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# Tests related to SVG Animation (using SMIL)
# XXXdholbert Partial list of features that still need reftests:
# - calcMode=discrete, paced, spline
# - Stacking of additive=[sum|replace] animations
# - Stacking of additive animations, w/ "hybrid case of to-animation"
# - Repeating animations, w/ & w/out accumulate=sum
# - Interpolation between different units (e.g. font-size attr,
3em to
50px)
# - Correct behavior for em/ex font-size animations, when context changes
# (with change happening
1. when completed/frozen and
2. when animating)
# - CSS properties
# - DOM interfaces:
# * Section
6.
2 of
http://www.w3.org/TR/smil-animation/
# * Animation-related bits of
http://www.w3.org/TR/SVG/struct.html#DOMInterfaces
# - Some more "anim-retarget" tests, with attributeType being changed/cleared.
# (after we've got support for SVG/SMIL animation of CSS properties)
# animateMotion tests
include motion/reftest.list
# animation sort-order tests
include sort/reftest.list
# set tests
include set/reftest.list
# style tests
include style/reftest.list
# animateTransform tests
include transform/reftest.list
# time-dependent tests
# XXXdholbert Disabling this class of tests for now, because most of them
# can & should be converted so they don't depend on specific timeout values.
# (to prevent sporadic failures due to nondeterminism)
# include timed/reftest.list
# time container tests
include container/reftest.list
# repeat tests
include repeat/reftest.list
# restart tests
include restart/reftest.list
# pause tests
include pause/reftest.list
# syncbase tests
include syncbase/reftest.list
# seek tests
include seek/reftest.list
# event tests
include event/reftest.list
# General tests
== anim-discrete-values-
1.svg anim-standard-ref.svg
== anim-discrete-values-
2.svg anim-standard-ref.svg
== anim-discrete-values-
3.svg anim-standard-ref.svg
== anim-discrete-replace-sum-
1.svg anim-standard-ref.svg
== anim-discrete-sum-none-
1.svg anim-standard-ref.svg
== anim-discrete-sum-sum-
1.svg anim-standard-ref.svg
== anim-discrete-to-
1.svg anim-standard-ref.svg
== anim-discrete-to-
2.svg anim-standard-ref.svg
== anim-discrete-to-
3.svg anim-standard-ref.svg
== anim-discrete-to-
4.svg anim-standard-ref.svg
== anim-indefinite-to-
1.svg anim-standard-ref.svg
== anim-indefinite-to-
2.svg anim-standard-ref.svg
== anim-indefinite-to-
3.svg anim-standard-ref.svg
== anim-indefinite-to-
4.svg anim-standard-ref.svg
fails == anim-fillcolor-
1.svg anim-standard-ref.svg # bug
436296
== anim-fillopacity-
1none.svg anim-standard-ref.svg
== anim-fillopacity-
1css.svg anim-standard-ref.svg
== anim-fillopacity-
1xml.svg anim-standard-ref.svg
fuzzy(
0-
1,
0-
3600) == anim-opacity-
01.svg lime.svg
== anim-height-done-
1a.svg anim-standard-ref.svg
== anim-height-done-
1b.svg anim-standard-ref.svg
== anim-height-done-
2.svg lime.svg
== anim-height-interp-
1.svg anim-height-interp-
1-ref.svg
== anim-height-interp-
2.svg anim-height-interp-
2-ref.svg
== anim-height-interp-
3.svg anim-height-interp-
3-ref.svg
== anim-height-interp-
4.svg anim-height-interp-
4-ref.svg
== anim-height-interp-
5.svg anim-height-interp-
5-ref.svg
== anim-height-interp-
6.svg anim-height-interp-
6-ref.svg
# check conditional processing
== anim-conditions-
01.svg lime.svg
== anim-conditions-
02.svg lime.svg
# animate some <length> attributes:
== anim-filter-primitive-size-
01.svg lime.svg
== anim-filter-size-
01.svg lime.svg
== anim-length-reset-
01.svg lime.svg
== anim-nonpixel-length-reset-
01.svg lime.svg
== anim-use-length-
01.svg lime.svg
== anim-use-length-
02.svg lime.svg
# animate some <number> attributes:
== anim-feComponentTransfer-
01.svg lime.svg
== anim-feDistantLight-
01.svg anim-feDistantLight-
01-ref.svg
== anim-feOffset-
01.svg lime.svg
== anim-feSpotLight-
01.svg anim-feSpotLight-
01-ref.svg
== anim-offset-
01.svg lime.svg
== anim-pathLength-
01.svg anim-pathLength-
01-ref.svg
# animate some <number-optional-number> attributes:
fuzzy(
0-
1,
0-
600) == anim-feGaussianBlur-
01.svg lime.svg
# animate some <integer> attributes:
== anim-feTurbulence-numOctaves-
01.svg anim-feTurbulence-numOctaves-
01-ref.svg
# animate some <integer-optional-integer> attributes:
== anim-feConvolveMatrix-order-
01.svg anim-feConvolveMatrix-order-
01-ref.svg
# animate some <angle> attributes:
== anim-marker-orient-
01.svg lime.svg
# The test fails intermittently if this pref is enabled, see bug
1768650.
pref(gfx.webrender.svg-shapes,false) == anim-marker-orient-
02.svg lime.svg
#animate points list:
== anim-polygon-points-
01.svg anim-polygon-points-
01-ref.svg
== anim-polyline-points-
01.svg anim-polyline-points-
01-ref.svg
# animate path data:
== anim-path-d-
01.svg anim-path-d-
01-ref.svg
# animate some enumeration attributes:
== anim-feComposite-operator-
01.svg lime.svg
== anim-filter-filterUnits-
01.svg lime.svg
# animate some boolean attributes:
== anim-feConvolveMatrix-preserveAlpha-
01.svg lime.svg
# animate some viewBox attributes
fuzzy-if(Android,
0-
4,
0-
1) == anim-svg-viewBox-
01.svg lime.svg
== anim-svg-viewBox-
02.svg lime.svg
== anim-svg-viewBox-
03.svg lime.svg
== anim-view-
01.svg#view lime.svg
# animate some preserveAspectRatio attributes
== anim-feImage-preserveAspectRatio-
01.svg lime.svg
== anim-svg-preserveAspectRatio-
01.svg lime.svg
# animate some string attributes:
== anim-filter-href-
01.svg lime.svg
== anim-gradient-href-
01.svg lime.svg
== anim-image-href-
01.svg lime.svg
== anim-pattern-href-
01.svg lime.svg
== anim-use-href-
01.svg lime.svg
# animate the class attribute
== anim-class-
01.svg lime.svg
== anim-class-
02.svg lime.svg
== anim-class-
03.svg lime.svg
== anim-class-
04.svg anim-class-
04-ref.svg
# animate with some paint server values
== anim-paintserver-
1.svg anim-paintserver-
1-ref.svg
# animate attributes on text content children
== anim-text-attr-
01.svg anim-text-attr-
01-ref.svg
# animate where the base value is non-interpolatable but will be replaced anyway
== anim-fill-overpaintserver-
1.svg lime.svg
== anim-fill-overpaintserver-
2.svg lime.svg
# animate where we fallback from 'additive' animation to non-additive
== anim-additive-fallback-
1.svg anim-standard-ref.svg
== anim-remove-
1.svg anim-standard-ref.svg
== anim-remove-
2.svg anim-standard-ref.svg
== anim-remove-
3.svg anim-standard-ref.svg
== anim-remove-
4.svg anim-standard-ref.svg
== anim-remove-
5.svg anim-standard-ref.svg
== anim-remove-
6.svg anim-standard-ref.svg
== anim-remove-
7.svg anim-standard-ref.svg
== anim-remove-
8css.svg anim-standard-ref.svg
== anim-remove-
8xml.svg anim-standard-ref.svg
== anim-remove-
9.svg anim-standard-ref.svg
== anim-retarget-
1.svg anim-standard-ref.svg
== anim-retarget-
2.svg anim-standard-ref.svg
== anim-retarget-
3.svg anim-standard-ref.svg
== anim-retarget-
4.svg anim-standard-ref.svg
== anim-retarget-
5.svg anim-standard-ref.svg
== anim-retarget-
6.svg anim-standard-ref.svg
== anim-retarget-
7.svg anim-standard-ref.svg
== anim-retarget-
8.svg anim-standard-ref.svg
fails == anim-strokecolor-
1.svg anim-standard-ref.svg # bug
436296
== anim-strokewidth-
1xml.svg anim-standard-ref.svg
== anim-targethref-
1.svg anim-standard-ref.svg
== anim-targethref-
2.svg anim-standard-ref.svg
== anim-targethref-
3.svg anim-standard-ref.svg
== anim-targethref-
4.svg anim-standard-ref.svg
== anim-targethref-
5.svg anim-standard-ref.svg
== anim-targethref-
6.svg anim-standard-ref.svg
== anim-targethref-
7.svg anim-standard-ref.svg
== anim-targethref-
8.svg anim-standard-ref.svg
== anim-targethref-
9.svg anim-standard-ref.svg
== anim-targethref-
10.svg anim-standard-ref.svg
== anim-text-rotate-
01.svg anim-text-rotate-
01-ref.svg
== anim-feFuncR-tableValues-
01.svg anim-feFuncR-tableValues-
01-ref.svg
skip == anim-text-x-y-dx-dy-
01.svg anim-text-x-y-dx-dy-
01-ref.svg # bug
579588
== anim-width-done-
1a.svg anim-standard-ref.svg
== anim-width-done-
1b.svg anim-standard-ref.svg
== anim-x-done-
1a.svg anim-standard-ref.svg
== anim-x-done-
1b.svg anim-standard-ref.svg
== anim-x-interp-
1.svg anim-x-interp-
1-ref.svg
== anim-x-interp-
2.svg anim-x-interp-
2-ref.svg
== anim-x-interp-
3.svg anim-x-interp-
3-ref.svg
== anim-x-interp-
4.svg anim-x-interp-
4-ref.svg
== anim-x-interp-
5.svg anim-x-interp-
5-ref.svg
== anim-x-interp-
6.svg anim-x-interp-
6-ref.svg
== anim-y-done-
1a.svg anim-standard-ref.svg
== anim-y-done-
1b.svg anim-standard-ref.svg
== anim-y-interp-
1.svg anim-y-interp-
1-ref.svg
== anim-y-interp-
2.svg anim-y-interp-
2-ref.svg
== anim-y-interp-
3.svg anim-y-interp-
3-ref.svg
== anim-y-interp-
4.svg anim-y-interp-
4-ref.svg
== anim-y-interp-
5.svg anim-y-interp-
5-ref.svg
== anim-y-interp-
6.svg anim-y-interp-
6-ref.svg
# Test we don't rely on HasAttr to see if an attribute has been set
== anim-rect-rxry-
1.svg anim-rect-rxry-
1-ref.svg
fuzzy(
0-
1,
0-
350) == anim-pattern-attr-presence-
01.svg anim-pattern-attr-presence-
01-ref.svg
fuzzy-if(cocoaWidget,0-1,0-2) == anim-gradient-attr-presence-01.svg anim-gradient-attr-presence-01-ref.svg
== api-sanity-1.svg lime.svg
== freeze-applied-late-1.svg anim-standard-ref.svg
== freeze-applied-late-2.svg anim-standard-ref.svg
== freeze-applied-late-3.svg anim-standard-ref.svg
== freeze-applied-late-4.svg anim-standard-ref.svg
== frozen-to-anim-1.svg lime.svg
== inactivate-with-active-unchanged-1.svg anim-standard-ref.svg
== inactivate-with-active-unchanged-2.svg anim-standard-ref.svg
== mapped-attr-long-url-1.svg lime.svg
== mapped-attr-long-url-2.svg lime.svg
== min-1.svg lime.svg
== shadow-dom-01.html lime.svg
== smil-transitions-interaction-1a.svg lime.svg
== smil-transitions-interaction-1b.svg lime.svg
== smil-transitions-interaction-2a.svg lime.svg
== smil-transitions-interaction-2b.svg lime.svg
== smil-transitions-interaction-3a.svg lime.svg
== smil-transitions-interaction-3b.svg lime.svg
== smil-transitions-interaction-4a.svg lime.svg
== smil-transitions-interaction-4b.svg lime.svg
# Test filtering of excessive times
== filtered-instance-time-1.svg anim-standard-ref.svg
# Animation tests disable reduceTimerPrecision because they use a screenshot
# mechanism that relies on performance.now(), and on low precision that can be
# finnicky.
# Test animation using defs element
pref(privacy.reduceTimerPrecision,false) == anim-defs-gradient-property.svg lime.svg
pref(privacy.reduceTimerPrecision,false) == anim-defs-gradient-attribute.svg lime.svg
pref(privacy.reduceTimerPrecision,false) == anim-defs-fill.svg lime.svg
pref(privacy.reduceTimerPrecision,false) == anim-defs-width.svg lime.svg
# Test animation that changes 'display' attribute
pref(privacy.reduceTimerPrecision,false) == anim-display.svg lime.svg
pref(privacy.reduceTimerPrecision,false) == anim-display-in-g-element.svg lime.svg
# Test animation that change 'display' style value to 'none'
== anim-change-display-none-for-ancestor-elem.html lime.html
== anim-change-display-none-for-target-elem.html lime.html
== anim-change-display-none-for-dynamically-appended-elem.html lime.html
== anim-change-display-block-for-dynamically-appended-elem.html anim-standard-ref.html
fuzzy(0-31,0-308) == anim-clipPath-viewBox.svg anim-clipPath-viewBox-ref.svg
# Test animations for overflow.
== anim-overflow-shorthand.svg anim-overflow-shorthand-ref.svg