setJitCompilerOption(
'ion.forceinlineCaches' ,
1 );
function warmup(fun, input_array) {
for (
var index =
0 ; index < input_array.length; index++) {
input = input_array[index];
input_lhs = input[
0 ];
input_rhs = input[
1 ];
output = input[
2 ];
for (
var i =
0 ; i <
30 ; i++) {
var str =
"" ;
var y = fun(input_lhs, input_rhs);
if (y != output) {
str =
"Computed: " +y+
", expected: " + output +
" ( " + fun +
" lhs: " + input_lhs +
" rhs: " + input_rhs +
")" ;
}
assertEq(str,
"" );
}
}
}
// Int32 + Int32
var Int32Int32Fun_GT1 = (a, b) => {
return a > b; }
warmup(Int32Int32Fun_GT1, [[
1 ,
2 ,
false ], [
1 ,
1 ,
false ], [
3 ,
4 ,
false ], [
4294967295 ,
2 ,
true ],
[NaN, 2 , false ], [-1000 , NaN, false ], [NaN, NaN, false ], [10 , undefined, false ]]);
var Int32Int32Fun_GTE1 = (a, b) => { return a >= b; }
warmup(Int32Int32Fun_GTE1, [[1 ,2 , false ], [1 ,1 , true ], [3 ,4 , false ], [4294967295 , 2 , true ],
[NaN, 2 , false ], [-1000 , NaN, false ], [NaN, NaN, false ], [10 , undefined, false ]]);
var Int32Int32Fun_LT1 = (a, b) => { return a < b; }
warmup(Int32Int32Fun_LT1, [[1 ,2 , true ], [1 ,1 , false ], [3 ,4 , true ], [4294967295 , 2 , false ],
[NaN, 2 , false ],[-1000 , NaN, false ], [NaN, NaN, false ], [10 , undefined, false ]]);
var Int32Int32Fun_LTE1 = (a, b) => { return a <= b; }
warmup(Int32Int32Fun_LTE1, [[1 ,2 , true ], [1 ,1 , true ], [3 ,4 , true ], [4294967295 , 2 , false ],
[NaN, 2 , false ], [-1000 , NaN, false ], [NaN, NaN, false ], [10 , undefined, false ]]);
var Int32Int32Fun_EQ1 = (a, b) => { return a == b; }
warmup(Int32Int32Fun_EQ1, [[1 ,2 , false ], [1 ,1 , true ], [3 ,4 , false ], [4294967295 , 2 , false ],
[NaN, 2 , false ], [-1000 , NaN, false ], [undefined, null , true ],
['0' , 0 , true ], [new String('0' ), 0 , true ], [10 , undefined, false ]]);
var Int32Int32Fun_EQ2 = (a, b) => { return a == b; }
warmup(Int32Int32Fun_EQ2, [[1 , NaN, false ], [1 , undefined, false ], [1 , null , false ]]);
var Int32Int32Fun_EQ3 = (a, b) => { return a == b; }
warmup(Int32Int32Fun_EQ3, [[{a: 1 }, NaN, false ], [{a: 1 }, undefined, false ], [{a: 1 }, null , false ]]);
var Int32Int32Fun_EQ4 = (a, b) => { return a == b; }
warmup(Int32Int32Fun_EQ4, [[undefined, undefined, true ], [null , null , true ], [null , undefined, true ], [undefined, null , true ]]);
var Int32Int32Fun_NEQ1 = (a, b) => { return a != b; }
warmup(Int32Int32Fun_NEQ1, [[1 ,2 , true ], [1 ,1 , false ], [3 ,4 , true ], [4294967295 , 2 , true ],
[NaN, 2 , true ], [-1000 , NaN, true ], [undefined, null , false ],
['0' , 0 , false ], [new String('0' ), 0 , false ], [10 , undefined, true ]]);
var Int32Int32Fun_NEQ2 = (a, b) => { return a != b; }
warmup(Int32Int32Fun_NEQ2, [[1 , NaN, true ], [1 , undefined, true ], [1 , null , true ]]);
var Int32Int32Fun_NEQ3 = (a, b) => { return a != b; }
warmup(Int32Int32Fun_NEQ3, [[{a: 1 }, NaN, true ], [{a: 1 }, undefined, true ], [{a: 1 }, null , true ]]);
var Int32Int32Fun_NEQ4 = (a, b) => { return a != b; }
warmup(Int32Int32Fun_NEQ4, [[undefined, undefined, false ], [null , null , false ], [null , undefined, false ], [undefined, null , false ]]);
var Int32Int32Fun_SEQ1 = (a, b) => { return a === b; }
warmup(Int32Int32Fun_SEQ1, [[1 ,2 , false ], [1 ,1 , true ], [3 ,4 , false ], [4294967295 , 2 , false ],
[NaN, 2 , false ], [-1000 , NaN, false ], [undefined, null , false ],
['0' , 0 , false ], [new String('0' ), 0 , false ], [10 , undefined, false ]]);
var Int32Int32Fun_SEQ2 = (a, b) => { return a === b; }
warmup(Int32Int32Fun_SEQ2, [[1 , NaN, false ], [1 , undefined, false ], [1 , null , false ]]);
var Int32Int32Fun_SEQ3 = (a, b) => { return a === b; }
warmup(Int32Int32Fun_SEQ3, [[{a: 1 }, NaN, false ], [{a: 1 }, undefined, false ], [{a: 1 }, null , false ]]);
var Int32Int32Fun_SEQ4 = (a, b) => { return a === b; }
warmup(Int32Int32Fun_SEQ4, [[undefined, undefined, true ], [null , null , true ], [null , undefined, false ], [undefined, null , false ] ]);
var Int32Int32Fun_SEQ5 = (a, b) => { return a === b; }
warmup(Int32Int32Fun_SEQ5, [[1 , true , false ], [1 , false , false ], [false , 1 , false ], [true , 0 , false ], [true , true , true ]]);
var Int32Int32Fun_SNEQ1 = (a, b) => { return a !== b; }
warmup(Int32Int32Fun_SNEQ1, [[1 ,2 , true ], [1 ,1 , false ], [3 ,4 , true ], [4294967295 , 2 , true ],
[NaN, 2 , true ], [-1000 , NaN, true ], [undefined, null , true ],
['0' , 0 , true ], [new String('0' ), 0 , true ], [10 , undefined, true ]]);
var Int32Int32Fun_SNEQ2 = (a, b) => { return a !== b; }
warmup(Int32Int32Fun_SNEQ2, [[1 , NaN, true ], [1 , undefined, true ], [1 , null , true ]]);
var Int32Int32Fun_SNEQ3 = (a, b) => { return a !== b; }
warmup(Int32Int32Fun_SNEQ3, [[{a: 1 }, NaN, true ], [{a: 1 }, undefined, true ], [{a: 1 }, null , true ]]);
var Int32Int32Fun_SNEQ4 = (a, b) => { return a !== b; }
warmup(Int32Int32Fun_SNEQ4, [[undefined, undefined, false ], [null , null , false ], [null , undefined, true ], [undefined, null , true ] ]);
var Int32Int32Fun_SNEQ5 = (a, b) => { return a !== b; }
warmup(Int32Int32Fun_SNEQ5, [[1 , true , true ], [1 , false , true ], [false , 1 , true ], [true , 0 , true ]]);
// Number Number
var NumberNumberFun_GT1 = (a, b) => { return a > b; }
warmup(NumberNumberFun_GT1, [[1 ,2 , false ], [1 .3 , 2 , false ], [1 , 2 .6 , false ], [1 .2 ,2 .2 , false ],
[1 ,1 , false ], [3 ,4 , false ], [4294967295 , 2 , true ],
[NaN, 2 , false ], [-1000 , NaN, false ], [NaN, NaN, false ], [10 .2 , undefined, false ]]);
var NumberNumberFun_GTE1 = (a, b) => { return a >= b; }
warmup(NumberNumberFun_GTE1, [[1 ,2 , false ], [1 .3 , 2 , false ], [1 , 2 .6 , false ], [1 .2 ,2 .2 , false ],
[1 ,1 , true ], [3 ,4 , false ], [4294967295 , 2 , true ],
[NaN, 2 , false ], [-1000 , NaN, false ], [NaN, NaN, false ], [10 .2 , undefined, false ]]);
var NumberNumberFun_LT1 = (a, b) => { return a < b; }
warmup(NumberNumberFun_LT1, [[1 ,2 , true ], [1 .3 , 2 , true ], [1 , 2 .6 , true ], [1 .2 ,2 .2 , true ],
[1 ,1 , false ], [3 ,4 , true ], [4294967295 , 2 , false ],
[NaN, 2 , false ],[-1000 , NaN, false ], [NaN, NaN, false , [10 .2 , undefined, false ]]]);
var NumberNumberFun_LTE1 = (a, b) => { return a <= b; }
warmup(NumberNumberFun_LTE1, [[1 ,2 , true ], [1 .3 , 2 , true ], [1 , 2 .6 , true ], [1 .2 ,2 .2 , true ],
[1 ,1 , true ], [3 ,4 , true ], [4294967295 , 2 , false ],
[NaN, 2 , false ], [-1000 , NaN, false ], [NaN, NaN, false ], [10 .2 , undefined, false ]]);
var NumberNumberFun_EQ1 = (a, b) => { return a == b; }
warmup(NumberNumberFun_EQ1, [[1 ,2 , false ], [1 .3 , 2 , false ], [1 , 2 .6 , false ], [1 .2 ,2 .2 , false ],
[1 ,1 , true ], [3 ,4 , false ], [4294967295 , 2 , false ],
[NaN, 2 , false ], [-1000 , NaN, false ], [undefined, null , true ],
['0' , 0 , true ], [new String('0' ), 0 , true ], [10 .2 , undefined, false ]]);
var NumberNumberFun_NEQ1 = (a, b) => { return a != b; }
warmup(NumberNumberFun_NEQ1, [[1 ,2 , true ], [1 .3 , 2 , true ], [1 , 2 .6 , true ], [1 .2 ,2 .2 , true ],
[1 ,1 , false ], [3 ,4 , true ], [4294967295 , 2 , true ],
[NaN, 2 , true ], [-1000 , NaN, true ], [undefined, null , false ],
['0' , 0 , false ], [new String('0' ), 0 , false ], [10 .2 , undefined, true ]]);
var NumberNumberFun_SEQ1 = (a, b) => { return a === b; }
warmup(NumberNumberFun_SEQ1, [[1 ,2 , false ], [1 .3 , 2 , false ], [1 , 2 .6 , false ], [1 .2 ,2 .2 , false ],
[1 ,1 , true ], [3 ,4 , false ], [4294967295 , 2 , false ],
[NaN, 2 , false ], [-1000 , NaN, false ], [undefined, null , false ],
['0' , 0 , false ], [new String('0' ), 0 , false ], [10 .2 , undefined, false ]]);
var NumberNumberFun_SNEQ1 = (a, b) => { return a !== b; }
warmup(NumberNumberFun_SNEQ1, [[1 ,2 , true ], [1 .3 , 2 , true ], [1 , 2 .6 , true ], [1 .2 ,2 .2 , true ],
[1 ,1 , false ], [3 ,4 , true ], [4294967295 , 2 , true ],
[NaN, 2 , true ], [-1000 , NaN, true ], [undefined, null , true ],
['0' , 0 , true ], [new String('0' ), 0 , true ], [10 .2 , undefined, true ]]);
// Boolean + Int32
var BooleanFun_GT1 = (a, b) => { return a > b; }
warmup(BooleanFun_GT1, [[1 ,2 , false ], [true , 2 , false ], [1 ,1 , false ], [true ,true , false ], [3 ,4 , false ], ]);
var BooleanFun_GTE1 = (a, b) => { return a >= b; }
warmup(BooleanFun_GTE1, [[1 ,2 , false ], [true , 2 , false ], [1 ,1 , true ], [true ,true , true ], [3 ,4 , false ]]);
var BooleanFun_LT1 = (a, b) => { return a < b; }
warmup(BooleanFun_LT1, [[1 ,2 , true ], [true , 2 , true ], [1 ,1 , false ], [true ,true , false ], [3 ,4 , true ]]);
var BooleanFun_LTE1 = (a, b) => { return a <= b; }
warmup(BooleanFun_LTE1, [[1 ,2 , true ], [true , 2 , true ], [1 ,1 , true ], [true ,true , true ], [3 ,4 , true ]]);
var BooleanFun_EQ1 = (a, b) => { return a == b; }
warmup(BooleanFun_EQ1, [[1 ,2 , false ], [true , 2 , false ], [1 ,1 , true ], [true ,true , true ], [3 ,4 , false ],
['0' , 0 , true ], [new String('0' ), 0 , true ], [10 , undefined, false ]]);
var BooleanFun_NEQ1 = (a, b) => { return a != b; }
warmup(BooleanFun_NEQ1, [[1 ,2 , true ], [true , 2 , true ], [1 ,1 , false ], [true ,true , false ], [3 ,4 , true ],
['0' , 0 , false ], [new String('0' ), 0 , false ], [10 , undefined, true ]]);
var BooleanFun_SEQ1 = (a, b) => { return a === b; }
warmup(BooleanFun_SEQ1, [[1 ,2 , false ], [true , 2 , false ], [1 ,1 , true ], [true ,true , true ], [3 ,4 , false ]]);
var BooleanFun_SNEQ1 = (a, b) => { return a !== b; }
warmup(BooleanFun_SNEQ1, [[1 ,2 , true ], [true , 2 , true ], [1 ,1 , false ], [true ,true , false ], [3 ,4 , true ]]);
// Undefined / Null equality.
var UndefNull_EQ1 = (a, b) => { return a == b; }
warmup(UndefNull_EQ1, [[undefined, null , true ], [undefined, undefined, true ], [null , undefined, true ],
[null , null , true ], [{a: 10 }, undefined, false ], [{a: 10 }, null , false ]]);
var UndefNull_NEQ1 = (a, b) => { return a != b; }
warmup(UndefNull_NEQ1, [[undefined, null , false ], [undefined, undefined, false ], [null , undefined, false ],
[null , null , false ], [{a: 10 }, undefined, true ], [{a: 10 }, null , true ]]);
var UndefNull_SEQ1 = (a, b) => { return a === b; }
warmup(UndefNull_SEQ1, [[undefined, null , false ], [undefined, undefined, true ], [null , undefined, false ],
[null , null , true ], [{a: 10 }, undefined, false ], [{a: 10 }, null , false ]]);
var UndefNull_SNEQ1 = (a, b) => { return a !== b; }
warmup(UndefNull_SNEQ1, [[undefined, null , true ], [undefined, undefined, false ], [null , undefined, true ],
[null , null , false ], [{a: 10 }, undefined, true ], [{a: 10 }, null , true ]]);
var typeDifference = function (a,b) { return a === b; }
warmup(typeDifference, [[1 ,1 , true ], [3 ,3 , true ], [3 , typeDifference, false ],[typeDifference, {}, false ],
[3 .2 , 1 , false ], [0 , -0 , true ]]);
// String + Number
var String_Number_GT1 = (a, b) => { return a > b; }
warmup(String_Number_GT1, [["1.4" ,2 , false ], [1 ,"1" , false ], ["3" ,4 , false ],
[-1024 , "-1023" , false ], [1 .3 , "1.2" , true ]]);
var String_Number_GTE1 = (a, b) => { return a >= b; }
warmup(String_Number_GTE1, [["1.4" ,2 , false ], [1 ,"1" , true ], [3 ,"4" , false ],
[-1024 , "-1023" , false ], [1 .2 , "1.2" , true ]]);
var String_Number_LT1 = (a, b) => { return a < b; }
warmup(String_Number_LT1, [["1.4" ,2 , true ], ["1" ,1 , false ], [3 ,"4" , true ],
[-1024 , "-1023" , true ], [1 .2 , "1.2" , false ]]);
var String_Number_LTE1 = (a, b) => { return a <= b; }
warmup(String_Number_LTE1, [["1.4" ,2 , true ], ["1" ,1 , true ], [3 ,"4" , true ],
[-1024 , "-1023" , true ], [1 .2 , "1.2" , true ]]);
var String_Number_EQ1 = (a, b) => { return a == b; }
warmup(String_Number_EQ1, [["1.4" ,2 , false ], ["1" ,1 , true ], [3 ,"4" , false ],
[-1024 , "-1023" , false ], [1 .2 , "1.2" , true ]]);
var String_Number_NEQ1 = (a, b) => { return a != b; }
warmup(String_Number_NEQ1, [["1.4" ,2 , true ], ["1" ,1 , false ], [3 ,"4" , true ],
[-1024 , "-1023" , true ], [1 .2 , "1.2" , false ]]);
var String_Number_SEQ1 = (a, b) => { return a === b; }
warmup(String_Number_SEQ1, [["1.4" ,2 , false ], ["1" ,1 , false ], [3 ,"4" , false ],
[-1024 , "-1023" , false ], [1 .2 , "1.2" , false ]]);
var String_Number_SNEQ1 = (a, b) => { return a !== b; }
warmup(String_Number_SNEQ1, [["1.4" ,2 , true ], ["1" ,1 , true ], [3 ,"4" , true ],
[-1024 , "-1023" , true ], [1 .2 , "1.2" , true ]]);
// String + String
var String_String_GT1 = (a, b) => a > b;
warmup(String_String_GT1, [["" , "" , false ], ["a" , "a" , false ], ["aa" , "aa" , false ],
["a" , "" , true ], ["" , "a" , false ],
["a" , "b" , false ], ["b" , "a" , true ],
["a" , "ab" , false ], ["ab" , "a" , true ],
]);
var String_String_GE1 = (a, b) => a >= b;
warmup(String_String_GE1, [["" , "" , true ], ["a" , "a" , true ], ["aa" , "aa" , true ],
["a" , "" , true ], ["" , "a" , false ],
["a" , "b" , false ], ["b" , "a" , true ],
["a" , "ab" , false ], ["ab" , "a" , true ],
]);
var String_String_LT1 = (a, b) => a < b;
warmup(String_String_LT1, [["" , "" , false ], ["a" , "a" , false ], ["aa" , "aa" , false ],
["a" , "" , false ], ["" , "a" , true ],
["a" , "b" , true ], ["b" , "a" , false ],
["a" , "ab" , true ], ["ab" , "a" , false ],
]);
var String_String_LE1 = (a, b) => a <= b;
warmup(String_String_LE1, [["" , "" , true ], ["a" , "a" , true ], ["aa" , "aa" , true ],
["a" , "" , false ], ["" , "a" , true ],
["a" , "b" , true ], ["b" , "a" , false ],
["a" , "ab" , true ], ["ab" , "a" , false ],
]);
var String_String_EQ1 = (a, b) => a == b;
warmup(String_String_EQ1, [["" , "" , true ], ["a" , "a" , true ], ["aa" , "aa" , true ],
["a" , "" , false ], ["" , "a" , false ],
["a" , "b" , false ], ["b" , "a" , false ],
["a" , "ab" , false ], ["ab" , "a" , false ],
]);
var String_String_SEQ1 = (a, b) => a === b;
warmup(String_String_SEQ1, [["" , "" , true ], ["a" , "a" , true ], ["aa" , "aa" , true ],
["a" , "" , false ], ["" , "a" , false ],
["a" , "b" , false ], ["b" , "a" , false ],
["a" , "ab" , false ], ["ab" , "a" , false ],
]);
var String_String_NE1 = (a, b) => a != b;
warmup(String_String_NE1, [["" , "" , false ], ["a" , "a" , false ], ["aa" , "aa" , false ],
["a" , "" , true ], ["" , "a" , true ],
["a" , "b" , true ], ["b" , "a" , true ],
["a" , "ab" , true ], ["ab" , "a" , true ],
]);
var String_String_SNE1 = (a, b) => a !== b;
warmup(String_String_SNE1, [["" , "" , false ], ["a" , "a" , false ], ["aa" , "aa" , false ],
["a" , "" , true ], ["" , "a" , true ],
["a" , "b" , true ], ["b" , "a" , true ],
["a" , "ab" , true ], ["ab" , "a" , true ],
]);
// IsHTMLDDA internal slot
// https://tc39.github.io/ecma262/#sec-IsHTMLDDA-internal-slot
var IsHTMLDDA_EQ1 = (a, b) => a == b;
warmup(IsHTMLDDA_EQ1, [[createIsHTMLDDA(), null , true ],
[createIsHTMLDDA(), undefined, true ],
[null , createIsHTMLDDA(), true ],
[undefined, createIsHTMLDDA(), true ],
]);
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