//---------------------------------------------------------------------- // BEGIN Debugging support //----------------------------------------------------------------------
/** * @param appendTo result is appended to this param. * @param input the string being transliterated * @param pos the index struct
*/ static UnicodeString& _formatInput(UnicodeString &appendTo, const UnicodeString& input, const UTransPosition& pos) { // Output a string of the form aaa{bbb|ccc|ddd}eee, where // the {} indicate the context start and limit, and the || // indicate the start and limit. if (0 <= pos.contextStart &&
pos.contextStart <= pos.start &&
pos.start <= pos.limit &&
pos.limit <= pos.contextLimit &&
pos.contextLimit <= input.length()) {
//---------------------------------------------------------------------- // END Debugging support //----------------------------------------------------------------------
// Fill the precontext and postcontext with the patterns of the rules // that are masking one another. staticvoid maskingError(const icu::TransliterationRule& rule1, const icu::TransliterationRule& rule2,
UParseError& parseError) {
icu::UnicodeString r;
int32_t len;
parseError.line = parseError.offset = -1;
// for pre-context
rule1.toRule(r, false);
len = uprv_min(r.length(), U_PARSE_CONTEXT_LEN-1);
r.extract(0, len, parseError.preContext);
parseError.preContext[len] = 0;
int32_t i, len;
uprv_memcpy(index, other.index, sizeof(index));
UErrorCode status = U_ZERO_ERROR;
LocalPointer<UVector> lpRuleVector(new UVector(_deleteRule, nullptr, status), status); if (U_FAILURE(status)) { return;
}
ruleVector = lpRuleVector.orphan(); if (other.ruleVector != nullptr && U_SUCCESS(status)) {
len = other.ruleVector->size(); for (i=0; i<len && U_SUCCESS(status); ++i) {
LocalPointer<TransliterationRule> tempTranslitRule( new TransliterationRule(*static_cast<TransliterationRule*>(other.ruleVector->elementAt(i))), status);
ruleVector->adoptElement(tempTranslitRule.orphan(), status);
}
} if (other.rules != nullptr && U_SUCCESS(status)) {
UParseError p;
freeze(p, status);
}
}
/** * Destructor.
*/
TransliterationRuleSet::~TransliterationRuleSet() { delete ruleVector; // This deletes the contained rules
uprv_free(rules);
}
void TransliterationRuleSet::setData(const TransliterationRuleData* d) { /** * We assume that the ruleset has already been frozen.
*/
int32_t len = index[256]; // see freeze() for (int32_t i=0; i<len; ++i) {
rules[i]->setData(d);
}
}
/** * Return the maximum context length. * @return the length of the longest preceding context.
*/
int32_t TransliterationRuleSet::getMaximumContextLength() const { return maxContextLength;
}
/** * Add a rule to this set. Rules are added in order, and order is * significant. The last call to this method must be followed by * a call to <code>freeze()</code> before the rule set is used. * * <p>If freeze() has already been called, calling addRule() * unfreezes the rules, and freeze() must be called again. * * @param adoptedRule the rule to add
*/ void TransliterationRuleSet::addRule(TransliterationRule* adoptedRule,
UErrorCode& status) {
LocalPointer<TransliterationRule> lpAdoptedRule(adoptedRule);
ruleVector->adoptElement(lpAdoptedRule.orphan(), status); if (U_FAILURE(status)) { return;
}
/** * Check this for masked rules and index it to optimize performance. * The sequence of operations is: (1) add rules to a set using * <code>addRule()</code>; (2) freeze the set using * <code>freeze()</code>; (3) use the rule set. If * <code>addRule()</code> is called after calling this method, it * invalidates this object, and this method must be called again. * That is, <code>freeze()</code> may be called multiple times, * although for optimal performance it shouldn't be.
*/ void TransliterationRuleSet::freeze(UParseError& parseError,UErrorCode& status) { /* Construct the rule array and index table. We reorder the * rules by sorting them into 256 bins. Each bin contains all * rules matching the index value for that bin. A rule * matches an index value if string whose first key character * has a low byte equal to the index value can match the rule. * * Each bin contains zero or more rules, in the same order * they were found originally. However, the total rules in * the bins may exceed the number in the original vector, * since rules that have a variable as their first key * character will generally fall into more than one bin. * * That is, each bin contains all rules that either have that * first index value as their first key character, or have * a set containing the index value as their first character.
*/
int32_t n = ruleVector->size();
int32_t j;
int16_t x;
UVector v(2*n, status); // heuristic; adjust as needed
if (U_FAILURE(status)) { return;
}
/* Precompute the index values. This saves a LOT of time. * Be careful not to call malloc(0).
*/
int16_t* indexValue = static_cast<int16_t*>(uprv_malloc(sizeof(int16_t) * (n > 0 ? n : 1))); /* test for nullptr */ if (indexValue == nullptr) {
status = U_MEMORY_ALLOCATION_ERROR; return;
} for (j=0; j<n; ++j) {
TransliterationRule* r = static_cast<TransliterationRule*>(ruleVector->elementAt(j));
indexValue[j] = r->getIndexValue();
} for (x=0; x<256; ++x) {
index[x] = v.size(); for (j=0; j<n; ++j) { if (indexValue[j] >= 0) { if (indexValue[j] == x) {
v.addElement(ruleVector->elementAt(j), status);
}
} else { // If the indexValue is < 0, then the first key character is // a set, and we must use the more time-consuming // matchesIndexValue check. In practice this happens // rarely, so we seldom treat this code path.
TransliterationRule* r = static_cast<TransliterationRule*>(ruleVector->elementAt(j)); if (r->matchesIndexValue(static_cast<uint8_t>(x))) {
v.addElement(r, status);
}
}
}
}
uprv_free(indexValue);
index[256] = v.size(); if (U_FAILURE(status)) { return;
}
/* Freeze things into an array.
*/
uprv_free(rules); // Contains alias pointers
/* You can't do malloc(0)! */ if (v.size() == 0) {
rules = nullptr; return;
}
rules = static_cast<TransliterationRule**>(uprv_malloc(v.size() * sizeof(TransliterationRule*))); /* test for nullptr */ if (rules == nullptr) {
status = U_MEMORY_ALLOCATION_ERROR; return;
} for (j=0; j<v.size(); ++j) {
rules[j] = static_cast<TransliterationRule*>(v.elementAt(j));
}
// TODO Add error reporting that indicates the rules that // are being masked. //UnicodeString errors;
/* Check for masking. This is MUCH faster than our old check, * which was each rule against each following rule, since we * only have to check for masking within each bin now. It's * 256*O(n2^2) instead of O(n1^2), where n1 is the total rule * count, and n2 is the per-bin rule count. But n2<<n1, so * it's a big win.
*/ for (x=0; x<256; ++x) { for (j=index[x]; j<index[x+1]-1; ++j) {
TransliterationRule* r1 = rules[j]; for (int32_t k=j+1; k<index[x+1]; ++k) {
TransliterationRule* r2 = rules[k]; if (r1->masks(*r2)) { //| if (errors == null) { //| errors = new StringBuffer(); //| } else { //| errors.append("\n"); //| } //| errors.append("Rule " + r1 + " masks " + r2);
status = U_RULE_MASK_ERROR;
maskingError(*r1, *r2, parseError); return;
}
}
}
}
/** * Transliterate the given text with the given UTransPosition * indices. Return true if the transliteration should continue * or false if it should halt (because of a U_PARTIAL_MATCH match). * Note that false is only ever returned if isIncremental is true. * @param text the text to be transliterated * @param pos the position indices, which will be updated * @param incremental if true, assume new text may be inserted * at index.limit, and return false if there is a partial match. * @return true unless a U_PARTIAL_MATCH has been obtained, * indicating that transliteration should stop until more text * arrives.
*/
UBool TransliterationRuleSet::transliterate(Replaceable& text,
UTransPosition& pos,
UBool incremental) {
int16_t indexByte = static_cast<int16_t>(text.char32At(pos.start) & 0xFF); for (int32_t i=index[indexByte]; i<index[indexByte+1]; ++i) {
UMatchDegree m = rules[i]->matchAndReplace(text, pos, incremental); switch (m) { case U_MATCH:
_debugOut("match", rules[i], text, pos); returntrue; case U_PARTIAL_MATCH:
_debugOut("partial match", rules[i], text, pos); returnfalse; default: /* Ram: added default to make GCC happy */ break;
}
} // No match or partial match from any rule
pos.start += U16_LENGTH(text.char32At(pos.start));
_debugOut("no match", nullptr, text, pos); returntrue;
}
/** * Create rule strings that represents this rule set.
*/
UnicodeString& TransliterationRuleSet::toRules(UnicodeString& ruleSource,
UBool escapeUnprintable) const {
int32_t i;
int32_t count = ruleVector->size();
ruleSource.truncate(0); for (i=0; i<count; ++i) { if (i != 0) {
ruleSource.append(static_cast<char16_t>(0x000A) /*\n*/);
}
TransliterationRule *r = static_cast<TransliterationRule*>(ruleVector->elementAt(i));
r->toRule(ruleSource, escapeUnprintable);
} return ruleSource;
}
/** * Return the set of all characters that may be modified * (getTarget=false) or emitted (getTarget=true) by this set.
*/
UnicodeSet& TransliterationRuleSet::getSourceTargetSet(UnicodeSet& result,
UBool getTarget) const
{
result.clear();
int32_t count = ruleVector->size(); for (int32_t i=0; i<count; ++i) {
TransliterationRule* r = static_cast<TransliterationRule*>(ruleVector->elementAt(i)); if (getTarget) {
r->addTargetSetTo(result);
} else {
r->addSourceSetTo(result);
}
} return result;
}
U_NAMESPACE_END
#endif/* #if !UCONFIG_NO_TRANSLITERATION */
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