Spracherkennung für: .glsl vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v.
2.
0. If a copy of the MPL was not distributed with this
* file, You can obtain one at
http://mozilla.org/MPL/2.
0/. */
#include shared
varying mediump vec4 vColor;
#ifdef WR_VERTEX_SHADER
PER_INSTANCE in vec4 aRect;
PER_INSTANCE in vec4 aColor;
void main(void) {
vec2 pos = mix(aRect.xy, aRect.zw, aPosition.xy);
gl_Position = uTransform * vec4(pos,
0.
0,
1.
0);
gl_Position.z = gl_Position.w; // force depth clear to
1.
0
vColor = aColor;
}
#endif
#ifdef WR_FRAGMENT_SHADER
void main(void) {
oFragColor = vColor;
}
#endif
[Dauer der Verarbeitung: 0.13 Sekunden, vorverarbeitet 2026-06-10]