Spracherkennung für: .glsl vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v.
2.
0. If a copy of the MPL was not distributed with this
* file, You can obtain one at
http://mozilla.org/MPL/2.
0/. */
#include base
varying highp vec4 vData;
#ifdef WR_VERTEX_SHADER
in vec4 aValue;
in vec2 aPosition;
void main() {
vData = aValue;
gl_Position = vec4(aPosition *
2.
0 -
1.
0,
0.
0,
1.
0);
gl_PointSize =
1.
0;
}
#endif //WR_VERTEX_SHADER
#ifdef WR_FRAGMENT_SHADER
out vec4 oValue;
void main() {
oValue = vData;
}
#endif //WR_FRAGMENT_SHADER
[Dauer der Verarbeitung: 0.13 Sekunden, vorverarbeitet 2026-06-10]