#include"include/core/SkColor.h" #include"include/core/SkColorSpace.h" #include"include/core/SkRefCnt.h" class SkData;
/** * Gainmap rendering parameters. Suppose our display has HDR to SDR ratio of H and we wish to * display an image with gainmap on this display. Let B be the pixel value from the base image * in a color space that has the primaries of the base image and a linear transfer function. Let * G be the pixel value from the gainmap. Let D be the output pixel in the same color space as B. * The value of D is computed as follows: * * First, let W be a weight parameter determing how much the gainmap will be applied. * W = clamp((log(H) - log(fDisplayRatioSdr)) / * (log(fDisplayRatioHdr) - log(fDisplayRatioSdr), 0, 1) * * Next, let L be the gainmap value in log space. We compute this from the value G that was * sampled from the texture as follows: * L = mix(log(fGainmapRatioMin), log(fGainmapRatioMax), pow(G, fGainmapGamma)) * * Finally, apply the gainmap to compute D, the displayed pixel. If the base image is SDR then * compute: * D = (B + fEpsilonSdr) * exp(L * W) - fEpsilonHdr * If the base image is HDR then compute: * D = (B + fEpsilonHdr) * exp(L * (W - 1)) - fEpsilonSdr * * In the above math, log() is a natural logarithm and exp() is natural exponentiation. Note, * however, that the base used for the log() and exp() functions does not affect the results of * the computation (it cancels out, as long as the same base is used throughout). * * This product includes Gain Map technology under license by Adobe.
*/ struct SkGainmapInfo { /** * Parameters for converting the gainmap from its image encoding to log space. These are * specified per color channel. The alpha value is unused.
*/
SkColor4f fGainmapRatioMin = {1.f, 1.f, 1.f, 1.0};
SkColor4f fGainmapRatioMax = {2.f, 2.f, 2.f, 1.0};
SkColor4f fGainmapGamma = {1.f, 1.f, 1.f, 1.f};
/** * Parameters sometimes used in gainmap computation to avoid numerical instability.
*/
SkColor4f fEpsilonSdr = {0.f, 0.f, 0.f, 1.0};
SkColor4f fEpsilonHdr = {0.f, 0.f, 0.f, 1.0};
/** * If the output display's HDR to SDR ratio is less or equal than fDisplayRatioSdr then the SDR * rendition is displayed. If the output display's HDR to SDR ratio is greater or equal than * fDisplayRatioHdr then the HDR rendition is displayed. If the output display's HDR to SDR * ratio is between these values then an interpolation between the two is displayed using the * math above.
*/ float fDisplayRatioSdr = 1.f; float fDisplayRatioHdr = 2.f;
/** * Whether the base image is the SDR image or the HDR image.
*/ enumclass BaseImageType {
kSDR,
kHDR,
};
BaseImageType fBaseImageType = BaseImageType::kSDR;
/** * If specified, color space to apply the gainmap in, otherwise the base image's color space * is used. Only the color primaries are used, the transfer function is irrelevant.
*/
sk_sp<SkColorSpace> fGainmapMathColorSpace = nullptr;
/** * Return true if this can be encoded as an UltraHDR v1 image.
*/ bool isUltraHDRv1Compatible() const;
/** * If |data| contains an ISO 21496-1 version that is supported, return true. Otherwise return * false.
*/ staticbool ParseVersion(const SkData* data);
/** * If |data| constains ISO 21496-1 metadata then parse that metadata then use it to populate * |info| and return true, otherwise return false. If |data| indicates that that the base image * color space primaries should be used for gainmap application then set * |fGainmapMathColorSpace| to nullptr, otherwise set |fGainmapMathColorSpace| to sRGB (the * default, to be overwritten by the image decoder).
*/ staticbool Parse(const SkData* data, SkGainmapInfo& info);
/** * Serialize an ISO 21496-1 version 0 blob containing only the version structure.
*/ static sk_sp<SkData> SerializeVersion();
/** * Serialize an ISO 21496-1 version 0 blob containing this' gainmap parameters.
*/
sk_sp<SkData> serialize() const;
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