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Quelle  GLConsts.h   Sprache: C

 
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */


// clang-format off

#ifndef GLCONSTS_H_
#define GLCONSTS_H_

/**
 * GENERATED FILE, DO NOT MODIFY DIRECTLY.
 * This is a file generated directly from the official OpenGL registry
 * xml available http://www.opengl.org/registry/#specfiles.
 *
 * To generate this file, see tutorial in 'GLConsts.py'.
 */


// GL
#define LOCAL_GL_1PASS_EXT                                   0x80A1
#define LOCAL_GL_1PASS_SGIS                                  0x80A1
#define LOCAL_GL_2D                                          0x0600
#define LOCAL_GL_2PASS_0_EXT                                 0x80A2
#define LOCAL_GL_2PASS_0_SGIS                                0x80A2
#define LOCAL_GL_2PASS_1_EXT                                 0x80A3
#define LOCAL_GL_2PASS_1_SGIS                                0x80A3
#define LOCAL_GL_2X_BIT_ATI                                  0x00000001
#define LOCAL_GL_2_BYTES                                     0x1407
#define LOCAL_GL_2_BYTES_NV                                  0x1407
#define LOCAL_GL_3D                                          0x0601
#define LOCAL_GL_3DC_XY_AMD                                  0x87FA
#define LOCAL_GL_3DC_X_AMD                                   0x87F9
#define LOCAL_GL_3D_COLOR                                    0x0602
#define LOCAL_GL_3D_COLOR_TEXTURE                            0x0603
#define LOCAL_GL_3_BYTES                                     0x1408
#define LOCAL_GL_3_BYTES_NV                                  0x1408
#define LOCAL_GL_422_AVERAGE_EXT                             0x80CE
#define LOCAL_GL_422_EXT                                     0x80CC
#define LOCAL_GL_422_REV_AVERAGE_EXT                         0x80CF
#define LOCAL_GL_422_REV_EXT                                 0x80CD
#define LOCAL_GL_4D_COLOR_TEXTURE                            0x0604
#define LOCAL_GL_4PASS_0_EXT                                 0x80A4
#define LOCAL_GL_4PASS_0_SGIS                                0x80A4
#define LOCAL_GL_4PASS_1_EXT                                 0x80A5
#define LOCAL_GL_4PASS_1_SGIS                                0x80A5
#define LOCAL_GL_4PASS_2_EXT                                 0x80A6
#define LOCAL_GL_4PASS_2_SGIS                                0x80A6
#define LOCAL_GL_4PASS_3_EXT                                 0x80A7
#define LOCAL_GL_4PASS_3_SGIS                                0x80A7
#define LOCAL_GL_4X_BIT_ATI                                  0x00000002
#define LOCAL_GL_4_BYTES                                     0x1409
#define LOCAL_GL_4_BYTES_NV                                  0x1409
#define LOCAL_GL_8X_BIT_ATI                                  0x00000004
#define LOCAL_GL_ABGR_EXT                                    0x8000
#define LOCAL_GL_ACCUM                                       0x0100
#define LOCAL_GL_ACCUM_ADJACENT_PAIRS_NV                     0x90AD
#define LOCAL_GL_ACCUM_ALPHA_BITS                            0x0D5B
#define LOCAL_GL_ACCUM_BLUE_BITS                             0x0D5A
#define LOCAL_GL_ACCUM_BUFFER_BIT                            0x00000200
#define LOCAL_GL_ACCUM_CLEAR_VALUE                           0x0B80
#define LOCAL_GL_ACCUM_GREEN_BITS                            0x0D59
#define LOCAL_GL_ACCUM_RED_BITS                              0x0D58
#define LOCAL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS               0x92D9
#define LOCAL_GL_ACTIVE_ATTRIBUTES                           0x8B89
#define LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                 0x8B8A
#define LOCAL_GL_ACTIVE_PROGRAM                              0x8259
#define LOCAL_GL_ACTIVE_PROGRAM_EXT                          0x8B8D
#define LOCAL_GL_ACTIVE_RESOURCES                            0x92F5
#define LOCAL_GL_ACTIVE_STENCIL_FACE_EXT                     0x8911
#define LOCAL_GL_ACTIVE_SUBROUTINES                          0x8DE5
#define LOCAL_GL_ACTIVE_SUBROUTINE_MAX_LENGTH                0x8E48
#define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORMS                  0x8DE6
#define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS         0x8E47
#define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH        0x8E49
#define LOCAL_GL_ACTIVE_TEXTURE                              0x84E0
#define LOCAL_GL_ACTIVE_TEXTURE_ARB                          0x84E0
#define LOCAL_GL_ACTIVE_UNIFORMS                             0x8B86
#define LOCAL_GL_ACTIVE_UNIFORM_BLOCKS                       0x8A36
#define LOCAL_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH        0x8A35
#define LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH                   0x8B87
#define LOCAL_GL_ACTIVE_VARIABLES                            0x9305
#define LOCAL_GL_ACTIVE_VARYINGS_NV                          0x8C81
#define LOCAL_GL_ACTIVE_VARYING_MAX_LENGTH_NV                0x8C82
#define LOCAL_GL_ACTIVE_VERTEX_UNITS_ARB                     0x86A5
#define LOCAL_GL_ADD                                         0x0104
#define LOCAL_GL_ADD_ATI                                     0x8963
#define LOCAL_GL_ADD_BLEND_IMG                               0x8C09
#define LOCAL_GL_ADD_SIGNED                                  0x8574
#define LOCAL_GL_ADD_SIGNED_ARB                              0x8574
#define LOCAL_GL_ADD_SIGNED_EXT                              0x8574
#define LOCAL_GL_ADJACENT_PAIRS_NV                           0x90AE
#define LOCAL_GL_AFFINE_2D_NV                                0x9092
#define LOCAL_GL_AFFINE_3D_NV                                0x9094
#define LOCAL_GL_ALIASED_LINE_WIDTH_RANGE                    0x846E
#define LOCAL_GL_ALIASED_POINT_SIZE_RANGE                    0x846D
#define LOCAL_GL_ALLOW_DRAW_FRG_HINT_PGI                     0x1A210
#define LOCAL_GL_ALLOW_DRAW_MEM_HINT_PGI                     0x1A211
#define LOCAL_GL_ALLOW_DRAW_OBJ_HINT_PGI                     0x1A20E
#define LOCAL_GL_ALLOW_DRAW_WIN_HINT_PGI                     0x1A20F
#define LOCAL_GL_ALL_ATTRIB_BITS                             0xFFFFFFFF
#define LOCAL_GL_ALL_BARRIER_BITS                            0xFFFFFFFF
#define LOCAL_GL_ALL_BARRIER_BITS_EXT                        0xFFFFFFFF
#define LOCAL_GL_ALL_COMPLETED_NV                            0x84F2
#define LOCAL_GL_ALL_PIXELS_AMD                              0xFFFFFFFF
#define LOCAL_GL_ALL_SHADER_BITS                             0xFFFFFFFF
#define LOCAL_GL_ALL_SHADER_BITS_EXT                         0xFFFFFFFF
#define LOCAL_GL_ALL_STATIC_DATA_IBM                         103060
#define LOCAL_GL_ALPHA                                       0x1906
#define LOCAL_GL_ALPHA12                                     0x803D
#define LOCAL_GL_ALPHA12_EXT                                 0x803D
#define LOCAL_GL_ALPHA16                                     0x803E
#define LOCAL_GL_ALPHA16F_ARB                                0x881C
#define LOCAL_GL_ALPHA16F_EXT                                0x881C
#define LOCAL_GL_ALPHA16I_EXT                                0x8D8A
#define LOCAL_GL_ALPHA16UI_EXT                               0x8D78
#define LOCAL_GL_ALPHA16_EXT                                 0x803E
#define LOCAL_GL_ALPHA16_SNORM                               0x9018
#define LOCAL_GL_ALPHA32F_ARB                                0x8816
#define LOCAL_GL_ALPHA32F_EXT                                0x8816
#define LOCAL_GL_ALPHA32I_EXT                                0x8D84
#define LOCAL_GL_ALPHA32UI_EXT                               0x8D72
#define LOCAL_GL_ALPHA4                                      0x803B
#define LOCAL_GL_ALPHA4_EXT                                  0x803B
#define LOCAL_GL_ALPHA8                                      0x803C
#define LOCAL_GL_ALPHA8I_EXT                                 0x8D90
#define LOCAL_GL_ALPHA8UI_EXT                                0x8D7E
#define LOCAL_GL_ALPHA8_EXT                                  0x803C
#define LOCAL_GL_ALPHA8_OES                                  0x803C
#define LOCAL_GL_ALPHA8_SNORM                                0x9014
#define LOCAL_GL_ALPHA_BIAS                                  0x0D1D
#define LOCAL_GL_ALPHA_BITS                                  0x0D55
#define LOCAL_GL_ALPHA_FLOAT16_APPLE                         0x881C
#define LOCAL_GL_ALPHA_FLOAT16_ATI                           0x881C
#define LOCAL_GL_ALPHA_FLOAT32_APPLE                         0x8816
#define LOCAL_GL_ALPHA_FLOAT32_ATI                           0x8816
#define LOCAL_GL_ALPHA_INTEGER                               0x8D97
#define LOCAL_GL_ALPHA_INTEGER_EXT                           0x8D97
#define LOCAL_GL_ALPHA_MAX_CLAMP_INGR                        0x8567
#define LOCAL_GL_ALPHA_MAX_SGIX                              0x8321
#define LOCAL_GL_ALPHA_MIN_CLAMP_INGR                        0x8563
#define LOCAL_GL_ALPHA_MIN_SGIX                              0x8320
#define LOCAL_GL_ALPHA_REF_COMMAND_NV                        0x000F
#define LOCAL_GL_ALPHA_SCALE                                 0x0D1C
#define LOCAL_GL_ALPHA_SNORM                                 0x9010
#define LOCAL_GL_ALPHA_TEST                                  0x0BC0
#define LOCAL_GL_ALPHA_TEST_FUNC                             0x0BC1
#define LOCAL_GL_ALPHA_TEST_FUNC_QCOM                        0x0BC1
#define LOCAL_GL_ALPHA_TEST_QCOM                             0x0BC0
#define LOCAL_GL_ALPHA_TEST_REF                              0x0BC2
#define LOCAL_GL_ALPHA_TEST_REF_QCOM                         0x0BC2
#define LOCAL_GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV         0x934D
#define LOCAL_GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV         0x934F
#define LOCAL_GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV          0x934E
#define LOCAL_GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV            0x92BF
#define LOCAL_GL_ALREADY_SIGNALED                            0x911A
#define LOCAL_GL_ALREADY_SIGNALED_APPLE                      0x911A
#define LOCAL_GL_ALWAYS                                      0x0207
#define LOCAL_GL_ALWAYS_FAST_HINT_PGI                        0x1A20C
#define LOCAL_GL_ALWAYS_SOFT_HINT_PGI                        0x1A20D
#define LOCAL_GL_AMBIENT                                     0x1200
#define LOCAL_GL_AMBIENT_AND_DIFFUSE                         0x1602
#define LOCAL_GL_AND                                         0x1501
#define LOCAL_GL_AND_INVERTED                                0x1504
#define LOCAL_GL_AND_REVERSE                                 0x1502
#define LOCAL_GL_ANY_SAMPLES_PASSED                          0x8C2F
#define LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE             0x8D6A
#define LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT         0x8D6A
#define LOCAL_GL_ANY_SAMPLES_PASSED_EXT                      0x8C2F
#define LOCAL_GL_ARC_TO_NV                                   0xFE
#define LOCAL_GL_ARRAY_BUFFER                                0x8892
#define LOCAL_GL_ARRAY_BUFFER_ARB                            0x8892
#define LOCAL_GL_ARRAY_BUFFER_BINDING                        0x8894
#define LOCAL_GL_ARRAY_BUFFER_BINDING_ARB                    0x8894
#define LOCAL_GL_ARRAY_ELEMENT_LOCK_COUNT_EXT                0x81A9
#define LOCAL_GL_ARRAY_ELEMENT_LOCK_FIRST_EXT                0x81A8
#define LOCAL_GL_ARRAY_OBJECT_BUFFER_ATI                     0x8766
#define LOCAL_GL_ARRAY_OBJECT_OFFSET_ATI                     0x8767
#define LOCAL_GL_ARRAY_SIZE                                  0x92FB
#define LOCAL_GL_ARRAY_STRIDE                                0x92FE
#define LOCAL_GL_ASYNC_DRAW_PIXELS_SGIX                      0x835D
#define LOCAL_GL_ASYNC_HISTOGRAM_SGIX                        0x832C
#define LOCAL_GL_ASYNC_MARKER_SGIX                           0x8329
#define LOCAL_GL_ASYNC_READ_PIXELS_SGIX                      0x835E
#define LOCAL_GL_ASYNC_TEX_IMAGE_SGIX                        0x835C
#define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                 0x8C93
#define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD             0x87EE
#define LOCAL_GL_ATC_RGB_AMD                                 0x8C92
#define LOCAL_GL_ATOMIC_COUNTER_BARRIER_BIT                  0x00001000
#define LOCAL_GL_ATOMIC_COUNTER_BARRIER_BIT_EXT              0x00001000
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER                       0x92C0
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS        0x92C5
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_BINDING               0x92C1
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE             0x92C4
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_INDEX                 0x9301
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER  0x90ED
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV  0x959E
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV  0x959F
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER     0x92C8
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER  0x92C9
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_SIZE                  0x92C3
#define LOCAL_GL_ATOMIC_COUNTER_BUFFER_START                 0x92C2
#define LOCAL_GL_ATTACHED_MEMORY_OBJECT_NV                   0x95A4
#define LOCAL_GL_ATTACHED_MEMORY_OFFSET_NV                   0x95A5
#define LOCAL_GL_ATTACHED_SHADERS                            0x8B85
#define LOCAL_GL_ATTENUATION_EXT                             0x834D
#define LOCAL_GL_ATTRIBUTE_ADDRESS_COMMAND_NV                0x0009
#define LOCAL_GL_ATTRIB_ARRAY_POINTER_NV                     0x8645
#define LOCAL_GL_ATTRIB_ARRAY_SIZE_NV                        0x8623
#define LOCAL_GL_ATTRIB_ARRAY_STRIDE_NV                      0x8624
#define LOCAL_GL_ATTRIB_ARRAY_TYPE_NV                        0x8625
#define LOCAL_GL_ATTRIB_STACK_DEPTH                          0x0BB0
#define LOCAL_GL_AUTO_GENERATE_MIPMAP                        0x8295
#define LOCAL_GL_AUTO_NORMAL                                 0x0D80
#define LOCAL_GL_AUX0                                        0x0409
#define LOCAL_GL_AUX1                                        0x040A
#define LOCAL_GL_AUX2                                        0x040B
#define LOCAL_GL_AUX3                                        0x040C
#define LOCAL_GL_AUX_BUFFERS                                 0x0C00
#define LOCAL_GL_AUX_DEPTH_STENCIL_APPLE                     0x8A14
#define LOCAL_GL_AVERAGE_EXT                                 0x8335
#define LOCAL_GL_AVERAGE_HP                                  0x8160
#define LOCAL_GL_BACK                                        0x0405
#define LOCAL_GL_BACK_LEFT                                   0x0402
#define LOCAL_GL_BACK_NORMALS_HINT_PGI                       0x1A223
#define LOCAL_GL_BACK_PRIMARY_COLOR_NV                       0x8C77
#define LOCAL_GL_BACK_RIGHT                                  0x0403
#define LOCAL_GL_BACK_SECONDARY_COLOR_NV                     0x8C78
#define LOCAL_GL_BEVEL_NV                                    0x90A6
#define LOCAL_GL_BGR                                         0x80E0
#define LOCAL_GL_BGRA                                        0x80E1
#define LOCAL_GL_BGRA8_EXT                                   0x93A1
#define LOCAL_GL_BGRA_EXT                                    0x80E1
#define LOCAL_GL_BGRA_IMG                                    0x80E1
#define LOCAL_GL_BGRA_INTEGER                                0x8D9B
#define LOCAL_GL_BGRA_INTEGER_EXT                            0x8D9B
#define LOCAL_GL_BGR_EXT                                     0x80E0
#define LOCAL_GL_BGR_INTEGER                                 0x8D9A
#define LOCAL_GL_BGR_INTEGER_EXT                             0x8D9A
#define LOCAL_GL_BIAS_BIT_ATI                                0x00000008
#define LOCAL_GL_BIAS_BY_NEGATIVE_ONE_HALF_NV                0x8541
#define LOCAL_GL_BINNING_CONTROL_HINT_QCOM                   0x8FB0
#define LOCAL_GL_BINORMAL_ARRAY_EXT                          0x843A
#define LOCAL_GL_BINORMAL_ARRAY_POINTER_EXT                  0x8443
#define LOCAL_GL_BINORMAL_ARRAY_STRIDE_EXT                   0x8441
#define LOCAL_GL_BINORMAL_ARRAY_TYPE_EXT                     0x8440
#define LOCAL_GL_BITMAP                                      0x1A00
#define LOCAL_GL_BITMAP_TOKEN                                0x0704
#define LOCAL_GL_BLACKHOLE_RENDER_INTEL                      0x83FC
#define LOCAL_GL_BLEND                                       0x0BE2
#define LOCAL_GL_BLEND_ADVANCED_COHERENT_KHR                 0x9285
#define LOCAL_GL_BLEND_ADVANCED_COHERENT_NV                  0x9285
#define LOCAL_GL_BLEND_COLOR                                 0x8005
#define LOCAL_GL_BLEND_COLOR_COMMAND_NV                      0x000B
#define LOCAL_GL_BLEND_COLOR_EXT                             0x8005
#define LOCAL_GL_BLEND_DST                                   0x0BE0
#define LOCAL_GL_BLEND_DST_ALPHA                             0x80CA
#define LOCAL_GL_BLEND_DST_ALPHA_EXT                         0x80CA
#define LOCAL_GL_BLEND_DST_ALPHA_OES                         0x80CA
#define LOCAL_GL_BLEND_DST_RGB                               0x80C8
#define LOCAL_GL_BLEND_DST_RGB_EXT                           0x80C8
#define LOCAL_GL_BLEND_DST_RGB_OES                           0x80C8
#define LOCAL_GL_BLEND_EQUATION                              0x8009
#define LOCAL_GL_BLEND_EQUATION_ALPHA                        0x883D
#define LOCAL_GL_BLEND_EQUATION_ALPHA_EXT                    0x883D
#define LOCAL_GL_BLEND_EQUATION_ALPHA_OES                    0x883D
#define LOCAL_GL_BLEND_EQUATION_EXT                          0x8009
#define LOCAL_GL_BLEND_EQUATION_OES                          0x8009
#define LOCAL_GL_BLEND_EQUATION_RGB                          0x8009
#define LOCAL_GL_BLEND_EQUATION_RGB_EXT                      0x8009
#define LOCAL_GL_BLEND_EQUATION_RGB_OES                      0x8009
#define LOCAL_GL_BLEND_OVERLAP_NV                            0x9281
#define LOCAL_GL_BLEND_PREMULTIPLIED_SRC_NV                  0x9280
#define LOCAL_GL_BLEND_SRC                                   0x0BE1
#define LOCAL_GL_BLEND_SRC_ALPHA                             0x80CB
#define LOCAL_GL_BLEND_SRC_ALPHA_EXT                         0x80CB
#define LOCAL_GL_BLEND_SRC_ALPHA_OES                         0x80CB
#define LOCAL_GL_BLEND_SRC_RGB                               0x80C9
#define LOCAL_GL_BLEND_SRC_RGB_EXT                           0x80C9
#define LOCAL_GL_BLEND_SRC_RGB_OES                           0x80C9
#define LOCAL_GL_BLOCK_INDEX                                 0x92FD
#define LOCAL_GL_BLUE                                        0x1905
#define LOCAL_GL_BLUE_BIAS                                   0x0D1B
#define LOCAL_GL_BLUE_BITS                                   0x0D54
#define LOCAL_GL_BLUE_BIT_ATI                                0x00000004
#define LOCAL_GL_BLUE_INTEGER                                0x8D96
#define LOCAL_GL_BLUE_INTEGER_EXT                            0x8D96
#define LOCAL_GL_BLUE_MAX_CLAMP_INGR                         0x8566
#define LOCAL_GL_BLUE_MIN_CLAMP_INGR                         0x8562
#define LOCAL_GL_BLUE_NV                                     0x1905
#define LOCAL_GL_BLUE_SCALE                                  0x0D1A
#define LOCAL_GL_BOLD_BIT_NV                                 0x01
#define LOCAL_GL_BOOL                                        0x8B56
#define LOCAL_GL_BOOL_ARB                                    0x8B56
#define LOCAL_GL_BOOL_VEC2                                   0x8B57
#define LOCAL_GL_BOOL_VEC2_ARB                               0x8B57
#define LOCAL_GL_BOOL_VEC3                                   0x8B58
#define LOCAL_GL_BOOL_VEC3_ARB                               0x8B58
#define LOCAL_GL_BOOL_VEC4                                   0x8B59
#define LOCAL_GL_BOOL_VEC4_ARB                               0x8B59
#define LOCAL_GL_BOUNDING_BOX_NV                             0x908D
#define LOCAL_GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV           0x909C
#define LOCAL_GL_BROWSER_DEFAULT_WEBGL                       0x9244
#define LOCAL_GL_BUFFER                                      0x82E0
#define LOCAL_GL_BUFFER_ACCESS                               0x88BB
#define LOCAL_GL_BUFFER_ACCESS_ARB                           0x88BB
#define LOCAL_GL_BUFFER_ACCESS_FLAGS                         0x911F
#define LOCAL_GL_BUFFER_ACCESS_OES                           0x88BB
#define LOCAL_GL_BUFFER_BINDING                              0x9302
#define LOCAL_GL_BUFFER_DATA_SIZE                            0x9303
#define LOCAL_GL_BUFFER_FLUSHING_UNMAP_APPLE                 0x8A13
#define LOCAL_GL_BUFFER_GPU_ADDRESS_NV                       0x8F1D
#define LOCAL_GL_BUFFER_IMMUTABLE_STORAGE                    0x821F
#define LOCAL_GL_BUFFER_IMMUTABLE_STORAGE_EXT                0x821F
#define LOCAL_GL_BUFFER_KHR                                  0x82E0
#define LOCAL_GL_BUFFER_MAPPED                               0x88BC
#define LOCAL_GL_BUFFER_MAPPED_ARB                           0x88BC
#define LOCAL_GL_BUFFER_MAPPED_OES                           0x88BC
#define LOCAL_GL_BUFFER_MAP_LENGTH                           0x9120
#define LOCAL_GL_BUFFER_MAP_OFFSET                           0x9121
#define LOCAL_GL_BUFFER_MAP_POINTER                          0x88BD
#define LOCAL_GL_BUFFER_MAP_POINTER_ARB                      0x88BD
#define LOCAL_GL_BUFFER_MAP_POINTER_OES                      0x88BD
#define LOCAL_GL_BUFFER_OBJECT_APPLE                         0x85B3
#define LOCAL_GL_BUFFER_OBJECT_EXT                           0x9151
#define LOCAL_GL_BUFFER_SERIALIZED_MODIFY_APPLE              0x8A12
#define LOCAL_GL_BUFFER_SIZE                                 0x8764
#define LOCAL_GL_BUFFER_SIZE_ARB                             0x8764
#define LOCAL_GL_BUFFER_STORAGE_FLAGS                        0x8220
#define LOCAL_GL_BUFFER_STORAGE_FLAGS_EXT                    0x8220
#define LOCAL_GL_BUFFER_UPDATE_BARRIER_BIT                   0x00000200
#define LOCAL_GL_BUFFER_UPDATE_BARRIER_BIT_EXT               0x00000200
#define LOCAL_GL_BUFFER_USAGE                                0x8765
#define LOCAL_GL_BUFFER_USAGE_ARB                            0x8765
#define LOCAL_GL_BUFFER_VARIABLE                             0x92E5
#define LOCAL_GL_BUMP_ENVMAP_ATI                             0x877B
#define LOCAL_GL_BUMP_NUM_TEX_UNITS_ATI                      0x8777
#define LOCAL_GL_BUMP_ROT_MATRIX_ATI                         0x8775
#define LOCAL_GL_BUMP_ROT_MATRIX_SIZE_ATI                    0x8776
#define LOCAL_GL_BUMP_TARGET_ATI                             0x877C
#define LOCAL_GL_BUMP_TEX_UNITS_ATI                          0x8778
#define LOCAL_GL_BYTE                                        0x1400
#define LOCAL_GL_C3F_V3F                                     0x2A24
#define LOCAL_GL_C4F_N3F_V3F                                 0x2A26
#define LOCAL_GL_C4UB_V2F                                    0x2A22
#define LOCAL_GL_C4UB_V3F                                    0x2A23
#define LOCAL_GL_CALLIGRAPHIC_FRAGMENT_SGIX                  0x8183
#define LOCAL_GL_CAVEAT_SUPPORT                              0x82B8
#define LOCAL_GL_CCW                                         0x0901
#define LOCAL_GL_CIRCULAR_CCW_ARC_TO_NV                      0xF8
#define LOCAL_GL_CIRCULAR_CW_ARC_TO_NV                       0xFA
#define LOCAL_GL_CIRCULAR_TANGENT_ARC_TO_NV                  0xFC
#define LOCAL_GL_CLAMP                                       0x2900
#define LOCAL_GL_CLAMP_FRAGMENT_COLOR                        0x891B
#define LOCAL_GL_CLAMP_FRAGMENT_COLOR_ARB                    0x891B
#define LOCAL_GL_CLAMP_READ_COLOR                            0x891C
#define LOCAL_GL_CLAMP_READ_COLOR_ARB                        0x891C
#define LOCAL_GL_CLAMP_TO_BORDER                             0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_ARB                         0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_EXT                         0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_NV                          0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_OES                         0x812D
#define LOCAL_GL_CLAMP_TO_BORDER_SGIS                        0x812D
#define LOCAL_GL_CLAMP_TO_EDGE                               0x812F
#define LOCAL_GL_CLAMP_TO_EDGE_SGIS                          0x812F
#define LOCAL_GL_CLAMP_VERTEX_COLOR                          0x891A
#define LOCAL_GL_CLAMP_VERTEX_COLOR_ARB                      0x891A
#define LOCAL_GL_CLEAR                                       0x1500
#define LOCAL_GL_CLEAR_BUFFER                                0x82B4
#define LOCAL_GL_CLEAR_TEXTURE                               0x9365
#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE                       0x84E1
#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE_ARB                   0x84E1
#define LOCAL_GL_CLIENT_ALL_ATTRIB_BITS                      0xFFFFFFFF
#define LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH                   0x0BB1
#define LOCAL_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT            0x00004000
#define LOCAL_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT        0x00004000
#define LOCAL_GL_CLIENT_PIXEL_STORE_BIT                      0x00000001
#define LOCAL_GL_CLIENT_STORAGE_BIT                          0x0200
#define LOCAL_GL_CLIENT_STORAGE_BIT_EXT                      0x0200
#define LOCAL_GL_CLIENT_VERTEX_ARRAY_BIT                     0x00000002
#define LOCAL_GL_CLIPPING_INPUT_PRIMITIVES                   0x82F6
#define LOCAL_GL_CLIPPING_INPUT_PRIMITIVES_ARB               0x82F6
#define LOCAL_GL_CLIPPING_OUTPUT_PRIMITIVES                  0x82F7
#define LOCAL_GL_CLIPPING_OUTPUT_PRIMITIVES_ARB              0x82F7
#define LOCAL_GL_CLIP_DEPTH_MODE                             0x935D
#define LOCAL_GL_CLIP_DEPTH_MODE_EXT                         0x935D
#define LOCAL_GL_CLIP_DISTANCE0                              0x3000
#define LOCAL_GL_CLIP_DISTANCE0_APPLE                        0x3000
#define LOCAL_GL_CLIP_DISTANCE0_EXT                          0x3000
#define LOCAL_GL_CLIP_DISTANCE1                              0x3001
#define LOCAL_GL_CLIP_DISTANCE1_APPLE                        0x3001
#define LOCAL_GL_CLIP_DISTANCE1_EXT                          0x3001
#define LOCAL_GL_CLIP_DISTANCE2                              0x3002
#define LOCAL_GL_CLIP_DISTANCE2_APPLE                        0x3002
#define LOCAL_GL_CLIP_DISTANCE2_EXT                          0x3002
#define LOCAL_GL_CLIP_DISTANCE3                              0x3003
#define LOCAL_GL_CLIP_DISTANCE3_APPLE                        0x3003
#define LOCAL_GL_CLIP_DISTANCE3_EXT                          0x3003
#define LOCAL_GL_CLIP_DISTANCE4                              0x3004
#define LOCAL_GL_CLIP_DISTANCE4_APPLE                        0x3004
#define LOCAL_GL_CLIP_DISTANCE4_EXT                          0x3004
#define LOCAL_GL_CLIP_DISTANCE5                              0x3005
#define LOCAL_GL_CLIP_DISTANCE5_APPLE                        0x3005
#define LOCAL_GL_CLIP_DISTANCE5_EXT                          0x3005
#define LOCAL_GL_CLIP_DISTANCE6                              0x3006
#define LOCAL_GL_CLIP_DISTANCE6_APPLE                        0x3006
#define LOCAL_GL_CLIP_DISTANCE6_EXT                          0x3006
#define LOCAL_GL_CLIP_DISTANCE7                              0x3007
#define LOCAL_GL_CLIP_DISTANCE7_APPLE                        0x3007
#define LOCAL_GL_CLIP_DISTANCE7_EXT                          0x3007
#define LOCAL_GL_CLIP_DISTANCE_NV                            0x8C7A
#define LOCAL_GL_CLIP_FAR_HINT_PGI                           0x1A221
#define LOCAL_GL_CLIP_NEAR_HINT_PGI                          0x1A220
#define LOCAL_GL_CLIP_ORIGIN                                 0x935C
#define LOCAL_GL_CLIP_ORIGIN_EXT                             0x935C
#define LOCAL_GL_CLIP_PLANE0                                 0x3000
#define LOCAL_GL_CLIP_PLANE0_IMG                             0x3000
#define LOCAL_GL_CLIP_PLANE1                                 0x3001
#define LOCAL_GL_CLIP_PLANE1_IMG                             0x3001
#define LOCAL_GL_CLIP_PLANE2                                 0x3002
#define LOCAL_GL_CLIP_PLANE2_IMG                             0x3002
#define LOCAL_GL_CLIP_PLANE3                                 0x3003
#define LOCAL_GL_CLIP_PLANE3_IMG                             0x3003
#define LOCAL_GL_CLIP_PLANE4                                 0x3004
#define LOCAL_GL_CLIP_PLANE4_IMG                             0x3004
#define LOCAL_GL_CLIP_PLANE5                                 0x3005
#define LOCAL_GL_CLIP_PLANE5_IMG                             0x3005
#define LOCAL_GL_CLIP_VOLUME_CLIPPING_HINT_EXT               0x80F0
#define LOCAL_GL_CLOSE_PATH_NV                               0x00
#define LOCAL_GL_CMYKA_EXT                                   0x800D
#define LOCAL_GL_CMYK_EXT                                    0x800C
#define LOCAL_GL_CND0_ATI                                    0x896B
#define LOCAL_GL_CND_ATI                                     0x896A
#define LOCAL_GL_COEFF                                       0x0A00
#define LOCAL_GL_COLOR                                       0x1800
#define LOCAL_GL_COLOR3_BIT_PGI                              0x00010000
#define LOCAL_GL_COLOR4_BIT_PGI                              0x00020000
#define LOCAL_GL_COLORBURN                                   0x929A
#define LOCAL_GL_COLORBURN_KHR                               0x929A
#define LOCAL_GL_COLORBURN_NV                                0x929A
#define LOCAL_GL_COLORDODGE                                  0x9299
#define LOCAL_GL_COLORDODGE_KHR                              0x9299
#define LOCAL_GL_COLORDODGE_NV                               0x9299
#define LOCAL_GL_COLOR_ALPHA_PAIRING_ATI                     0x8975
#define LOCAL_GL_COLOR_ARRAY                                 0x8076
#define LOCAL_GL_COLOR_ARRAY_ADDRESS_NV                      0x8F23
#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING                  0x8898
#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING_ARB              0x8898
#define LOCAL_GL_COLOR_ARRAY_COUNT_EXT                       0x8084
#define LOCAL_GL_COLOR_ARRAY_EXT                             0x8076
#define LOCAL_GL_COLOR_ARRAY_LENGTH_NV                       0x8F2D
#define LOCAL_GL_COLOR_ARRAY_LIST_IBM                        103072
#define LOCAL_GL_COLOR_ARRAY_LIST_STRIDE_IBM                 103082
#define LOCAL_GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL         0x83F7
#define LOCAL_GL_COLOR_ARRAY_POINTER                         0x8090
#define LOCAL_GL_COLOR_ARRAY_POINTER_EXT                     0x8090
#define LOCAL_GL_COLOR_ARRAY_SIZE                            0x8081
#define LOCAL_GL_COLOR_ARRAY_SIZE_EXT                        0x8081
#define LOCAL_GL_COLOR_ARRAY_STRIDE                          0x8083
#define LOCAL_GL_COLOR_ARRAY_STRIDE_EXT                      0x8083
#define LOCAL_GL_COLOR_ARRAY_TYPE                            0x8082
#define LOCAL_GL_COLOR_ARRAY_TYPE_EXT                        0x8082
#define LOCAL_GL_COLOR_ATTACHMENT0                           0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT0_EXT                       0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT0_NV                        0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT0_OES                       0x8CE0
#define LOCAL_GL_COLOR_ATTACHMENT1                           0x8CE1
#define LOCAL_GL_COLOR_ATTACHMENT10                          0x8CEA
#define LOCAL_GL_COLOR_ATTACHMENT10_EXT                      0x8CEA
#define LOCAL_GL_COLOR_ATTACHMENT10_NV                       0x8CEA
#define LOCAL_GL_COLOR_ATTACHMENT11                          0x8CEB
#define LOCAL_GL_COLOR_ATTACHMENT11_EXT                      0x8CEB
#define LOCAL_GL_COLOR_ATTACHMENT11_NV                       0x8CEB
#define LOCAL_GL_COLOR_ATTACHMENT12                          0x8CEC
#define LOCAL_GL_COLOR_ATTACHMENT12_EXT                      0x8CEC
#define LOCAL_GL_COLOR_ATTACHMENT12_NV                       0x8CEC
#define LOCAL_GL_COLOR_ATTACHMENT13                          0x8CED
#define LOCAL_GL_COLOR_ATTACHMENT13_EXT                      0x8CED
#define LOCAL_GL_COLOR_ATTACHMENT13_NV                       0x8CED
#define LOCAL_GL_COLOR_ATTACHMENT14                          0x8CEE
#define LOCAL_GL_COLOR_ATTACHMENT14_EXT                      0x8CEE
#define LOCAL_GL_COLOR_ATTACHMENT14_NV                       0x8CEE
#define LOCAL_GL_COLOR_ATTACHMENT15                          0x8CEF
#define LOCAL_GL_COLOR_ATTACHMENT15_EXT                      0x8CEF
#define LOCAL_GL_COLOR_ATTACHMENT15_NV                       0x8CEF
#define LOCAL_GL_COLOR_ATTACHMENT16                          0x8CF0
#define LOCAL_GL_COLOR_ATTACHMENT17                          0x8CF1
#define LOCAL_GL_COLOR_ATTACHMENT18                          0x8CF2
#define LOCAL_GL_COLOR_ATTACHMENT19                          0x8CF3
#define LOCAL_GL_COLOR_ATTACHMENT1_EXT                       0x8CE1
#define LOCAL_GL_COLOR_ATTACHMENT1_NV                        0x8CE1
#define LOCAL_GL_COLOR_ATTACHMENT2                           0x8CE2
#define LOCAL_GL_COLOR_ATTACHMENT20                          0x8CF4
#define LOCAL_GL_COLOR_ATTACHMENT21                          0x8CF5
#define LOCAL_GL_COLOR_ATTACHMENT22                          0x8CF6
#define LOCAL_GL_COLOR_ATTACHMENT23                          0x8CF7
#define LOCAL_GL_COLOR_ATTACHMENT24                          0x8CF8
#define LOCAL_GL_COLOR_ATTACHMENT25                          0x8CF9
#define LOCAL_GL_COLOR_ATTACHMENT26                          0x8CFA
#define LOCAL_GL_COLOR_ATTACHMENT27                          0x8CFB
#define LOCAL_GL_COLOR_ATTACHMENT28                          0x8CFC
#define LOCAL_GL_COLOR_ATTACHMENT29                          0x8CFD
#define LOCAL_GL_COLOR_ATTACHMENT2_EXT                       0x8CE2
#define LOCAL_GL_COLOR_ATTACHMENT2_NV                        0x8CE2
#define LOCAL_GL_COLOR_ATTACHMENT3                           0x8CE3
#define LOCAL_GL_COLOR_ATTACHMENT30                          0x8CFE
#define LOCAL_GL_COLOR_ATTACHMENT31                          0x8CFF
#define LOCAL_GL_COLOR_ATTACHMENT3_EXT                       0x8CE3
#define LOCAL_GL_COLOR_ATTACHMENT3_NV                        0x8CE3
#define LOCAL_GL_COLOR_ATTACHMENT4                           0x8CE4
#define LOCAL_GL_COLOR_ATTACHMENT4_EXT                       0x8CE4
#define LOCAL_GL_COLOR_ATTACHMENT4_NV                        0x8CE4
#define LOCAL_GL_COLOR_ATTACHMENT5                           0x8CE5
#define LOCAL_GL_COLOR_ATTACHMENT5_EXT                       0x8CE5
#define LOCAL_GL_COLOR_ATTACHMENT5_NV                        0x8CE5
#define LOCAL_GL_COLOR_ATTACHMENT6                           0x8CE6
#define LOCAL_GL_COLOR_ATTACHMENT6_EXT                       0x8CE6
#define LOCAL_GL_COLOR_ATTACHMENT6_NV                        0x8CE6
#define LOCAL_GL_COLOR_ATTACHMENT7                           0x8CE7
#define LOCAL_GL_COLOR_ATTACHMENT7_EXT                       0x8CE7
#define LOCAL_GL_COLOR_ATTACHMENT7_NV                        0x8CE7
#define LOCAL_GL_COLOR_ATTACHMENT8                           0x8CE8
#define LOCAL_GL_COLOR_ATTACHMENT8_EXT                       0x8CE8
#define LOCAL_GL_COLOR_ATTACHMENT8_NV                        0x8CE8
#define LOCAL_GL_COLOR_ATTACHMENT9                           0x8CE9
#define LOCAL_GL_COLOR_ATTACHMENT9_EXT                       0x8CE9
#define LOCAL_GL_COLOR_ATTACHMENT9_NV                        0x8CE9
#define LOCAL_GL_COLOR_ATTACHMENT_EXT                        0x90F0
#define LOCAL_GL_COLOR_BUFFER_BIT                            0x00004000
#define LOCAL_GL_COLOR_BUFFER_BIT0_QCOM                      0x00000001
#define LOCAL_GL_COLOR_BUFFER_BIT1_QCOM                      0x00000002
#define LOCAL_GL_COLOR_BUFFER_BIT2_QCOM                      0x00000004
#define LOCAL_GL_COLOR_BUFFER_BIT3_QCOM                      0x00000008
#define LOCAL_GL_COLOR_BUFFER_BIT4_QCOM                      0x00000010
#define LOCAL_GL_COLOR_BUFFER_BIT5_QCOM                      0x00000020
#define LOCAL_GL_COLOR_BUFFER_BIT6_QCOM                      0x00000040
#define LOCAL_GL_COLOR_BUFFER_BIT7_QCOM                      0x00000080
#define LOCAL_GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI             0x8835
#define LOCAL_GL_COLOR_CLEAR_VALUE                           0x0C22
#define LOCAL_GL_COLOR_COMPONENTS                            0x8283
#define LOCAL_GL_COLOR_ENCODING                              0x8296
#define LOCAL_GL_COLOR_EXT                                   0x1800
#define LOCAL_GL_COLOR_FLOAT_APPLE                           0x8A0F
#define LOCAL_GL_COLOR_INDEX                                 0x1900
#define LOCAL_GL_COLOR_INDEX12_EXT                           0x80E6
#define LOCAL_GL_COLOR_INDEX16_EXT                           0x80E7
#define LOCAL_GL_COLOR_INDEX1_EXT                            0x80E2
#define LOCAL_GL_COLOR_INDEX2_EXT                            0x80E3
#define LOCAL_GL_COLOR_INDEX4_EXT                            0x80E4
#define LOCAL_GL_COLOR_INDEX8_EXT                            0x80E5
#define LOCAL_GL_COLOR_INDEXES                               0x1603
#define LOCAL_GL_COLOR_LOGIC_OP                              0x0BF2
#define LOCAL_GL_COLOR_MATERIAL                              0x0B57
#define LOCAL_GL_COLOR_MATERIAL_FACE                         0x0B55
#define LOCAL_GL_COLOR_MATERIAL_PARAMETER                    0x0B56
#define LOCAL_GL_COLOR_MATRIX                                0x80B1
#define LOCAL_GL_COLOR_MATRIX_SGI                            0x80B1
#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH                    0x80B2
#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH_SGI                0x80B2
#define LOCAL_GL_COLOR_RENDERABLE                            0x8286
#define LOCAL_GL_COLOR_SAMPLES_NV                            0x8E20
#define LOCAL_GL_COLOR_SUM                                   0x8458
#define LOCAL_GL_COLOR_SUM_ARB                               0x8458
#define LOCAL_GL_COLOR_SUM_CLAMP_NV                          0x854F
#define LOCAL_GL_COLOR_SUM_EXT                               0x8458
#define LOCAL_GL_COLOR_TABLE                                 0x80D0
#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE                      0x80DD
#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_SGI                  0x80DD
#define LOCAL_GL_COLOR_TABLE_BIAS                            0x80D7
#define LOCAL_GL_COLOR_TABLE_BIAS_SGI                        0x80D7
#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE                       0x80DC
#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_SGI                   0x80DC
#define LOCAL_GL_COLOR_TABLE_FORMAT                          0x80D8
#define LOCAL_GL_COLOR_TABLE_FORMAT_SGI                      0x80D8
#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE                      0x80DB
#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_SGI                  0x80DB
#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE                  0x80DF
#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_SGI              0x80DF
#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE                  0x80DE
#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_SGI              0x80DE
#define LOCAL_GL_COLOR_TABLE_RED_SIZE                        0x80DA
#define LOCAL_GL_COLOR_TABLE_RED_SIZE_SGI                    0x80DA
#define LOCAL_GL_COLOR_TABLE_SCALE                           0x80D6
#define LOCAL_GL_COLOR_TABLE_SCALE_SGI                       0x80D6
#define LOCAL_GL_COLOR_TABLE_SGI                             0x80D0
#define LOCAL_GL_COLOR_TABLE_WIDTH                           0x80D9
#define LOCAL_GL_COLOR_TABLE_WIDTH_SGI                       0x80D9
#define LOCAL_GL_COLOR_WRITEMASK                             0x0C23
#define LOCAL_GL_COMBINE                                     0x8570
#define LOCAL_GL_COMBINE4_NV                                 0x8503
#define LOCAL_GL_COMBINER0_NV                                0x8550
#define LOCAL_GL_COMBINER1_NV                                0x8551
#define LOCAL_GL_COMBINER2_NV                                0x8552
#define LOCAL_GL_COMBINER3_NV                                0x8553
#define LOCAL_GL_COMBINER4_NV                                0x8554
#define LOCAL_GL_COMBINER5_NV                                0x8555
#define LOCAL_GL_COMBINER6_NV                                0x8556
#define LOCAL_GL_COMBINER7_NV                                0x8557
#define LOCAL_GL_COMBINER_AB_DOT_PRODUCT_NV                  0x8545
#define LOCAL_GL_COMBINER_AB_OUTPUT_NV                       0x854A
#define LOCAL_GL_COMBINER_BIAS_NV                            0x8549
#define LOCAL_GL_COMBINER_CD_DOT_PRODUCT_NV                  0x8546
#define LOCAL_GL_COMBINER_CD_OUTPUT_NV                       0x854B
#define LOCAL_GL_COMBINER_COMPONENT_USAGE_NV                 0x8544
#define LOCAL_GL_COMBINER_INPUT_NV                           0x8542
#define LOCAL_GL_COMBINER_MAPPING_NV                         0x8543
#define LOCAL_GL_COMBINER_MUX_SUM_NV                         0x8547
#define LOCAL_GL_COMBINER_SCALE_NV                           0x8548
#define LOCAL_GL_COMBINER_SUM_OUTPUT_NV                      0x854C
#define LOCAL_GL_COMBINE_ALPHA                               0x8572
#define LOCAL_GL_COMBINE_ALPHA_ARB                           0x8572
#define LOCAL_GL_COMBINE_ALPHA_EXT                           0x8572
#define LOCAL_GL_COMBINE_ARB                                 0x8570
#define LOCAL_GL_COMBINE_EXT                                 0x8570
#define LOCAL_GL_COMBINE_RGB                                 0x8571
#define LOCAL_GL_COMBINE_RGB_ARB                             0x8571
#define LOCAL_GL_COMBINE_RGB_EXT                             0x8571
#define LOCAL_GL_COMMAND_BARRIER_BIT                         0x00000040
#define LOCAL_GL_COMMAND_BARRIER_BIT_EXT                     0x00000040
#define LOCAL_GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT            0x884E
#define LOCAL_GL_COMPARE_REF_TO_TEXTURE                      0x884E
#define LOCAL_GL_COMPARE_REF_TO_TEXTURE_EXT                  0x884E
#define LOCAL_GL_COMPARE_R_TO_TEXTURE                        0x884E
#define LOCAL_GL_COMPARE_R_TO_TEXTURE_ARB                    0x884E
#define LOCAL_GL_COMPATIBLE_SUBROUTINES                      0x8E4B
#define LOCAL_GL_COMPILE                                     0x1300
#define LOCAL_GL_COMPILE_AND_EXECUTE                         0x1301
#define LOCAL_GL_COMPILE_STATUS                              0x8B81
#define LOCAL_GL_COMPLETION_STATUS_ARB                       0x91B1
#define LOCAL_GL_COMPLETION_STATUS_KHR                       0x91B1
#define LOCAL_GL_COMPRESSED_ALPHA                            0x84E9
#define LOCAL_GL_COMPRESSED_ALPHA_ARB                        0x84E9
#define LOCAL_GL_COMPRESSED_INTENSITY                        0x84EC
#define LOCAL_GL_COMPRESSED_INTENSITY_ARB                    0x84EC
#define LOCAL_GL_COMPRESSED_LUMINANCE                        0x84EA
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA                  0x84EB
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI          0x8837
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB              0x84EB
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT        0x8C72
#define LOCAL_GL_COMPRESSED_LUMINANCE_ARB                    0x84EA
#define LOCAL_GL_COMPRESSED_LUMINANCE_LATC1_EXT              0x8C70
#define LOCAL_GL_COMPRESSED_R11_EAC                          0x9270
#define LOCAL_GL_COMPRESSED_R11_EAC_OES                      0x9270
#define LOCAL_GL_COMPRESSED_RED                              0x8225
#define LOCAL_GL_COMPRESSED_RED_GREEN_RGTC2_EXT              0x8DBD
#define LOCAL_GL_COMPRESSED_RED_RGTC1                        0x8DBB
#define LOCAL_GL_COMPRESSED_RED_RGTC1_EXT                    0x8DBB
#define LOCAL_GL_COMPRESSED_RG                               0x8226
#define LOCAL_GL_COMPRESSED_RG11_EAC                         0x9272
#define LOCAL_GL_COMPRESSED_RG11_EAC_OES                     0x9272
#define LOCAL_GL_COMPRESSED_RGB                              0x84ED
#define LOCAL_GL_COMPRESSED_RGB8_ETC2                        0x9274
#define LOCAL_GL_COMPRESSED_RGB8_ETC2_OES                    0x9274
#define LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2    0x9276
#define LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES        0x9276
#define LOCAL_GL_COMPRESSED_RGBA                             0x84EE
#define LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC                   0x9278
#define LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC_OES               0x9278
#define LOCAL_GL_COMPRESSED_RGBA_ARB                         0x84EE
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x10                  0x93BB
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x10_KHR              0x93BB
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x5                   0x93B8
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x5_KHR               0x93B8
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x6                   0x93B9
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x6_KHR               0x93B9
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8                   0x93BA
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8_KHR               0x93BA
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10                  0x93BC
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10_KHR              0x93BC
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12                  0x93BD
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12_KHR              0x93BD
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES              0x93C0
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES              0x93C1
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4                    0x93B0
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4_KHR                0x93B0
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES              0x93C2
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES              0x93C3
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4                    0x93B1
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4_KHR                0x93B1
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES              0x93C4
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5                    0x93B2
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5_KHR                0x93B2
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES              0x93C5
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES              0x93C6
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5                    0x93B3
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5_KHR                0x93B3
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES              0x93C7
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6                    0x93B4
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6_KHR                0x93B4
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES              0x93C8
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES              0x93C9
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5                    0x93B5
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5_KHR                0x93B5
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6                    0x93B6
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6_KHR                0x93B6
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8                    0x93B7
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8_KHR                0x93B7
#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM                  0x8E8C
#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_ARB              0x8E8C
#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_EXT              0x8E8C
#define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX                   0x86B1
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG            0x8C03
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG            0x9137
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG            0x8C02
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG            0x9138
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT               0x83F1
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE             0x83F2
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT               0x83F2
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE             0x83F3
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT               0x83F3
#define LOCAL_GL_COMPRESSED_RGB_ARB                          0x84ED
#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT            0x8E8E
#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB        0x8E8E
#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT        0x8E8E
#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT          0x8E8F
#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB      0x8E8F
#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT      0x8E8F
#define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX                    0x86B0
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG             0x8C01
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG             0x8C00
#define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT                0x83F0
#define LOCAL_GL_COMPRESSED_RG_RGTC2                         0x8DBD
#define LOCAL_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
#define LOCAL_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT       0x8C71
#define LOCAL_GL_COMPRESSED_SIGNED_R11_EAC                   0x9271
#define LOCAL_GL_COMPRESSED_SIGNED_R11_EAC_OES               0x9271
#define LOCAL_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT       0x8DBE
#define LOCAL_GL_COMPRESSED_SIGNED_RED_RGTC1                 0x8DBC
#define LOCAL_GL_COMPRESSED_SIGNED_RED_RGTC1_EXT             0x8DBC
#define LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC                  0x9273
#define LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC_OES              0x9273
#define LOCAL_GL_COMPRESSED_SIGNED_RG_RGTC2                  0x8DBE
#define LOCAL_GL_COMPRESSED_SLUMINANCE                       0x8C4A
#define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA                 0x8C4B
#define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA_EXT             0x8C4B
#define LOCAL_GL_COMPRESSED_SLUMINANCE_EXT                   0x8C4A
#define LOCAL_GL_COMPRESSED_SRGB                             0x8C48
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10          0x93DB
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR      0x93DB
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5           0x93D8
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR       0x93D8
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6           0x93D9
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR       0x93D9
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8           0x93DA
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR       0x93DA
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10          0x93DC
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR      0x93DC
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12          0x93DD
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR      0x93DD
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES      0x93E0
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES      0x93E1
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4            0x93D0
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR        0x93D0
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES      0x93E2
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES      0x93E3
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4            0x93D1
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR        0x93D1
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES      0x93E4
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5            0x93D2
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR        0x93D2
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES      0x93E5
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES      0x93E6
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5            0x93D3
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR        0x93D3
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES      0x93E7
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6            0x93D4
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR        0x93D4
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES      0x93E8
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES      0x93E9
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5            0x93D5
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR        0x93D5
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6            0x93D6
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR        0x93D6
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8            0x93D7
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR        0x93D7
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC            0x9279
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES        0x9279
#define LOCAL_GL_COMPRESSED_SRGB8_ETC2                       0x9275
#define LOCAL_GL_COMPRESSED_SRGB8_ETC2_OES                   0x9275
#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9277
#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES       0x9277
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA                       0x8C49
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM            0x8E8D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB        0x8E8D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT        0x8E8D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT                   0x8C49
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT      0x8A56
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG      0x93F0
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT      0x8A57
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG      0x93F1
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT         0x8C4D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV          0x8C4D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT         0x8C4E
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV          0x8C4E
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT         0x8C4F
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV          0x8C4F
#define LOCAL_GL_COMPRESSED_SRGB_EXT                         0x8C48
#define LOCAL_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT            0x8A54
#define LOCAL_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT            0x8A55
#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT               0x8C4C
#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_NV                0x8C4C
#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS                  0x86A3
#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB              0x86A3
#define LOCAL_GL_COMPUTE_PROGRAM_NV                          0x90FB
#define LOCAL_GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV         0x90FC
#define LOCAL_GL_COMPUTE_SHADER                              0x91B9
#define LOCAL_GL_COMPUTE_SHADER_BIT                          0x00000020
#define LOCAL_GL_COMPUTE_SHADER_INVOCATIONS                  0x82F5
#define LOCAL_GL_COMPUTE_SHADER_INVOCATIONS_ARB              0x82F5
#define LOCAL_GL_COMPUTE_SUBROUTINE                          0x92ED
#define LOCAL_GL_COMPUTE_SUBROUTINE_UNIFORM                  0x92F3
#define LOCAL_GL_COMPUTE_TEXTURE                             0x82A0
#define LOCAL_GL_COMPUTE_WORK_GROUP_SIZE                     0x8267
#define LOCAL_GL_COMP_BIT_ATI                                0x00000002
#define LOCAL_GL_CONDITION_SATISFIED                         0x911C
#define LOCAL_GL_CONDITION_SATISFIED_APPLE                   0x911C
#define LOCAL_GL_CONFORMANT_NV                               0x9374
#define LOCAL_GL_CONIC_CURVE_TO_NV                           0x1A
#define LOCAL_GL_CONJOINT_NV                                 0x9284
#define LOCAL_GL_CONSERVATIVE_RASTERIZATION_INTEL            0x83FE
#define LOCAL_GL_CONSERVATIVE_RASTERIZATION_NV               0x9346
#define LOCAL_GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV   0x937B
#define LOCAL_GL_CONSERVATIVE_RASTER_DILATE_NV               0x9379
#define LOCAL_GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV         0x937A
#define LOCAL_GL_CONSERVATIVE_RASTER_MODE_NV                 0x954D
#define LOCAL_GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV       0x954E
#define LOCAL_GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV        0x9550
#define LOCAL_GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV      0x954F
#define LOCAL_GL_CONSERVE_MEMORY_HINT_PGI                    0x1A1FD
#define LOCAL_GL_CONSTANT                                    0x8576
#define LOCAL_GL_CONSTANT_ALPHA                              0x8003
#define LOCAL_GL_CONSTANT_ALPHA_EXT                          0x8003
#define LOCAL_GL_CONSTANT_ARB                                0x8576
#define LOCAL_GL_CONSTANT_ATTENUATION                        0x1207
#define LOCAL_GL_CONSTANT_BORDER                             0x8151
#define LOCAL_GL_CONSTANT_BORDER_HP                          0x8151
#define LOCAL_GL_CONSTANT_COLOR                              0x8001
#define LOCAL_GL_CONSTANT_COLOR0_NV                          0x852A
#define LOCAL_GL_CONSTANT_COLOR1_NV                          0x852B
#define LOCAL_GL_CONSTANT_COLOR_EXT                          0x8001
#define LOCAL_GL_CONSTANT_EXT                                0x8576
#define LOCAL_GL_CONSTANT_NV                                 0x8576
#define LOCAL_GL_CONST_EYE_NV                                0x86E5
#define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT           0x00000002
#define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT                    0x00000001
#define LOCAL_GL_CONTEXT_FLAGS                               0x821E
#define LOCAL_GL_CONTEXT_FLAG_DEBUG_BIT                      0x00000002
#define LOCAL_GL_CONTEXT_FLAG_DEBUG_BIT_KHR                  0x00000002
#define LOCAL_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT         0x00000001
#define LOCAL_GL_CONTEXT_FLAG_NO_ERROR_BIT                   0x00000008
#define LOCAL_GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR               0x00000008
#define LOCAL_GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT      0x00000010
#define LOCAL_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT              0x00000004
#define LOCAL_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB          0x00000004
#define LOCAL_GL_CONTEXT_LOST                                0x0507
#define LOCAL_GL_CONTEXT_LOST_KHR                            0x0507
#define LOCAL_GL_CONTEXT_LOST_WEBGL                          0x9242
#define LOCAL_GL_CONTEXT_PROFILE_MASK                        0x9126
#define LOCAL_GL_CONTEXT_RELEASE_BEHAVIOR                    0x82FB
#define LOCAL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH              0x82FC
#define LOCAL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR          0x82FC
#define LOCAL_GL_CONTEXT_RELEASE_BEHAVIOR_KHR                0x82FB
#define LOCAL_GL_CONTEXT_ROBUST_ACCESS                       0x90F3
#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_EXT                   0x90F3
#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_KHR                   0x90F3
#define LOCAL_GL_CONTINUOUS_AMD                              0x9007
#define LOCAL_GL_CONTRAST_NV                                 0x92A1
#define LOCAL_GL_CONVEX_HULL_NV                              0x908B
#define LOCAL_GL_CONVOLUTION_1D                              0x8010
#define LOCAL_GL_CONVOLUTION_1D_EXT                          0x8010
#define LOCAL_GL_CONVOLUTION_2D                              0x8011
#define LOCAL_GL_CONVOLUTION_2D_EXT                          0x8011
#define LOCAL_GL_CONVOLUTION_BORDER_COLOR                    0x8154
#define LOCAL_GL_CONVOLUTION_BORDER_COLOR_HP                 0x8154
#define LOCAL_GL_CONVOLUTION_BORDER_MODE                     0x8013
#define LOCAL_GL_CONVOLUTION_BORDER_MODE_EXT                 0x8013
#define LOCAL_GL_CONVOLUTION_FILTER_BIAS                     0x8015
#define LOCAL_GL_CONVOLUTION_FILTER_BIAS_EXT                 0x8015
#define LOCAL_GL_CONVOLUTION_FILTER_SCALE                    0x8014
#define LOCAL_GL_CONVOLUTION_FILTER_SCALE_EXT                0x8014
#define LOCAL_GL_CONVOLUTION_FORMAT                          0x8017
#define LOCAL_GL_CONVOLUTION_FORMAT_EXT                      0x8017
#define LOCAL_GL_CONVOLUTION_HEIGHT                          0x8019
#define LOCAL_GL_CONVOLUTION_HEIGHT_EXT                      0x8019
#define LOCAL_GL_CONVOLUTION_HINT_SGIX                       0x8316
#define LOCAL_GL_CONVOLUTION_WIDTH                           0x8018
#define LOCAL_GL_CONVOLUTION_WIDTH_EXT                       0x8018
#define LOCAL_GL_CON_0_ATI                                   0x8941
#define LOCAL_GL_CON_10_ATI                                  0x894B
#define LOCAL_GL_CON_11_ATI                                  0x894C
#define LOCAL_GL_CON_12_ATI                                  0x894D
#define LOCAL_GL_CON_13_ATI                                  0x894E
#define LOCAL_GL_CON_14_ATI                                  0x894F
#define LOCAL_GL_CON_15_ATI                                  0x8950
#define LOCAL_GL_CON_16_ATI                                  0x8951
#define LOCAL_GL_CON_17_ATI                                  0x8952
#define LOCAL_GL_CON_18_ATI                                  0x8953
#define LOCAL_GL_CON_19_ATI                                  0x8954
#define LOCAL_GL_CON_1_ATI                                   0x8942
#define LOCAL_GL_CON_20_ATI                                  0x8955
#define LOCAL_GL_CON_21_ATI                                  0x8956
#define LOCAL_GL_CON_22_ATI                                  0x8957
#define LOCAL_GL_CON_23_ATI                                  0x8958
#define LOCAL_GL_CON_24_ATI                                  0x8959
#define LOCAL_GL_CON_25_ATI                                  0x895A
#define LOCAL_GL_CON_26_ATI                                  0x895B
#define LOCAL_GL_CON_27_ATI                                  0x895C
#define LOCAL_GL_CON_28_ATI                                  0x895D
#define LOCAL_GL_CON_29_ATI                                  0x895E
#define LOCAL_GL_CON_2_ATI                                   0x8943
#define LOCAL_GL_CON_30_ATI                                  0x895F
#define LOCAL_GL_CON_31_ATI                                  0x8960
#define LOCAL_GL_CON_3_ATI                                   0x8944
#define LOCAL_GL_CON_4_ATI                                   0x8945
#define LOCAL_GL_CON_5_ATI                                   0x8946
#define LOCAL_GL_CON_6_ATI                                   0x8947
#define LOCAL_GL_CON_7_ATI                                   0x8948
#define LOCAL_GL_CON_8_ATI                                   0x8949
#define LOCAL_GL_CON_9_ATI                                   0x894A
#define LOCAL_GL_COORD_REPLACE                               0x8862
#define LOCAL_GL_COORD_REPLACE_ARB                           0x8862
#define LOCAL_GL_COORD_REPLACE_NV                            0x8862
#define LOCAL_GL_COORD_REPLACE_OES                           0x8862
#define LOCAL_GL_COPY                                        0x1503
#define LOCAL_GL_COPY_INVERTED                               0x150C
#define LOCAL_GL_COPY_PIXEL_TOKEN                            0x0706
#define LOCAL_GL_COPY_READ_BUFFER                            0x8F36
#define LOCAL_GL_COPY_READ_BUFFER_BINDING                    0x8F36
#define LOCAL_GL_COPY_READ_BUFFER_NV                         0x8F36
#define LOCAL_GL_COPY_WRITE_BUFFER                           0x8F37
#define LOCAL_GL_COPY_WRITE_BUFFER_BINDING                   0x8F37
#define LOCAL_GL_COPY_WRITE_BUFFER_NV                        0x8F37
#define LOCAL_GL_COUNTER_RANGE_AMD                           0x8BC1
#define LOCAL_GL_COUNTER_TYPE_AMD                            0x8BC0
#define LOCAL_GL_COUNT_DOWN_NV                               0x9089
#define LOCAL_GL_COUNT_UP_NV                                 0x9088
#define LOCAL_GL_COVERAGE_ALL_FRAGMENTS_NV                   0x8ED5
#define LOCAL_GL_COVERAGE_ATTACHMENT_NV                      0x8ED2
#define LOCAL_GL_COVERAGE_AUTOMATIC_NV                       0x8ED7
#define LOCAL_GL_COVERAGE_BUFFERS_NV                         0x8ED3
#define LOCAL_GL_COVERAGE_BUFFER_BIT_NV                      0x00008000
#define LOCAL_GL_COVERAGE_COMPONENT4_NV                      0x8ED1
#define LOCAL_GL_COVERAGE_COMPONENT_NV                       0x8ED0
#define LOCAL_GL_COVERAGE_EDGE_FRAGMENTS_NV                  0x8ED6
#define LOCAL_GL_COVERAGE_MODULATION_NV                      0x9332
#define LOCAL_GL_COVERAGE_MODULATION_TABLE_NV                0x9331
#define LOCAL_GL_COVERAGE_MODULATION_TABLE_SIZE_NV           0x9333
#define LOCAL_GL_COVERAGE_SAMPLES_NV                         0x8ED4
#define LOCAL_GL_CPU_OPTIMIZED_QCOM                          0x8FB1
#define LOCAL_GL_CUBIC_CURVE_TO_NV                           0x0C
#define LOCAL_GL_CUBIC_EXT                                   0x8334
#define LOCAL_GL_CUBIC_HP                                    0x815F
#define LOCAL_GL_CUBIC_IMG                                   0x9139
#define LOCAL_GL_CUBIC_MIPMAP_LINEAR_IMG                     0x913B
#define LOCAL_GL_CUBIC_MIPMAP_NEAREST_IMG                    0x913A
#define LOCAL_GL_CULL_FACE                                   0x0B44
#define LOCAL_GL_CULL_FACE_MODE                              0x0B45
#define LOCAL_GL_CULL_FRAGMENT_NV                            0x86E7
#define LOCAL_GL_CULL_MODES_NV                               0x86E0
#define LOCAL_GL_CULL_VERTEX_EXT                             0x81AA
#define LOCAL_GL_CULL_VERTEX_EYE_POSITION_EXT                0x81AB
#define LOCAL_GL_CULL_VERTEX_IBM                             103050
#define LOCAL_GL_CULL_VERTEX_OBJECT_POSITION_EXT             0x81AC
#define LOCAL_GL_CURRENT_ATTRIB_NV                           0x8626
#define LOCAL_GL_CURRENT_BINORMAL_EXT                        0x843C
#define LOCAL_GL_CURRENT_BIT                                 0x00000001
#define LOCAL_GL_CURRENT_COLOR                               0x0B00
--> --------------------

--> maximum size reached

--> --------------------

Messung V0.5
C=96 H=97 G=96

¤ Dauer der Verarbeitung: 0.19 Sekunden  (vorverarbeitet)  ¤

*© Formatika GbR, Deutschland






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Beweissystem der NASA

Beweissystem Isabelle

NIST Cobol Testsuite

Cephes Mathematical Library

Wiener Entwicklungsmethode

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