#ifndef __gles2_gl2_h_
#define __gles2_gl2_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
* * Copyright 2013 - 2020 The Khronos Group Inc .
* * SPDX - License - Identifier : MIT
* *
* * This header is generated from the Khronos OpenGL / OpenGL ES XML
* * API Registry . The current version of the Registry , generator scripts
* * used to make the header , and the header can be found at
* * https : //github.com/KhronosGroup/OpenGL-Registry
*/
#include <GLES2/gl2platform.h>
#ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY*
#endif
#ifndef GL_GLES_PROTOTYPES
#define GL_GLES_PROTOTYPES 1
#endif
/* Generated on date 20210107 */
/* Generated C header for:
* API : gles2
* Profile : common
* Versions considered : 2 \ . [ 0 - 9 ]
* Versions emitted : . *
* Default extensions included : None
* Additional extensions included : _ nomatch_ ^
* Extensions removed : _ nomatch_ ^
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BUFFER_BIT 0 x00000100
#define GL_STENCIL_BUFFER_BIT 0 x00000400
#define GL_COLOR_BUFFER_BIT 0 x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0 x0000
#define GL_LINES 0 x0001
#define GL_LINE_LOOP 0 x0002
#define GL_LINE_STRIP 0 x0003
#define GL_TRIANGLES 0 x0004
#define GL_TRIANGLE_STRIP 0 x0005
#define GL_TRIANGLE_FAN 0 x0006
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0 x0300
#define GL_ONE_MINUS_SRC_COLOR 0 x0301
#define GL_SRC_ALPHA 0 x0302
#define GL_ONE_MINUS_SRC_ALPHA 0 x0303
#define GL_DST_ALPHA 0 x0304
#define GL_ONE_MINUS_DST_ALPHA 0 x0305
#define GL_DST_COLOR 0 x0306
#define GL_ONE_MINUS_DST_COLOR 0 x0307
#define GL_SRC_ALPHA_SATURATE 0 x0308
#define GL_FUNC_ADD 0 x8006
#define GL_BLEND_EQUATION 0 x8009
#define GL_BLEND_EQUATION_RGB 0 x8009
#define GL_BLEND_EQUATION_ALPHA 0 x883D
#define GL_FUNC_SUBTRACT 0 x800A
#define GL_FUNC_REVERSE_SUBTRACT 0 x800B
#define GL_BLEND_DST_RGB 0 x80C8
#define GL_BLEND_SRC_RGB 0 x80C9
#define GL_BLEND_DST_ALPHA 0 x80CA
#define GL_BLEND_SRC_ALPHA 0 x80CB
#define GL_CONSTANT_COLOR 0 x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0 x8002
#define GL_CONSTANT_ALPHA 0 x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0 x8004
#define GL_BLEND_COLOR 0 x8005
#define GL_ARRAY_BUFFER 0 x8892
#define GL_ELEMENT_ARRAY_BUFFER 0 x8893
#define GL_ARRAY_BUFFER_BINDING 0 x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0 x8895
#define GL_STREAM_DRAW 0 x88E0
#define GL_STATIC_DRAW 0 x88E4
#define GL_DYNAMIC_DRAW 0 x88E8
#define GL_BUFFER_SIZE 0 x8764
#define GL_BUFFER_USAGE 0 x8765
#define GL_CURRENT_VERTEX_ATTRIB 0 x8626
#define GL_FRONT 0 x0404
#define GL_BACK 0 x0405
#define GL_FRONT_AND_BACK 0 x0408
#define GL_TEXTURE_2D 0 x0DE1
#define GL_CULL_FACE 0 x0B44
#define GL_BLEND 0 x0BE2
#define GL_DITHER 0 x0BD0
#define GL_STENCIL_TEST 0 x0B90
#define GL_DEPTH_TEST 0 x0B71
#define GL_SCISSOR_TEST 0 x0C11
#define GL_POLYGON_OFFSET_FILL 0 x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0 x809E
#define GL_SAMPLE_COVERAGE 0 x80A0
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0 x0500
#define GL_INVALID_VALUE 0 x0501
#define GL_INVALID_OPERATION 0 x0502
#define GL_OUT_OF_MEMORY 0 x0505
#define GL_CW 0 x0900
#define GL_CCW 0 x0901
#define GL_LINE_WIDTH 0 x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0 x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0 x846E
#define GL_CULL_FACE_MODE 0 x0B45
#define GL_FRONT_FACE 0 x0B46
#define GL_DEPTH_RANGE 0 x0B70
#define GL_DEPTH_WRITEMASK 0 x0B72
#define GL_DEPTH_CLEAR_VALUE 0 x0B73
#define GL_DEPTH_FUNC 0 x0B74
#define GL_STENCIL_CLEAR_VALUE 0 x0B91
#define GL_STENCIL_FUNC 0 x0B92
#define GL_STENCIL_FAIL 0 x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0 x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0 x0B96
#define GL_STENCIL_REF 0 x0B97
#define GL_STENCIL_VALUE_MASK 0 x0B93
#define GL_STENCIL_WRITEMASK 0 x0B98
#define GL_STENCIL_BACK_FUNC 0 x8800
#define GL_STENCIL_BACK_FAIL 0 x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0 x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0 x8803
#define GL_STENCIL_BACK_REF 0 x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0 x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0 x8CA5
#define GL_VIEWPORT 0 x0BA2
#define GL_SCISSOR_BOX 0 x0C10
#define GL_COLOR_CLEAR_VALUE 0 x0C22
#define GL_COLOR_WRITEMASK 0 x0C23
#define GL_UNPACK_ALIGNMENT 0 x0CF5
#define GL_PACK_ALIGNMENT 0 x0D05
#define GL_MAX_TEXTURE_SIZE 0 x0D33
#define GL_MAX_VIEWPORT_DIMS 0 x0D3A
#define GL_SUBPIXEL_BITS 0 x0D50
#define GL_RED_BITS 0 x0D52
#define GL_GREEN_BITS 0 x0D53
#define GL_BLUE_BITS 0 x0D54
#define GL_ALPHA_BITS 0 x0D55
#define GL_DEPTH_BITS 0 x0D56
#define GL_STENCIL_BITS 0 x0D57
#define GL_POLYGON_OFFSET_UNITS 0 x2A00
#define GL_POLYGON_OFFSET_FACTOR 0 x8038
#define GL_TEXTURE_BINDING_2D 0 x8069
#define GL_SAMPLE_BUFFERS 0 x80A8
#define GL_SAMPLES 0 x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0 x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0 x80AB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0 x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0 x86A3
#define GL_DONT_CARE 0 x1100
#define GL_FASTEST 0 x1101
#define GL_NICEST 0 x1102
#define GL_GENERATE_MIPMAP_HINT 0 x8192
#define GL_BYTE 0 x1400
#define GL_UNSIGNED_BYTE 0 x1401
#define GL_SHORT 0 x1402
#define GL_UNSIGNED_SHORT 0 x1403
#define GL_INT 0 x1404
#define GL_UNSIGNED_INT 0 x1405
#define GL_FLOAT 0 x1406
#define GL_FIXED 0 x140C
#define GL_DEPTH_COMPONENT 0 x1902
#define GL_ALPHA 0 x1906
#define GL_RGB 0 x1907
#define GL_RGBA 0 x1908
#define GL_LUMINANCE 0 x1909
#define GL_LUMINANCE_ALPHA 0 x190A
#define GL_UNSIGNED_SHORT_4_4_4_4 0 x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0 x8034
#define GL_UNSIGNED_SHORT_5_6_5 0 x8363
#define GL_FRAGMENT_SHADER 0 x8B30
#define GL_VERTEX_SHADER 0 x8B31
#define GL_MAX_VERTEX_ATTRIBS 0 x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0 x8DFB
#define GL_MAX_VARYING_VECTORS 0 x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0 x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0 x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0 x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0 x8DFD
#define GL_SHADER_TYPE 0 x8B4F
#define GL_DELETE_STATUS 0 x8B80
#define GL_LINK_STATUS 0 x8B82
#define GL_VALIDATE_STATUS 0 x8B83
#define GL_ATTACHED_SHADERS 0 x8B85
#define GL_ACTIVE_UNIFORMS 0 x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0 x8B87
#define GL_ACTIVE_ATTRIBUTES 0 x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0 x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0 x8B8C
#define GL_CURRENT_PROGRAM 0 x8B8D
#define GL_NEVER 0 x0200
#define GL_LESS 0 x0201
#define GL_EQUAL 0 x0202
#define GL_LEQUAL 0 x0203
#define GL_GREATER 0 x0204
#define GL_NOTEQUAL 0 x0205
#define GL_GEQUAL 0 x0206
#define GL_ALWAYS 0 x0207
#define GL_KEEP 0 x1E00
#define GL_REPLACE 0 x1E01
#define GL_INCR 0 x1E02
#define GL_DECR 0 x1E03
#define GL_INVERT 0 x150A
#define GL_INCR_WRAP 0 x8507
#define GL_DECR_WRAP 0 x8508
#define GL_VENDOR 0 x1F00
#define GL_RENDERER 0 x1F01
#define GL_VERSION 0 x1F02
#define GL_EXTENSIONS 0 x1F03
#define GL_NEAREST 0 x2600
#define GL_LINEAR 0 x2601
#define GL_NEAREST_MIPMAP_NEAREST 0 x2700
#define GL_LINEAR_MIPMAP_NEAREST 0 x2701
#define GL_NEAREST_MIPMAP_LINEAR 0 x2702
#define GL_LINEAR_MIPMAP_LINEAR 0 x2703
#define GL_TEXTURE_MAG_FILTER 0 x2800
#define GL_TEXTURE_MIN_FILTER 0 x2801
#define GL_TEXTURE_WRAP_S 0 x2802
#define GL_TEXTURE_WRAP_T 0 x2803
#define GL_TEXTURE 0 x1702
#define GL_TEXTURE_CUBE_MAP 0 x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0 x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0 x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0 x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0 x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0 x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0 x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0 x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0 x851C
#define GL_TEXTURE0 0 x84C0
#define GL_TEXTURE1 0 x84C1
#define GL_TEXTURE2 0 x84C2
#define GL_TEXTURE3 0 x84C3
#define GL_TEXTURE4 0 x84C4
#define GL_TEXTURE5 0 x84C5
#define GL_TEXTURE6 0 x84C6
#define GL_TEXTURE7 0 x84C7
#define GL_TEXTURE8 0 x84C8
#define GL_TEXTURE9 0 x84C9
#define GL_TEXTURE10 0 x84CA
#define GL_TEXTURE11 0 x84CB
#define GL_TEXTURE12 0 x84CC
#define GL_TEXTURE13 0 x84CD
#define GL_TEXTURE14 0 x84CE
#define GL_TEXTURE15 0 x84CF
#define GL_TEXTURE16 0 x84D0
#define GL_TEXTURE17 0 x84D1
#define GL_TEXTURE18 0 x84D2
#define GL_TEXTURE19 0 x84D3
#define GL_TEXTURE20 0 x84D4
#define GL_TEXTURE21 0 x84D5
#define GL_TEXTURE22 0 x84D6
#define GL_TEXTURE23 0 x84D7
#define GL_TEXTURE24 0 x84D8
#define GL_TEXTURE25 0 x84D9
#define GL_TEXTURE26 0 x84DA
#define GL_TEXTURE27 0 x84DB
#define GL_TEXTURE28 0 x84DC
#define GL_TEXTURE29 0 x84DD
#define GL_TEXTURE30 0 x84DE
#define GL_TEXTURE31 0 x84DF
#define GL_ACTIVE_TEXTURE 0 x84E0
#define GL_REPEAT 0 x2901
#define GL_CLAMP_TO_EDGE 0 x812F
#define GL_MIRRORED_REPEAT 0 x8370
#define GL_FLOAT_VEC2 0 x8B50
#define GL_FLOAT_VEC3 0 x8B51
#define GL_FLOAT_VEC4 0 x8B52
#define GL_INT_VEC2 0 x8B53
#define GL_INT_VEC3 0 x8B54
#define GL_INT_VEC4 0 x8B55
#define GL_BOOL 0 x8B56
#define GL_BOOL_VEC2 0 x8B57
#define GL_BOOL_VEC3 0 x8B58
#define GL_BOOL_VEC4 0 x8B59
#define GL_FLOAT_MAT2 0 x8B5A
#define GL_FLOAT_MAT3 0 x8B5B
#define GL_FLOAT_MAT4 0 x8B5C
#define GL_SAMPLER_2D 0 x8B5E
#define GL_SAMPLER_CUBE 0 x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0 x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0 x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0 x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0 x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0 x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0 x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0 x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0 x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0 x8B9B
#define GL_COMPILE_STATUS 0 x8B81
#define GL_INFO_LOG_LENGTH 0 x8B84
#define GL_SHADER_SOURCE_LENGTH 0 x8B88
#define GL_SHADER_COMPILER 0 x8DFA
#define GL_SHADER_BINARY_FORMATS 0 x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0 x8DF9
#define GL_LOW_FLOAT 0 x8DF0
#define GL_MEDIUM_FLOAT 0 x8DF1
#define GL_HIGH_FLOAT 0 x8DF2
#define GL_LOW_INT 0 x8DF3
#define GL_MEDIUM_INT 0 x8DF4
#define GL_HIGH_INT 0 x8DF5
#define GL_FRAMEBUFFER 0 x8D40
#define GL_RENDERBUFFER 0 x8D41
#define GL_RGBA4 0 x8056
#define GL_RGB5_A1 0 x8057
#define GL_RGB565 0 x8D62
#define GL_DEPTH_COMPONENT16 0 x81A5
#define GL_STENCIL_INDEX8 0 x8D48
#define GL_RENDERBUFFER_WIDTH 0 x8D42
#define GL_RENDERBUFFER_HEIGHT 0 x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0 x8D44
#define GL_RENDERBUFFER_RED_SIZE 0 x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0 x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0 x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0 x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0 x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0 x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0 x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0 x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0 x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0 x8CD3
#define GL_COLOR_ATTACHMENT0 0 x8CE0
#define GL_DEPTH_ATTACHMENT 0 x8D00
#define GL_STENCIL_ATTACHMENT 0 x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0 x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0 x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0 x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0 x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0 x8CDD
#define GL_FRAMEBUFFER_BINDING 0 x8CA6
#define GL_RENDERBUFFER_BINDING 0 x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0 x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0 x0506
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void );
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void );
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void );
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void );
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void );
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#if GL_GLES_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void );
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void );
GL_APICALL void GL_APIENTRY glFlush (void );
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void );
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void );
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif /* GL_ES_VERSION_2_0 */
#ifdef __cplusplus
}
#endif
#endif
Messung V0.5 in Prozent C=86 H=94 G=89
¤ Dauer der Verarbeitung: 0.17 Sekunden
(vorverarbeitet am 2026-06-10)
¤
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