#ifndef __gles1_gl_h_
#define __gles1_gl_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
* * Copyright ( c ) 2013 - 2018 The Khronos Group Inc .
* *
* * Permission is hereby granted , free of charge , to any person obtaining a
* * copy of this software and / or associated documentation files ( the
* * " Materials " ) , to deal in the Materials without restriction , including
* * without limitation the rights to use , copy , modify , merge , publish ,
* * distribute , sublicense , and / or sell copies of the Materials , and to
* * permit persons to whom the Materials are furnished to do so , subject to
* * the following conditions :
* *
* * The above copyright notice and this permission notice shall be included
* * in all copies or substantial portions of the Materials .
* *
* * THE MATERIALS ARE PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND ,
* * EXPRESS OR IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* * MERCHANTABILITY , FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT .
* * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* * CLAIM , DAMAGES OR OTHER LIABILITY , WHETHER IN AN ACTION OF CONTRACT ,
* * TORT OR OTHERWISE , ARISING FROM , OUT OF OR IN CONNECTION WITH THE
* * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS .
*/
/*
* * This header is generated from the Khronos OpenGL / OpenGL ES XML
* * API Registry . The current version of the Registry , generator scripts
* * used to make the header , and the header can be found at
* * https : //github.com/KhronosGroup/OpenGL-Registry
*/
#include <GLES/glplatform.h>
#ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY*
#endif
/* Generated on date 20181204 */
/* Generated C header for:
* API : gles1
* Profile : common
* Versions considered : . *
* Versions emitted : . *
* Default extensions included : None
* Additional extensions included : ^ ( GL_OES_read_format | GL_OES_compressed_paletted_texture | GL_OES_point_size_array | GL_OES_point_sprite ) $
* Extensions removed : _ nomatch_ ^
*/
#ifndef GL_VERSION_ES_CM_1_0
#define GL_VERSION_ES_CM_1_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef void GLvoid;
typedef unsigned int GLenum;
typedef khronos_float_t GLfloat;
typedef khronos_int32_t GLfixed;
typedef unsigned int GLuint;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef khronos_uint8_t GLubyte;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_int32_t GLclampx;
#define GL_VERSION_ES_CL_1_0 1
#define GL_VERSION_ES_CM_1_1 1
#define GL_VERSION_ES_CL_1_1 1
#define GL_DEPTH_BUFFER_BIT 0 x00000100
#define GL_STENCIL_BUFFER_BIT 0 x00000400
#define GL_COLOR_BUFFER_BIT 0 x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0 x0000
#define GL_LINES 0 x0001
#define GL_LINE_LOOP 0 x0002
#define GL_LINE_STRIP 0 x0003
#define GL_TRIANGLES 0 x0004
#define GL_TRIANGLE_STRIP 0 x0005
#define GL_TRIANGLE_FAN 0 x0006
#define GL_NEVER 0 x0200
#define GL_LESS 0 x0201
#define GL_EQUAL 0 x0202
#define GL_LEQUAL 0 x0203
#define GL_GREATER 0 x0204
#define GL_NOTEQUAL 0 x0205
#define GL_GEQUAL 0 x0206
#define GL_ALWAYS 0 x0207
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0 x0300
#define GL_ONE_MINUS_SRC_COLOR 0 x0301
#define GL_SRC_ALPHA 0 x0302
#define GL_ONE_MINUS_SRC_ALPHA 0 x0303
#define GL_DST_ALPHA 0 x0304
#define GL_ONE_MINUS_DST_ALPHA 0 x0305
#define GL_DST_COLOR 0 x0306
#define GL_ONE_MINUS_DST_COLOR 0 x0307
#define GL_SRC_ALPHA_SATURATE 0 x0308
#define GL_CLIP_PLANE0 0 x3000
#define GL_CLIP_PLANE1 0 x3001
#define GL_CLIP_PLANE2 0 x3002
#define GL_CLIP_PLANE3 0 x3003
#define GL_CLIP_PLANE4 0 x3004
#define GL_CLIP_PLANE5 0 x3005
#define GL_FRONT 0 x0404
#define GL_BACK 0 x0405
#define GL_FRONT_AND_BACK 0 x0408
#define GL_FOG 0 x0B60
#define GL_LIGHTING 0 x0B50
#define GL_TEXTURE_2D 0 x0DE1
#define GL_CULL_FACE 0 x0B44
#define GL_ALPHA_TEST 0 x0BC0
#define GL_BLEND 0 x0BE2
#define GL_COLOR_LOGIC_OP 0 x0BF2
#define GL_DITHER 0 x0BD0
#define GL_STENCIL_TEST 0 x0B90
#define GL_DEPTH_TEST 0 x0B71
#define GL_POINT_SMOOTH 0 x0B10
#define GL_LINE_SMOOTH 0 x0B20
#define GL_SCISSOR_TEST 0 x0C11
#define GL_COLOR_MATERIAL 0 x0B57
#define GL_NORMALIZE 0 x0BA1
#define GL_RESCALE_NORMAL 0 x803A
#define GL_VERTEX_ARRAY 0 x8074
#define GL_NORMAL_ARRAY 0 x8075
#define GL_COLOR_ARRAY 0 x8076
#define GL_TEXTURE_COORD_ARRAY 0 x8078
#define GL_MULTISAMPLE 0 x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0 x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0 x809F
#define GL_SAMPLE_COVERAGE 0 x80A0
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0 x0500
#define GL_INVALID_VALUE 0 x0501
#define GL_INVALID_OPERATION 0 x0502
#define GL_STACK_OVERFLOW 0 x0503
#define GL_STACK_UNDERFLOW 0 x0504
#define GL_OUT_OF_MEMORY 0 x0505
#define GL_EXP 0 x0800
#define GL_EXP2 0 x0801
#define GL_FOG_DENSITY 0 x0B62
#define GL_FOG_START 0 x0B63
#define GL_FOG_END 0 x0B64
#define GL_FOG_MODE 0 x0B65
#define GL_FOG_COLOR 0 x0B66
#define GL_CW 0 x0900
#define GL_CCW 0 x0901
#define GL_CURRENT_COLOR 0 x0B00
#define GL_CURRENT_NORMAL 0 x0B02
#define GL_CURRENT_TEXTURE_COORDS 0 x0B03
#define GL_POINT_SIZE 0 x0B11
#define GL_POINT_SIZE_MIN 0 x8126
#define GL_POINT_SIZE_MAX 0 x8127
#define GL_POINT_FADE_THRESHOLD_SIZE 0 x8128
#define GL_POINT_DISTANCE_ATTENUATION 0 x8129
#define GL_SMOOTH_POINT_SIZE_RANGE 0 x0B12
#define GL_LINE_WIDTH 0 x0B21
#define GL_SMOOTH_LINE_WIDTH_RANGE 0 x0B22
#define GL_ALIASED_POINT_SIZE_RANGE 0 x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0 x846E
#define GL_CULL_FACE_MODE 0 x0B45
#define GL_FRONT_FACE 0 x0B46
#define GL_SHADE_MODEL 0 x0B54
#define GL_DEPTH_RANGE 0 x0B70
#define GL_DEPTH_WRITEMASK 0 x0B72
#define GL_DEPTH_CLEAR_VALUE 0 x0B73
#define GL_DEPTH_FUNC 0 x0B74
#define GL_STENCIL_CLEAR_VALUE 0 x0B91
#define GL_STENCIL_FUNC 0 x0B92
#define GL_STENCIL_VALUE_MASK 0 x0B93
#define GL_STENCIL_FAIL 0 x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0 x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0 x0B96
#define GL_STENCIL_REF 0 x0B97
#define GL_STENCIL_WRITEMASK 0 x0B98
#define GL_MATRIX_MODE 0 x0BA0
#define GL_VIEWPORT 0 x0BA2
#define GL_MODELVIEW_STACK_DEPTH 0 x0BA3
#define GL_PROJECTION_STACK_DEPTH 0 x0BA4
#define GL_TEXTURE_STACK_DEPTH 0 x0BA5
#define GL_MODELVIEW_MATRIX 0 x0BA6
#define GL_PROJECTION_MATRIX 0 x0BA7
#define GL_TEXTURE_MATRIX 0 x0BA8
#define GL_ALPHA_TEST_FUNC 0 x0BC1
#define GL_ALPHA_TEST_REF 0 x0BC2
#define GL_BLEND_DST 0 x0BE0
#define GL_BLEND_SRC 0 x0BE1
#define GL_LOGIC_OP_MODE 0 x0BF0
#define GL_SCISSOR_BOX 0 x0C10
#define GL_COLOR_CLEAR_VALUE 0 x0C22
#define GL_COLOR_WRITEMASK 0 x0C23
#define GL_MAX_LIGHTS 0 x0D31
#define GL_MAX_CLIP_PLANES 0 x0D32
#define GL_MAX_TEXTURE_SIZE 0 x0D33
#define GL_MAX_MODELVIEW_STACK_DEPTH 0 x0D36
#define GL_MAX_PROJECTION_STACK_DEPTH 0 x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0 x0D39
#define GL_MAX_VIEWPORT_DIMS 0 x0D3A
#define GL_MAX_TEXTURE_UNITS 0 x84E2
#define GL_SUBPIXEL_BITS 0 x0D50
#define GL_RED_BITS 0 x0D52
#define GL_GREEN_BITS 0 x0D53
#define GL_BLUE_BITS 0 x0D54
#define GL_ALPHA_BITS 0 x0D55
#define GL_DEPTH_BITS 0 x0D56
#define GL_STENCIL_BITS 0 x0D57
#define GL_POLYGON_OFFSET_UNITS 0 x2A00
#define GL_POLYGON_OFFSET_FILL 0 x8037
#define GL_POLYGON_OFFSET_FACTOR 0 x8038
#define GL_TEXTURE_BINDING_2D 0 x8069
#define GL_VERTEX_ARRAY_SIZE 0 x807A
#define GL_VERTEX_ARRAY_TYPE 0 x807B
#define GL_VERTEX_ARRAY_STRIDE 0 x807C
#define GL_NORMAL_ARRAY_TYPE 0 x807E
#define GL_NORMAL_ARRAY_STRIDE 0 x807F
#define GL_COLOR_ARRAY_SIZE 0 x8081
#define GL_COLOR_ARRAY_TYPE 0 x8082
#define GL_COLOR_ARRAY_STRIDE 0 x8083
#define GL_TEXTURE_COORD_ARRAY_SIZE 0 x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0 x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0 x808A
#define GL_VERTEX_ARRAY_POINTER 0 x808E
#define GL_NORMAL_ARRAY_POINTER 0 x808F
#define GL_COLOR_ARRAY_POINTER 0 x8090
#define GL_TEXTURE_COORD_ARRAY_POINTER 0 x8092
#define GL_SAMPLE_BUFFERS 0 x80A8
#define GL_SAMPLES 0 x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0 x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0 x80AB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0 x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0 x86A3
#define GL_DONT_CARE 0 x1100
#define GL_FASTEST 0 x1101
#define GL_NICEST 0 x1102
#define GL_PERSPECTIVE_CORRECTION_HINT 0 x0C50
#define GL_POINT_SMOOTH_HINT 0 x0C51
#define GL_LINE_SMOOTH_HINT 0 x0C52
#define GL_FOG_HINT 0 x0C54
#define GL_GENERATE_MIPMAP_HINT 0 x8192
#define GL_LIGHT_MODEL_AMBIENT 0 x0B53
#define GL_LIGHT_MODEL_TWO_SIDE 0 x0B52
#define GL_AMBIENT 0 x1200
#define GL_DIFFUSE 0 x1201
#define GL_SPECULAR 0 x1202
#define GL_POSITION 0 x1203
#define GL_SPOT_DIRECTION 0 x1204
#define GL_SPOT_EXPONENT 0 x1205
#define GL_SPOT_CUTOFF 0 x1206
#define GL_CONSTANT_ATTENUATION 0 x1207
#define GL_LINEAR_ATTENUATION 0 x1208
#define GL_QUADRATIC_ATTENUATION 0 x1209
#define GL_BYTE 0 x1400
#define GL_UNSIGNED_BYTE 0 x1401
#define GL_SHORT 0 x1402
#define GL_UNSIGNED_SHORT 0 x1403
#define GL_FLOAT 0 x1406
#define GL_FIXED 0 x140C
#define GL_CLEAR 0 x1500
#define GL_AND 0 x1501
#define GL_AND_REVERSE 0 x1502
#define GL_COPY 0 x1503
#define GL_AND_INVERTED 0 x1504
#define GL_NOOP 0 x1505
#define GL_XOR 0 x1506
#define GL_OR 0 x1507
#define GL_NOR 0 x1508
#define GL_EQUIV 0 x1509
#define GL_INVERT 0 x150A
#define GL_OR_REVERSE 0 x150B
#define GL_COPY_INVERTED 0 x150C
#define GL_OR_INVERTED 0 x150D
#define GL_NAND 0 x150E
#define GL_SET 0 x150F
#define GL_EMISSION 0 x1600
#define GL_SHININESS 0 x1601
#define GL_AMBIENT_AND_DIFFUSE 0 x1602
#define GL_MODELVIEW 0 x1700
#define GL_PROJECTION 0 x1701
#define GL_TEXTURE 0 x1702
#define GL_ALPHA 0 x1906
#define GL_RGB 0 x1907
#define GL_RGBA 0 x1908
#define GL_LUMINANCE 0 x1909
#define GL_LUMINANCE_ALPHA 0 x190A
#define GL_UNPACK_ALIGNMENT 0 x0CF5
#define GL_PACK_ALIGNMENT 0 x0D05
#define GL_UNSIGNED_SHORT_4_4_4_4 0 x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0 x8034
#define GL_UNSIGNED_SHORT_5_6_5 0 x8363
#define GL_FLAT 0 x1D00
#define GL_SMOOTH 0 x1D01
#define GL_KEEP 0 x1E00
#define GL_REPLACE 0 x1E01
#define GL_INCR 0 x1E02
#define GL_DECR 0 x1E03
#define GL_VENDOR 0 x1F00
#define GL_RENDERER 0 x1F01
#define GL_VERSION 0 x1F02
#define GL_EXTENSIONS 0 x1F03
#define GL_MODULATE 0 x2100
#define GL_DECAL 0 x2101
#define GL_ADD 0 x0104
#define GL_TEXTURE_ENV_MODE 0 x2200
#define GL_TEXTURE_ENV_COLOR 0 x2201
#define GL_TEXTURE_ENV 0 x2300
#define GL_NEAREST 0 x2600
#define GL_LINEAR 0 x2601
#define GL_NEAREST_MIPMAP_NEAREST 0 x2700
#define GL_LINEAR_MIPMAP_NEAREST 0 x2701
#define GL_NEAREST_MIPMAP_LINEAR 0 x2702
#define GL_LINEAR_MIPMAP_LINEAR 0 x2703
#define GL_TEXTURE_MAG_FILTER 0 x2800
#define GL_TEXTURE_MIN_FILTER 0 x2801
#define GL_TEXTURE_WRAP_S 0 x2802
#define GL_TEXTURE_WRAP_T 0 x2803
#define GL_GENERATE_MIPMAP 0 x8191
#define GL_TEXTURE0 0 x84C0
#define GL_TEXTURE1 0 x84C1
#define GL_TEXTURE2 0 x84C2
#define GL_TEXTURE3 0 x84C3
#define GL_TEXTURE4 0 x84C4
#define GL_TEXTURE5 0 x84C5
#define GL_TEXTURE6 0 x84C6
#define GL_TEXTURE7 0 x84C7
#define GL_TEXTURE8 0 x84C8
#define GL_TEXTURE9 0 x84C9
#define GL_TEXTURE10 0 x84CA
#define GL_TEXTURE11 0 x84CB
#define GL_TEXTURE12 0 x84CC
#define GL_TEXTURE13 0 x84CD
#define GL_TEXTURE14 0 x84CE
#define GL_TEXTURE15 0 x84CF
#define GL_TEXTURE16 0 x84D0
#define GL_TEXTURE17 0 x84D1
#define GL_TEXTURE18 0 x84D2
#define GL_TEXTURE19 0 x84D3
#define GL_TEXTURE20 0 x84D4
#define GL_TEXTURE21 0 x84D5
#define GL_TEXTURE22 0 x84D6
#define GL_TEXTURE23 0 x84D7
#define GL_TEXTURE24 0 x84D8
#define GL_TEXTURE25 0 x84D9
#define GL_TEXTURE26 0 x84DA
#define GL_TEXTURE27 0 x84DB
#define GL_TEXTURE28 0 x84DC
#define GL_TEXTURE29 0 x84DD
#define GL_TEXTURE30 0 x84DE
#define GL_TEXTURE31 0 x84DF
#define GL_ACTIVE_TEXTURE 0 x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0 x84E1
#define GL_REPEAT 0 x2901
#define GL_CLAMP_TO_EDGE 0 x812F
#define GL_LIGHT0 0 x4000
#define GL_LIGHT1 0 x4001
#define GL_LIGHT2 0 x4002
#define GL_LIGHT3 0 x4003
#define GL_LIGHT4 0 x4004
#define GL_LIGHT5 0 x4005
#define GL_LIGHT6 0 x4006
#define GL_LIGHT7 0 x4007
#define GL_ARRAY_BUFFER 0 x8892
#define GL_ELEMENT_ARRAY_BUFFER 0 x8893
#define GL_ARRAY_BUFFER_BINDING 0 x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0 x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0 x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0 x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0 x8898
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0 x889A
#define GL_STATIC_DRAW 0 x88E4
#define GL_DYNAMIC_DRAW 0 x88E8
#define GL_BUFFER_SIZE 0 x8764
#define GL_BUFFER_USAGE 0 x8765
#define GL_SUBTRACT 0 x84E7
#define GL_COMBINE 0 x8570
#define GL_COMBINE_RGB 0 x8571
#define GL_COMBINE_ALPHA 0 x8572
#define GL_RGB_SCALE 0 x8573
#define GL_ADD_SIGNED 0 x8574
#define GL_INTERPOLATE 0 x8575
#define GL_CONSTANT 0 x8576
#define GL_PRIMARY_COLOR 0 x8577
#define GL_PREVIOUS 0 x8578
#define GL_OPERAND0_RGB 0 x8590
#define GL_OPERAND1_RGB 0 x8591
#define GL_OPERAND2_RGB 0 x8592
#define GL_OPERAND0_ALPHA 0 x8598
#define GL_OPERAND1_ALPHA 0 x8599
#define GL_OPERAND2_ALPHA 0 x859A
#define GL_ALPHA_SCALE 0 x0D1C
#define GL_SRC0_RGB 0 x8580
#define GL_SRC1_RGB 0 x8581
#define GL_SRC2_RGB 0 x8582
#define GL_SRC0_ALPHA 0 x8588
#define GL_SRC1_ALPHA 0 x8589
#define GL_SRC2_ALPHA 0 x858A
#define GL_DOT3_RGB 0 x86AE
#define GL_DOT3_RGBA 0 x86AF
typedef void (GL_APIENTRYP PFNGLALPHAFUNCPROC) (GLenum func, GLfloat ref);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
typedef void (GL_APIENTRYP PFNGLCLIPPLANEFPROC) (GLenum p, const GLfloat *eqn);
typedef void (GL_APIENTRYP PFNGLCOLOR4FPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLFOGFPROC) (GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLFOGFVPROC) (GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLFRUSTUMFPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFPROC) (GLenum plane, GLfloat *equation);
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GL_APIENTRYP PFNGLGETLIGHTFVPROC) (GLenum light, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETMATERIALFVPROC) (GLenum face, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXENVFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELFPROC) (GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELFVPROC) (GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLLIGHTFPROC) (GLenum light, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLLIGHTFVPROC) (GLenum light, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (GL_APIENTRYP PFNGLLOADMATRIXFPROC) (const GLfloat *m);
typedef void (GL_APIENTRYP PFNGLMATERIALFPROC) (GLenum face, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLMATERIALFVPROC) (GLenum face, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLMULTMATRIXFPROC) (const GLfloat *m);
typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GL_APIENTRYP PFNGLNORMAL3FPROC) (GLfloat nx, GLfloat ny, GLfloat nz);
typedef void (GL_APIENTRYP PFNGLORTHOFPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (GL_APIENTRYP PFNGLROTATEFPROC) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLSCALEFPROC) (GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLTEXENVFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXENVFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GL_APIENTRYP PFNGLTRANSLATEFPROC) (GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLALPHAFUNCXPROC) (GLenum func, GLfixed ref);
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GL_APIENTRYP PFNGLCLEARCOLORXPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXPROC) (GLfixed depth);
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GL_APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
typedef void (GL_APIENTRYP PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed *equation);
typedef void (GL_APIENTRYP PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
typedef void (GL_APIENTRYP PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GL_APIENTRYP PFNGLCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXPROC) (GLfixed n, GLfixed f);
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLDISABLECLIENTSTATEPROC) (GLenum array);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLECLIENTSTATEPROC) (GLenum array);
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void );
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void );
typedef void (GL_APIENTRYP PFNGLFOGXPROC) (GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLFOGXVPROC) (GLenum pname, const GLfixed *param);
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLFRUSTUMXPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXPROC) (GLenum plane, GLfixed *equation);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void );
typedef void (GL_APIENTRYP PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef void (GL_APIENTRYP PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GL_APIENTRYP PFNGLGETTEXENVIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXENVXVPROC) (GLenum target, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed *params);
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed *param);
typedef void (GL_APIENTRYP PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLLINEWIDTHXPROC) (GLfixed width);
typedef void (GL_APIENTRYP PFNGLLOADIDENTITYPROC) (void );
typedef void (GL_APIENTRYP PFNGLLOADMATRIXXPROC) (const GLfixed *m);
typedef void (GL_APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode);
typedef void (GL_APIENTRYP PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed *param);
typedef void (GL_APIENTRYP PFNGLMATRIXMODEPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLMULTMATRIXXPROC) (const GLfixed *m);
typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
typedef void (GL_APIENTRYP PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
typedef void (GL_APIENTRYP PFNGLNORMALPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLORTHOXPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLPOINTSIZEXPROC) (GLfixed size);
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
typedef void (GL_APIENTRYP PFNGLPOPMATRIXPROC) (void );
typedef void (GL_APIENTRYP PFNGLPUSHMATRIXPROC) (void );
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GL_APIENTRYP PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
typedef void (GL_APIENTRYP PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLSHADEMODELPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GL_APIENTRYP PFNGLTEXCOORDPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLTEXENVIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLTEXENVIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed *params);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GL_APIENTRYP PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
typedef void (GL_APIENTRYP PFNGLVERTEXPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#if GL_GLES_PROTOTYPES
GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glLineWidth (GLfloat width);
GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glPointSize (GLfloat size);
GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref);
GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_API void GL_APIENTRY glClear (GLbitfield mask);
GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_API void GL_APIENTRY glClearDepthx (GLfixed depth);
GL_API void GL_APIENTRY glClearStencil (GLint s);
GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_API void GL_APIENTRY glCullFace (GLenum mode);
GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_API void GL_APIENTRY glDepthFunc (GLenum func);
GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f);
GL_API void GL_APIENTRY glDisable (GLenum cap);
GL_API void GL_APIENTRY glDisableClientState (GLenum array);
GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_API void GL_APIENTRY glEnable (GLenum cap);
GL_API void GL_APIENTRY glEnableClientState (GLenum array);
GL_API void GL_APIENTRY glFinish (void );
GL_API void GL_APIENTRY glFlush (void );
GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param);
GL_API void GL_APIENTRY glFrontFace (GLenum mode);
GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation);
GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_API GLenum GL_APIENTRY glGetError (void );
GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param);
GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
GL_API void GL_APIENTRY glLoadIdentity (void );
GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param);
GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glPointSizex (GLfixed size);
GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
GL_API void GL_APIENTRY glPopMatrix (void );
GL_API void GL_APIENTRY glPushMatrix (void );
GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_API void GL_APIENTRY glShadeModel (GLenum mode);
GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_API void GL_APIENTRY glStencilMask (GLuint mask);
GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif /* GL_VERSION_ES_CM_1_0 */
#ifndef GL_OES_compressed_paletted_texture
#define GL_OES_compressed_paletted_texture 1
#define GL_PALETTE4_RGB8_OES 0 x8B90
#define GL_PALETTE4_RGBA8_OES 0 x8B91
#define GL_PALETTE4_R5_G6_B5_OES 0 x8B92
#define GL_PALETTE4_RGBA4_OES 0 x8B93
#define GL_PALETTE4_RGB5_A1_OES 0 x8B94
#define GL_PALETTE8_RGB8_OES 0 x8B95
#define GL_PALETTE8_RGBA8_OES 0 x8B96
#define GL_PALETTE8_R5_G6_B5_OES 0 x8B97
#define GL_PALETTE8_RGBA4_OES 0 x8B98
#define GL_PALETTE8_RGB5_A1_OES 0 x8B99
#endif /* GL_OES_compressed_paletted_texture */
#ifndef GL_OES_point_size_array
#define GL_OES_point_size_array 1
#define GL_POINT_SIZE_ARRAY_OES 0 x8B9C
#define GL_POINT_SIZE_ARRAY_TYPE_OES 0 x898A
#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0 x898B
#define GL_POINT_SIZE_ARRAY_POINTER_OES 0 x898C
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0 x8B9F
typedef void (GL_APIENTRYP PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer);
#if GL_GLES_PROTOTYPES
GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer);
#endif
#endif /* GL_OES_point_size_array */
#ifndef GL_OES_point_sprite
#define GL_OES_point_sprite 1
#define GL_POINT_SPRITE_OES 0 x8861
#define GL_COORD_REPLACE_OES 0 x8862
#endif /* GL_OES_point_sprite */
#ifndef GL_OES_read_format
#define GL_OES_read_format 1
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0 x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0 x8B9B
#endif /* GL_OES_read_format */
#ifdef __cplusplus
}
#endif
#endif
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(vorverarbeitet am 2026-06-10)
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