<!-- Any copyright is dedicated to the Public Domain.
- http://creativecommons.org/publicdomain/zero/1.0/ -->
<!
DOCTYPE HTML>
<
html>
<
head>
<
title>Test gamepad</
title>
<
link rel=
"stylesheet" type=
"text/css" href=
"/tests/SimpleTest/test.css" />
</
head>
<
body>
<
script type=
"text/javascript" src=
"mock_gamepad.js"></
script>
<
script class=
"testbody" type=
"text/javascript">
let ok = window.parent.ok;
let is = window.parent.is;
let SimpleTest = window.parent.SimpleTest;
let SpecialPowers = window.parent.SpecialPowers;
// This should be held for the entire
time the testing API is being used to
// ensure monitoring has been started and that a single GamepadPlatformService
// instance is used for the entire test
var GamepadsKungFuDeathGrip = navigator.getGamepads();
// Due to gamepad being a polling API instead of event driven, test ordering
// ends up being a little weird in order to deal with e10s. Calls to
// GamepadService are async across processes, so we
'll need to make sure
// we account for timing before checking values.
window.addEventListener(
"gamepadconnected", connecthandler);
var index;
var testNum =
0;
window.addEventListener(
"gamepadbuttondown", () => {
SpecialPowers.executeSoon(buttontest1);
});
window.addEventListener(
"gamepadbuttonup", () => {
SpecialPowers.executeSoon(buttontest2);
});
runGamepadTest(startTest);
async function startTest() {
// Add a gamepad
index = await GamepadService.addGamepad(
"test gamepad", // id
GamepadService.standardMapping,
GamepadService.noHand,
4,
2,
0,
0,
0);
await GamepadService.newButtonEvent(index,
0, true, true);
}
function connecthandler(e) {
ok(e.gamepad.timestamp <= performance.now(),
"gamepad.timestamp should less than or equal to performance.now()");
is(e.gamepad.index,
0,
"correct gamepad index");
is(e.gamepad.id,
"test gamepad",
"correct gamepad name");
is(e.gamepad.mapping,
"standard",
"standard mapping");
is(e.gamepad.buttons.length,
4,
"correct number of buttons");
is(e.gamepad.axes.length,
2,
"correct number of axes");
}
async function buttontest1() {
var gamepads = navigator.getGamepads();
is(gamepads[
0].buttons[
0].pressed, true,
"gamepad button should register as pressed");
is(gamepads[
0].buttons[
0].touched, true,
"gamepad button should register as touched");
await GamepadService.newButtonValueEvent(index,
1, true, true,
0.
5);
}
async function buttontest2() {
var gamepads = navigator.getGamepads();
is(gamepads[
0].buttons[
1].pressed, true,
"gamepad button should register as pressed");
is(gamepads[
0].buttons[
1].touched, true,
"gamepad button should register as touched");
is(gamepads[
0].buttons[
1].value,
0.
5,
"gamepad button value should be 0.5");
await GamepadService.removeGamepad(index);
SimpleTest.finish();
}
</
script>
</
body>
</
html>