private: // Given an azimuth angle in the range -180 -> +180, returns the corresponding // azimuth index for the database, and azimuthBlend which is an interpolation // value from 0 -> 1. int calculateDesiredAzimuthIndexAndBlend(double azimuth, double& azimuthBlend);
RefPtr<HRTFDatabaseLoader> m_databaseLoader;
float m_sampleRate;
// We maintain two sets of convolvers for smooth cross-faded interpolations // when then azimuth and elevation are dynamically changing. When the azimuth // and elevation are not changing, we simply process with one of the two sets. // Initially we use CrossfadeSelection1 corresponding to m_convolverL1 and // m_convolverR1. Whenever the azimuth or elevation changes, a crossfade is // initiated to transition to the new position. So if we're currently // processing with CrossfadeSelection1, then we transition to // CrossfadeSelection2 (and vice versa). If we're in the middle of a // transition, then we wait until it is complete before initiating a new // transition.
// Selects either the convolver set (m_convolverL1, m_convolverR1) or // (m_convolverL2, m_convolverR2). enum CrossfadeSelection { CrossfadeSelection1, CrossfadeSelection2 };
CrossfadeSelection m_crossfadeSelection;
// azimuth/elevation for CrossfadeSelection1. int m_azimuthIndex1; double m_elevation1;
// azimuth/elevation for CrossfadeSelection2. int m_azimuthIndex2; double m_elevation2;
// A crossfade value 0 <= m_crossfadeX <= 1. float m_crossfadeX;
// Per-sample-frame crossfade value increment. float m_crossfadeIncr;
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