/* * Copyright (c) 2021, 2022, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. *
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// Collects G1CardSetAllocator options/heuristics. Called by G1CardSetAllocator // to determine the next size of the allocated memory Segment. class G1CardSetAllocOptions : public G1MonotonicArena::AllocOptions { staticconst uint MinimumNumSlots = 8; staticconst uint MaximumNumSlots = UINT_MAX / 2;
// Arena-like allocator for (card set) heap memory objects. // // Allocation occurs from an internal free list of objects first. If the free list is // empty then tries to allocate from the G1MonotonicArena. class G1CardSetAllocator { using Segment = G1MonotonicArena::Segment; using SegmentFreeList = G1MonotonicArena::SegmentFreeList;
G1MonotonicArena _arena;
FreeListAllocator _free_slots_list;
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