/*************** CSort C Program Source Code File (.CPP) ***************/ /* PROGRAM NAME: CSORT */ /* ------------- */ /* Version 2.2 */ /* */ /* COPYRIGHT: */ /* ---------- */ /* (C) Copyright to the author Olivier Bertrand 1995-2016 */ /* */ /* WHAT THIS PROGRAM DOES: */ /* ----------------------- */ /* This program is the C++ sorting routines that use qsort/insert */ /* algorithm and produces an offset/break table while sorting. */ /* */ /* WHAT YOU NEED TO COMPILE THIS PROGRAM: */ /* -------------------------------------- */ /* */ /* REQUIRED FILES: */ /* --------------- */ /* csort.cpp - Source code */ /* */ /* REQUIRED LIBRARIES: */ /* ------------------- */ /* OS2DEF.LIB - OS2 libray definition subset. */ /* */ /* REQUIRED PROGRAMS: */ /* ------------------ */ /* Microsoft C++ Compiler */ /* or GNU Compiler/Linker */ /* or BORLAND 4.5 C++ compiler */ /* */ /* NOTE */ /* ---- */ /* These functions are not 64-bits ready. */ /* */ /***********************************************************************/
/***********************************************************************/ /* Include relevant MariaDB header file. */ /***********************************************************************/ #include"my_global.h"
/***********************************************************************/ /* Include application header files */ /***********************************************************************/ #include <stdlib.h> /* C standard library */ #include <string.h> /* String manipulation declares */ #include <stdio.h> /* Required for sprintf declare */ #ifdefined(_DEBUG) #include <assert.h> /* Assertion routine declares */ #endif
/***********************************************************************/ /* Include CSort class header file */ /***********************************************************************/ #include"global.h" #include"plgdbsem.h"/* For MBLOCK type definition */ #include"csort.h"/* CSort class definition */ #include"osutil.h"
/***********************************************************************/ /* CSORT constructor. */ /***********************************************************************/
CSORT::CSORT(bool cns, int th, int mth)
: Pex((int*&)Index.Memp), Pof((int*&)Offset.Memp)
{
G = NULL;
Dup =NULL;
Cons = cns;
Thresh = th;
Mthresh = mth;
Nitem = 0;
Index = Nmblk;
Offset = Nmblk;
Swix = NULL;
Savmax = 0;
Savcur = 0;
Savstep = NULL;
} // end of CSORT constructor
/***********************************************************************/ /* CSORT initialization. */ /***********************************************************************/ int CSORT::Qsort(PGLOBAL g, int nb)
{ int rc;
#ifdefined(_DEBUG)
assert(Index.Size >= nb * sizeof(int)); #endif
if (nb > BIGSORT) {
G = g;
Dup = (PDBUSER)g->Activityp->Aptr;
// Evaluate the number of comparisons that we will do
Dup->ProgMax = Cmpnum(nb);
Dup->ProgCur = 0;
Dup->Step = (char*)PlugSubAlloc(g, NULL, 32);
snprintf((char*)Dup->Step, 32, MSG(SORTING_VAL), nb);
} else
Dup = NULL;
} else
Dup = NULL;
Nitem = nb;
for (int n = 0; n < Nitem; n++)
Pex[n] = n;
rc = (Cons) ? Qsortc() : Qsortx();
if (Dup) { // Restore any change in progress info settings // printf("Progcur=%u\n", Dup->ProgCur);
#ifdefined(DEBTRACE) /***********************************************************************/ /* Debug routine to be used by sort for specific data (dummy as now) */ /***********************************************************************/ void CSORT::DebugSort(int ph, int n, int *base, int *mid, int *tmp)
{
htrc("phase=%d n=%d base=%p mid=%p tmp=%p\n",
ph, n, base, mid, tmp);
} // end of DebugSort #endif
/***********************************************************************/ /* Qsortx: Version adapted from qsortx.c by O.Bertrand */ /* This version is specialy adapted for Index sorting, meaning that */ /* the data is not moved, but the Index only is sorted. */ /* Index array elements are any 4-byte word (a pointer or a int int */ /* array index), they are not interpreted except by the user provided */ /* comparison routine which must works accordingly. */ /* In addition, this program takes care of data in which there is a */ /* high rate of repetitions. */ /* CAUTION: the sort algorithm used here is not conservative. Equal */ /* values will be internally stored in unpredictable order. */ /* The THRESHold below is the insertion sort threshold, and also the */ /* threshold for continuing que quicksort partitioning. */ /* The MTHREShold is where we stop finding a better median. */ /* These two quantities should be adjusted dynamically depending upon */ /* the repetition rate of the data. */ /* Algorithm used: */ /* First, set up some global parameters for Qstx to share. Then, */ /* quicksort with Qstx(), and then a cleanup insertion sort ourselves. */ /* Sound simple? It's not... */ /***********************************************************************/ int CSORT::Qsortx(void)
{ int c; int lo, hi, min; int i, j, rc = 0; // To do: rc should be checked for being used uninitialized int *top; #ifdef DEBTRACE int ncp;
num_comp = 0; #endif
/*********************************************************************/ /* Prepare the Offset array that will be updated during sorts. */ /*********************************************************************/ if (Pof) for (Pof[Nitem] = Nitem, j = 0; j < Nitem; j++)
Pof[j] = 0; else
j = Nitem + 1;
/*********************************************************************/ /* Sort on one or zero element is obvious. */ /*********************************************************************/ if (Nitem <= 1) return Nitem;
/*********************************************************************/ /* Thresh seems to be good as (10 * n / rep). But for testing we */ /* set it directly as one parameter of the Xset function call. */ /* Note: this should be final as the rep parameter is no more used. */ /*********************************************************************/
top = Pex + Nitem;
/*********************************************************************/ /* If applicable, do a rough preliminary quick sort. */ /*********************************************************************/ if (Nitem >= Thresh)
Qstx(Pex, top);
if (Thresh > 2) { if (Pof) /*****************************************************************/ /* The preliminary search for the smallest element has been */ /* removed so with no sentinel in place, we must check for x */ /* going below the Pof pointer. For each remaining element */ /* group from [1] to [n-1], set hi to the index of the element */ /* AFTER which this one goes. Then, do the standard insertion */ /* sort shift on an integer at a time basis for each equal */ /* element group in the frob. */ /*****************************************************************/ for (min = hi = 0; min < Nitem; min = hi) { if (Pof[hi]) {
hi += Pof[hi]; continue;
} // endif Pof
Pof[min] = 1;
#ifdef DEBUG2
htrc("insert from min=%d\n", min); #endif
for (lo = hi; !Pof[++hi]; lo = hi) { while (lo >= min && (rc = Qcompare(Pex + lo, Pex + hi)) > 0) if (Pof[lo] > 0)
lo -= Pof[lo]; else return -2;
if (++lo != hi) {
c = Pex[hi];
for (i = j = hi; i > 0; i = j) if (Pof[i - 1] <= 0) return -3; elseif ((j -= Pof[i - 1]) >= lo) {
Pex[i] = Pex[j];
Pof[j + 1] = Pof[i] = Pof[j];
} else break;
Pex[i] = c;
} // endif lo
if (rc)
Pof[lo] = 1; else {
i = lo - Pof[lo - 1];
Pof[lo] = ++Pof[i];
} // endelse
if (Pof) /*******************************************************************/ /* Reduce the Offset array. */ /*******************************************************************/ for (i = j = 0; i <= Nitem; j++, i += c) { #ifdef DEBUG2
htrc(" trxp(%d)=%d trxp(%d)=%d c=%d\n",
i, Pof[i], j, Pof[j], c); #endif if ((c = Pof[i]))
Pof[j] = i; else return -4;
} // endfor i
return (j - 1);
} // end of Qsortx
/***********************************************************************/ /* Qstx: Do a quicksort on index elements (just one int int). */ /* First, find the median element, and put that one in the first place */ /* as the discriminator. (This "median" is just the median of the */ /* first, last and middle elements). (Using this median instead of */ /* the first element is a big win). Then, the usual partitioning/ */ /* swapping, followed by moving the discriminator into the right place.*/ /* Element equal to the discriminator are placed against it, so the */ /* mid (discriminator) block grows when equal elements exist. This is */ /* a huge win in case of repartitions with few different elements. */ /* The mid block being at its final position, its first and last */ /* elements are marked in the offset list (used to make break list). */ /* Then, figure out the sizes of the two partitions, do the smaller */ /* one recursively and the larger one via a repeat of this code. */ /* Stopping when there are less than THRESH elements in a partition */ /* and cleaning up with an insertion sort (in our caller) is a huge */ /* win(?). All data swaps are done in-line, which is space-losing but */ /* time-saving. (And there are only three places where this is done). */ /***********************************************************************/ void CSORT::Qstx(int *base, int *max)
{ int *i, *j, *jj, *mid, *him, c; int *tmp; int lo, hi, rc;
size_t zlo, zhi, cnm;
zlo = zhi = cnm = 0; // Avoid warning message
lo = (int)(max - base); // Number of elements as longs
if (Dup)
cnm = Cmpnum(lo);
do { /*******************************************************************/ /* At the top here, lo is the number of integers of elements in */ /* the current partition. (Which should be max - base). */ /* Find the median of the first, last, and middle element and make */ /* that the middle element. Set j to largest of first and middle. */ /* If max is larger than that guy, then it's that guy, else */ /* compare max with loser of first and take larger. Things are */ /* set up to prefer the middle, then the first in case of ties. */ /* In addition, hi and rc are set to comparison results. So if hi */ /* is null, the two high values are equal and if rc is null, the */ /* two low values are equal. This was used to set which test will */ /* be made by LE and which one by LT (does not apply anymore). */ /*******************************************************************/
him = mid = i = base + (lo >> 1);
hi = rc = 0;
/*******************************************************************/ /* Semi-standard quicksort partitioning/swapping. Added here is */ /* a test on equality. All values equal to the mid element are */ /* placed under or over it. Mid block can be also moved when it */ /* is necessary because the other partition is full. At the end */ /* of the for loop the mid block is definitely positionned. */ /*******************************************************************/ for (i = base, j = max - 1; ;) {
CONT: while (i < mid) if ((rc = Qcompare(i, mid)) < 0)
i++; elseif (!rc) {
c = *i;
*i = *(--mid);
*mid = c;
} else break;
while (j > him) if ((rc = Qcompare(him, j)) < 0)
j--; elseif (!rc) {
c = *j;
*j = *(++him);
*him = c;
} elseif (i == mid) { // Triple move:
c = *j; // j goes under mid block
*j = *(++him); // val over mid block -> j
*him = *mid++; // and mid block goes one
*i++ = c; // position higher.
} else { // i <-> j
c = *i;
*i++ = *j;
*j-- = c; goto CONT;
} // endif's
if (i == mid) break; else { // Triple move:
c = *i; // i goes over mid block
*i = *(--mid); // val under mid block -> i
*mid = *him--; // and mid block goes one
*j-- = c; // position lower.
} // endelse
} // endfor i
/*******************************************************************/ /* The mid block being placed at its final position we can now set */ /* the offset array values indicating break point and block size. */ /*******************************************************************/
j = mid;
i = him + 1;
/*******************************************************************/ /* Look at sizes of the two partitions, do the smaller one first */ /* by recursion, then do the larger one by making sure lo is its */ /* size, base and max are update correctly, and branching back. */ /* But only repeat (recursively or by branching) if the partition */ /* is of at least size THRESH. */ /*******************************************************************/
lo = (int)(j - base);
hi = (int)(max - i);
if (lo <= hi) { if (lo >= Thresh)
Qstx(base, j); elseif (lo == 1 && Pof)
Pof[base - Pex] = 1;
base = i;
lo = hi;
cnm = zhi;
} else { if (hi >= Thresh)
Qstx(i, max); elseif (hi == 1 && Pof)
Pof[i - Pex] = 1;
max = j;
cnm = zlo;
} // endif
if (lo == 1 && Pof)
Pof[base - Pex] = 1;
} while (lo >= Thresh); // enddo
} // end of Qstx
/***********************************************************************/ /* Qsortc.c: Version adapted from qsort.c by O.Bertrand */ /* This version is specialy adapted for Index sorting, meaning that */ /* the data is not moved, but the Index only is sorted. */ /* Index array elements are any 4-byte word (a pointer or a int int */ /* array index), they are not interpreted except by the user provided */ /* comparison routine which must works accordingly. */ /* In addition, this program takes care of data in which there is a */ /* high rate of repetitions. */ /* NOTE: the sort algorithm used here is conservative. Equal and */ /* greater than values are internally stored in additional work area. */ /* The THRESHold below is the insertion sort threshold, and also the */ /* threshold for continuing que quicksort partitioning. */ /* The MTHREShold is where we stop finding a better median. */ /* These two quantities should be adjusted dynamically depending upon */ /* the repetition rate of the data. */ /* Algorithm used: */ /* First, set up some global parameters for Qstc to share. Then, */ /* quicksort with Qstc(), and then a cleanup insertion sort ourselves.*/ /* Sound simple? It's not... */ /***********************************************************************/ int CSORT::Qsortc(void)
{ int c; int lo, hi, min; int i, j, k, m, rc = 0; // To do: rc should be checked for being used uninitialized int *max; #ifdef DEBTRACE int ncp;
num_comp = 0; #endif
/*********************************************************************/ /* Prepare the Offset array that will be updated during sorts. */ /*********************************************************************/ if (Pof) for (Pof[Nitem] = Nitem, j = 0; j < Nitem; j++)
Pof[j] = 0; else
j = Nitem + 1;
/*********************************************************************/ /* Sort on one or zero element is obvious. */ /*********************************************************************/ if (Nitem <= 1) return Nitem;
/*********************************************************************/ /* Thresh seems to be good as (10 * n / rep). But for testing we */ /* set it directly as one parameter of the Xset function call. */ /* Note: this should be final as the rep parameter is no more used. */ /*********************************************************************/
max = Pex + Nitem;
if (Thresh > 2) { if (Pof) /*****************************************************************/ /* The preliminary search for the smallest element has been */ /* removed so with no sentinel in place, we must check for x */ /* going below the Pof pointer. For each remaining element */ /* group from [1] to [n-1], set hi to the index of the element */ /* AFTER which this one goes. Then, do the standard insertion */ /* sort shift on an integer at a time basis for each equal */ /* element group in the frob. */ /*****************************************************************/ for (min = hi = 0; min < Nitem; min = hi) { if (Pof[hi]) {
hi += Pof[hi]; continue;
} // endif
Pof[min] = 1;
#ifdef DEBUG2
htrc("insert from min=%d\n", min); #endif
for (lo = hi; !Pof[++hi]; lo = hi) { while (lo >= min && (rc = Qcompare(Pex + lo, Pex + hi)) > 0) if (Pof[lo] > 0)
lo -= Pof[lo]; else return -2;
if (++lo != hi) {
c = Pex[hi];
for (i = j = hi; i > 0; i = j) if (Pof[i - 1] <= 0) return -3; elseif ((j -= Pof[i - 1]) >= lo) { for (k = m = i; --m >= j; k--) // Move intermediate
Pex[k] = Pex[m]; // for conservation.
Pof[j + 1] = Pof[i] = Pof[j];
} else break;
Pex[i] = c;
} // endif
if (rc)
Pof[lo] = 1; else {
i = lo - Pof[lo - 1];
Pof[lo] = ++Pof[i];
} // endelse
if (Pof) /*******************************************************************/ /* Reduce the Offset array. */ /*******************************************************************/ for (i = j = 0; i <= Nitem; j++, i += c) { #ifdef DEBUG2
htrc(" Pof(%d)=%d Pof(%d)=%d c=%d\n",
i, Pof[i], j, Pof[j], c); #endif if ((c = Pof[i]))
Pof[j] = i; else return -4;
} // endfor i
return (j - 1);
} // end of Qsortc
/***********************************************************************/ /* Qstc: Do a quicksort on index elements (just one int int). */ /* First, find the median element, and set it as the discriminator. */ /* (This "median" is just the median of the first, last and middle */ /* elements). (Using this median instead of the first element is a */ /* big win). Then, the special partitioning/swapping, where elements */ /* smaller than the discriminator are placed in the sorted block, */ /* elements equal to the discriminator are placed backward from the */ /* top of the work area and elements greater than *j (discriminator) */ /* are placed in the work area from its bottom. Then the elements in */ /* the work area are placed back in the sort area in natural order, */ /* making the sort conservative. Non equal blocks shrink faster when */ /* equal elements exist. This is a huge win in case of repartitions */ /* with few different elements. The mid block being at its final */ /* position, its first and last elements are marked in the offset */ /* list (used to make break list). Then, figure out the sizes of the */ /* two partitions, do the smaller one recursively and the larger one */ /* via a repeat of this code. Stopping when there are less than */ /* THRESH elements in a partition and cleaning up with an insertion */ /* sort (in our caller) is a huge win (yet to be proved?). */ /***********************************************************************/ void CSORT::Qstc(int *base, int *max)
{ int *i, *j, *jj, *lt, *eq, *gt, *mid; int c = 0, lo, hi, rc;
size_t zlo, zhi, cnm;
zlo = zhi = cnm = 0; // Avoid warning message
lo = (int)(max - base); // Number of elements as longs
if (Dup)
cnm = Cmpnum(lo);
do { /*******************************************************************/ /* At the top here, lo is the number of integers of elements in */ /* the current partition. (Which should be max - base). Find the */ /* median of the first, last, and middle element and make that */ /* the compare element. Set jj to smallest of middle and last. */ /* If base is smaller or equal than that guy, then it's that guy, */ /* else compare base with loser of first and take smaller. Things */ /* are set up to prefer the top, then the middle in case of ties. */ /*******************************************************************/
i = base + (lo >> 1);
jj = mid = max - 1;
#ifdef DEBTRACE
htrc("--> block base=%d size=%d\n", base - Pex, lo);
DebugSort(2, 0, base, i, mid); #endif
if (lo >= Mthresh) {
jj = ((rc = Qcompare(i, mid)) < 0) ? i : mid;
if (rc && Qcompare(base, jj) > 0) {
jj = (jj == mid) ? i : mid; // switch to first loser
if (Qcompare(base, jj) < 0)
jj = base;
} // endif
if (jj != mid) { /***************************************************************/ /* The compare element must be at the top of the block so it */ /* cannot be overwritten while making the partitioning. So */ /* save the last block value which will be compared later. */ /***************************************************************/
c = *mid;
*mid = *jj;
} // endif
} elseif (lo == 2) { /*****************************************************************/ /* Small group. Do special quicker processing. */ /*****************************************************************/ if ((rc = Qcompare(base, (i = base + 1))) > 0) {
c = *base;
*base = *i;
*i = c;
} // endif rc
/*******************************************************************/ /* Non-standard quicksort partitioning using additional storage */ /* to store values less than, equal or greater than the middle */ /* element. This uses more memory but provides conservation of */ /* the equal elements order. */ /*******************************************************************/
lt = base;
eq = Swix + lo;
gt = Swix;
if (jj == mid) { /*****************************************************************/ /* Compare element was last. No problem. */ /*****************************************************************/ for (i = base; i < max; i++) if ((rc = Qcompare(i, mid)) < 0)
*lt++ = *i; elseif (rc > 0)
*gt++ = *i; else
*--eq = *i;
} else { /*****************************************************************/ /* Compare element was not last and was copied to top of block. */ /*****************************************************************/ for (i = base; i < mid; i++) if ((rc = Qcompare(i, mid)) < 0)
*lt++ = *i; elseif (rc > 0)
*gt++ = *i; else
*--eq = *i;
/*****************************************************************/ /* Restore saved last value and do the comparison from there. */ /*****************************************************************/
*--i = c;
/*******************************************************************/ /* Now copy the equal and greater values back in the main array in */ /* the same order they have been placed in the work area. */ /*******************************************************************/ for (j = Swix + lo, i = lt; j > eq; )
*i++ = *--j;
for (j = Swix, jj = i; j < gt; )
*i++ = *j++;
/*******************************************************************/ /* The mid block being placed at its final position we can now set */ /* the offset array values indicating break point and block size. */ /*******************************************************************/ if (Pof)
Pof[lt - Pex] = Pof[(jj - 1) - Pex] = (int)(jj - lt);
/*******************************************************************/ /* Look at sizes of the two partitions, do the smaller one first */ /* by recursion, then do the larger one by making sure lo is its */ /* size, base and max are update correctly, and branching back. */ /* But only repeat (recursively or by branching) if the partition */ /* is of at least size THRESH. */ /*******************************************************************/
lo = (int)(lt - base);
hi = (int)(gt - Swix);
if (lo <= hi) { if (lo >= Thresh)
Qstc(base, lt); elseif (lo == 1 && Pof)
Pof[base - Pex] = 1;
base = jj;
lo = hi;
cnm = zhi;
} else { if (hi >= Thresh)
Qstc(jj, max); elseif (hi == 1 && Pof)
Pof[jj - Pex] = 1;
max = lt;
cnm = zlo;
} // endif
if (lo == 1 && Pof)
Pof[base - Pex] = 1;
} while (lo >= Thresh); // enddo
} // end of Qstc
/***********************************************************************/ /* Conservative insertion sort not using/setting offset array. */ /***********************************************************************/ void CSORT::Istc(int *base, int *hi, int *max)
{ int c = 0; int *lo; int *i, *j;
/*********************************************************************/ /* First put smallest element, which must be in the first THRESH, */ /* in the first position as a sentinel. This is done just by */ /* searching the 1st THRESH elements (or the 1st n if n < THRESH) */ /* finding the min, and shifting it into the first position. */ /*********************************************************************/ for (j = lo = base; ++lo < hi; ) if (Qcompare(j, lo) > 0)
j = lo;
/*********************************************************************/ /* With our sentinel in place, we now run the following hyper- */ /* fast insertion sort. For each remaining element, lo, from [1] */ /* to [n-1], set hi to the index of the element AFTER which this */ /* one goes. Then, do the standard insertion sort shift for each */ /* element in the frob. */ /*********************************************************************/ for (lo = base; (hi = ++lo) < max;) { while (Qcompare(--hi, lo) > 0) ;
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