/* SPDX-License-Identifier: MIT */
/******************************************************************************
* vcpu . h
*
* VCPU initialisation , query , and hotplug .
*
* Copyright ( c ) 2005 , Keir Fraser < keir @ xensource . com >
*/
#ifndef __XEN_PUBLIC_VCPU_H__
#define __XEN_PUBLIC_VCPU_H__
/*
* Prototype for this hypercall is :
* int vcpu_op ( int cmd , int vcpuid , void * extra_args )
* @ cmd = = VCPUOP_ ? ? ? ( VCPU operation ) .
* @ vcpuid = = VCPU to operate on .
* @ extra_args = = Operation - specific extra arguments ( NULL if none ) .
*/
/*
* Initialise a VCPU . Each VCPU can be initialised only once . A
* newly - initialised VCPU will not run until it is brought up by VCPUOP_up .
*
* @ extra_arg = = pointer to vcpu_guest_context structure containing initial
* state for the VCPU .
*/
#define VCPUOP_initialise 0
/*
* Bring up a VCPU . This makes the VCPU runnable . This operation will fail
* if the VCPU has not been initialised ( VCPUOP_initialise ) .
*/
#define VCPUOP_up 1
/*
* Bring down a VCPU ( i . e . , make it non - runnable ) .
* There are a few caveats that callers should observe :
* 1 . This operation may return , and VCPU_is_up may return false , before the
* VCPU stops running ( i . e . , the command is asynchronous ) . It is a good
* idea to ensure that the VCPU has entered a non - critical loop before
* bringing it down . Alternatively , this operation is guaranteed
* synchronous if invoked by the VCPU itself .
* 2 . After a VCPU is initialised , there is currently no way to drop all its
* references to domain memory . Even a VCPU that is down still holds
* memory references via its pagetable base pointer and GDT . It is good
* practise to move a VCPU onto an ' idle ' or default page table , LDT and
* GDT before bringing it down .
*/
#define VCPUOP_down 2
/* Returns 1 if the given VCPU is up. */
#define VCPUOP_is_up 3
/*
* Return information about the state and running time of a VCPU .
* @ extra_arg = = pointer to vcpu_runstate_info structure .
*/
#define VCPUOP_get_runstate_info 4
struct vcpu_runstate_info {
/* VCPU's current state (RUNSTATE_*). */
int state;
/* When was current state entered (system time, ns)? */
uint64_t state_entry_time;
/*
* Update indicator set in state_entry_time :
* When activated via VMASST_TYPE_runstate_update_flag , set during
* updates in guest memory mapped copy of vcpu_runstate_info .
*/
#define XEN_RUNSTATE_UPDATE (1 ULL << 63 )
/*
* Time spent in each RUNSTATE_ * ( ns ) . The sum of these times is
* guaranteed not to drift from system time .
*/
uint64_t time[4 ];
};
DEFINE_GUEST_HANDLE_STRUCT(vcpu_runstate_info);
/* VCPU is currently running on a physical CPU. */
#define RUNSTATE_running 0
/* VCPU is runnable, but not currently scheduled on any physical CPU. */
#define RUNSTATE_runnable 1
/* VCPU is blocked (a.k.a. idle). It is therefore not runnable. */
#define RUNSTATE_blocked 2
/*
* VCPU is not runnable , but it is not blocked .
* This is a ' catch all ' state for things like hotplug and pauses by the
* system administrator ( or for critical sections in the hypervisor ) .
* RUNSTATE_blocked dominates this state ( it is the preferred state ) .
*/
#define RUNSTATE_offline 3
/*
* Register a shared memory area from which the guest may obtain its own
* runstate information without needing to execute a hypercall .
* Notes :
* 1 . The registered address may be virtual or physical , depending on the
* platform . The virtual address should be registered on x86 systems .
* 2 . Only one shared area may be registered per VCPU . The shared area is
* updated by the hypervisor each time the VCPU is scheduled . Thus
* runstate . state will always be RUNSTATE_running and
* runstate . state_entry_time will indicate the system time at which the
* VCPU was last scheduled to run .
* @ extra_arg = = pointer to vcpu_register_runstate_memory_area structure .
*/
#define VCPUOP_register_runstate_memory_area 5
struct vcpu_register_runstate_memory_area {
union {
GUEST_HANDLE(vcpu_runstate_info) h;
struct vcpu_runstate_info *v;
uint64_t p;
} addr;
};
/*
* Set or stop a VCPU ' s periodic timer . Every VCPU has one periodic timer
* which can be set via these commands . Periods smaller than one millisecond
* may not be supported .
*/
#define VCPUOP_set_periodic_timer 6 /* arg == vcpu_set_periodic_timer_t */
#define VCPUOP_stop_periodic_timer 7 /* arg == NULL */
struct vcpu_set_periodic_timer {
uint64_t period_ns;
};
DEFINE_GUEST_HANDLE_STRUCT(vcpu_set_periodic_timer);
/*
* Set or stop a VCPU ' s single - shot timer . Every VCPU has one single - shot
* timer which can be set via these commands .
*/
#define VCPUOP_set_singleshot_timer 8 /* arg == vcpu_set_singleshot_timer_t */
#define VCPUOP_stop_singleshot_timer 9 /* arg == NULL */
struct vcpu_set_singleshot_timer {
uint64_t timeout_abs_ns;
uint32_t flags; /* VCPU_SSHOTTMR_??? */
};
DEFINE_GUEST_HANDLE_STRUCT(vcpu_set_singleshot_timer);
/* Flags to VCPUOP_set_singleshot_timer. */
/* Require the timeout to be in the future (return -ETIME if it's passed). */
#define _VCPU_SSHOTTMR_future (0 )
#define VCPU_SSHOTTMR_future (1 U << _VCPU_SSHOTTMR_future)
/*
* Register a memory location in the guest address space for the
* vcpu_info structure . This allows the guest to place the vcpu_info
* structure in a convenient place , such as in a per - cpu data area .
* The pointer need not be page aligned , but the structure must not
* cross a page boundary .
*/
#define VCPUOP_register_vcpu_info 10 /* arg == struct vcpu_info */
struct vcpu_register_vcpu_info {
uint64_t mfn; /* mfn of page to place vcpu_info */
uint32_t offset; /* offset within page */
uint32_t rsvd; /* unused */
};
DEFINE_GUEST_HANDLE_STRUCT(vcpu_register_vcpu_info);
/* Send an NMI to the specified VCPU. @extra_arg == NULL. */
#define VCPUOP_send_nmi 11
/*
* Get the physical ID information for a pinned vcpu ' s underlying physical
* processor . The physical ID informmation is architecture - specific .
* On x86 : id [ 31 : 0 ] = apic_id , id [ 63 : 32 ] = acpi_id .
* This command returns - EINVAL if it is not a valid operation for this VCPU .
*/
#define VCPUOP_get_physid 12 /* arg == vcpu_get_physid_t */
struct vcpu_get_physid {
uint64_t phys_id;
};
DEFINE_GUEST_HANDLE_STRUCT(vcpu_get_physid);
#define xen_vcpu_physid_to_x86_apicid(physid) ((uint32_t)(physid))
#define xen_vcpu_physid_to_x86_acpiid(physid) ((uint32_t)((physid) >> 32 ))
/*
* Register a memory location to get a secondary copy of the vcpu time
* parameters . The master copy still exists as part of the vcpu shared
* memory area , and this secondary copy is updated whenever the master copy
* is updated ( and using the same versioning scheme for synchronisation ) .
*
* The intent is that this copy may be mapped ( RO ) into userspace so
* that usermode can compute system time using the time info and the
* tsc . Usermode will see an array of vcpu_time_info structures , one
* for each vcpu , and choose the right one by an existing mechanism
* which allows it to get the current vcpu number ( such as via a
* segment limit ) . It can then apply the normal algorithm to compute
* system time from the tsc .
*
* @ extra_arg = = pointer to vcpu_register_time_info_memory_area structure .
*/
#define VCPUOP_register_vcpu_time_memory_area 13
DEFINE_GUEST_HANDLE_STRUCT(vcpu_time_info);
struct vcpu_register_time_memory_area {
union {
GUEST_HANDLE(vcpu_time_info) h;
struct pvclock_vcpu_time_info *v;
uint64_t p;
} addr;
};
DEFINE_GUEST_HANDLE_STRUCT(vcpu_register_time_memory_area);
#endif /* __XEN_PUBLIC_VCPU_H__ */
Messung V0.5 in Prozent C=86 H=100 G=93
¤ Dauer der Verarbeitung: 0.11 Sekunden
(vorverarbeitet am 2026-09-28)
¤
*© Formatika GbR, Deutschland