/* * struct vsp1_vspx_pipeline - VSPX pipeline * @pipe: the VSP1 pipeline * @partition: the pre-calculated partition used by the pipeline * @mutex: protects the streaming start/stop sequences * @lock: protect access to the enabled flag * @enabled: the enable flag * @vspx_frame_end: frame end callback * @frame_end_data: data for the frame end callback
*/ struct vsp1_vspx_pipeline { struct vsp1_pipeline pipe; struct vsp1_partition partition;
/* * Protects the streaming start/stop sequences. * * The start/stop sequences cannot be locked with the 'lock' spinlock * as they acquire mutexes when handling the pm runtime and the vsp1 * pipe start/stop operations. Provide a dedicated mutex for this * reason.
*/ struct mutex mutex;
/* * Protects the enable flag. * * The enabled flag is contended between the start/stop streaming * routines and the job_run one, which cannot take a mutex as it is * called from the ISP irq context.
*/
spinlock_t lock; bool enabled;
scoped_guard(spinlock_irqsave, &pipe->irqlock) { /* * Operating the vsp1_pipe in singleshot mode requires to * manually set the pipeline state to stopped when a transfer * is completed.
*/
pipe->state = VSP1_PIPELINE_STOPPED;
}
if (vspx_pipe->vspx_frame_end)
vspx_pipe->vspx_frame_end(vspx_pipe->frame_end_data);
}
/* ----------------------------------------------------------------------------- * ISP Driver API (include/media/vsp1.h)
*/
/** * vsp1_isp_init() - Initialize the VSPX * @dev: The VSP1 struct device * * Return: %0 on success or a negative error code on failure
*/ int vsp1_isp_init(struct device *dev)
{ struct vsp1_device *vsp1 = dev_get_drvdata(dev);
if (!vsp1) return -EPROBE_DEFER;
return 0;
}
EXPORT_SYMBOL_GPL(vsp1_isp_init);
/** * vsp1_isp_get_bus_master - Get VSPX bus master * @dev: The VSP1 struct device * * The VSPX accesses memory through an FCPX instance. When allocating memory * buffers that will have to be accessed by the VSPX the 'struct device' of * the FCPX should be used. Use this function to get a reference to it. * * Return: a pointer to the bus master's device
*/ struct device *vsp1_isp_get_bus_master(struct device *dev)
{ struct vsp1_device *vsp1 = dev_get_drvdata(dev);
/** * vsp1_isp_alloc_buffer - Allocate a buffer in the VSPX address space * @dev: The VSP1 struct device * @size: The size of the buffer to be allocated by the VSPX * @buffer_desc: The buffer descriptor. Will be filled with the buffer * CPU-mapped address, the bus address and the size of the * allocated buffer * * Allocate a buffer that will be later accessed by the VSPX. Buffers allocated * using vsp1_isp_alloc_buffer() shall be released with a call to * vsp1_isp_free_buffer(). This function is used by the ISP driver to allocate * memory for the ConfigDMA parameters buffer. * * Return: %0 on success or a negative error code on failure
*/ int vsp1_isp_alloc_buffer(struct device *dev, size_t size, struct vsp1_isp_buffer_desc *buffer_desc)
{ struct device *bus_master = vsp1_isp_get_bus_master(dev);
if (IS_ERR_OR_NULL(bus_master)) return -ENODEV;
buffer_desc->cpu_addr = dma_alloc_coherent(bus_master, size,
&buffer_desc->dma_addr,
GFP_KERNEL); if (!buffer_desc->cpu_addr) return -ENOMEM;
/** * vsp1_isp_free_buffer - Release a buffer allocated by vsp1_isp_alloc_buffer() * @dev: The VSP1 struct device * @buffer_desc: The descriptor of the buffer to release as returned by * vsp1_isp_alloc_buffer() * * Release memory in the VSPX address space allocated by * vsp1_isp_alloc_buffer().
*/ void vsp1_isp_free_buffer(struct device *dev, struct vsp1_isp_buffer_desc *buffer_desc)
{ struct device *bus_master = vsp1_isp_get_bus_master(dev);
/** * vsp1_isp_start_streaming - Start processing VSPX jobs * @dev: The VSP1 struct device * @frame_end: The frame end callback description * * Start the VSPX and prepare for accepting buffer transfer job requests. * The caller is responsible for tracking the started state of the VSPX. * Attempting to start an already started VSPX instance is an error. * * Return: %0 on success or a negative error code on failure
*/ int vsp1_isp_start_streaming(struct device *dev, struct vsp1_vspx_frame_end *frame_end)
{ struct vsp1_device *vsp1 = dev_get_drvdata(dev); struct vsp1_vspx_pipeline *vspx_pipe = &vsp1->vspx->pipe; struct vsp1_pipeline *pipe = &vspx_pipe->pipe;
u32 value; int ret;
if (!frame_end) return -EINVAL;
guard(mutex)(&vspx_pipe->mutex);
scoped_guard(spinlock_irq, &vspx_pipe->lock) { if (vspx_pipe->enabled) return -EBUSY;
}
/* Enable the VSP1 and prepare for streaming. */
vsp1_pipeline_dump(pipe, "VSPX job");
ret = vsp1_device_get(vsp1); if (ret < 0) return ret;
/* * Make sure VSPX is not active. This should never happen in normal * usage
*/
value = vsp1_read(vsp1, VI6_CMD(0)); if (value & VI6_CMD_STRCMD) {
dev_err(vsp1->dev, "%s: Starting of WPF0 already reserved\n", __func__);
ret = -EBUSY; goto error_put;
}
value = vsp1_read(vsp1, VI6_STATUS); if (value & VI6_STATUS_SYS_ACT(0)) {
dev_err(vsp1->dev, "%s: WPF0 has not entered idle state\n", __func__);
ret = -EBUSY; goto error_put;
}
/** * vsp1_isp_stop_streaming - Stop the VSPX * @dev: The VSP1 struct device * * Stop the VSPX operation by stopping the vsp1 pipeline and waiting for the * last frame in transfer, if any, to complete. * * The caller is responsible for tracking the stopped state of the VSPX. * Attempting to stop an already stopped VSPX instance is a nop.
*/ void vsp1_isp_stop_streaming(struct device *dev)
{ struct vsp1_device *vsp1 = dev_get_drvdata(dev); struct vsp1_vspx_pipeline *vspx_pipe = &vsp1->vspx->pipe; struct vsp1_pipeline *pipe = &vspx_pipe->pipe;
guard(mutex)(&vspx_pipe->mutex);
scoped_guard(spinlock_irq, &vspx_pipe->lock) { if (!vspx_pipe->enabled) return;
/** * vsp1_isp_job_prepare - Prepare a new buffer transfer job * @dev: The VSP1 struct device * @job: The job description * * Prepare a new buffer transfer job by populating a display list that will be * later executed by a call to vsp1_isp_job_run(). All pending jobs must be * released after stopping the streaming operations with a call to * vsp1_isp_job_release(). * * In order for the VSPX to accept new jobs to prepare the VSPX must have been * started. * * Return: %0 on success or a negative error code on failure
*/ int vsp1_isp_job_prepare(struct device *dev, struct vsp1_isp_job_desc *job)
{ struct vsp1_device *vsp1 = dev_get_drvdata(dev); struct vsp1_vspx_pipeline *vspx_pipe = &vsp1->vspx->pipe; struct vsp1_pipeline *pipe = &vspx_pipe->pipe; conststruct v4l2_pix_format_mplane *pix_mp; struct vsp1_dl_list *second_dl = NULL; struct vsp1_dl_body *dlb; struct vsp1_dl_list *dl; int ret;
/* * Transfer the buffers described in the job: an optional ConfigDMA * parameters buffer and a RAW image.
*/
job->dl = vsp1_dl_list_get(pipe->output->dlm); if (!job->dl) return -ENOMEM;
/* Configure WPF0 to enable RPF0 as source. */
vsp1_entity_route_setup(&pipe->output->entity, pipe, dlb);
vsp1_entity_configure_stream(&pipe->output->entity,
pipe->output->entity.state, pipe,
dl, dlb);
if (job->config.pairs) { /* * Writing less than 17 pairs corrupts the output images ( < 16 * pairs) or freezes the VSPX operations (= 16 pairs). Only * allow more than 16 pairs to be written.
*/ if (job->config.pairs <= 16) {
ret = -EINVAL; goto error_put_dl;
}
/* * Configure RPF0 for ConfigDMA data. Transfer the number of * configuration pairs plus 2 words for the header.
*/
ret = vsp1_vspx_pipeline_configure(vsp1, job->config.mem,
V4L2_META_FMT_GENERIC_8,
job->config.pairs * 2 + 2, 1,
job->config.pairs * 2 + 2,
VSPX_IIF_SINK_PAD_CONFIG,
dl, dlb); if (ret) goto error_put_dl;
second_dl = vsp1_dl_list_get(pipe->output->dlm); if (!second_dl) {
ret = -ENOMEM; goto error_put_dl;
}
/** * vsp1_isp_job_run - Run a buffer transfer job * @dev: The VSP1 struct device * @job: The job to be run * * Run the display list contained in the job description provided by the caller. * The job must have been prepared with a call to vsp1_isp_job_prepare() and * the job's display list shall be valid. * * Jobs can be run only on VSPX instances which have been started. Requests * to run a job after the VSPX has been stopped return -EINVAL and the job * resources shall be released by the caller with vsp1_isp_job_release(). * When a job is run successfully all the resources acquired by * vsp1_isp_job_prepare() are released by this function and no further action * is required to the caller. * * Return: %0 on success or a negative error code on failure
*/ int vsp1_isp_job_run(struct device *dev, struct vsp1_isp_job_desc *job)
{ struct vsp1_device *vsp1 = dev_get_drvdata(dev); struct vsp1_vspx_pipeline *vspx_pipe = &vsp1->vspx->pipe; struct vsp1_pipeline *pipe = &vspx_pipe->pipe;
u32 value;
/* Make sure VSPX is not busy processing a frame. */
value = vsp1_read(vsp1, VI6_CMD(0)); if (value) {
dev_err(vsp1->dev, "%s: Starting of WPF0 already reserved\n", __func__); return -EBUSY;
}
scoped_guard(spinlock_irqsave, &vspx_pipe->lock) { /* * If a new job is scheduled when the VSPX is stopped, do not * run it.
*/ if (!vspx_pipe->enabled) return -EINVAL;
vsp1_dl_list_commit(job->dl, 0);
/* * The display list is now under control of the display list * manager and will be released automatically when the job * completes.
*/
job->dl = NULL;
}
/** * vsp1_isp_job_release - Release a non processed transfer job * @dev: The VSP1 struct device * @job: The job to release * * Release a job prepared by a call to vsp1_isp_job_prepare() and not yet * run. All pending jobs shall be released after streaming has been stopped.
*/ void vsp1_isp_job_release(struct device *dev, struct vsp1_isp_job_desc *job)
{
vsp1_dl_list_put(job->dl);
}
EXPORT_SYMBOL_GPL(vsp1_isp_job_release);
/* ----------------------------------------------------------------------------- * Initialization and cleanup
*/
/* * Initialize RPF0 as input for VSPX and use it unconditionally for * now.
*/
pipe->inputs[0] = vsp1->rpf[0];
pipe->inputs[0]->entity.pipe = pipe;
pipe->inputs[0]->entity.sink = &vsp1->iif->entity;
list_add_tail(&pipe->inputs[0]->entity.list_pipe, &pipe->entities);
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