Quelle touch-overlay.c
Sprache: C
// SPDX-License-Identifier: GPL-2.0-only
/*
* Helper functions for overlay objects on touchscreens
*
* Copyright ( c ) 2023 Javier Carrasco < javier . carrasco @ wolfvision . net >
*/
#include <linux/input.h>
#include <linux/input/mt.h>
#include <linux/input/touch-overlay.h>
#include <linux/list.h>
#include <linux/module.h>
#include <linux/property.h>
struct touch_overlay_segment {
struct list_head list;
u32 x_origin;
u32 y_origin;
u32 x_size;
u32 y_size;
u32 key;
bool pressed;
int slot;
};
static int touch_overlay_get_segment(struct fwnode_handle *segment_node,
struct touch_overlay_segment *segment,
struct input_dev *input)
{
int error;
error = fwnode_property_read_u32(segment_node, "x-origin" ,
&segment->x_origin);
if (error)
return error;
error = fwnode_property_read_u32(segment_node, "y-origin" ,
&segment->y_origin);
if (error)
return error;
error = fwnode_property_read_u32(segment_node, "x-size" ,
&segment->x_size);
if (error)
return error;
error = fwnode_property_read_u32(segment_node, "y-size" ,
&segment->y_size);
if (error)
return error;
error = fwnode_property_read_u32(segment_node, "linux,code" ,
&segment->key);
if (!error)
input_set_capability(input, EV_KEY, segment->key);
else if (error != -EINVAL)
return error;
return 0 ;
}
/**
* touch_overlay_map - map overlay objects from the device tree and set
* key capabilities if buttons are defined .
* @ list : pointer to the list that will hold the segments
* @ input : pointer to the already allocated input_dev
*
* Returns 0 on success and error number otherwise .
*
* If buttons are defined , key capabilities are set accordingly .
*/
int touch_overlay_map(struct list_head *list, struct input_dev *input)
{
struct fwnode_handle *fw_segment;
struct device *dev = input->dev.parent;
struct touch_overlay_segment *segment;
int error;
struct fwnode_handle *overlay __free(fwnode_handle) =
device_get_named_child_node(dev, "touch-overlay" );
if (!overlay)
return 0 ;
fwnode_for_each_available_child_node(overlay, fw_segment) {
segment = devm_kzalloc(dev, sizeof (*segment), GFP_KERNEL);
if (!segment) {
fwnode_handle_put(fw_segment);
return -ENOMEM;
}
error = touch_overlay_get_segment(fw_segment, segment, input);
if (error) {
fwnode_handle_put(fw_segment);
return error;
}
list_add_tail(&segment->list, list);
}
return 0 ;
}
EXPORT_SYMBOL(touch_overlay_map);
/**
* touch_overlay_get_touchscreen_abs - get abs size from the touchscreen area .
* @ list : pointer to the list that holds the segments
* @ x : horizontal abs
* @ y : vertical abs
*/
void touch_overlay_get_touchscreen_abs(struct list_head *list, u16 *x, u16 *y)
{
struct touch_overlay_segment *segment;
struct list_head *ptr;
list_for_each(ptr, list) {
segment = list_entry(ptr, struct touch_overlay_segment, list);
if (!segment->key) {
*x = segment->x_size - 1 ;
*y = segment->y_size - 1 ;
break ;
}
}
}
EXPORT_SYMBOL(touch_overlay_get_touchscreen_abs);
static bool touch_overlay_segment_event(struct touch_overlay_segment *seg,
struct input_mt_pos *pos)
{
if (pos->x >= seg->x_origin && pos->x < (seg->x_origin + seg->x_size) &&
pos->y >= seg->y_origin && pos->y < (seg->y_origin + seg->y_size))
return true ;
return false ;
}
/**
* touch_overlay_mapped_touchscreen - check if a touchscreen area is mapped
* @ list : pointer to the list that holds the segments
*
* Returns true if a touchscreen area is mapped or false otherwise .
*/
bool touch_overlay_mapped_touchscreen(struct list_head *list)
{
struct touch_overlay_segment *segment;
struct list_head *ptr;
list_for_each(ptr, list) {
segment = list_entry(ptr, struct touch_overlay_segment, list);
if (!segment->key)
return true ;
}
return false ;
}
EXPORT_SYMBOL(touch_overlay_mapped_touchscreen);
static bool touch_overlay_event_on_ts(struct list_head *list,
struct input_mt_pos *pos)
{
struct touch_overlay_segment *segment;
struct list_head *ptr;
list_for_each(ptr, list) {
segment = list_entry(ptr, struct touch_overlay_segment, list);
if (segment->key)
continue ;
if (touch_overlay_segment_event(segment, pos)) {
pos->x -= segment->x_origin;
pos->y -= segment->y_origin;
return true ;
}
/* ignore touch events outside the defined area */
return false ;
}
return true ;
}
static bool touch_overlay_button_event(struct input_dev *input,
struct touch_overlay_segment *segment,
struct input_mt_pos *pos, int slot)
{
struct input_mt *mt = input->mt;
struct input_mt_slot *s = &mt->slots[slot];
bool button_contact = touch_overlay_segment_event(segment, pos);
if (segment->slot == slot && segment->pressed) {
/* sliding out of the button releases it */
if (!button_contact) {
input_report_key(input, segment->key, false );
segment->pressed = false ;
/* keep available for a possible touch event */
return false ;
}
/* ignore sliding on the button while pressed */
s->frame = mt->frame;
return true ;
} else if (button_contact) {
input_report_key(input, segment->key, true );
s->frame = mt->frame;
segment->slot = slot;
segment->pressed = true ;
return true ;
}
return false ;
}
/**
* touch_overlay_sync_frame - update the status of the segments and report
* buttons whose tracked slot is unused .
* @ list : pointer to the list that holds the segments
* @ input : pointer to the input device associated to the contact
*/
void touch_overlay_sync_frame(struct list_head *list, struct input_dev *input)
{
struct touch_overlay_segment *segment;
struct input_mt *mt = input->mt;
struct input_mt_slot *s;
struct list_head *ptr;
list_for_each(ptr, list) {
segment = list_entry(ptr, struct touch_overlay_segment, list);
if (!segment->key)
continue ;
s = &mt->slots[segment->slot];
if (!input_mt_is_used(mt, s) && segment->pressed) {
input_report_key(input, segment->key, false );
segment->pressed = false ;
}
}
}
EXPORT_SYMBOL(touch_overlay_sync_frame);
/**
* touch_overlay_process_contact - process contacts according to the overlay
* mapping . This function acts as a filter to release the calling driver
* from the contacts that are either related to overlay buttons or out of the
* overlay touchscreen area , if defined .
* @ list : pointer to the list that holds the segments
* @ input : pointer to the input device associated to the contact
* @ pos : pointer to the contact position
* @ slot : slot associated to the contact ( 0 if multitouch is not supported )
*
* Returns true if the contact was processed ( reported for valid key events
* and dropped for contacts outside the overlay touchscreen area ) or false
* if the contact must be processed by the caller . In that case this function
* shifts the ( x , y ) coordinates to the overlay touchscreen axis if required .
*/
bool touch_overlay_process_contact(struct list_head *list,
struct input_dev *input,
struct input_mt_pos *pos, int slot)
{
struct touch_overlay_segment *segment;
struct list_head *ptr;
/*
* buttons must be prioritized over overlay touchscreens to account for
* overlappings e . g . a button inside the touchscreen area .
*/
list_for_each(ptr, list) {
segment = list_entry(ptr, struct touch_overlay_segment, list);
if (segment->key &&
touch_overlay_button_event(input, segment, pos, slot))
return true ;
}
/*
* valid contacts on the overlay touchscreen are left for the client
* to be processed / reported according to its ( possibly ) unique features .
*/
return !touch_overlay_event_on_ts(list, pos);
}
EXPORT_SYMBOL(touch_overlay_process_contact);
MODULE_LICENSE("GPL" );
MODULE_DESCRIPTION("Helper functions for overlay objects on touch devices" );
Messung V0.5 in Prozent C=96 H=100 G=97
¤ Dauer der Verarbeitung: 0.12 Sekunden
(vorverarbeitet am 2026-09-29)
¤
*© Formatika GbR, Deutschland
2026-10-10
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