Quelle vmwgfx_binding.h
Sprache: C
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**************************************************************************
*
* Copyright 2015 VMware , Inc . , Palo Alto , CA . , USA
*
* Permission is hereby granted , free of charge , to any person obtaining a
* copy of this software and associated documentation files ( the
* " Software " ) , to deal in the Software without restriction , including
* without limitation the rights to use , copy , modify , merge , publish ,
* distribute , sub license , and / or sell copies of the Software , and to
* permit persons to whom the Software is furnished to do so , subject to
* the following conditions :
*
* The above copyright notice and this permission notice ( including the
* next paragraph ) shall be included in all copies or substantial portions
* of the Software .
*
* THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
* IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
* FITNESS FOR A PARTICULAR PURPOSE AND NON - INFRINGEMENT . IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS , AUTHORS AND / OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM ,
* DAMAGES OR OTHER LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR
* OTHERWISE , ARISING FROM , OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE .
*
**************************************************************************/
#ifndef _VMWGFX_BINDING_H_
#define _VMWGFX_BINDING_H_
#include <linux/list.h>
#include "device_include/svga3d_reg.h"
#define VMW_MAX_VIEW_BINDINGS 128
#define VMW_MAX_UAV_BIND_TYPE 2
struct vmw_private;
struct vmw_ctx_binding_state;
/*
* enum vmw_ctx_binding_type - abstract resource to context binding types
*/
enum vmw_ctx_binding_type {
vmw_ctx_binding_shader,
vmw_ctx_binding_rt,
vmw_ctx_binding_tex,
vmw_ctx_binding_cb,
vmw_ctx_binding_dx_shader,
vmw_ctx_binding_dx_rt,
vmw_ctx_binding_sr,
vmw_ctx_binding_ds,
vmw_ctx_binding_so_target,
vmw_ctx_binding_vb,
vmw_ctx_binding_ib,
vmw_ctx_binding_uav,
vmw_ctx_binding_cs_uav,
vmw_ctx_binding_so,
vmw_ctx_binding_max
};
/**
* struct vmw_ctx_bindinfo - single binding metadata
*
* @ ctx_list : List head for the context ' s list of bindings .
* @ res_list : List head for a resource ' s list of bindings .
* @ ctx : Non - refcounted pointer to the context that owns the binding . NULL
* indicates no binding present .
* @ res : Non - refcounted pointer to the resource the binding points to . This
* is typically a surface or a view .
* @ bt : Binding type .
* @ scrubbed : Whether the binding has been scrubbed from the context .
*/
struct vmw_ctx_bindinfo {
struct list_head ctx_list;
struct list_head res_list;
struct vmw_resource *ctx;
struct vmw_resource *res;
enum vmw_ctx_binding_type bt;
bool scrubbed;
};
/**
* struct vmw_ctx_bindinfo_tex - texture stage binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ texture_stage : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_tex {
struct vmw_ctx_bindinfo bi;
uint32 texture_stage;
};
/**
* struct vmw_ctx_bindinfo_shader - Shader binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ shader_slot : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_shader {
struct vmw_ctx_bindinfo bi;
SVGA3dShaderType shader_slot;
};
/**
* struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ shader_slot : Device data used to reconstruct binding command .
* @ offset : Device data used to reconstruct binding command .
* @ size : Device data used to reconstruct binding command .
* @ slot : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_cb {
struct vmw_ctx_bindinfo bi;
SVGA3dShaderType shader_slot;
uint32 offset;
uint32 size;
uint32 slot;
};
/**
* struct vmw_ctx_bindinfo_view - View binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ shader_slot : Device data used to reconstruct binding command .
* @ slot : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_view {
struct vmw_ctx_bindinfo bi;
SVGA3dShaderType shader_slot;
uint32 slot;
};
/**
* struct vmw_ctx_bindinfo_so_target - StreamOutput binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ offset : Device data used to reconstruct binding command .
* @ size : Device data used to reconstruct binding command .
* @ slot : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_so_target {
struct vmw_ctx_bindinfo bi;
uint32 offset;
uint32 size;
uint32 slot;
};
/**
* struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ offset : Device data used to reconstruct binding command .
* @ stride : Device data used to reconstruct binding command .
* @ slot : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_vb {
struct vmw_ctx_bindinfo bi;
uint32 offset;
uint32 stride;
uint32 slot;
};
/**
* struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata
*
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ offset : Device data used to reconstruct binding command .
* @ format : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_ib {
struct vmw_ctx_bindinfo bi;
uint32 offset;
uint32 format;
};
/**
* struct vmw_dx_shader_bindings - per shader type context binding state
*
* @ shader : The shader binding for this shader type
* @ const_buffer : Const buffer bindings for this shader type .
* @ shader_res : Shader resource view bindings for this shader type .
* @ dirty_sr : Bitmap tracking individual shader resource bindings changes
* that have not yet been emitted to the device .
* @ dirty : Bitmap tracking per - binding type binding changes that have not
* yet been emitted to the device .
*/
struct vmw_dx_shader_bindings {
struct vmw_ctx_bindinfo_shader shader;
struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS];
struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS];
DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS);
unsigned long dirty;
};
/**
* struct vmw_ctx_bindinfo_uav - UAV context binding state .
* @ views : UAV view bindings .
* @ splice_index : The device splice index set by user - space .
*/
struct vmw_ctx_bindinfo_uav {
struct vmw_ctx_bindinfo_view views[SVGA3D_DX11_1_MAX_UAVIEWS];
uint32 index;
};
/**
* struct vmw_ctx_bindinfo_so - Stream output binding metadata .
* @ bi : struct vmw_ctx_bindinfo we derive from .
* @ slot : Device data used to reconstruct binding command .
*/
struct vmw_ctx_bindinfo_so {
struct vmw_ctx_bindinfo bi;
uint32 slot;
};
extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
const struct vmw_ctx_bindinfo *ci,
u32 shader_slot, u32 slot);
extern void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs,
u32 shader_slot, u32 slot, u32 offsetInBytes);
extern void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs,
uint32 slot, uint32 splice_index);
extern void
vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
struct vmw_ctx_binding_state *from);
extern void vmw_binding_res_list_kill(struct list_head *head);
extern void vmw_binding_res_list_scrub(struct list_head *head);
extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs);
extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs);
extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
extern struct vmw_ctx_binding_state *
vmw_binding_state_alloc(struct vmw_private *dev_priv);
extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs);
extern struct list_head *
vmw_binding_state_list(struct vmw_ctx_binding_state *cbs);
extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs);
extern u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type);
#endif
Messung V0.5 in Prozent C=95 H=100 G=97
¤ Dauer der Verarbeitung: 0.11 Sekunden
(vorverarbeitet am 2026-10-02)
¤
*© Formatika GbR, Deutschland
2026-10-10
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