Quelle msm_gpu.h
Sprache: C
/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Copyright ( C ) 2013 Red Hat
* Author : Rob Clark < robdclark @ gmail . com >
*/
#ifndef __MSM_GPU_H__
#define __MSM_GPU_H__
#include <linux/adreno-smmu-priv.h>
#include <linux/clk.h>
#include <linux/devfreq.h>
#include <linux/interconnect.h>
#include <linux/pm_opp.h>
#include <linux/regulator/consumer.h>
#include "msm_drv.h"
#include "msm_fence.h"
#include "msm_ringbuffer.h"
#include "msm_gem.h"
struct msm_gem_submit;
struct msm_gem_vm_log_entry;
struct msm_gpu_perfcntr;
struct msm_gpu_state;
struct msm_context;
struct msm_gpu_config {
const char *ioname;
unsigned int nr_rings;
};
/* So far, with hardware that I've seen to date, we can have:
* + zero , one , or two z180 2 d cores
* + a3xx or a2xx 3 d core , which share a common CP ( the firmware
* for the CP seems to implement some different PM4 packet types
* but the basics of cmdstream submission are the same )
*
* Which means that the eventual complete " class " hierarchy , once
* support for all past and present hw is in place , becomes :
* + msm_gpu
* + adreno_gpu
* + a3xx_gpu
* + a2xx_gpu
* + z180_gpu
*/
struct msm_gpu_funcs {
int (*get_param)(struct msm_gpu *gpu, struct msm_context *ctx,
uint32_t param, uint64_t *value, uint32_t *len);
int (*set_param)(struct msm_gpu *gpu, struct msm_context *ctx,
uint32_t param, uint64_t value, uint32_t len);
int (*hw_init)(struct msm_gpu *gpu);
/**
* @ ucode_load : Optional hook to upload fw to GEM objs
*/
int (*ucode_load)(struct msm_gpu *gpu);
int (*pm_suspend)(struct msm_gpu *gpu);
int (*pm_resume)(struct msm_gpu *gpu);
void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
irqreturn_t (*irq)(struct msm_gpu *irq);
struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
void (*recover)(struct msm_gpu *gpu);
void (*destroy)(struct msm_gpu *gpu);
#if defined (CONFIG_DEBUG_FS) || defined (CONFIG_DEV_COREDUMP)
/* show GPU status in debugfs: */
void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
struct drm_printer *p);
/* for generation specific debugfs: */
void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
#endif
/* note: gpu_busy() can assume that we have been pm_resumed */
u64 (*gpu_busy)(struct msm_gpu *gpu, unsigned long *out_sample_rate);
struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
int (*gpu_state_put)(struct msm_gpu_state *state);
unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
/* note: gpu_set_freq() can assume that we have been pm_resumed */
void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp,
bool suspended);
struct drm_gpuvm *(*create_vm)(struct msm_gpu *gpu, struct platform_device *pdev);
struct drm_gpuvm *(*create_private_vm)(struct msm_gpu *gpu, bool kernel_managed);
uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
/**
* progress : Has the GPU made progress ?
*
* Return true if GPU position in cmdstream has advanced ( or changed )
* since the last call . To avoid false negatives , this should account
* for cmdstream that is buffered in this FIFO upstream of the CP fw .
*/
bool (*progress)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
};
/* Additional state for iommu faults: */
struct msm_gpu_fault_info {
u64 ttbr0;
unsigned long iova;
int flags;
const char *type;
const char *block;
/* Information about what we think/expect is the current SMMU state,
* for example expected_ttbr0 should match smmu_info . ttbr0 which
* was read back from SMMU registers .
*/
phys_addr_t pgtbl_ttbr0;
u64 ptes[4 ];
int asid;
};
/**
* struct msm_gpu_devfreq - devfreq related state
*/
struct msm_gpu_devfreq {
/** devfreq: devfreq instance */
struct devfreq *devfreq;
/** lock: lock for "suspended", "busy_cycles", and "time" */
struct mutex lock;
/**
* idle_freq :
*
* Shadow frequency used while the GPU is idle . From the PoV of
* the devfreq governor , we are continuing to sample busyness and
* adjust frequency while the GPU is idle , but we use this shadow
* value as the GPU is actually clamped to minimum frequency while
* it is inactive .
*/
unsigned long idle_freq;
/**
* boost_constraint :
*
* A PM QoS constraint to boost min freq for a period of time
* until the boost expires .
*/
struct dev_pm_qos_request boost_freq;
/**
* busy_cycles : Last busy counter value , for calculating elapsed busy
* cycles since last sampling period .
*/
u64 busy_cycles;
/** time: Time of last sampling period. */
ktime_t time;
/** idle_time: Time of last transition to idle: */
ktime_t idle_time;
/**
* idle_work :
*
* Used to delay clamping to idle freq on active - > idle transition .
*/
struct msm_hrtimer_work idle_work;
/**
* boost_work :
*
* Used to reset the boost_constraint after the boost period has
* elapsed
*/
struct msm_hrtimer_work boost_work;
/** suspended: tracks if we're suspended */
bool suspended;
};
struct msm_gpu {
const char *name;
struct drm_device *dev;
struct platform_device *pdev;
const struct msm_gpu_funcs *funcs;
struct adreno_smmu_priv adreno_smmu;
/* performance counters (hw & sw): */
spinlock_t perf_lock;
bool perfcntr_active;
struct {
bool active;
ktime_t time;
} last_sample;
uint32_t totaltime, activetime; /* sw counters */
uint32_t last_cntrs[5 ]; /* hw counters */
const struct msm_gpu_perfcntr *perfcntrs;
uint32_t num_perfcntrs;
struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
int nr_rings;
/**
* sysprof_active :
*
* The count of contexts that have enabled system profiling .
*/
refcount_t sysprof_active;
/**
* lock :
*
* General lock for serializing all the gpu things .
*
* TODO move to per - ring locking where feasible ( ie . submit / retire
* path , etc )
*/
struct mutex lock;
/**
* active_submits :
*
* The number of submitted but not yet retired submits , used to
* determine transitions between active and idle .
*
* Protected by active_lock
*/
int active_submits;
/** lock: protects active_submits and idle/active transitions */
struct mutex active_lock;
/* does gpu need hw_init? */
bool needs_hw_init;
/**
* global_faults : number of GPU hangs not attributed to a particular
* address space
*/
int global_faults;
void __iomem *mmio;
int irq;
struct drm_gpuvm *vm;
/* Power Control: */
struct regulator *gpu_reg, *gpu_cx;
struct clk_bulk_data *grp_clks;
int nr_clocks;
struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
uint32_t fast_rate;
/* Hang and Inactivity Detection:
*/
#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
#define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
#define DRM_MSM_HANGCHECK_PROGRESS_RETRIES 3
struct timer_list hangcheck_timer;
/* work for handling GPU recovery: */
struct kthread_work recover_work;
/** retire_event: notified when submits are retired: */
wait_queue_head_t retire_event;
/* work for handling active-list retiring: */
struct kthread_work retire_work;
/* worker for retire/recover: */
struct kthread_worker *worker;
struct drm_gem_object *memptrs_bo;
struct msm_gpu_devfreq devfreq;
uint32_t suspend_count;
struct msm_gpu_state *crashstate;
/* True if the hardware supports expanded apriv (a650 and newer) */
bool hw_apriv;
/**
* @ allow_relocs : allow relocs in SUBMIT ioctl
*
* Mesa won ' t use relocs for driver version 1 . 4 . 0 and later . This
* switch - over happened early enough in mesa a6xx bringup that we
* can disallow relocs for a6xx and newer .
*/
bool allow_relocs;
struct thermal_cooling_device *cooling;
};
static inline struct msm_gpu *dev_to_gpu(struct device *dev)
{
struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
if (!adreno_smmu)
return NULL;
return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
}
/* It turns out that all targets use the same ringbuffer size */
#define MSM_GPU_RINGBUFFER_SZ SZ_32K
#define MSM_GPU_RINGBUFFER_BLKSIZE 32
#define MSM_GPU_RB_CNTL_DEFAULT \
(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8 )) | \
AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8 )))
static inline bool msm_gpu_active(struct msm_gpu *gpu)
{
int i;
for (i = 0 ; i < gpu->nr_rings; i++) {
struct msm_ringbuffer *ring = gpu->rb[i];
if (fence_after(ring->fctx->last_fence, ring->memptrs->fence))
return true ;
}
return false ;
}
/* Perf-Counters:
* The select_reg and select_val are just there for the benefit of the child
* class that actually enables the perf counter . . but msm_gpu base class
* will handle sampling / displaying the counters .
*/
struct msm_gpu_perfcntr {
uint32_t select_reg;
uint32_t sample_reg;
uint32_t select_val;
const char *name;
};
/*
* The number of priority levels provided by drm gpu scheduler . The
* DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some
* cases , so we don ' t use it ( no need for kernel generated jobs ) .
*/
#define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_LOW - DRM_SCHED_PRIORITY_HIGH)
/**
* struct msm_context - per - drm_file context
*/
struct msm_context {
/** @queuelock: synchronizes access to submitqueues list */
rwlock_t queuelock;
/** @submitqueues: list of &msm_gpu_submitqueue created by userspace */
struct list_head submitqueues;
/**
* @ queueid :
*
* Counter incremented each time a submitqueue is created , used to
* assign & msm_gpu_submitqueue . id
*/
int queueid;
/**
* @ closed : The device file associated with this context has been closed .
*
* Once the device is closed , any submits that have not been written
* to the ring buffer are no - op ' d .
*/
bool closed;
/**
* @ userspace_managed_vm :
*
* Has userspace opted - in to userspace managed VM ( ie . VM_BIND ) via
* MSM_PARAM_EN_VM_BIND ?
*/
bool userspace_managed_vm;
/**
* @ vm :
*
* The per - process GPU address - space . Do not access directly , use
* msm_context_vm ( ) .
*/
struct drm_gpuvm *vm;
/** @kref: the reference count */
struct kref ref;
/**
* @ seqno :
*
* A unique per - process sequence number . Used to detect context
* switches , without relying on keeping a , potentially dangling ,
* pointer to the previous context .
*/
int seqno;
/**
* @ sysprof :
*
* The value of MSM_PARAM_SYSPROF set by userspace . This is
* intended to be used by system profiling tools like Mesa ' s
* pps - producer ( perfetto ) , and restricted to CAP_SYS_ADMIN .
*
* Setting a value of 1 will preserve performance counters across
* context switches . Setting a value of 2 will in addition
* suppress suspend . ( Performance counters lose state across
* power collapse , which is undesirable for profiling in some
* cases . )
*
* The value automatically reverts to zero when the drm device
* file is closed .
*/
int sysprof;
/**
* @ comm : Overridden task comm , see MSM_PARAM_COMM
*
* Accessed under msm_gpu : : lock
*/
char *comm;
/**
* @ cmdline : Overridden task cmdline , see MSM_PARAM_CMDLINE
*
* Accessed under msm_gpu : : lock
*/
char *cmdline;
/**
* @ elapsed :
*
* The total ( cumulative ) elapsed time GPU was busy with rendering
* from this context in ns .
*/
uint64_t elapsed_ns;
/**
* @ cycles :
*
* The total ( cumulative ) GPU cycles elapsed attributed to this
* context .
*/
uint64_t cycles;
/**
* @ entities :
*
* Table of per - priority - level sched entities used by submitqueues
* associated with this & drm_file . Because some userspace apps
* make assumptions about rendering from multiple gl contexts
* ( of the same priority ) within the process happening in FIFO
* order without requiring any fencing beyond MakeCurrent ( ) , we
* create at most one & drm_sched_entity per - process per - priority -
* level .
*/
struct drm_sched_entity *entities[NR_SCHED_PRIORITIES * MSM_GPU_MAX_RINGS];
/**
* @ ctx_mem :
*
* Total amount of memory of GEM buffers with handles attached for
* this context .
*/
atomic64_t ctx_mem;
};
struct drm_gpuvm *msm_context_vm(struct drm_device *dev, struct msm_context *ctx);
/**
* msm_context_is_vm_bind ( ) - has userspace opted in to VM_BIND ?
*
* @ ctx : the drm_file context
*
* See MSM_PARAM_EN_VM_BIND . If userspace is managing the VM , it can
* do sparse binding including having multiple , potentially partial ,
* mappings in the VM . Therefore certain legacy uabi ( ie . GET_IOVA ,
* SET_IOVA ) are rejected because they don ' t have a sensible meaning .
*/
static inline bool
msm_context_is_vmbind(struct msm_context *ctx)
{
return ctx->userspace_managed_vm;
}
/**
* msm_gpu_convert_priority - Map userspace priority to ring # and sched priority
*
* @ gpu : the gpu instance
* @ prio : the userspace priority level
* @ ring_nr : [ out ] the ringbuffer the userspace priority maps to
* @ sched_prio : [ out ] the gpu scheduler priority level which the userspace
* priority maps to
*
* With drm / scheduler providing it ' s own level of prioritization , our total
* number of available priority levels is ( nr_rings * NR_SCHED_PRIORITIES ) .
* Each ring is associated with it ' s own scheduler instance . However , our
* UABI is that lower numerical values are higher priority . So mapping the
* single userspace priority level into ring_nr and sched_prio takes some
* care . The userspace provided priority ( when a submitqueue is created )
* is mapped to ring nr and scheduler priority as such :
*
* ring_nr = userspace_prio / NR_SCHED_PRIORITIES
* sched_prio = NR_SCHED_PRIORITIES -
* ( userspace_prio % NR_SCHED_PRIORITIES ) - 1
*
* This allows generations without preemption ( nr_rings = = 1 ) to have some
* amount of prioritization , and provides more priority levels for gens
* that do have preemption .
*/
static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio,
unsigned *ring_nr, enum drm_sched_priority *sched_prio)
{
unsigned rn, sp;
rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp);
/* invert sched priority to map to higher-numeric-is-higher-
* priority convention
*/
sp = NR_SCHED_PRIORITIES - sp - 1 ;
if (rn >= gpu->nr_rings)
return -EINVAL;
*ring_nr = rn;
*sched_prio = sp;
return 0 ;
}
/**
* struct msm_gpu_submitqueues - Userspace created context .
*
* A submitqueue is associated with a gl context or vk queue ( or equiv )
* in userspace .
*
* @ id : userspace id for the submitqueue , unique within the drm_file
* @ flags : userspace flags for the submitqueue , specified at creation
* ( currently unusued )
* @ ring_nr : the ringbuffer used by this submitqueue , which is determined
* by the submitqueue ' s priority
* @ faults : the number of GPU hangs associated with this submitqueue
* @ last_fence : the sequence number of the last allocated fence ( for error
* checking )
* @ ctx : the per - drm_file context associated with the submitqueue ( ie .
* which set of pgtables do submits jobs associated with the
* submitqueue use )
* @ node : node in the context ' s list of submitqueues
* @ fence_idr : maps fence - id to dma_fence for userspace visible fence
* seqno , protected by submitqueue lock
* @ idr_lock : for serializing access to fence_idr
* @ lock : submitqueue lock for serializing submits on a queue
* @ ref : reference count
* @ entity : the submit job - queue
*/
struct msm_gpu_submitqueue {
int id;
u32 flags;
u32 ring_nr;
int faults;
uint32_t last_fence;
struct msm_context *ctx;
struct list_head node;
struct idr fence_idr;
struct spinlock idr_lock;
struct mutex lock;
struct kref ref;
struct drm_sched_entity *entity;
/** @_vm_bind_entity: used for @entity pointer for VM_BIND queues */
struct drm_sched_entity _vm_bind_entity[0 ];
};
struct msm_gpu_state_bo {
u64 iova;
size_t size;
u32 flags;
void *data;
bool encoded;
char name[32 ];
};
struct msm_gpu_state {
struct kref ref;
struct timespec64 time;
struct {
u64 iova;
u32 fence;
u32 seqno;
u32 rptr;
u32 wptr;
void *data;
int data_size;
bool encoded;
} ring[MSM_GPU_MAX_RINGS];
int nr_registers;
u32 *registers;
u32 rbbm_status;
char *comm;
char *cmd;
struct msm_gpu_fault_info fault_info;
int nr_vm_logs;
struct msm_gem_vm_log_entry *vm_logs;
int nr_bos;
struct msm_gpu_state_bo *bos;
};
static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
{
writel(data, gpu->mmio + (reg << 2 ));
}
static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
{
return readl(gpu->mmio + (reg << 2 ));
}
static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or )
{
msm_rmw(gpu->mmio + (reg << 2 ), mask, or );
}
static inline u64 gpu_read64(struct msm_gpu *gpu, u32 reg)
{
u64 val;
/*
* Why not a readq here ? Two reasons : 1 ) many of the LO registers are
* not quad word aligned and 2 ) the GPU hardware designers have a bit
* of a history of putting registers where they fit , especially in
* spins . The longer a GPU family goes the higher the chance that
* we ' ll get burned . We could do a series of validity checks if we
* wanted to , but really is a readq ( ) that much better ? Nah .
*/
/*
* For some lo / hi registers ( like perfcounters ) , the hi value is latched
* when the lo is read , so make sure to read the lo first to trigger
* that
*/
val = (u64) readl(gpu->mmio + (reg << 2 ));
val |= ((u64) readl(gpu->mmio + ((reg + 1 ) << 2 )) << 32 );
return val;
}
static inline void gpu_write64(struct msm_gpu *gpu, u32 reg, u64 val)
{
/* Why not a writeq here? Read the screed above */
writel(lower_32_bits(val), gpu->mmio + (reg << 2 ));
writel(upper_32_bits(val), gpu->mmio + ((reg + 1 ) << 2 ));
}
int msm_gpu_pm_suspend(struct msm_gpu *gpu);
int msm_gpu_pm_resume(struct msm_gpu *gpu);
void msm_gpu_show_fdinfo(struct msm_gpu *gpu, struct msm_context *ctx,
struct drm_printer *p);
int msm_submitqueue_init(struct drm_device *drm, struct msm_context *ctx);
struct msm_gpu_submitqueue *msm_submitqueue_get(struct msm_context *ctx,
u32 id);
int msm_submitqueue_create(struct drm_device *drm,
struct msm_context *ctx,
u32 prio, u32 flags, u32 *id);
int msm_submitqueue_query(struct drm_device *drm, struct msm_context *ctx,
struct drm_msm_submitqueue_query *args);
int msm_submitqueue_remove(struct msm_context *ctx, u32 id);
void msm_submitqueue_close(struct msm_context *ctx);
void msm_submitqueue_destroy(struct kref *kref);
int msm_context_set_sysprof(struct msm_context *ctx, struct msm_gpu *gpu, int sysprof);
void __msm_context_destroy(struct kref *kref);
static inline void msm_context_put(struct msm_context *ctx)
{
kref_put(&ctx->ref, __msm_context_destroy);
}
static inline struct msm_context *msm_context_get(
struct msm_context *ctx)
{
kref_get(&ctx->ref);
return ctx;
}
void msm_devfreq_init(struct msm_gpu *gpu);
void msm_devfreq_cleanup(struct msm_gpu *gpu);
void msm_devfreq_resume(struct msm_gpu *gpu);
void msm_devfreq_suspend(struct msm_gpu *gpu);
void msm_devfreq_boost(struct msm_gpu *gpu, unsigned factor);
void msm_devfreq_active(struct msm_gpu *gpu);
void msm_devfreq_idle(struct msm_gpu *gpu);
int msm_gpu_hw_init(struct msm_gpu *gpu);
void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
void msm_gpu_retire(struct msm_gpu *gpu);
void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
const char *name, struct msm_gpu_config *config);
struct drm_gpuvm *
msm_gpu_create_private_vm(struct msm_gpu *gpu, struct task_struct *task,
bool kernel_managed);
void msm_gpu_cleanup(struct msm_gpu *gpu);
struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
bool adreno_has_gpu(struct device_node *node);
void __init adreno_register(void );
void __exit adreno_unregister(void );
static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
{
if (queue)
kref_put(&queue->ref, msm_submitqueue_destroy);
}
static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
{
struct msm_gpu_state *state = NULL;
mutex_lock(&gpu->lock);
if (gpu->crashstate) {
kref_get(&gpu->crashstate->ref);
state = gpu->crashstate;
}
mutex_unlock(&gpu->lock);
return state;
}
static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
{
mutex_lock(&gpu->lock);
if (gpu->crashstate) {
if (gpu->funcs->gpu_state_put(gpu->crashstate))
gpu->crashstate = NULL;
}
mutex_unlock(&gpu->lock);
}
void msm_gpu_fault_crashstate_capture(struct msm_gpu *gpu, struct msm_gpu_fault_info *fault_info);
/*
* Simple macro to semi - cleanly add the MAP_PRIV flag for targets that can
* support expanded privileges
*/
#define check_apriv(gpu, flags) \
(((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0 ) | (flags))
#endif /* __MSM_GPU_H__ */
Messung V0.5 in Prozent C=92 H=100 G=95
¤ Dauer der Verarbeitung: 0.17 Sekunden
(vorverarbeitet am 2026-09-27)
¤
*© Formatika GbR, Deutschland
2026-10-10
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