/* * Copyright 2023 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: AMD *
*/
/* * Finds the highest refresh rate that can be achieved * from starting_freq while staying within flicker criteria
*/ int dc_stream_calculate_max_flickerless_refresh_rate(struct dc_stream_state *stream, int starting_refresh_hz, bool is_gaming);
/* * Finds the lowest refresh rate that can be achieved * from starting_freq while staying within flicker criteria
*/ int dc_stream_calculate_min_flickerless_refresh_rate(struct dc_stream_state *stream, int starting_refresh_hz, bool is_gaming);
/* * Determines if there will be a flicker when moving between 2 refresh rates
*/ bool dc_stream_is_refresh_rate_range_flickerless(struct dc_stream_state *stream, int hz1, int hz2, bool is_gaming);
/* * Determines the max instant vtotal delta increase that can be applied without * flickering for a given stream
*/ unsignedint dc_stream_get_max_flickerless_instant_vtotal_decrease(struct dc_stream_state *stream, bool is_gaming);
/* * Determines the max instant vtotal delta decrease that can be applied without * flickering for a given stream
*/ unsignedint dc_stream_get_max_flickerless_instant_vtotal_increase(struct dc_stream_state *stream, bool is_gaming);
#endif// _DC_STREAM_PRIV_H_
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