/* SPDX-License-Identifier: GPL-2.0 */
/*
* Copyright ( C ) 1995 - 2004 Russell King
*
* Delay routines , using a pre - computed " loops_per_second " value .
*/
#ifndef __ASM_ARM_DELAY_H
#define __ASM_ARM_DELAY_H
#include <asm /page.h>
#include <asm /param.h> /* HZ */
/*
* Loop ( or tick ) based delay :
*
* loops = loops_per_jiffy * jiffies_per_sec * delay_us / us_per_sec
*
* where :
*
* jiffies_per_sec = HZ
* us_per_sec = 1000000
*
* Therefore the constant part is HZ / 1000000 which is a small
* fractional number . To make this usable with integer math , we
* scale up this constant by 2 ^ 31 , perform the actual multiplication ,
* and scale the result back down by 2 ^ 31 with a simple shift :
*
* loops = ( loops_per_jiffy * delay_us * UDELAY_MULT ) > > 31
*
* where :
*
* UDELAY_MULT = 2 ^ 31 * HZ / 1000000
* = ( 2 ^ 31 / 1000000 ) * HZ
* = 2147 . 483648 * HZ
* = 2147 * HZ + 483648 * HZ / 1000000
*
* 31 is the biggest scale shift value that won ' t overflow 32 bits for
* delay_us * UDELAY_MULT assuming HZ < = 1000 and delay_us < = 2000 .
*/
#define MAX_UDELAY_MS 2
#define UDELAY_MULT UL(2147 * HZ + 483648 * HZ / 1000000 )
#define UDELAY_SHIFT 31
#ifndef __ASSEMBLY__
struct delay_timer {
unsigned long (*read_current_timer)(void );
unsigned long freq;
};
extern struct arm_delay_ops {
void (*delay)(unsigned long );
void (*const_udelay)(unsigned long );
void (*udelay)(unsigned long );
unsigned long ticks_per_jiffy;
} arm_delay_ops;
#define __delay(n) arm_delay_ops.delay(n)
/*
* This function intentionally does not exist ; if you see references to
* it , it means that you ' re calling udelay ( ) with an out of range value .
*
* With currently imposed limits , this means that we support a max delay
* of 2000 us . Further limits : HZ < = 1000
*/
extern void __bad_udelay(void );
/*
* division by multiplication : you don ' t have to worry about
* loss of precision .
*
* Use only for very small delays ( < 2 msec ) . Should probably use a
* lookup table , really , as the multiplications take much too long with
* short delays . This is a " reasonable " implementation , though ( and the
* first constant multiplications gets optimized away if the delay is
* a constant )
*/
#define __udelay(n) arm_delay_ops.udelay(n)
#define __const_udelay(n) arm_delay_ops.const_udelay(n)
#define udelay(n) \
(__builtin_constant_p(n) ? \
((n) > (MAX_UDELAY_MS * 1000 ) ? __bad_udelay() : \
__const_udelay((n) * UDELAY_MULT)) : \
__udelay(n))
/* Loop-based definitions for assembly code. */
extern void __loop_delay(unsigned long loops);
extern void __loop_udelay(unsigned long usecs);
extern void __loop_const_udelay(unsigned long );
/* Delay-loop timer registration. */
#define ARCH_HAS_READ_CURRENT_TIMER
extern void register_current_timer_delay(const struct delay_timer *timer);
#endif /* __ASSEMBLY__ */
#endif /* defined(_ARM_DELAY_H) */
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