namespace sdr::properties
{ class E3dSceneProperties final : public E3dProperties
{ // Called after ItemChange() is done for all items. virtualvoid PostItemChange(const sal_uInt16 nWhich) override;
// Clone() operator, normally just calls the local copy constructor virtual std::unique_ptr<BaseProperties> Clone(SdrObject& rObj) const override;
// get merged ItemSet. Normally, this maps directly to GetObjectItemSet(), but may // be overridden e.g for group objects to return a merged ItemSet of the object. // When using this method the returned ItemSet may contain items in the state // SfxItemState::INVALID which means there were several such items with different // values. virtualconst SfxItemSet& GetMergedItemSet() const override;
// Set merged ItemSet. Normally, this maps to SetObjectItemSet(). virtualvoid SetMergedItemSet(const SfxItemSet& rSet, bool bClearAllItems = false, bool bAdjustTextFrameWidthAndHeight = true) override;
// Set a single item, iterate over hierarchies if necessary. virtualvoid SetMergedItem(const SfxPoolItem& rItem) override;
// Clear a single item, iterate over hierarchies if necessary. virtualvoid ClearMergedItem(const sal_uInt16 nWhich) override;
// set a new StyleSheet and broadcast virtualvoid SetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr, bool bBroadcast, bool bAdjustTextFrameWidthAndHeight = true) override;
// get the installed StyleSheet virtual SfxStyleSheet* GetStyleSheet() const override;
// Special for scene: void SetSceneItemsFromCamera();
};
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