namespace sdr::contact
{ class ViewContactOfSdrOle2Obj final : public ViewContactOfSdrRectObj
{ private: // Create an Object-Specific ViewObjectContact, set ViewContact and // ObjectContact. Always needs to return something. virtual ViewObjectContact&
CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) override;
/// helper to create transformation from SdrObject
basegfx::B2DHomMatrix createObjectTransform() const;
// basic constructor, used from SdrObject. explicit ViewContactOfSdrOle2Obj(SdrOle2Obj& rOle2Obj); virtual ~ViewContactOfSdrOle2Obj() override;
// helper for creating an OLE sequence for this object. It takes care od attributes, needed // scaling (e.g. for EmptyPresObj's), the correct graphic and other stuff. It is used from // createViewIndependentPrimitive2DSequence with false, and with evtl. HighContrast true // from the VOC which knows that void createPrimitive2DSequenceWithParameters(
drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const;
private: // This method is responsible for creating the graphical visualisation data // ONLY based on model data, just wraps to call createPrimitive2DSequenceWithParameters(false) virtualvoid createViewIndependentPrimitive2DSequence(
drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const override;
};
}
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.