namespace sdr::contact
{ class ViewContactOfE3d : public ViewContactOfSdrObj
{ protected: // Create an Object-Specific ViewObjectContact, set ViewContact and // ObjectContact. Always needs to return something. virtual ViewObjectContact&
CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) override;
public: // basic constructor, used from E3dObject. explicit ViewContactOfE3d(E3dObject& rObj); virtual ~ViewContactOfE3d() override;
// public helpers
drawinglayer::primitive2d::Primitive2DContainer impCreateWithGivenPrimitive3DContainer( const drawinglayer::primitive3d::Primitive3DContainer& rxContent3D) const;
// primitive stuff
protected: // This method is responsible for creating the graphical visualisation data which is // stored in mxViewIndependentPrimitive3DContainer, but without object transformation virtual drawinglayer::primitive3d::Primitive3DContainer
createViewIndependentPrimitive3DContainer() const = 0;
// This method is responsible for creating the graphical visualisation data derived ONLY from // the model data. The default implementation will try to create a 3D to 2D embedding (will work // when scene is known) which can then be used for 2D processing concerning ranges virtualvoid createViewIndependentPrimitive2DSequence(
drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const override;
public: // access to the local primitive without the object's local 3D transform. This is e.g. needed // to get the not-yet transformed BoundVolume for e.g. interactions
drawinglayer::primitive3d::Primitive3DContainer const& getVIP3DSWithoutObjectTransform() const;
// access to the local primitive. This will ensure that the list is // current in comparing the local list content with a fresh created incarnation. It will // use getVIP3DSWithoutObjectTransform and embed to 3d transform primitive when object's // local 3d transform is used
drawinglayer::primitive3d::Primitive3DContainer getViewIndependentPrimitive3DContainer() const;
private: // Primitive3DContainer of the ViewContact. This contains all necessary information // for the graphical visualisation and needs to be supported by all 3D VCs which // can be visualized. It does NOT contain the object transformation to be able to // buffer for all possible usages
drawinglayer::primitive3d::Primitive3DContainer mxViewIndependentPrimitive3DContainer;
};
}
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