css::uno::Any LoadDispatcher::impl_dispatch( const css::util::URL& rURL, const css::uno::Sequence< css::beans::PropertyValue >& lArguments, const css::uno::Reference< css::frame::XDispatchResultListener >& xListener )
{ // Attention: May be nobody outside hold such temp. dispatch object alive (because // the container in which we resist isn't implemented threadsafe but updated by a timer // and clear our reference...) we should hold us self alive!
css::uno::Reference< css::uno::XInterface > xThis(static_cast< css::frame::XNotifyingDispatch* >(this), css::uno::UNO_QUERY);
osl::MutexGuard g(m_mutex);
// We are the only client of this load env object... but // may a dispatch request before is still in progress (?!). // Then we should wait a little bit and block this new request. // In case we run into the timeout, we should reject this new request // and return "FAILED" as result. Otherwise we can start this new operation. if (!m_aLoader.waitWhileLoading(2000)) // => 2 sec.
{ if (xListener.is())
xListener->dispatchFinished(
css::frame::DispatchResultEvent(xThis, css::frame::DispatchResultState::DONTKNOW, css::uno::Any())); // DONTKNOW? ... not really started ... not really failed :-)
}
// OK ... now the internal loader seems to be usable for new requests // and our owner frame seems to be valid for such operations. // Initialize it with all new but needed properties and start the loading.
css::uno::Reference< css::lang::XComponent > xComponent; try
{
m_aLoader.startLoading( rURL.Complete, lArguments, xBaseFrame, m_sTarget, m_nSearchFlags, LoadEnvFeatures::AllowContentHandler | LoadEnvFeatures::WorkWithUI);
m_aLoader.waitWhileLoading(); // wait for ever!
xComponent = m_aLoader.getTargetComponent();
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