/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project .
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership . The ASF licenses this file to you under the Apache
* License , Version 2 . 0 ( the " License " ) ; you may not use this file
* except in compliance with the License . You may obtain a copy of
* the License at http : //www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <action.hxx>
#include <cppcanvas/canvas.hxx>
namespace basegfx {
class B2DPolyPolygon;
}
namespace com::sun::star::rendering
{
struct Texture;
struct StrokeAttributes;
}
/* Definition of internal::PolyPolyActionFactory */
namespace cppcanvas::internal
{
struct OutDevState;
/** Creates encapsulated converters between GDIMetaFile and
XCanvas . The Canvas argument is deliberately placed at the
constructor , to force reconstruction of this object for a
new canvas . This considerably eases internal state
handling , since a lot of the internal state ( e . g . fonts ,
text layout ) is Canvas - dependent .
*/
namespace PolyPolyActionFactory
{
/// Create polygon, fill/stroke according to state
std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState& );
/// Create texture-filled polygon
std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState&,
const css::rendering::Texture& );
/// Create line polygon (always stroked, not filled)
std::shared_ptr<Action> createLinePolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState& );
/// Create stroked polygon
std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState&,
const css::rendering::StrokeAttributes& );
/// For transparent painting of the given polygon (normally, we take the colors always opaque)
std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState&,
int nTransparency );
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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