/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project .
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership . The ASF licenses this file to you under the Apache
* License , Version 2 . 0 ( the " License " ) ; you may not use this file
* except in compliance with the License . You may obtain a copy of
* the License at http : //www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <com/sun/star/geometry/IntegerPoint2D.hpp>
#include <com/sun/star/geometry/IntegerRectangle2D.hpp>
#include <com/sun/star/rendering/IntegerBitmapLayout.hpp>
#include <com/sun/star/rendering/XCanvas.hpp>
#include "cachedbitmap.hxx"
#include "outdevprovider.hxx"
namespace vclcanvas
{
/** Helper class for basic canvas functionality. Also offers
optional backbuffer painting , when providing it with a second
OutputDevice to render into .
*/
class CanvasHelper
{
public :
/** Create canvas helper
*/
CanvasHelper();
/// make noncopyable
CanvasHelper(const CanvasHelper&) = delete ;
const CanvasHelper& operator =(const CanvasHelper&) = delete ;
/// Release all references
void disposing();
/** Initialize canvas helper
This method late - initializes the canvas helper , providing
it with the necessary device and output objects . Note that
the CanvasHelper does < em > not < / em > take ownership of the
passed rDevice reference , nor does it perform any
reference counting . Thus , to prevent the reference counted
SpriteCanvas object from deletion , the user of this class
is responsible for holding ref - counted references itself !
@ param rDevice
Reference device this canvas is associated with
@ param rOutDev
Set primary output device for this canvas . That ' s where
all content is output to .
@ param bProtect
When true , all output operations preserve outdev
state . When false , outdev state might change at any time .
@ param bHaveAlpha
When true , hasAlpha ( ) will always return true , otherwise , false .
*/
void init( css::rendering::XGraphicDevice& rDevice,
const OutDevProviderSharedPtr& rOutDev,
bool bProtect,
bool bHaveAlpha );
/** Set primary output device
This changes the primary output device , where rendering is
sent to .
*/
void setOutDev( const OutDevProviderSharedPtr& rOutDev,
bool bProtect);
/** Set secondary output device
Used for sprites , to generate mask bitmap .
*/
void setBackgroundOutDev( const OutDevProviderSharedPtr& rOutDev );
// CanvasHelper functionality
// ==========================
// XCanvas (only providing, not implementing the
// interface. Also note subtle method parameter differences)
void clear();
void drawLine( const css::rendering::XCanvas* rCanvas,
const css::geometry::RealPoint2D& aStartPoint,
const css::geometry::RealPoint2D& aEndPoint,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState );
void drawBezier( const css::rendering::XCanvas* rCanvas,
const css::geometry::RealBezierSegment2D& aBezierSegment,
const css::geometry::RealPoint2D& aEndPoint,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState );
css::uno::Reference< css::rendering::XCachedPrimitive >
drawPolyPolygon( const css::rendering::XCanvas* rCanvas,
const css::uno::Reference<
css::rendering::XPolyPolygon2D >& xPolyPolygon,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState );
css::uno::Reference< css::rendering::XCachedPrimitive >
strokePolyPolygon( const css::rendering::XCanvas* rCanvas,
const css::uno::Reference<
css::rendering::XPolyPolygon2D >& xPolyPolygon,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState,
const css::rendering::StrokeAttributes& strokeAttributes );
css::uno::Reference< css::rendering::XCachedPrimitive >
strokeTexturedPolyPolygon( const css::rendering::XCanvas* rCanvas,
const css::uno::Reference<
css::rendering::XPolyPolygon2D >& xPolyPolygon,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState,
const css::uno::Sequence<
css::rendering::Texture >& textures,
const css::rendering::StrokeAttributes& strokeAttributes );
css::uno::Reference< css::rendering::XCachedPrimitive >
strokeTextureMappedPolyPolygon( const css::rendering::XCanvas* rCanvas,
const css::uno::Reference<
css::rendering::XPolyPolygon2D >& xPolyPolygon,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState,
const css::uno::Sequence<
css::rendering::Texture >& textures,
const css::uno::Reference<
css::geometry::XMapping2D >& xMapping,
const css::rendering::StrokeAttributes& strokeAttributes );
css::uno::Reference< css::rendering::XPolyPolygon2D >
queryStrokeShapes( const css::rendering::XCanvas* rCanvas,
const css::uno::Reference<
css::rendering::XPolyPolygon2D >& xPolyPolygon,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState,
const css::rendering::StrokeAttributes& strokeAttributes );
css::uno::Reference< css::rendering::XCachedPrimitive >
fillPolyPolygon( const css::rendering::XCanvas* rCanvas,
const css::uno::Reference<
css::rendering::XPolyPolygon2D >& xPolyPolygon,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState );
css::uno::Reference< css::rendering::XCachedPrimitive >
fillTexturedPolyPolygon( const css::rendering::XCanvas* rCanvas,
const css::uno::Reference<
css::rendering::XPolyPolygon2D >& xPolyPolygon,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState,
const css::uno::Sequence<
css::rendering::Texture >& textures );
css::uno::Reference< css::rendering::XCachedPrimitive >
fillTextureMappedPolyPolygon( const css::rendering::XCanvas* rCanvas,
const css::uno::Reference<
css::rendering::XPolyPolygon2D >& xPolyPolygon,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState,
const css::uno::Sequence<
css::rendering::Texture >& textures,
const css::uno::Reference<
css::geometry::XMapping2D >& xMapping );
css::uno::Reference< css::rendering::XCanvasFont >
createFont( const css::rendering::XCanvas* rCanvas,
const css::rendering::FontRequest& fontRequest,
const css::uno::Sequence<
css::beans::PropertyValue >& extraFontProperties,
const css::geometry::Matrix2D& fontMatrix );
css::uno::Sequence< css::rendering::FontInfo >
queryAvailableFonts( const css::rendering::XCanvas* rCanvas,
const css::rendering::FontInfo& aFilter,
const css::uno::Sequence<
css::beans::PropertyValue >& aFontProperties );
css::uno::Reference< css::rendering::XCachedPrimitive >
drawText( const css::rendering::XCanvas* rCanvas,
const css::rendering::StringContext& text,
const css::uno::Reference<
css::rendering::XCanvasFont >& xFont,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState,
sal_Int8 textDirection );
css::uno::Reference< css::rendering::XCachedPrimitive >
drawTextLayout( const css::rendering::XCanvas* rCanvas,
const css::uno::Reference<
css::rendering::XTextLayout >& laidOutText,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState );
css::uno::Reference< css::rendering::XCachedPrimitive >
drawBitmap( const css::rendering::XCanvas* rCanvas,
const css::uno::Reference<
css::rendering::XBitmap >& xBitmap,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState );
css::uno::Reference< css::rendering::XCachedPrimitive >
drawBitmapModulated( const css::rendering::XCanvas* rCanvas,
const css::uno::Reference<
css::rendering::XBitmap >& xBitmap,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState );
// cast away const, need to change refcount (as this is
// ~invisible to client code, still logically const)
css::uno::Reference< css::rendering::XGraphicDevice >
getDevice() { return css::uno::Reference< css::rendering::XGraphicDevice >(mpDevice); }
// BitmapCanvasHelper functionality
// ================================
css::geometry::IntegerSize2D getSize();
css::uno::Reference< css::rendering::XBitmap >
getScaledBitmap( const css::geometry::RealSize2D& newSize,
bool beFast );
css::uno::Sequence< sal_Int8 >
getData( css::rendering::IntegerBitmapLayout& bitmapLayout,
const css::geometry::IntegerRectangle2D& rect );
css::uno::Sequence< sal_Int8 >
getPixel( css::rendering::IntegerBitmapLayout& bitmapLayout,
const css::geometry::IntegerPoint2D& pos );
css::rendering::IntegerBitmapLayout getMemoryLayout();
/// Repaint a cached bitmap
bool repaint( const GraphicObjectSharedPtr& rGrf,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState,
const ::Point& rPt,
const ::Size& rSz,
const GraphicAttr& rAttr ) const ;
/** Flush drawing queue.
This only works for Window canvases , and ensures that all
pending render operations are flushed to the
driver / hardware .
*/
void flush() const ;
enum ColorType
{
LINE_COLOR, FILL_COLOR, TEXT_COLOR, IGNORE_COLOR
};
// returns alpha of color
int setupOutDevState( const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState,
ColorType eColorType ) const ;
bool hasAlpha() const { return mbHaveAlpha; }
protected :
/** Phyical output device
Deliberately not a refcounted reference , because of
potential circular references for spritecanvas .
*/
css::rendering::XGraphicDevice* mpDevice;
/// Rendering to this outdev preserves its state
OutDevProviderSharedPtr mpProtectedOutDevProvider;
/// Rendering to this outdev does not preserve its state
OutDevProviderSharedPtr mpOutDevProvider;
/// Rendering to this outdev does not preserve its state
OutDevProviderSharedPtr mp2ndOutDevProvider;
/// When true, content is able to represent alpha
bool mbHaveAlpha;
private :
css::uno::Reference< css::rendering::XCachedPrimitive >
implDrawBitmap( const css::rendering::XCanvas* rCanvas,
const css::uno::Reference<
css::rendering::XBitmap >& xBitmap,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState,
bool bModulateColors );
bool setupTextOutput( ::Point& o_rOutPos,
const css::rendering::ViewState& viewState,
const css::rendering::RenderState& renderState,
const css::uno::Reference< css::rendering::XCanvasFont >& xFont ) const ;
};
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Messung V0.5 in Prozent C=92 H=100 G=95
¤ Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.0.12Bemerkung:
(vorverarbeitet am 2026-09-28)
¤
*Bot Zugriff