Spracherkennung für: .glsl vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
#ifdef GSK_PREAMBLE
textures = 1;
graphene_rect_t bounds;
graphene_rect_t tex_rect;
GdkColor color;
#endif /* GSK_PREAMBLE */
#include "gskgpucolorizeinstance.glsl"
PASS(0) vec2 _pos;
PASS_FLAT(1) Rect _bounds;
PASS_FLAT(2) vec4 _color;
PASS(3) vec2 _tex_coord;
#ifdef GSK_VERTEX_SHADER
void
run (out vec2 pos)
{
Rect b = rect_from_gsk (in_bounds);
pos = rect_get_position (b);
_pos = pos;
_bounds = b;
_color = output_color_from_alt (in_color);
_tex_coord = rect_get_coord (rect_from_gsk (in_tex_rect), pos);
}
#endif
#ifdef GSK_FRAGMENT_SHADER
void
run (out vec4 color,
out vec2 position)
{
float alpha = texture (GSK_TEXTURE0, _tex_coord).a * rect_coverage (_bounds, _pos);
color = output_color_alpha (_color, alpha);
position = _pos;
}
#endif
[Dauer der Verarbeitung: 0.11 Sekunden, vorverarbeitet 2026-07-02]