Eine aufbereitete Darstellung der Quelle

 
     
 
 
Anforderungen  |   Konzepte  |   Entwurf  |   Entwicklung  |   Qualitätssicherung  |   Lebenszyklus  |   Steuerung
 
 
 
 

Benutzer

Quelle  gskgpuocclusion.c

  Sprache: C
 

#include "config.h"

#include "gskgpuocclusionprivate.h"

#include "gskgpuclearopprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuimageprivate.h"
#include "gskgpunodeprocessorprivate.h"

#include "gskrectprivate.h"
#include "gskrendernodeprivate.h"
#include "gdkcairoprivate.h"

/* the amount of pixels for us to potentially save to warrant
 * carving out a rectangle for an extra render pass
 */

#define MIN_PIXELS_FOR_OCCLUSION_PASS 1000 * 100

/* the amount of the whole image for us to potentially save to warrant
 * carving out a rectangle for an extra render pass
 */

#define MIN_PERCENTAGE_FOR_OCCLUSION_PASS 10

struct _GskGpuOcclusion
{
  GskGpuFrame *frame;
  GskGpuImage *target;
  GdkColorState *target_color_state;
  GskRenderPassType pass_type;
  cairo_region_t *clip_region;
  graphene_rect_t viewport;

  cairo_rectangle_int_t device_clip;
  GskGpuTransform transform;

  GskGpuRenderPass *pass;
  GskGpuRenderPassClipStorage scissor_storage;
  float background_color[4];

  guint has_background : 1;
  guint has_started_rendering : 1;
};

static gboolean G_GNUC_WARN_UNUSED_RESULT
gsk_gpu_occlusion_user_to_device (GskGpuOcclusion       *self,
                                  const graphene_rect_t *user,
                                  GskRectSnap            snap,
                                  cairo_rectangle_int_t *device)
{
  graphene_rect_t tmp;
  gsk_gpu_transform_transform_rect (&self->transform,
                                    user,
                                    &tmp);
  /* FIXME: rotations? */
  if (snap != GSK_SNAP_NONE)
    {
      if (!gsk_rect_snap (&tmp, snap, &tmp))
        return FALSE;
    }

  return gsk_rect_to_cairo_shrink (&tmp, device);
}

static void
gsk_gpu_occlusion_init (GskGpuOcclusion       *self,
                        GskGpuFrame           *frame,
                        GskGpuImage           *target,
                        GdkColorState         *target_color_state,
                        GskRenderPassType      pass_type,
                        cairo_region_t        *clip_region,
                        const graphene_rect_t *viewport)
{
  self->frame = frame;
  self->target = target;
  self->target_color_state = target_color_state;
  self->pass_type = pass_type;
  self->clip_region = clip_region;
  self->viewport = *viewport;

  self->device_clip = (cairo_rectangle_int_t) { 0000 };
  gsk_gpu_transform_init (&self->transform,
                          GDK_DIHEDRAL_NORMAL,
                          &GRAPHENE_SIZE_INIT (gsk_gpu_image_get_width (target) / viewport->size.width,
                                               gsk_gpu_image_get_height (target) / viewport->size.height),
                          &GRAPHENE_POINT_INIT (-viewport->origin.x,
                                                -viewport->origin.y));

  self->has_background = FALSE;
  self->has_started_rendering = FALSE;
}

static void
gsk_gpu_occlusion_finish (GskGpuOcclusion *self)
{
  cairo_region_destroy (self->clip_region);

  if (self->has_started_rendering)
    {
      gsk_gpu_render_pass_free (self->pass);
    }
}

GskGpuFrame *
gsk_gpu_occlusion_get_frame (GskGpuOcclusion *self)
{
  return self->frame;
}

gboolean
gsk_gpu_occlusion_push_transform (GskGpuOcclusion *self,
                                  GskTransform    *transform,
                                  GskGpuTransform *out_save)
{
  *out_save = self->transform;
  
  return gsk_gpu_transform_transform (&self->transform, transform);
}

void
gsk_gpu_occlusion_pop_transform (GskGpuOcclusion       *self,
                                 const GskGpuTransform *saved)
{
  self->transform = *saved;
}

static gsize
gsk_gpu_occlusion_get_min_pixels (GskGpuOcclusion *self)
{
  gsize result;

  result = gsk_gpu_image_get_width (self->target) * gsk_gpu_image_get_height (self->target) *
           MIN_PERCENTAGE_FOR_OCCLUSION_PASS / 100;
  result = MAX (result, MIN_PIXELS_FOR_OCCLUSION_PASS);

  return result;
}

gboolean
gsk_gpu_occlusion_push_clip (GskGpuOcclusion       *self,
                             const graphene_rect_t *clip,
                             GskRectSnap            snap,
                             cairo_rectangle_int_t *out_save)
{
  cairo_rectangle_int_t device;

  if (!gsk_gpu_occlusion_user_to_device (self, clip, snap, &device))
    return FALSE;

  if (!gdk_rectangle_intersect (&device, &self->device_clip, &device))
    return FALSE;

  /* Only check pixel amount if the rect got smaller.
   * This way, we guarantee that covering the full rectangle
   * will always start an occlusion pass */

  if ((device.width < self->device_clip.width || device.height < self->device_clip.height) &&
      device.width * device.height < gsk_gpu_occlusion_get_min_pixels (self))
    return FALSE;

  *out_save = self->device_clip;
  self->device_clip = device;

  return TRUE;
}

void
gsk_gpu_occlusion_pop_clip (GskGpuOcclusion             *self,
                            const cairo_rectangle_int_t *saved)
{
  self->device_clip = *saved;
}

static void
gsk_gpu_occlusion_begin_rendering (GskGpuOcclusion *self,
                                   float           *clear_color) /* float[4] or NULL */
{
  GskDebugProfile *profile;

  profile = gsk_gpu_frame_get_profile (self->frame);
  if (profile)
    {
      profile->self.n_bases++;
      profile->self.base_pixels += self->device_clip.width * self->device_clip.height;
    }

  if (self->has_started_rendering)
    {
      gsk_gpu_render_pass_push_clip_device_rect (self->pass, &self->device_clip, &self->scissor_storage);
      gsk_gpu_render_pass_set_transform (self->pass, &self->transform);

      if (clear_color &&
          (!self->has_background ||
           (self->has_background &&
            (clear_color[0] != self->background_color[0] ||
             clear_color[1] != self->background_color[1] ||
             clear_color[2] != self->background_color[2] ||
             clear_color[3] != self->background_color[3]))))
        {
          gsk_gpu_clear_op (self->frame, &self->device_clip, clear_color);
        }
    }
  else
    {
      GskGpuLoadOp load_op;
      cairo_rectangle_int_t extents;

      if (!gdk_cairo_region_is_rectangle (self->clip_region))
        {
          self->has_background = FALSE;
          load_op = GSK_GPU_LOAD_OP_LOAD;
        }
      else if (clear_color)
        {
          self->background_color[0] = clear_color[0];
          self->background_color[1] = clear_color[1];
          self->background_color[2] = clear_color[2];
          self->background_color[3] = clear_color[3];
          self->has_background = TRUE;
          load_op = GSK_GPU_LOAD_OP_CLEAR;
        }
      else
        {
          self->has_background = FALSE;
          load_op = GSK_GPU_LOAD_OP_DONT_CARE;
        }

      cairo_region_get_extents (self->clip_region, &extents);
      self->has_started_rendering = TRUE;
      self->pass = gsk_gpu_render_pass_new (self->frame,
                                            self->target,
                                            self->target_color_state,
                                            self->pass_type,
                                            load_op,
                                            clear_color,
                                            &extents,
                                            &self->viewport);

      gsk_gpu_render_pass_push_clip_device_rect (self->pass, &self->device_clip, &self->scissor_storage);
      gsk_gpu_render_pass_set_transform (self->pass, &self->transform);
      if (!self->has_background && clear_color)
        gsk_gpu_clear_op (self->frame, &self->pass->scissor, clear_color);
    }
}

GskGpuRenderPass *
gsk_gpu_occlusion_begin_rendering_whatever (GskGpuOcclusion *self)
{
  gsk_gpu_occlusion_begin_rendering (self, NULL);

  return self->pass;
}

GskGpuRenderPass *
gsk_gpu_occlusion_begin_rendering_transparent (GskGpuOcclusion *self)
{
  gsk_gpu_occlusion_begin_rendering (self, (float[4]) { 0000 });

  return self->pass;
}

GskGpuRenderPass *
gsk_gpu_occlusion_begin_rendering_color (GskGpuOcclusion *self,
                                         const GdkColor  *color)
{
  GdkColor convert;

  gdk_color_convert (&convert, self->target_color_state, color);
  gsk_gpu_occlusion_begin_rendering (self, convert.values);

  return self->pass;
}

GskGpuRenderPass *
gsk_gpu_occlusion_try_node_untracked (GskGpuOcclusion *self,
                                      GskRenderNode   *node)
{
  graphene_rect_t opaque;
  cairo_rectangle_int_t prev_clip;
  GskGpuRenderPass *result;

  /* This catches the corner cases of empty nodes, so after this check
   * there's quaranteed to be at least 1 pixel that needs to be drawn
   */

  if (node->bounds.size.width == 0 || node->bounds.size.height == 0 ||
      !gsk_render_node_get_opaque_rect (node, &opaque))
    return NULL;

  if (!gsk_gpu_occlusion_push_clip (self, &opaque, GSK_RECT_SNAP_NONE, &prev_clip))
    return NULL;

  result = GSK_RENDER_NODE_GET_CLASS (node)->occlusion (node, self);

  if (result == NULL)
    {
      gsk_gpu_occlusion_pop_clip (self, &prev_clip);
    }

  return result;
}

GskGpuRenderPass *
gsk_gpu_occlusion_try_node (GskGpuOcclusion *self,
                            GskRenderNode   *node,
                            gsize            pos)
{
  GskGpuRenderPass *result;

  gsk_gpu_frame_start_node (self->frame, node, pos);

  result = gsk_gpu_occlusion_try_node_untracked (self, node);
  
  gsk_gpu_frame_end_node (self->frame);

  return result;
}

static gboolean
gsk_gpu_occlusion_run (GskGpuOcclusion       *self,
                       cairo_rectangle_int_t *device_clip,
                       GskRenderNode         *node)
{
  gboolean result;

  self->device_clip = *device_clip;

  if (gsk_gpu_occlusion_try_node_untracked (self, node))
    result = TRUE;
  else
    {
      GskGpuRenderPass *pass;

      pass = gsk_gpu_occlusion_begin_rendering_transparent (self);
      gsk_gpu_node_processor_add_first_node_untracked (pass, node);
      result = FALSE;
    }
  
  /* NB: not the passed in device clip, we might have shrunk the region */
  cairo_region_subtract_rectangle (self->clip_region, &self->device_clip);
  gsk_gpu_render_pass_pop_clip_device_rect (self->pass, &self->scissor_storage);

  return result;
}

void
gsk_gpu_occlusion_render_node (GskGpuFrame           *frame,
                               GskGpuImage           *target,
                               GdkColorState         *target_color_state,
                               GskRenderPassType      pass_type,
                               cairo_region_t        *clip,
                               const graphene_rect_t *viewport,
                               GskRenderNode         *node)
{
  GskGpuOcclusion self;
  int i, n, best, best_size;
  cairo_rectangle_int_t rect;
  gboolean do_culling;

  gsk_gpu_occlusion_init (&self,
                          frame,
                          target,
                          target_color_state,
                          pass_type,
                          clip,
                          viewport);

  do_culling = gsk_gpu_frame_should_optimize (frame, GSK_GPU_OPTIMIZE_OCCLUSION_CULLING);

  while (do_culling &&
         (n = cairo_region_num_rectangles (clip)) > 0)
    {
      best = -1;
      best_size = 0;
      for (i = 0; i < n; i++)
        {
          cairo_region_get_rectangle (clip, i, &rect);
          if (rect.width * rect.height > best_size)
            {
              best = i;
              best_size = rect.width * rect.height;
            }
        }

      if (best_size < MIN_PIXELS_FOR_OCCLUSION_PASS)
        break;

      cairo_region_get_rectangle (clip, best, &rect);
      if (!gsk_gpu_occlusion_run (&self, &rect, node))
        break;
    }

  while (cairo_region_num_rectangles (clip) > 0
    {
      cairo_region_get_rectangle (clip, 0, &rect);

      gsk_gpu_occlusion_run (&self, &rect, node);
    }

  gsk_gpu_occlusion_finish (&self);
}


Messung V0.5 in Prozent
C=98 H=96 G=96

¤ Dauer der Verarbeitung: 0.12 Sekunden  (vorverarbeitet am  2026-07-02) ¤

*© Formatika GbR, Deutschland






Wurzel

Suchen

PVS Prover

Isabelle Prover

NIST Cobol Testsuite

Cephes Mathematical Library

Vienna Development Method

Haftungshinweis

Die Informationen auf dieser Webseite wurden nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit, noch Qualität der bereit gestellten Informationen zugesichert.

Bemerkung:

Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.






                                                                                                                                                                                                                                                                                                                                                                                                     


Neuigkeiten

     Aktuelles
     Motto des Tages

Software

     Quellcodebibliothek
     Eigene Quellcodes
     Fremde Quellcodes
     Suchen

Aktivitäten

     Artikel über Sicherheit
     Anleitung zur Aktivierung von SSL

Muße

     Gedichte
     Musik
     Bilder

Jenseits des Üblichen ....
    

Besucherstatistik

Besucherstatistik