/// Error validating a draw call. #[derive(Clone, Debug, Error)] #[non_exhaustive] pubenum DrawError { #[error("Blend constant needs to be set")]
MissingBlendConstant, #[error("Render pipeline must be set")]
MissingPipeline, #[error("Currently set {pipeline} requires vertex buffer {index} to be set")]
MissingVertexBuffer {
pipeline: ResourceErrorIdent,
index: u32,
}, #[error("Index buffer must be set")]
MissingIndexBuffer, #[error(transparent)]
IncompatibleBindGroup(#[from] Box<BinderError>), #[error("Vertex {last_vertex} extends beyond limit {vertex_limit} imposed by the buffer in slot {slot}. Did you bind the correct `Vertex` step-rate vertex buffer?")]
VertexBeyondLimit {
last_vertex: u64,
vertex_limit: u64,
slot: u32,
}, #[error("{step_mode:?} buffer out of bounds at slot {slot}. Offset {offset} beyond limit {limit}. Did you bind the correct `Vertex` step-rate vertex buffer?")]
VertexOutOfBounds {
step_mode: VertexStepMode,
offset: u64,
limit: u64,
slot: u32,
}, #[error("Instance {last_instance} extends beyond limit {instance_limit} imposed by the buffer in slot {slot}. Did you bind the correct `Instance` step-rate vertex buffer?")]
InstanceBeyondLimit {
last_instance: u64,
instance_limit: u64,
slot: u32,
}, #[error("Index {last_index} extends beyond limit {index_limit}. Did you bind the correct index buffer?")]
IndexBeyondLimit { last_index: u64, index_limit: u64 }, #[error( "Index buffer format {buffer_format:?} doesn't match {pipeline}'s index format {pipeline_format:?}"
)]
UnmatchedIndexFormats {
pipeline: ResourceErrorIdent,
pipeline_format: wgt::IndexFormat,
buffer_format: wgt::IndexFormat,
}, #[error(transparent)]
BindingSizeTooSmall(#[from] LateMinBufferBindingSizeMismatch),
}
/// Error encountered when encoding a render command. /// This is the shared error set between render bundles and passes. #[derive(Clone, Debug, Error)] #[non_exhaustive] pubenum RenderCommandError { #[error("Bind group index {index} is greater than the device's requested `max_bind_group` limit {max}")]
BindGroupIndexOutOfRange { index: u32, max: u32 }, #[error("Vertex buffer index {index} is greater than the device's requested `max_vertex_buffers` limit {max}")]
VertexBufferIndexOutOfRange { index: u32, max: u32 }, #[error("Render pipeline targets are incompatible with render pass")]
IncompatiblePipelineTargets(#[from] crate::device::RenderPassCompatibilityError), #[error("{0} writes to depth, while the pass has read-only depth access")]
IncompatibleDepthAccess(ResourceErrorIdent), #[error("{0} writes to stencil, while the pass has read-only stencil access")]
IncompatibleStencilAccess(ResourceErrorIdent), #[error(transparent)]
ResourceUsageCompatibility(#[from] ResourceUsageCompatibilityError), #[error(transparent)]
DestroyedResource(#[from] DestroyedResourceError), #[error(transparent)]
MissingBufferUsage(#[from] MissingBufferUsageError), #[error(transparent)]
MissingTextureUsage(#[from] MissingTextureUsageError), #[error(transparent)]
PushConstants(#[from] PushConstantUploadError), #[error("Viewport has invalid rect {0:?}; origin and/or size is less than or equal to 0, and/or is not contained in the render target {1:?}")]
InvalidViewportRect(Rect<f32>, wgt::Extent3d), #[error("Viewport minDepth {0} and/or maxDepth {1} are not in [0, 1]")]
InvalidViewportDepth(f32, f32), #[error("Scissor {0:?} is not contained in the render target {1:?}")]
InvalidScissorRect(Rect<u32>, wgt::Extent3d), #[error("Support for {0} is not implemented yet")]
Unimplemented(&'static str),
}
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