public: // Used in StyleList::NewMenuExecuteAction, StyleList::UpdateStyleDependents, StyleList::NewHdl, EditHdl... // It comes into action whenever an existing style is selected for use, or a new style is created etc.. bool Execute_Impl(sal_uInt16 nId, const OUString& rStr, const OUString& rRefStr,
sal_uInt16 nFamily, StyleList& rStyleList, SfxStyleSearchBits nMask = SfxStyleSearchBits::Auto,
sal_uInt16* pIdx = nullptr, const sal_uInt16* pModifier = nullptr);
// This function handles drop of content into the treeview to create a new style
sal_Int8 ExecuteDrop(const ExecuteDropEvent& rEvt); // This function is used when a newstyle is created
DECL_LINK(OnAsyncExecuteDrop, void*, void);
// Used in StyleList::UpdateStyles, StyleList::Update // Whenever a new family(Eg. Character, List etc.) is selected it comes into action void FamilySelect(sal_uInt16 nId, StyleList& rStyleList, bool bRefresh = false);
// Used in StyleList::SelectStyle, StyleList::Notify, IMPL_LINK(PopupFlatMenuHdl) // These functions are used when a style is edited, deleted, created etc.. virtualvoid EnableEdit(bool b, StyleList* rStyleList); void EnableDel(bool b, const StyleList* rStyleList); void EnableNew(bool b, const StyleList* rStyleList); void EnableHide(bool b, const StyleList* rStyleList); void EnableShow(bool b, const StyleList* rStyleList);
// Used in TreeDrag void EnableTreeDrag(bool b); // It comes into action when a style is created or updated or newmenu is created void EnableExample_Impl(sal_uInt16 nId, bool bEnable);
// This comes into action when a family is selected or a style is applied for use virtualvoid CheckItem(const OUString& /*rMesId*/, bool /*bCheck*/ = true) {} // This is used for watercan or when newmenu or watercan is enabled or updated virtualvoid EnableItem(const OUString& /*rMesId*/, bool /*bCheck*/ = true) {} // This is used for watercan virtualbool IsCheckedItem(const OUString& /*rMesId*/) { return true; }
// This is used when a style is selected void SelectStyle(const OUString& rStyle, bool bIsCallback, StyleList& rStyleList);
//When a new document is created, it comes into action void IsUpdate(StyleList&);
// This function return the value of bUpdate in Stylelist // This value is used in StyleList's Notify bool GetNotifyUpdate() const { return bUpdate; } // This function sets the value of bUpdate in Dialog // This function is used in StyleList's Notify to update the value of bUpdate when required void SetNotifyupdate(bool b) { bUpdate = b; }
class SfxTemplateDialog_Impl final : public SfxCommonTemplateDialog_Impl
{ private: friendclass SfxTemplateControllerItem; friendclass SfxTemplatePanelControl;
std::unique_ptr<ToolbarDropTarget> m_xToolbarDropTargetHelper;
std::unique_ptr<weld::Toolbar> m_xActionTbL;
std::unique_ptr<weld::Toolbar> m_xActionTbR;
std::unique_ptr<weld::Menu> m_xToolMenu; int m_nActionTbLVisible;
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