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WebRender Tests
===============
The WebRender
class of tests are used
to test the WebRender
module
(lives
in gfx/
wr)
in a standalone way, without being pulled into Gecko.
WebRender
is written entirely
in Rust code,
and has its own test suites.
If you are having trouble
with these test suites, please contact the
Graphics team (#gfx on Matrix/Element
or Slack)
and they will
be able
to
point you
in the right direction. Bugs against these test suites should
be filed
in the `Core :: Graphics: WebRender`__ component.
__
https://bugzilla.mozilla.org/enter_bug.cgi?product=Core&component=Graphics%
3A%
20WebRender
WebRender
---------
The WebRender suite has one linting job, ``
WR(tidy)``,
and a
``
WR(wrench)`` test job
per platform. Generally these test jobs are only
run
if code inside the ``gfx/
wr`` subtree are touched, although they may
also run
if upstream files they depend on (e.g. docker images) are
modified.
WR(tidy)
~~~~~~~~
The tidy lint job basically runs the ``servo-tidy`` tool on the code
in
the ``gfx/
wr`` subtree. This tool checks a number
of code style
and
licensing things,
and is good at emitting useful
error messages
if it
encounters problems.
To run this locally, you can
do something like
this:
.. code:: shell
cd gfx/
wr
pip install servo-tidy
servo-tidy
To run on tryserver, use ``./mach try fuzzy``
and select the
``webrender-lint-tidy`` job.
WR(wrench)
~~~~~~~~~~
The exact commands run
by this test job vary
per-platform. Generally,
the commands
do some
subset of these things:
- build the different webrender crates
with different features
enabled/disabled
to make sure they build without errors
- run ``cargo test``
to run the built-
in rust tests
- run the reftests
to ensure that the rendering produced
by WebRender
matches the expectations
- run the rawtests (scenarios hand-written
in Rust code)
to ensure the
behaviour exhibited
by WebRender
is correct
Running locally (Desktop platforms)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The test scripts can
be found
in the ``gfx/
wr/ci-scripts/`` folder
and
can
be run directly
from the ``gfx/
wr`` folder
if you have the
prerequisite tools (compilers, libraries, etc.) installed.
If you build
mozilla-central you should already have these tools. On MacOS you may
need
to do a ``brew install cmake pkg-config``
in order
to get
additional dependencies needed
for building osmesa-src.
.. code:: shell
cd gfx/
wr
ci-scripts/linux-debug-tests.sh # use the script
for your platform
as needed
Note that when running these tests locally, you might get small
antialiasing differences
in the reftests, depending on your local
freetype library. This may cause a few tests
from the ``reftests/text``
folder
to fail. Usually
as long
as they fail the same before/after your
patch it shouldn
't be a problem, but doing a try push will confirm that.
Running locally (Android emulator/device)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
To run the wrench reftests locally on an Android platform, you have
to
first build the wrench tool
for Android,
and then run the mozharness
script that will control the emulator/device, install the APK,
and run
the reftests. Steps
for doing this are documented
in more detail
in the
``gfx/
wr/wrench/android.txt`` file.
Running on tryserver
^^^^^^^^^^^^^^^^^^^^
To run on tryserver, use ``./mach try fuzzy``
and select the appropriate
``webrender-<platform>-(release|debug)`` job.