// Copyright 2009 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_REGEXP_REGEXP_STACK_H_
#define V8_REGEXP_REGEXP_STACK_H_
#include "irregexp/RegExpShim.h"
namespace v8 {
namespace internal {
namespace regexp {
class Stack;
// Maintains a per-v8thread stack area that can be used by irregexp
// implementation for its backtracking stack.
class V8_NODISCARD StackScope final {
public:
// Create and delete an instance to control the life-time of a growing stack.
// Initializes the stack memory area if necessary.
explicit StackScope(Isolate* isolate);
~StackScope();
// Releases the stack if it has grown.
StackScope(
const StackScope&) =
delete;
StackScope&
operator=(
const StackScope&) =
delete;
Stack* stack()
const {
return regexp_stack_; }
private:
Stack*
const regexp_stack_;
const ptrdiff_t old_sp_top_delta_;
};
// TODO(426514762): Currently this entire object is sandbox-accessible as some
// fields of it are being written to. This is unsafe though and we'll need to
// fix this. See the addition TODOs related to https://crbug.com/426514762.
class Stack final {
public:
Stack(
const Stack&) =
delete;
Stack&
operator=(
const Stack&) =
delete;
static Stack*
New();
static void Delete(Stack* instance);
#if defined(V8_TARGET_ARCH_PPC64) ||
defined(V8_TARGET_ARCH_S390X)
static constexpr
int kSlotSize = kSystemPointerSize;
#else
static constexpr
int kSlotSize = kInt32Size;
#endif
// Number of allocated locations on the stack below the limit. No sequence of
// pushes must be longer than this without doing a stack-limit check.
static constexpr
int kStackLimitSlackSlotCount =
32;
static constexpr
int kStackLimitSlackSize =
kStackLimitSlackSlotCount * kSlotSize;
Address begin()
const {
return reinterpret_cast<Address>(thread_local_.memory_);
}
Address end()
const {
DCHECK_NE(
0, thread_local_.memory_size_);
DCHECK_EQ(thread_local_.memory_top_,
thread_local_.memory_ + thread_local_.memory_size_);
return reinterpret_cast<Address>(thread_local_.memory_top_);
}
Address memory_top()
const {
return end(); }
Address stack_pointer()
const {
return reinterpret_cast<Address>(thread_local_.stack_pointer_);
}
size_t memory_size()
const {
return thread_local_.memory_size_; }
// If the stack pointer gets below the limit, we should react and
// either grow the stack or report an out-of-stack exception.
// There is only a limited number of locations below the stack limit,
// so users of the stack should check the stack limit during any
// sequence of pushes longer that this.
Address* limit_address_address() {
return &thread_local_.limit_; }
// Ensures that there is a memory area with at least the specified size.
// If passing zero, the default/minimum size buffer is allocated.
V8_EXPORT_PRIVATE Address EnsureCapacity(size_t size);
// Thread local archiving.
static constexpr
int ArchiveSpacePerThread() {
return static_cast<
int>(kThreadLocalSize);
}
char* ArchiveStack(
char* to);
char* RestoreStack(
char* from);
void FreeThreadResources() { thread_local_.ResetToStaticStack(
this); }
// Maximal size of allocated stack area.
static constexpr size_t kMaximumStackSize =
64 * MB;
Stack();
~Stack();
private:
// Artificial limit used when the thread-local state has been destroyed.
static const Address kMemoryTop =
static_cast<Address>(
static_cast<uintptr_t>(-
1));
// In addition to dynamically-allocated, variable-sized stacks, we also have
// a statically allocated and sized area that is used whenever no dynamic
// stack is allocated. This guarantees that a stack is always available and
// we can skip availability-checks later on.
static constexpr size_t kStaticStackSize =
1 * KB;
// It's at least double the slack size to ensure that we have a bit of
// breathing room before NativeRegExpMacroAssembler::GrowStack must be
// called.
static_assert(kStaticStackSize >=
2 * kStackLimitSlackSize);
static_assert(kStaticStackSize <= kMaximumStackSize);
// TODO(426514762): this buffer is being written to from generated code.
// We could probably just allocate dedicated OS pages for it like we do for
// dynamically-sized stack buffers though (see EnsureCapacity).
uint8_t static_stack_[kStaticStackSize] = {
0};
// Minimal size of dynamically-allocated stack area.
static constexpr size_t kMinimumDynamicStackSize =
2 * KB;
static_assert(kMinimumDynamicStackSize ==
2 * kStaticStackSize);
// Structure holding the allocated memory, size and limit. Thread switching
// archives and restores this struct.
struct ThreadLocal {
explicit ThreadLocal(Stack* regexp_stack) {
ResetToStaticStack(regexp_stack);
}
// If memory_size_ > 0 then
// - memory_, memory_top_, stack_pointer_ must be non-nullptr
// - memory_top_ = memory_ + memory_size_
// - memory_ <= stack_pointer_ <= memory_top_
uint8_t* memory_ = nullptr;
uint8_t* memory_top_ = nullptr;
size_t memory_size_ =
0;
// TODO(426514762): this field is currently written to from generated code.
// Either we find a way to avoid that, or we have to move this field to
// it's own sandbox-accessible memory page.
uint8_t* stack_pointer_ = nullptr;
Address limit_ = kNullAddress;
bool owns_memory_ =
false;
// Whether memory_ is owned and must be freed.
void ResetToStaticStack(Stack* regexp_stack);
void ResetToStaticStackIfEmpty(Stack* regexp_stack) {
if (stack_pointer_ == memory_top_) ResetToStaticStack(regexp_stack);
}
void FreeAndInvalidate();
// Allocates and returns new memory for a dynamic stack.
static uint8_t* NewDynamicStack(size_t size);
// If a dynamic stack is used, delete its memory.
void DeleteDynamicStack();
};
static constexpr size_t kThreadLocalSize =
sizeof(ThreadLocal);
Address memory_top_address_address() {
return reinterpret_cast<Address>(&thread_local_.memory_top_);
}
Address stack_pointer_address() {
return reinterpret_cast<Address>(&thread_local_.stack_pointer_);
}
// A position-independent representation of the stack pointer.
ptrdiff_t sp_top_delta()
const {
ptrdiff_t result =
reinterpret_cast<intptr_t>(thread_local_.stack_pointer_) -
reinterpret_cast<intptr_t>(thread_local_.memory_top_);
DCHECK_LE(result,
0);
return result;
}
// Resets the buffer if it has grown beyond the default/minimum size and is
// empty.
void ResetIfEmpty() { thread_local_.ResetToStaticStackIfEmpty(
this); }
// Whether the ThreadLocal storage has been invalidated.
bool IsValid()
const {
return thread_local_.memory_ != nullptr; }
ThreadLocal thread_local_;
friend class internal::ExternalReference;
friend class StackScope;
};
}
// namespace regexp
}
// namespace internal
}
// namespace v8
#endif // V8_REGEXP_REGEXP_STACK_H_