// Copyright 2019 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.
#ifdef V8_ENABLE_REGEXP_DIAGNOSTICS #define TRACE_COMPILER(compiler, msg) \ do { \ if (V8_UNLIKELY(v8_flags.trace_regexp_compiler)) { \
compiler->diagnostics()->os() << msg << std::endl; \
} \
} while (false) #define TRACE(msg) TRACE_COMPILER(compiler, msg) #define TRACE_WITH_NODE(compiler, msg, node) \ do { \ if (V8_UNLIKELY(v8_flags.trace_regexp_compiler)) { \
GraphPrinter* printer = compiler->diagnostics()->graph_printer(); \
std::ostream& os = compiler->diagnostics()->os(); \
os << msg; \
printer->PrintNode(node); \
} \
} while (false) #define TRACE_WITH_NODE_AND_TRACE(compiler, msg, node, trace) \ do { \ if (V8_UNLIKELY(v8_flags.trace_regexp_compiler)) { \
GraphPrinter* printer = compiler->diagnostics()->graph_printer(); \
std::ostream& os = compiler->diagnostics()->os(); \
os << msg; \
printer->PrintNodeNoNewline(node); \ if (trace != nullptr) { \
os << " "; \
printer->PrintTrace(trace); \
} \
os << std::endl; \
} \
} while (false) #define TRACE_EMIT(name) \
TRACE_WITH_NODE_AND_TRACE(compiler, "* Assembling " << name << ": ", this, \
trace) #define TRACE_GRAPH(msg) \ do { \ if (V8_UNLIKELY(v8_flags.trace_regexp_graph_building)) { \
diagnostics()->os() << msg << std::endl; \
} \
} while (false) #define TRACE_GRAPH_WITH_NODE(msg, node) \ do { \ if (V8_UNLIKELY(v8_flags.trace_regexp_graph_building)) { \
std::ostream& os = diagnostics()->trace_tree_scope()->os(); \
os << msg; \
diagnostics()->ast_printer()->Print(node); \
os << std::endl; \
} \
} while (false) #define REGISTER_NODE(node) \ do { \ if (V8_UNLIKELY(!!diagnostics() && diagnostics()->has_graph_labeller())) { \
diagnostics()->graph_labeller()->RegisterNode(node); \
} \ if (V8_UNLIKELY(v8_flags.trace_regexp_graph_building)) { \
diagnostics()->trace_tree_scope()->os() << "+ "; \
diagnostics()->graph_printer()->PrintNode(node); \
} \
} while (false) #else #define TRACE_COMPILER(compiler, msg) (void(0)) #define TRACE(x) (void(0)) #define TRACE_WITH_NODE(compiler, msg, node) (void(0)) #define TRACE_WITH_NODE_AND_TRACE(compiler, msg, node, trace) (void(0)) #define TRACE_EMIT(name) (void(0)) #define TRACE_GRAPH(msg) (void(0)) #define TRACE_GRAPH_WITH_NODE(msg, node) (void(0)) #define REGISTER_NODE(node) (void(0)) #endif
// ------------------------------------------------------------------- // Implementation of the Irregexp regular expression engine. // // The Irregexp regular expression engine is intended to be a complete // implementation of ECMAScript regular expressions. It generates either // bytecodes or native code.
// The Irregexp regexp engine is structured in three steps. // 1) The parser generates an abstract syntax tree. See ast.cc. // 2) From the AST a node network is created. The nodes are all // subclasses of Node. The nodes represent states when // executing a regular expression. Several optimizations are // performed on the node network. // 3) From the nodes we generate either byte codes or native code // that can actually execute the regular expression (perform // the search). The code generation step is described in more // detail below.
// Code generation. // // The nodes are divided into four main categories. // * Choice nodes // These represent places where the regular expression can // match in more than one way. For example on entry to an // alternation (foo|bar) or a repetition (*, +, ? or {}). // * Action nodes // These represent places where some action should be // performed. Examples include recording the current position // in the input string to a register (in order to implement // captures) or other actions on register for example in order // to implement the counters needed for {} repetitions. // * Matching nodes // These attempt to match some element part of the input string. // Examples of elements include character classes, plain strings // or back references. // * End nodes // These are used to implement the actions required on finding // a successful match or failing to find a match. // // The code generated (whether as byte codes or native code) maintains // some state as it runs. This consists of the following elements: // // * The capture registers. Used for string captures. // * Other registers. Used for counters etc. // * The current position. // * The stack of backtracking information. Used when a matching node // fails to find a match and needs to try an alternative. // // Conceptual regular expression execution model: // // There is a simple conceptual model of regular expression execution // which will be presented first. The actual code generated is a more // efficient simulation of the simple conceptual model: // // * Choice nodes are implemented as follows: // For each choice except the last { // push current position // push backtrack code location // <generate code to test for choice> // backtrack code location: // pop current position // } // <generate code to test for last choice> // // * Actions nodes are generated as follows // <push affected registers on backtrack stack> // <generate code to perform action> // push backtrack code location // <generate code to test for following nodes> // backtrack code location: // <pop affected registers to restore their state> // <pop backtrack location from stack and go to it> // // * Matching nodes are generated as follows: // if input string matches at current position // update current position // <generate code to test for following nodes> // else // <pop backtrack location from stack and go to it> // // Thus it can be seen that the current position is saved and restored // by the choice nodes, whereas the registers are saved and restored by // by the action nodes that manipulate them. // // The other interesting aspect of this model is that nodes are generated // at the point where they are needed by a recursive call to Emit(). If // the node has already been code generated then the Emit() call will // generate a jump to the previously generated code instead. In order to // limit recursion it is possible for the Emit() function to put the node // on a work list for later generation and instead generate a jump. The // destination of the jump is resolved later when the code is generated. // // Actual regular expression code generation. // // Code generation is actually more complicated than the above. In order to // improve the efficiency of the generated code some optimizations are // performed // // * Choice nodes have 1-character lookahead. // A choice node looks at the following character and eliminates some of // the choices immediately based on that character. This is not yet // implemented. // * Simple greedy loops store reduced backtracking information. We call // these fixed length loops // A quantifier like /.*foo/m will greedily match the whole input. It will // then need to backtrack to a point where it can match "foo". The naive // implementation of this would push each character position onto the // backtracking stack, then pop them off one by one. This would use space // proportional to the length of the input string. However since the "." // can only match in one way and always has a constant length (in this case // of 1) it suffices to store the current position on the top of the stack // once. Matching now becomes merely incrementing the current position and // backtracking becomes decrementing the current position and checking the // result against the stored current position. This is faster and saves // space. // * The current state is virtualized. // This is used to defer expensive operations until it is clear that they // are needed and to generate code for a node more than once, allowing // specialized an efficient versions of the code to be created. This is // explained in the section below. // // Execution state virtualization. // // Instead of emitting code, nodes that manipulate the state can record their // manipulation in an object called the Trace. The Trace object can record a // current position offset, an optional backtrack code location on the top of // the virtualized backtrack stack and some register changes. When a node is // to be emitted it can flush the Trace or update it. Flushing the Trace // will emit code to bring the actual state into line with the virtual state. // Avoiding flushing the state can postpone some work (e.g. updates of capture // registers). Postponing work can save time when executing the regular // expression since it may be found that the work never has to be done as a // failure to match can occur. In addition it is much faster to jump to a // known backtrack code location than it is to pop an unknown backtrack // location from the stack and jump there. // // The virtual state found in the Trace affects code generation. For example // the virtual state contains the difference between the actual current // position and the virtual current position, and matching code needs to use // this offset to attempt a match in the correct location of the input // string. Therefore code generated for a non-trivial trace is specialized // to that trace. The code generator therefore has the ability to generate // code for each node several times. In order to limit the size of the // generated code there is an arbitrary limit on how many specialized sets of // code may be generated for a given node. If the limit is reached, the // trace is flushed and a generic version of the code for a node is emitted. // This is subsequently used for that node. The code emitted for non-generic // trace is not recorded in the node and so it cannot currently be reused in // the event that code generation is requested for an identical trace.
#ifdef V8_TARGET_LITTLE_ENDIAN // Generate a bitmask of valid characters for fast rejection. // Skip for multiline regexps as match attempts are less likely to be // rejected early based on the first few characters.
constexpr bool kPossiblyAtStart = false;
constexpr int kMinChars = 1;
constexpr int kMaxChars = 4; int eats_at_least = start->EatsAtLeast(kPossiblyAtStart); if (one_byte_ && eats_at_least >= kMinChars && !IsMultiline(flags_)) { int chars = std::min(eats_at_least, kMaxChars);
QuickCheckDetails quick_check(chars);
start->GetQuickCheckDetails(&quick_check, this, 0, kPossiblyAtStart,
Node::kRecursionBudget);
// A (dynamically-sized) set of unsigned integers that behaves especially well // on small integers (< kFirstLimit). May do zone-allocation. class DynamicBitSet : public ZoneObject { public:
V8_EXPORT_PRIVATE bool Get(unsigned value) const { if (value < kFirstLimit) { return (first_ & (1 << value)) != 0;
} elseif (remaining_ == nullptr) { returnfalse;
} else { return remaining_->Contains(value);
}
}
// Destructively set a value in this set. void Set(unsigned value, Zone* zone) { if (value < kFirstLimit) {
first_ |= (1 << value);
} else { if (remaining_ == nullptr) {
remaining_ = zone->New<ZoneList<unsigned>>(1, zone);
} if (remaining_->is_empty() || !remaining_->Contains(value)) {
remaining_->Add(value, zone);
}
}
}
int Trace::FindAffectedRegisters(DynamicBitSet* affected_registers,
Zone* zone) { int max_register = Compiler::kNoRegister; for (auto trace : *this) { if (ActionNode* action = trace->action_) { int to = action->register_to(); for (int i = action->register_from(); i <= to; i++) {
affected_registers->Set(i, zone);
} if (to > max_register) max_register = to;
}
} return max_register;
}
void Trace::RestoreAffectedRegisters(RegExpMacroAssembler* assembler, int max_register, const DynamicBitSet& registers_to_pop, const DynamicBitSet& registers_to_clear) { for (int reg = max_register; reg >= 0; reg--) { if (registers_to_pop.Get(reg)) {
assembler->PopRegister(reg);
} elseif (registers_to_clear.Get(reg)) { int clear_to = reg; while (reg > 0 && registers_to_clear.Get(reg - 1)) {
reg--;
}
assembler->ClearRegisters(reg, clear_to);
}
}
}
// Scans back through the deferred actions to find, for a given register, what // needs to be done to effectuate the deferred actions. Also tells us what // needs to be undone on backtrack. void Trace::ScanDeferredActions(Trace* top, int reg, RegisterFlushInfo* info) { // The chronologically first deferred action in the trace // is used to infer the action needed to restore a register // to its previous state (or not, if it's safe to ignore it).
// This is a little tricky because we are scanning the actions in reverse // historical order (newest first). for (auto trace : *top) {
ActionNode* action = trace->action_; if (!action) continue; if (action->Mentions(reg)) { switch (action->action_type()) { case ActionNode::SET_REGISTER_FOR_LOOP: { if (!info->absolute) {
info->value += action->value();
info->absolute = true;
} // SET_REGISTER_FOR_LOOP is only used for newly introduced loop // counters. They can have a significant previous value if they // occur in a loop. TODO(lrn): Propagate this information, so // we can set undo_action to IGNORE if we know there is no value to // restore.
info->undo_action = RESTORE;
DCHECK_EQ(info->store_position, kNoStore);
DCHECK(!info->clear); break;
} case ActionNode::INCREMENT_REGISTER: if (!info->absolute) {
info->value++;
}
DCHECK_EQ(info->store_position, kNoStore);
DCHECK(!info->clear);
info->undo_action = RESTORE; break; case ActionNode::STORE_POSITION: case ActionNode::RESTORE_POSITION: { if (!info->clear && info->store_position == kNoStore) {
info->store_position = trace->next()->cp_offset();
}
// For captures we know that stores and clears alternate. // Other register, are never cleared, and if the occur // inside a loop, they might be assigned more than once. if (reg <= 1) { // Registers zero and one, aka "capture zero", is // always set correctly if we succeed. There is no // need to undo a setting on backtrack, because we // will set it again or fail.
info->undo_action = IGNORE;
} else { if (action->action_type() == ActionNode::STORE_POSITION) {
info->undo_action = CLEAR;
} else {
info->undo_action = RESTORE;
}
}
DCHECK(!info->absolute);
DCHECK_EQ(info->value, 0); break;
} case ActionNode::CLEAR_CAPTURES: { // Since we're scanning in reverse order, if we've already // set the position we have to ignore historically earlier // clearing operations. if (info->store_position == kNoStore) {
info->clear = true;
}
info->undo_action = RESTORE;
DCHECK(!info->absolute);
DCHECK_EQ(info->value, 0); break;
} default:
UNREACHABLE();
}
}
}
}
void Trace::PerformDeferredActions(RegExpMacroAssembler* assembler, int max_register, const DynamicBitSet& affected_registers,
DynamicBitSet* registers_to_pop,
DynamicBitSet* registers_to_clear,
Zone* zone) { // Count pushes performed to force a stack limit check occasionally. int pushes = 0;
for (int reg = 0; reg <= max_register; reg++) { if (!affected_registers.Get(reg)) continue;
// This is called as we come into a loop choice node and some other tricky // nodes. It normalizes the state of the code generator to ensure we can // generate generic code. If the mode indicates that we are in a success // situation then don't push anything, because the stack is about to be // discarded, and also don't update the current position.
EmitResult Trace::Flush(Compiler* compiler, Node* successor,
Trace::FlushMode mode) {
RegExpMacroAssembler* assembler = compiler->macro_assembler(); #ifdef V8_ENABLE_REGEXP_DIAGNOSTICS if (V8_UNLIKELY(v8_flags.trace_regexp_compiler)) {
GraphPrinter* printer = compiler->diagnostics()->graph_printer();
std::ostream& os = compiler->diagnostics()->os();
os << "* Flushing Trace ("; switch (mode) { case Trace::FlushMode::kFlushFull:
os << "Full"; break; case Trace::FlushMode::kFlushSuccess:
os << "Success"; break;
}
os << "): ";
printer->PrintTrace(this);
os << std::endl;
} #endif
DCHECK(!is_trivial());
// Normally we don't need to update the current position register if we are // about to stop because we had a successful match, but the global mode // requires the current position register to be updated so it can start the // next match. TODO(erikcorry): Perhaps it should use capture register 1 // instead. bool update_current_position =
cp_offset_ != 0 && (mode != kFlushSuccess || assembler->global());
if (!has_any_actions() && (backtrack() == nullptr || mode == kFlushSuccess)) { // Here we just have some deferred cp advances to fix and we are back to // a normal situation. We may also have to forget some information gained // through a quick check that was already performed. if (update_current_position) assembler->AdvanceCurrentPosition(cp_offset_); // Create a new trivial state and generate the node with that.
Trace new_state; return successor->Emit(compiler, &new_state);
}
// Generate deferred actions here along with code to undo them again.
DynamicBitSet affected_registers;
if (backtrack() != nullptr && mode != kFlushSuccess) { // Here we have a concrete backtrack location. These are set up by choice // nodes and so they indicate that we have a deferred save of the current // position which we may need to emit here.
assembler->PushCurrentPosition();
}
int max_register =
FindAffectedRegisters(&affected_registers, compiler->zone());
DynamicBitSet registers_to_pop;
DynamicBitSet registers_to_clear;
PerformDeferredActions(assembler, max_register, affected_registers,
®isters_to_pop, ®isters_to_clear,
compiler->zone()); if (update_current_position) assembler->AdvanceCurrentPosition(cp_offset_);
// Create a new trivial state and generate the node with that.
Label undo;
assembler->PushBacktrack(&undo); if (successor->KeepRecursing(compiler)) {
Trace new_state;
EmitResult r = successor->Emit(compiler, &new_state); if (V8_UNLIKELY(r.IsError())) { // TODO(jgruber): If this pattern emerges elsewhere, let's wrap affected // labels in a scope object and add a convenience macro.
undo.UnuseNear();
undo.Unuse(); return r;
}
} else {
compiler->AddWork(successor);
assembler->GoTo(successor->label());
}
// On backtrack we need to restore state.
assembler->BindJumpTarget(&undo);
RestoreAffectedRegisters(assembler, max_register, registers_to_pop,
registers_to_clear); if (backtrack() == nullptr) {
assembler->Backtrack();
} else {
assembler->PopCurrentPosition();
assembler->GoTo(backtrack());
} return EmitResult::Success();
}
// Omit flushing the trace. We discard the entire stack frame anyway.
if (!label()->is_bound()) { // We are completely independent of the trace, since we ignore it, // so this code can be used as the generic version.
assembler->Bind(label());
}
// Throw away everything on the backtrack stack since the start // of the negative submatch and restore the character position.
assembler->ReadCurrentPositionFromRegister(current_position_register_);
assembler->ReadStackPointerFromRegister(stack_pointer_register_); if (clear_capture_count_ > 0) { // Clear any captures that might have been performed during the success // of the body of the negative look-ahead. int clear_capture_end = clear_capture_start_ + clear_capture_count_ - 1;
assembler->ClearRegisters(clear_capture_start_, clear_capture_end);
} // Now that we have unwound the stack we find at the top of the stack the // backtrack that the BeginNegativeSubmatch node got.
assembler->Backtrack();
return EmitResult::Success();
}
EmitResult EndNode::Emit(Compiler* compiler, Trace* trace) {
TRACE_EMIT("EndNode");
RegExpMacroAssembler* assembler = compiler->macro_assembler(); if (action_ == BACKTRACK) { // This node always backtracks, and we can do that immediately without // flushing first. In practice many of these nodes have been eliminated // already during the ToNode phase, so it should not happen often. if (trace->is_trivial() && !label()->is_bound()) { // We only need this if the node was pushed on the work list with // AddWork, which can only happen with a stack overflow (KeepRecursing // returns false).
assembler->Bind(label());
}
assembler->GoTo(trace->backtrack()); return EmitResult::Success();
} // The BACKTRACK case was handled above the NEGATIVE_SUBMATCH_SUCCESS is // handled in a different virtual method.
CHECK_EQ(ACCEPT, action_); if (!trace->is_trivial()) { return trace->Flush(compiler, this, Trace::kFlushSuccess);
} if (!label()->is_bound()) {
assembler->Bind(label());
}
assembler->Succeed(); return EmitResult::Success();
}
#ifdef DEBUG bool ContainsOnlyUtf16CodeUnits(unibrow::uchar* chars, int length) {
static_assert(sizeof(unibrow::uchar) == 4); for (int i = 0; i < length; i++) { if (chars[i] > String::kMaxUtf16CodeUnit) returnfalse;
} returntrue;
} #endif// DEBUG
// Returns the number of characters in the equivalence class, omitting those // that cannot occur in the source string because it is Latin1. This is called // both for unicode modes /ui and /vi, and also for legacy case independent // mode /i. In the case of Unicode modes we handled surrogate pair expansions // earlier so at this point it's all about single-code-unit expansions. int GetCaseIndependentLetters(Isolate* isolate, base::uc16 character,
Compiler* compiler, unibrow::uchar* letters, int letter_length) { bool one_byte_subject = compiler->one_byte(); bool unicode = IsEitherUnicode(compiler->flags()); staticconst base::uc16 kMaxAscii = 0x7f; if (!unicode && character <= kMaxAscii) { // Fast case for common characters.
base::uc16 upper = character & ~0x20; if ('A' <= upper && upper <= 'Z') {
letters[0] = upper;
letters[1] = upper | 0x20; return2;
}
letters[0] = character; return1;
} #ifdef V8_INTL_SUPPORT
if (!unicode && CaseFolding::IgnoreSet().contains(character)) { if (one_byte_subject && character > String::kMaxOneByteCharCode) { // This function promises not to return a character that is impossible // for the subject encoding. return0;
}
letters[0] = character;
DCHECK(ContainsOnlyUtf16CodeUnits(letters, 1)); return1;
} bool in_special_add_set = CaseFolding::SpecialAddSet().contains(character);
icu::UnicodeSet set;
set.add(character);
set = set.closeOver(unicode ? USET_SIMPLE_CASE_INSENSITIVE
: USET_CASE_INSENSITIVE);
// Only emits non-letters (things that don't have case). Only used for case // independent matches. inlinebool EmitAtomNonLetter(Isolate* isolate, Compiler* compiler,
base::uc16 c, Label* on_failure, int cp_offset, bool check, bool preloaded) {
RegExpMacroAssembler* macro_assembler = compiler->macro_assembler(); bool one_byte = compiler->one_byte();
unibrow::uchar chars[4]; int length = GetCaseIndependentLetters(isolate, c, compiler, chars, 4); if (length < 1) { // This can't match. Must be an one-byte subject and a non-one-byte // character. We do not need to do anything since the one-byte pass // already handled this.
CHECK(one_byte); returnfalse; // Bounds not checked.
} bool checked = false; // We handle the length > 1 case in a later pass. if (length == 1) { // GetCaseIndependentLetters promises not to return characters that can't // match because of the subject encoding. This case is already handled by // the one-byte pass.
CHECK_IMPLIES(one_byte, chars[0] <= String::kMaxOneByteCharCodeU); if (!preloaded) {
macro_assembler->LoadCurrentCharacter(cp_offset, on_failure, check);
checked = check;
}
macro_assembler->CheckNotCharacter(chars[0], on_failure);
} return checked;
}
bool ShortCutEmitCharacterPair(RegExpMacroAssembler* macro_assembler, bool one_byte, base::uc16 c1, base::uc16 c2,
Label* on_failure) { const uint32_t char_mask = CharMask(one_byte);
base::uc16 exor = c1 ^ c2; // Check whether exor has only one bit set. if (((exor - 1) & exor) == 0) { // If c1 and c2 differ only by one bit. // Ecma262UnCanonicalize always gives the highest number last.
DCHECK(c2 > c1);
base::uc16 mask = char_mask ^ exor;
macro_assembler->CheckNotCharacterAfterAnd(c1, mask, on_failure); returntrue;
}
DCHECK(c2 > c1);
base::uc16 diff = c2 - c1; if (((diff - 1) & diff) == 0 && c1 >= diff) { // If the characters differ by 2^n but don't differ by one bit then // subtract the difference from the found character, then do the or // trick. We avoid the theoretical case where negative numbers are // involved in order to simplify code generation.
base::uc16 mask = char_mask ^ diff;
macro_assembler->CheckNotCharacterAfterMinusAnd(c1 - diff, diff, mask,
on_failure); returntrue;
} returnfalse;
}
// Only emits letters (things that have case). Only used for case independent // matches. inlinebool EmitAtomLetter(Isolate* isolate, Compiler* compiler, base::uc16 c,
Label* on_failure, int cp_offset, bool check, bool preloaded) {
RegExpMacroAssembler* macro_assembler = compiler->macro_assembler(); bool one_byte = compiler->one_byte();
unibrow::uchar chars[4]; int length = GetCaseIndependentLetters(isolate, c, compiler, chars, 4); // The 0 and 1 case are handled by earlier passes. if (length <= 1) returnfalse; // We may not need to check against the end of the input string // if this character lies before a character that matched. if (!preloaded) {
macro_assembler->LoadCurrentCharacter(cp_offset, on_failure, check);
}
Label ok; switch (length) { case2: { if (ShortCutEmitCharacterPair(macro_assembler, one_byte, chars[0],
chars[1], on_failure)) {
} else {
macro_assembler->CheckCharacter(chars[0], &ok);
macro_assembler->CheckNotCharacter(chars[1], on_failure);
macro_assembler->Bind(&ok);
} break;
} case4:
macro_assembler->CheckCharacter(chars[3], &ok);
[[fallthrough]]; case3:
macro_assembler->CheckCharacter(chars[0], &ok);
macro_assembler->CheckCharacter(chars[1], &ok);
macro_assembler->CheckNotCharacter(chars[2], on_failure);
macro_assembler->Bind(&ok); break; default:
UNREACHABLE();
} returntrue;
}
void EmitDoubleBoundaryTest(RegExpMacroAssembler* masm, int first, int last,
Label* fall_through, Label* in_range,
Label* out_of_range) { if (in_range == fall_through) { if (first == last) {
masm->CheckNotCharacter(first, out_of_range);
} else {
masm->CheckCharacterNotInRange(first, last, out_of_range);
}
} else { if (first == last) {
masm->CheckCharacter(first, in_range);
} else {
masm->CheckCharacterInRange(first, last, in_range);
} if (out_of_range != fall_through) masm->GoTo(out_of_range);
}
}
// even_label is for ranges[i] to ranges[i + 1] where i - start_index is even. // odd_label is for ranges[i] to ranges[i + 1] where i - start_index is odd. void EmitUseLookupTable(RegExpMacroAssembler* masm,
ZoneList<base::uc32>* ranges, uint32_t start_index,
uint32_t end_index, base::uc32 min_char,
Label* fall_through, Label* even_label,
Label* odd_label) { staticconst uint32_t kSize = RegExpMacroAssembler::kTableSize; staticconst uint32_t kMask = RegExpMacroAssembler::kTableMask;
base::uc32 base = (min_char & ~kMask);
USE(base);
// Assert that everything is on one kTableSize page. for (uint32_t i = start_index; i <= end_index; i++) {
DCHECK_EQ(ranges->at(i) & ~kMask, base);
}
DCHECK(start_index == 0 || (ranges->at(start_index - 1) & ~kMask) <= base);
char templ[kSize];
Label* on_bit_set;
Label* on_bit_clear; int bit; if (even_label == fall_through) {
on_bit_set = odd_label;
on_bit_clear = even_label;
bit = 1;
} else {
on_bit_set = even_label;
on_bit_clear = odd_label;
bit = 0;
} for (uint32_t i = 0; i < (ranges->at(start_index) & kMask) && i < kSize;
i++) {
templ[i] = bit;
}
uint32_t j = 0;
bit ^= 1; for (uint32_t i = start_index; i < end_index; i++) { for (j = (ranges->at(i) & kMask); j < (ranges->at(i + 1) & kMask); j++) {
templ[j] = bit;
}
bit ^= 1;
} for (uint32_t i = j; i < kSize; i++) {
templ[i] = bit;
}
Factory* factory = masm->isolate()->factory(); // TODO(erikcorry): Cache these.
Handle<ByteArray> ba = factory->NewByteArray(kSize, AllocationType::kOld); for (uint32_t i = 0; i < kSize; i++) {
ba->set(i, templ[i]);
}
masm->CheckBitInTable(ba, on_bit_set); if (on_bit_clear != fall_through) masm->GoTo(on_bit_clear);
}
void CutOutRange(RegExpMacroAssembler* masm, ZoneList<base::uc32>* ranges,
uint32_t start_index, uint32_t end_index, uint32_t cut_index,
Label* even_label, Label* odd_label) { bool odd = (((cut_index - start_index) & 1) == 1);
Label* in_range_label = odd ? odd_label : even_label;
Label dummy;
EmitDoubleBoundaryTest(masm, ranges->at(cut_index),
ranges->at(cut_index + 1) - 1, &dummy, in_range_label,
&dummy);
DCHECK(!dummy.is_linked()); // Cut out the single range by rewriting the array. This creates a new // range that is a merger of the two ranges on either side of the one we // are cutting out. The oddity of the labels is preserved. for (uint32_t j = cut_index; j > start_index; j--) {
ranges->at(j) = ranges->at(j - 1);
} for (uint32_t j = cut_index + 1; j < end_index; j++) {
ranges->at(j) = ranges->at(j + 1);
}
}
// Unicode case. Split the search space into kSize spaces that are handled // with recursion. void SplitSearchSpace(ZoneList<base::uc32>* ranges, uint32_t start_index,
uint32_t end_index, uint32_t* new_start_index,
uint32_t* new_end_index, base::uc32* border) { staticconst uint32_t kSize = RegExpMacroAssembler::kTableSize; staticconst uint32_t kMask = RegExpMacroAssembler::kTableMask;
base::uc32 first = ranges->at(start_index);
base::uc32 last = ranges->at(end_index) - 1;
*new_start_index = start_index;
*border = (ranges->at(start_index) & ~kMask) + kSize; while (*new_start_index < end_index) { if (ranges->at(*new_start_index) > *border) break;
(*new_start_index)++;
} // new_start_index is the index of the first edge that is beyond the // current kSize space.
// For very large search spaces we do a binary chop search of the non-Latin1 // space instead of just going to the end of the current kSize space. The // heuristics are complicated a little by the fact that any 128-character // encoding space can be quickly tested with a table lookup, so we don't // wish to do binary chop search at a smaller granularity than that. A // 128-character space can take up a lot of space in the ranges array if, // for example, we only want to match every second character (eg. the lower // case characters on some Unicode pages).
uint32_t binary_chop_index = (end_index + start_index) / 2; // The first test ensures that we get to the code that handles the Latin1 // range with a single not-taken branch, speeding up this important // character range (even non-Latin1 charset-based text has spaces and // punctuation). if (*border - 1 > String::kMaxOneByteCharCode && // Latin1 case.
end_index - start_index > (*new_start_index - start_index) * 2 &&
last - first > kSize * 2 && binary_chop_index > *new_start_index &&
ranges->at(binary_chop_index) >= first + 2 * kSize) {
uint32_t scan_forward_for_section_border = binary_chop_index;
uint32_t new_border = (ranges->at(binary_chop_index) | kMask) + 1;
// Gets a series of segment boundaries representing a character class. If the // character is in the range between an even and an odd boundary (counting from // start_index) then go to even_label, otherwise go to odd_label. We already // know that the character is in the range of min_char to max_char inclusive. // Either label can be nullptr indicating backtracking. Either label can also // be equal to the fall_through label. void GenerateBranches(RegExpMacroAssembler* masm, ZoneList<base::uc32>* ranges,
uint32_t start_index, uint32_t end_index,
base::uc32 min_char, base::uc32 max_char,
Label* fall_through, Label* even_label,
Label* odd_label) {
DCHECK_LE(min_char, String::kMaxUtf16CodeUnit);
DCHECK_LE(max_char, String::kMaxUtf16CodeUnit);
base::uc32 first = ranges->at(start_index);
base::uc32 last = ranges->at(end_index) - 1;
DCHECK_LT(min_char, first);
// Just need to test if the character is before or on-or-after // a particular character. if (start_index == end_index) {
EmitBoundaryTest(masm, first, fall_through, even_label, odd_label); return;
}
// Another almost trivial case: There is one interval in the middle that is // different from the end intervals. if (start_index + 1 == end_index) {
EmitDoubleBoundaryTest(masm, first, last, fall_through, even_label,
odd_label); return;
}
// It's not worth using table lookup if there are very few intervals in the // character class. if (end_index - start_index <= 6) { // It is faster to test for individual characters, so we look for those // first, then try arbitrary ranges in the second round. static uint32_t kNoCutIndex = -1;
uint32_t cut = kNoCutIndex; for (uint32_t i = start_index; i < end_index; i++) { if (ranges->at(i) == ranges->at(i + 1) - 1) {
cut = i; break;
}
} if (cut == kNoCutIndex) cut = start_index;
CutOutRange(masm, ranges, start_index, end_index, cut, even_label,
odd_label);
DCHECK_GE(end_index - start_index, 2);
GenerateBranches(masm, ranges, start_index + 1, end_index - 1, min_char,
max_char, fall_through, even_label, odd_label); return;
}
// If there are a lot of intervals in the regexp, then we will use tables to // determine whether the character is inside or outside the character class. staticconstint kBits = RegExpMacroAssembler::kTableSizeBits;
Label handle_rest;
Label* above = &handle_rest; if (border == last + 1) { // We didn't find any section that started after the limit, so everything // above the border is one of the terminal labels.
above = (end_index & 1) != (start_index & 1) ? odd_label : even_label;
DCHECK(new_end_index == end_index - 1);
}
// Now that all processing (like case-insensitivity) is done, clamp the // ranges to the set of ranges that may actually occur in the subject string. if (one_byte) CharacterRange::ClampToOneByte(ranges);
constint ranges_length = ranges->length(); if (ranges_length == 0) { if (!cr->is_negated()) {
macro_assembler->GoTo(on_failure);
} if (check_offset) {
macro_assembler->CheckPosition(cp_offset, on_failure);
} return;
}
const base::uc32 max_char = MaxCodeUnit(one_byte); if (ranges_length == 1 && ranges->at(0).IsEverything(max_char)) { if (cr->is_negated()) {
macro_assembler->GoTo(on_failure);
} else { // This is a common case hit by non-anchored expressions. if (check_offset) {
macro_assembler->CheckPosition(cp_offset, on_failure);
}
} return;
}
if (!preloaded) {
macro_assembler->LoadCurrentCharacter(cp_offset, on_failure, check_offset);
}
if (cr->is_standard(zone) &&
macro_assembler->CanOptimizeSpecialClassRanges(cr->standard_type())) {
macro_assembler->CheckSpecialClassRanges(cr->standard_type(), on_failure); return;
}
static constexpr int kMaxRangesForInlineBranchGeneration = 16; if (ranges_length > kMaxRangesForInlineBranchGeneration) { // For large range sets, emit a more compact instruction sequence to avoid // a potentially problematic increase in code size. // Note the flipped logic below (we check InRange if negated, NotInRange if // not negated); this is necessary since the method falls through on // failure whereas we want to fall through on success. if (cr->is_negated()) { if (macro_assembler->CheckCharacterInRangeArray(ranges, on_failure)) { return;
}
} else { if (macro_assembler->CheckCharacterNotInRangeArray(ranges, on_failure)) { return;
}
}
}
// Generate a flat list of range boundaries for consumption by // GenerateBranches. See the comment on that function for how the list should // be structured
ZoneList<base::uc32>* range_boundaries =
zone->New<ZoneList<base::uc32>>(ranges_length * 2, zone);
bool zeroth_entry_is_failure = !cr->is_negated();
for (int i = 0; i < ranges_length; i++) {
CharacterRange& range = ranges->at(i); if (range.from() == 0) {
DCHECK_EQ(i, 0);
zeroth_entry_is_failure = !zeroth_entry_is_failure;
} else {
range_boundaries->Add(range.from(), zone);
} // `+ 1` to convert from inclusive to exclusive `to`. // [from, to] == [from, to+1[.
range_boundaries->Add(range.to() + 1, zone);
} int end_index = range_boundaries->length() - 1; if (range_boundaries->at(end_index) > max_char) {
end_index--;
}
Node::LimitResult Node::LimitVersions(Compiler* compiler, Trace* trace) { // If we are generating a fixed length loop then don't stop and don't reuse // code. if (trace->special_loop_state() != nullptr) { returnCONTINUE;
}
RegExpMacroAssembler* macro_assembler = compiler->macro_assembler(); if (trace->is_trivial()) { if (label_.is_bound() || on_work_list() || !KeepRecursing(compiler)) {
TRACE("* Limit Versions: Generic version available"); // If a generic version is already scheduled to be generated or we have // recursed too deeply then just generate a jump to that code.
macro_assembler->GoTo(&label_); // This will queue it up for generation of a generic version if it hasn't // already been queued.
compiler->AddWork(this); return DONE;
} // Generate generic version of the node and bind the label for later use.
macro_assembler->Bind(&label_); returnCONTINUE;
}
// We are being asked to make a non-generic version. Keep track of how many // non-generic versions we generate so as not to overdo it.
trace_count_++; if (KeepRecursing(compiler) && compiler->optimize() &&
trace_count_ < kMaxCopiesCodeGenerated) { returnCONTINUE;
}
// If we get here code has been generated for this node too many times or // recursion is too deep. Time to switch to a generic version. The code for // generic versions above can handle deep recursion properly.
TRACE("* Limit Versions: Switch to generic version"); bool was_limiting = compiler->limiting_recursion();
compiler->set_limiting_recursion(true);
trace->Flush(compiler, this);
compiler->set_limiting_recursion(was_limiting); return DONE;
}
void ActionNode::FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start) { switch (action_type_) { case SET_REGISTER_FOR_LOOP: case INCREMENT_REGISTER: case STORE_POSITION: case RESTORE_POSITION: case BEGIN_NEGATIVE_SUBMATCH: case EMPTY_MATCH_CHECK: case CLEAR_CAPTURES: case EATS_AT_LEAST:
on_success()->FillInBMInfo(isolate, offset, budget - 1, bm, not_at_start); break; case MODIFY_FLAGS: {
std::optional<Flags> old_flags = bm->compiler()->flags();
bm->compiler()->set_flags(flags());
on_success()->FillInBMInfo(isolate, offset, budget - 1, bm, not_at_start);
bm->compiler()->set_flags(*old_flags); break;
} case BEGIN_POSITIVE_SUBMATCH: // We use the node after the lookaround to fill in the eats_at_least info // so we have to use the same node to fill in the Boyer-Moore info.
success_node()->on_success()->FillInBMInfo(isolate, offset, budget - 1,
bm, not_at_start); break; case POSITIVE_SUBMATCH_SUCCESS: // We don't use the node after a positive submatch success because it // rewinds the position. Since we returned 0 as the eats_at_least value // for this node, we don't need to fill in any data. break;
}
SaveBMInfo(bm, not_at_start, offset);
}
void ActionNode::GetQuickCheckDetails(QuickCheckDetails* details,
Compiler* compiler, int filled_in, bool not_at_start, int budget) { switch (action_type()) { case SET_REGISTER_FOR_LOOP: case INCREMENT_REGISTER: case STORE_POSITION: case RESTORE_POSITION: case BEGIN_NEGATIVE_SUBMATCH: case EMPTY_MATCH_CHECK: case CLEAR_CAPTURES: case EATS_AT_LEAST:
on_success()->GetQuickCheckDetails(details, compiler, filled_in,
not_at_start, budget - 1); break; case MODIFY_FLAGS: {
std::optional<Flags> old_flags = compiler->flags();
compiler->set_flags(flags());
on_success()->GetQuickCheckDetails(details, compiler, filled_in,
not_at_start, budget - 1);
compiler->set_flags(*old_flags); break;
} case BEGIN_POSITIVE_SUBMATCH: // We use the node after the lookaround to fill in the eats_at_least info // so we have to use the same node to fill in the QuickCheck info.
success_node()->on_success()->GetQuickCheckDetails(
details, compiler, filled_in, not_at_start, budget - 1); break; case POSITIVE_SUBMATCH_SUCCESS: // We don't use the node after a positive submatch success because it // rewinds the position. Since we returned 0 as the eats_at_least value // for this node, we don't need to fill in any data. break;
}
}
void AssertionNode::FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start) { // Match the behaviour of EatsAtLeast on this node. if (assertion_type() == AT_START && not_at_start) return;
on_success()->FillInBMInfo(isolate, offset, budget - 1, bm, not_at_start);
SaveBMInfo(bm, not_at_start, offset);
}
// Takes the left-most 1-bit and smears it out, setting all bits to its right. inline uint32_t SmearBitsRight(uint32_t v) {
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16; return v;
}
TRACE("* Emit QuickCheck"); if (trace->characters_preloaded() != details->characters()) {
DCHECK(trace->cp_offset() == bounds_check_trace->cp_offset()); // The bounds check is performed using the minimum number of characters // any choice would eat, so if the bounds check fails, then none of the // choices can succeed, so we can just immediately backtrack, rather // than go to the next choice. The number of characters preloaded may be // less than the number used for the bounds check. int eats_at_least = predecessor->EatsAtLeast(
bounds_check_trace->at_start() == Trace::FALSE_VALUE);
DCHECK_GE(eats_at_least, details->characters());
assembler->LoadCurrentCharacter(
trace->cp_offset(), bounds_check_trace->backtrack(),
!preload_has_checked_bounds, details->characters(), eats_at_least);
}
bool need_mask = true;
if (details->characters() == 1) { // If number of characters preloaded is 1 then we used a byte or 16 bit // load so the value is already masked down. const uint32_t char_mask = CharMask(compiler->one_byte()); if ((mask & char_mask) == char_mask) need_mask = false;
mask &= char_mask;
} else { // For 2-character preloads in one-byte mode or 1-character preloads in // two-byte mode we also use a 16 bit load with zero extend. staticconst uint32_t kTwoByteMask = 0xFFFF; staticconst uint32_t kFourByteMask = 0xFFFFFFFF; if (details->characters() == 2 && compiler->one_byte()) { if ((mask & kTwoByteMask) == kTwoByteMask) need_mask = false;
} elseif (details->characters() == 1 && !compiler->one_byte()) { if ((mask & kTwoByteMask) == kTwoByteMask) need_mask = false;
} else { if (mask == kFourByteMask) need_mask = false;
}
}
// Here is the meat of GetQuickCheckDetails (see also the comment on the // super-class in the .h file). // // We iterate along the text object, building up for each character a // mask and value that can be used to test for a quick failure to match. // The masks and values for the positions will be combined into a single // machine word for the current character width in order to be used in // generating a quick check. void TextNode::GetQuickCheckDetails(QuickCheckDetails* details,
Compiler* compiler, int characters_filled_in, bool not_at_start, int budget) { // Do not collect any quick check details if the text node reads backward, // since it reads in the opposite direction than we use for quick checks. if (read_backward()) return;
Isolate* isolate = compiler->isolate();
DCHECK(characters_filled_in < details->characters()); int characters = details->characters(); const uint32_t char_mask = CharMask(compiler->one_byte()); for (int k = 0; k < elements()->length(); k++) {
TextElement elm = elements()->at(k); if (elm.text_type() == TextElement::ATOM) {
base::Vector<const base::uc16> quarks = elm.atom()->data(); for (int i = 0; i < characters && i < quarks.length(); i++) {
QuickCheckDetails::Position* pos =
details->positions(characters_filled_in);
base::uc16 c = quarks[i]; if (IsIgnoreCase(compiler->flags())) {
unibrow::uchar chars[4]; int length =
GetCaseIndependentLetters(isolate, c, compiler, chars, 4); if (length == 0) { // This can happen because all case variants are non-Latin1, but we // know the input is Latin1.
details->set_cannot_match_from(characters_filled_in);
pos->determines_perfectly = false; return;
} if (length == 1) { // This letter has no case equivalents, so it's nice and simple // and the mask-compare will determine definitely whether we have // a match at this character position.
pos->mask = char_mask;
pos->value = chars[0];
pos->determines_perfectly = true;
} else {
uint32_t common_bits = char_mask;
uint32_t bits = chars[0]; for (int j = 1; j < length; j++) {
uint32_t differing_bits = ((chars[j] & common_bits) ^ bits);
common_bits ^= differing_bits;
bits &= common_bits;
} // If length is 2 and common bits has only one zero in it then // our mask and compare instruction will determine definitely // whether we have a match at this character position. Otherwise // it can only be an approximate check.
uint32_t one_zero = (common_bits | ~char_mask); if (length == 2 && ((~one_zero) & ((~one_zero) - 1)) == 0) {
pos->determines_perfectly = true;
}
pos->mask = common_bits;
pos->value = bits;
}
} else { // Don't ignore case. Nice simple case where the mask-compare will // determine definitely whether we have a match at this character // position. if (c > char_mask) {
details->set_cannot_match_from(characters_filled_in);
pos->determines_perfectly = false; return;
}
pos->mask = char_mask;
pos->value = c;
pos->determines_perfectly = true;
}
characters_filled_in++;
DCHECK(characters_filled_in <= details->characters()); if (characters_filled_in == details->characters()) { return;
}
}
} else {
QuickCheckDetails::Position* pos =
details->positions(characters_filled_in);
ClassRanges* tree = elm.class_ranges();
ZoneList<CharacterRange>* ranges = tree->ranges(zone()); // Canonicalize ranges to ensure they are disjoint and sorted. This is // required for the correctness of the determines_perfectly check below, // which computes the total character count by summing the sizes of the // ranges.
CharacterRange::Canonicalize(ranges); if (tree->is_negated() || ranges->is_empty()) { // A quick check uses multi-character mask and compare. There is no // useful way to incorporate a negative char class into this scheme // so we just conservatively create a mask and value that will always // succeed. // Likewise for empty ranges (empty ranges can occur e.g. when // compiling for one-byte subjects and impossible (non-one-byte) ranges // have been removed).
pos->mask = 0;
pos->value = 0;
} else { int first_range = 0; while (ranges->at(first_range).from() > char_mask) {
first_range++; if (first_range == ranges->length()) {
details->set_cannot_match_from(characters_filled_in);
pos->determines_perfectly = false; return;
}
} int total_characters = 0;
CharacterRange range = ranges->at(first_range); const base::uc32 first_from = range.from(); const base::uc32 first_to =
(range.to() > char_mask) ? char_mask : range.to();
total_characters += (first_to - first_from + 1); const uint32_t differing_bits = (first_from ^ first_to);
uint32_t common_bits = ~SmearBitsRight(differing_bits);
uint32_t bits = (first_from & common_bits); for (int i = first_range + 1; i < ranges->length(); i++) {
range = ranges->at(i); const base::uc32 from = range.from(); if (from > char_mask) continue; const base::uc32 to =
(range.to() > char_mask) ? char_mask : range.to();
total_characters += (to - from + 1);
uint32_t new_common_bits = (from ^ to);
new_common_bits = ~SmearBitsRight(new_common_bits);
common_bits &= new_common_bits;
bits &= new_common_bits;
uint32_t new_differing_bits = (from & common_bits) ^ bits;
common_bits ^= new_differing_bits;
bits &= common_bits;
}
pos->mask = common_bits;
pos->value = bits; // A mask-and-compare check is perfectly precise (no false positives) // iff the number of matching characters in the class equals the number // of combinations allowed by the ignored bits (2^zero_bits). unsignedint zero_bits =
base::bits::CountPopulation((~common_bits) & char_mask);
pos->determines_perfectly = (total_characters == (1 << zero_bits));
}
characters_filled_in++;
DCHECK(characters_filled_in <= details->characters()); if (characters_filled_in == details->characters()) return;
}
}
DCHECK(characters_filled_in != details->characters()); if (!details->cannot_match()) {
on_success()->GetQuickCheckDetails(details, compiler, characters_filled_in, true, budget - 1);
}
}
void QuickCheckDetails::Clear() { for (int i = 0; i < characters_; i++) {
positions_[i].Clear();
}
characters_ = 0;
}
void QuickCheckDetails::Advance(int by, bool one_byte) { if (by >= characters_ || by < 0) {
DCHECK_IMPLIES(by < 0, characters_ == 0);
Clear(); return;
}
DCHECK_LE(characters_ - by, 4);
DCHECK_LE(characters_, 4); for (int i = 0; i < characters_ - by; i++) {
positions_[i] = positions_[by + i];
} for (int i = characters_ - by; i < characters_; i++) {
positions_[i].Clear();
}
characters_ -= by; // We could change mask_ and value_ here but we would never advance unless // they had already been used in a check and they won't be used again because // it would gain us nothing. So there's no point.
}
void QuickCheckDetails::Merge(QuickCheckDetails* other, int from_index) {
DCHECK(characters_ == other->characters_); for (int i = from_index; i < characters_; i++) {
QuickCheckDetails::Position* pos = positions(i);
QuickCheckDetails::Position* other_pos = other->positions(i); if (pos->cannot_match) {
*pos = *other_pos;
} elseif (!other_pos->cannot_match) { if (pos->mask != other_pos->mask || pos->value != other_pos->value ||
!other_pos->determines_perfectly) { // Our mask-compare operation will be approximate unless we have the // exact same operation on both sides of the alternation.
pos->determines_perfectly = false;
}
pos->mask &= other_pos->mask;
pos->value &= pos->mask;
other_pos->value &= pos->mask;
uint32_t differing_bits = (pos->value ^ other_pos->value);
pos->mask &= ~differing_bits;
pos->value &= pos->mask;
}
}
}
// We need to check for the following characters: 0x39C 0x3BC 0x178. bool RangeContainsLatin1Equivalents(CharacterRange range) { // TODO(dcarney): this could be a lot more efficient. return range.Contains(0x039C) || range.Contains(0x03BC) ||
range.Contains(0x0178);
}
namespace {
bool RangesContainLatin1Equivalents(ZoneList<CharacterRange>* ranges) { for (int i = 0; i < ranges->length(); i++) { // TODO(dcarney): this could be a lot more efficient. if (RangeContainsLatin1Equivalents(ranges->at(i))) returntrue;
} returnfalse;
}
} // namespace
bool TextNode::CanMatchLatin1(Compiler* compiler) {
Flags flags = compiler->flags(); int element_count = elements()->length(); for (int i = 0; i < element_count; i++) {
TextElement elm = elements()->at(i); if (elm.text_type() == TextElement::ATOM) {
base::Vector<const base::uc16> quarks = elm.atom()->data(); for (int j = 0; j < quarks.length(); j++) {
base::uc16 c = quarks[j]; if (!IsIgnoreCase(flags)) { if (c > String::kMaxOneByteCharCode) returnfalse;
} else {
unibrow::uchar chars[4]; int length = GetCaseIndependentLetters(compiler->isolate(), c,
compiler, chars, 4); if (length == 0 || chars[0] > String::kMaxOneByteCharCode) { returnfalse;
}
}
}
} else { // A character class can also be impossible to match in one-byte mode.
DCHECK(elm.text_type() == TextElement::CLASS_RANGES);
ClassRanges* cr = elm.class_ranges();
ZoneList<CharacterRange>* ranges = cr->ranges(zone());
CharacterRange::Canonicalize(ranges); // Now they are in order so we only need to look at the first. // If we are in non-Unicode case independent mode then we need // to be a bit careful here, because the character classes have // not been case-desugared yet, but there are characters and ranges // that can become Latin-1 when case is considered. int range_count = ranges->length(); if (cr->is_negated()) { if (range_count != 0 && ranges->at(0).from() == 0 &&
ranges->at(0).to() >= String::kMaxOneByteCharCode) { bool case_complications = !IsEitherUnicode(flags) &&
IsIgnoreCase(flags) &&
RangesContainLatin1Equivalents(ranges); if (!case_complications) { returnfalse;
}
}
} else { if (range_count == 0 ||
ranges->at(0).from() > String::kMaxOneByteCharCode) { bool case_complications = !IsEitherUnicode(flags) &&
IsIgnoreCase(flags) &&
RangesContainLatin1Equivalents(ranges); if (!case_complications) { returnfalse;
}
}
}
}
} returntrue; // It might match Latin1 input, we can't eliminate this node.
}
void LoopChoiceNode::GetQuickCheckDetails(QuickCheckDetails* details,
Compiler* compiler, int characters_filled_in, bool not_at_start, int budget) { if (body_can_be_zero_length_ || budget <= 0) return;
not_at_start = not_at_start || this->not_at_start();
DCHECK_EQ(alternatives_->length(), 2); // There's just loop and continue.
ChoiceNode::GetQuickCheckDetails(details, compiler, characters_filled_in,
not_at_start, budget);
}
void ChoiceNode::GetQuickCheckDetails(QuickCheckDetails* details,
Compiler* compiler, int characters_filled_in, bool not_at_start, int budget) {
not_at_start = (not_at_start || not_at_start_); int choice_count = alternatives_->length();
DCHECK_LT(0, choice_count);
budget /= choice_count;
alternatives_->at(0).node()->GetQuickCheckDetails(
details, compiler, characters_filled_in, not_at_start, budget); for (int i = 1; i < choice_count; i++) {
QuickCheckDetails new_details(details->characters());
Node* node = alternatives_->at(i).node();
node->GetQuickCheckDetails(&new_details, compiler, characters_filled_in,
not_at_start, budget); // Here we merge the quick match details of the two branches.
details->Merge(&new_details, characters_filled_in);
}
}
namespace {
// Check for [0-9A-Z_a-z]. void EmitWordCheck(RegExpMacroAssembler* assembler, Label* word,
Label* non_word, bool fall_through_on_word) {
StandardCharacterSet character_set = fall_through_on_word
? StandardCharacterSet::kWord
: StandardCharacterSet::kNotWord; // \w and \W is supported on all platforms.
DCHECK(assembler->CanOptimizeSpecialClassRanges(character_set));
assembler->CheckSpecialClassRanges(character_set,
fall_through_on_word ? non_word : word);
}
// Emit the code to check for a ^ in multiline mode (1-character lookbehind // that matches newline or the start of input).
EmitResult EmitHat(Compiler* compiler, Node* on_success, Trace* trace) {
RegExpMacroAssembler* assembler = compiler->macro_assembler();
// We will load the previous character into the current character register.
Trace new_trace(*trace);
new_trace.InvalidateCurrentCharacter();
// A positive (> 0) cp_offset means we've already successfully matched a // non-empty-width part of the pattern, and thus cannot be at or before the // start of the subject string. We can thus skip both at-start and // bounds-checks when loading the one-character lookbehind. constbool may_be_at_or_before_subject_string_start =
new_trace.cp_offset() <= 0;
Label ok; if (may_be_at_or_before_subject_string_start) { // The start of input counts as a newline in this context, so skip to ok if // we are at the start.
assembler->CheckAtStart(new_trace.cp_offset(), &ok);
}
// If we've already checked that we are not at the start of input, it's okay // to load the previous character without bounds checks. constbool can_skip_bounds_check = !may_be_at_or_before_subject_string_start;
assembler->LoadCurrentCharacter(new_trace.cp_offset() - 1,
new_trace.backtrack(), can_skip_bounds_check); // Line Terminator is supported on all platforms.
DCHECK(assembler->CanOptimizeSpecialClassRanges(
StandardCharacterSet::kLineTerminator));
assembler->CheckSpecialClassRanges(StandardCharacterSet::kLineTerminator,
new_trace.backtrack());
assembler->Bind(&ok); return on_success->Emit(compiler, &new_trace);
}
} // namespace
// Emit the code to handle \b and \B (word-boundary or non-word-boundary).
EmitResult AssertionNode::EmitBoundaryCheck(Compiler* compiler, Trace* trace) {
RegExpMacroAssembler* assembler = compiler->macro_assembler();
Isolate* isolate = assembler->isolate();
Trace::TriBool next_is_word_character = Trace::UNKNOWN; bool not_at_start = (trace->at_start() == Trace::FALSE_VALUE);
BoyerMooreLookahead* lookahead = bm_info(not_at_start); if (lookahead == nullptr) { int eats_at_least =
std::min(kMaxLookaheadForBoyerMoore, EatsAtLeast(not_at_start)); if (eats_at_least >= 1) {
BoyerMooreLookahead* bm =
zone()->New<BoyerMooreLookahead>(eats_at_least, compiler, zone());
FillInBMInfo(isolate, 0, kRecursionBudget, bm, not_at_start); if (bm->at(0)->is_non_word()) next_is_word_character = Trace::FALSE_VALUE; if (bm->at(0)->is_word()) next_is_word_character = Trace::TRUE_VALUE;
}
} else { if (lookahead->at(0)->is_non_word()) {
next_is_word_character = Trace::FALSE_VALUE;
} if (lookahead->at(0)->is_word()) next_is_word_character = Trace::TRUE_VALUE;
} bool at_boundary = (assertion_type_ == AssertionNode::AT_BOUNDARY); if (next_is_word_character == Trace::UNKNOWN) {
Label before_non_word;
Label before_word; if (trace->characters_preloaded() != 1) {
assembler->LoadCurrentCharacter(trace->cp_offset(), &before_non_word);
} // Fall through on non-word.
EmitWordCheck(assembler, &before_word, &before_non_word, false); // Next character is not a word character.
assembler->Bind(&before_non_word);
Label ok;
RETURN_IF_ERROR(BacktrackIfPrevious(compiler, trace,
at_boundary ? kIsNonWord : kIsWord));
assembler->GoTo(&ok);
// A positive (> 0) cp_offset means we've already successfully matched a // non-empty-width part of the pattern, and thus cannot be at or before the // start of the subject string. We can thus skip both at-start and // bounds-checks when loading the one-character lookbehind. constbool may_be_at_or_before_subject_string_start =
new_trace.cp_offset() <= 0;
if (may_be_at_or_before_subject_string_start) { // The start of input counts as a non-word character, so the question is // decided if we are at the start.
assembler->CheckAtStart(new_trace.cp_offset(), non_word);
}
// If we've already checked that we are not at the start of input, it's okay // to load the previous character without bounds checks. constbool can_skip_bounds_check = !may_be_at_or_before_subject_string_start;
static_assert(Trace::kCPOffsetSlack == 1);
assembler->LoadCurrentCharacter(new_trace.cp_offset() - 1, non_word,
can_skip_bounds_check);
EmitWordCheck(assembler, word, non_word, backtrack_if_previous == kIsNonWord);
// We call this repeatedly to generate code for each pass over the text node. // The passes are in increasing order of difficulty because we hope one // of the first passes will fail in which case we are saved the work of the // later passes. for example for the case independent regexp /%[asdfghjkl]a/ // we will check the '%' in the first pass, the case independent 'a' in the // second pass and the character class in the last pass. // // The passes are done from right to left, so for example to test for /bar/ // we will first test for an 'r' with offset 2, then an 'a' with offset 1 // and then a 'b' with offset 0. This means we can avoid the end-of-input // bounds check most of the time. In the example we only need to check for // end-of-input when loading the putative 'r'. // // A slight complication involves the fact that the first character may already // be fetched into a register by the previous node. In this case we want to // do the test for that character first. We do this in separate passes. The // 'preloaded' argument indicates that we are doing such a 'pass'. If such a // pass has been performed then subsequent passes will have true in // first_element_checked to indicate that that character does not need to be // checked again. // // In addition to all this we are passed a Trace, which can // contain an AlternativeGeneration object. In this AlternativeGeneration // object we can see details of any quick check that was already passed in // order to get to the code we are now generating. The quick check can involve // loading characters, which means we do not need to recheck the bounds // up to the limit the quick check already checked. In addition the quick // check can have involved a mask and compare operation which may simplify // or obviate the need for further checks at some character positions. void TextNode::TextEmitPass(Compiler* compiler, TextEmitPassType pass, bool preloaded, Trace* trace, bool first_element_checked, int* checked_up_to) {
RegExpMacroAssembler* assembler = compiler->macro_assembler();
Isolate* isolate = assembler->isolate(); bool one_byte = compiler->one_byte();
Label* backtrack = trace->backtrack(); const QuickCheckDetails* quick_check = trace->quick_check_performed(); int element_count = elements()->length(); int backward_offset = read_backward() ? -Length() : 0; for (int i = preloaded ? 0 : element_count - 1; i >= 0; i--) {
TextElement elm = elements()->at(i); int cp_offset = trace->cp_offset() + elm.cp_offset() + backward_offset; if (elm.text_type() == TextElement::ATOM) {
base::Vector<const base::uc16> quarks = elm.atom()->data(); for (int j = preloaded ? 0 : quarks.length() - 1; j >= 0; j--) { if (first_element_checked && i == 0 && j == 0) continue; if (DeterminedAlready(quick_check, elm.cp_offset() + j)) continue;
base::uc16 quark = quarks[j]; bool needs_bounds_check =
*checked_up_to < cp_offset + j || read_backward(); bool bounds_checked = false; switch (pass) { case NON_LATIN1_MATCH: {
DCHECK(one_byte); // This pass is only done in one-byte mode. if (IsIgnoreCase(compiler->flags())) { // We are compiling for a one-byte subject, case independent mode. // We have to check whether any of the case alternatives are in // the one-byte range.
unibrow::uchar chars[4]; // Only returns characters that are in the one-byte range. int length =
GetCaseIndependentLetters(isolate, quark, compiler, chars, 4); if (length == 0) {
assembler->GoTo(backtrack); return;
}
} else { // Case-dependent mode. if (quark > String::kMaxOneByteCharCode) {
assembler->GoTo(backtrack); return;
}
} break;
} case NON_LETTER_CHARACTER_MATCH:
bounds_checked =
EmitAtomNonLetter(isolate, compiler, quark, backtrack,
cp_offset + j, needs_bounds_check, preloaded); break; case SIMPLE_CHARACTER_MATCH:
bounds_checked = EmitSimpleCharacter(isolate, compiler, quark,
backtrack, cp_offset + j,
needs_bounds_check, preloaded); break; case CASE_CHARACTER_MATCH:
bounds_checked =
EmitAtomLetter(isolate, compiler, quark, backtrack,
cp_offset + j, needs_bounds_check, preloaded); break; default: break;
} if (bounds_checked) UpdateBoundsCheck(cp_offset + j, checked_up_to);
}
} else {
DCHECK_EQ(TextElement::CLASS_RANGES, elm.text_type()); if (pass == CHARACTER_CLASS_MATCH) { if (first_element_checked && i == 0) continue; if (DeterminedAlready(quick_check, elm.cp_offset())) continue;
ClassRanges* cr = elm.class_ranges(); bool bounds_check = *checked_up_to < cp_offset || read_backward();
EmitClassRanges(assembler, cr, one_byte, backtrack, cp_offset,
bounds_check, preloaded, zone());
UpdateBoundsCheck(cp_offset, checked_up_to);
}
}
}
}
int TextNode::Length() {
TextElement elm = elements()->last();
DCHECK_LE(0, elm.cp_offset()); return elm.cp_offset() + elm.length();
}
TextNode* TextNode::CreateForCharacterRanges(Zone* zone,
ZoneList<CharacterRange>* ranges, bool read_backward,
Node* on_success) {
DCHECK_NOT_NULL(ranges); // TODO(jgruber): There's no fundamental need to create this // ClassRanges; we could refactor to avoid the allocation. return zone->New<TextNode>(zone->New<ClassRanges>(zone, ranges),
read_backward, on_success);
}
// This generates the code to match a text node. A text node can contain // straight character sequences (possibly to be matched in a case-independent // way) and character classes. For efficiency we do not do this in a single // pass from left to right. Instead we pass over the text node several times, // emitting code for some character positions every time. See the comment on // TextEmitPass for details.
EmitResult TextNode::Emit(Compiler* compiler, Trace* trace) {
TRACE_EMIT("TextNode");
LimitResult limit_result = LimitVersions(compiler, trace); if (limit_result == DONE) return EmitResult::Success();
DCHECK(limit_result == CONTINUE);
#ifdef V8_ENABLE_REGEXP_DIAGNOSTICS if (V8_UNLIKELY(v8_flags.trace_regexp_compiler)) { const QuickCheckDetails* quick_check = trace->quick_check_performed(); if (quick_check != nullptr) { for (int i = 0; i < quick_check->characters(); ++i) { if (quick_check->positions(i)->determines_perfectly) {
TRACE(" Character at position "
<< i << " already determined by QuickCheck");
}
}
}
} #endif
if (compiler->one_byte()) { int dummy = 0;
TextEmitPass(compiler, NON_LATIN1_MATCH, false, trace, false, &dummy);
}
// If a character is preloaded into the current character register then // check that first to save reloading it. for (int twice = 0; twice < 2; twice++) { bool is_preloaded_pass = twice == 0; if (is_preloaded_pass && trace->characters_preloaded() != 1) continue; if (IsIgnoreCase(compiler->flags())) {
TextEmitPass(compiler, NON_LETTER_CHARACTER_MATCH, is_preloaded_pass,
trace, first_elt_done, &bound_checked_to);
TextEmitPass(compiler, CASE_CHARACTER_MATCH, is_preloaded_pass, trace,
first_elt_done, &bound_checked_to);
} else {
TextEmitPass(compiler, SIMPLE_CHARACTER_MATCH, is_preloaded_pass, trace,
first_elt_done, &bound_checked_to);
}
TextEmitPass(compiler, CHARACTER_CLASS_MATCH, is_preloaded_pass, trace,
first_elt_done, &bound_checked_to);
first_elt_done = true;
}
Trace successor_trace(*trace); // If we advance backward, we may end up at the start.
RETURN_IF_ERROR(successor_trace.AdvanceCurrentPositionInTrace(
read_backward() ? -Length() : Length(), compiler));
successor_trace.set_at_start(read_backward() ? Trace::UNKNOWN
: Trace::FALSE_VALUE);
RecursionCheck rc(compiler); return on_success()->Emit(compiler, &successor_trace);
}
EmitResult Trace::AdvanceCurrentPositionInTrace(int by, Compiler* compiler) { // We don't have an instruction for shifting the current character register // down or for using a shifted value for anything so lets just forget that // we preloaded any characters into it.
characters_preloaded_ = 0; // Adjust the offsets of the quick check performed information. This // information is used to find out what we already determined about the // characters by means of mask and compare.
quick_check_performed_.Advance(by, compiler->one_byte());
cp_offset_ += by;
bound_checked_up_to_ = std::max(0, bound_checked_up_to_ - by);
static_assert(RegExpMacroAssembler::kMaxCPOffset ==
-RegExpMacroAssembler::kMinCPOffset); if (std::abs(cp_offset_) + kCPOffsetSlack >
RegExpMacroAssembler::kMaxCPOffset) {
compiler->SetRegExpTooBig();
cp_offset_ = 0; return EmitResult::Error();
} return EmitResult::Success();
}
void TextNode::MakeCaseIndependent(Isolate* isolate, bool is_one_byte,
Flags flags) { if (!IsIgnoreCase(flags)) return; #ifdef V8_INTL_SUPPORT // This is done in an earlier step when generating the nodes from the AST // because we may have to split up into separate nodes. if (NeedsUnicodeCaseEquivalents(flags)) return; #endif
int element_count = elements()->length(); for (int i = 0; i < element_count; i++) {
TextElement elm = elements()->at(i); if (elm.text_type() == TextElement::CLASS_RANGES) {
ClassRanges* cr = elm.class_ranges(); // None of the standard character classes is different in the case // independent case and it slows us down if we don't know that. if (cr->is_standard(zone())) continue;
ZoneList<CharacterRange>* ranges = cr->ranges(zone());
CharacterRange::AddCaseEquivalents(isolate, zone(), ranges, is_one_byte);
}
}
}
int TextNode::FixedLengthLoopLength() { return Length(); }
// Finds the fixed match length of a sequence of nodes that goes from // this alternative and back to this choice node. If there are variable // length nodes or other complications in the way then return a sentinel // value indicating that a fixed length loop cannot be constructed. int ChoiceNode::FixedLengthLoopLengthForAlternative(
GuardedAlternative* alternative) { int length = 0;
Node* node = alternative->node(); // Later we will generate code for all these text nodes using recursion // so we have to limit the max number. int recursion_depth = 0; while (node != this) { if (recursion_depth++ > Compiler::kMaxRecursion) { return kNodeIsTooComplexForFixedLengthLoops;
} int node_length = node->FixedLengthLoopLength(); if (node_length == kNodeIsTooComplexForFixedLengthLoops) { return kNodeIsTooComplexForFixedLengthLoops;
}
length += node_length;
node = node->AsSeqNode()->on_success();
} if (read_backward()) {
length = -length;
} // Check that we can jump by the whole text length. If not, return sentinel // to indicate the we can't construct a fixed length loop. if (length < RegExpMacroAssembler::kMinCPOffset ||
length > RegExpMacroAssembler::kMaxCPOffset) { return kNodeIsTooComplexForFixedLengthLoops;
} return length;
}
EmitResult LoopChoiceNode::Emit(Compiler* compiler, Trace* trace) {
TRACE_EMIT("LoopChoice");
RegExpMacroAssembler* macro_assembler = compiler->macro_assembler(); if (trace->special_loop_state() != nullptr &&
trace->special_loop_state()->loop_choice_node() == this) { // Back edge of fixed length optimized loop node graph. int text_length =
FixedLengthLoopLengthForAlternative(&(alternatives_->at(0)));
DCHECK_NE(kNodeIsTooComplexForFixedLengthLoops, text_length); // Update the counter-based backtracking info on the stack. This is an // optimization for fixed length loops (see below).
DCHECK(trace->cp_offset() == text_length);
macro_assembler->AdvanceCurrentPosition(text_length);
trace->special_loop_state()->GoToLoopTopLabel(macro_assembler); return EmitResult::Success();
}
DCHECK_NULL(trace->special_loop_state()); if (!trace->is_trivial()) { return trace->Flush(compiler, this);
} return ChoiceNode::Emit(compiler, trace);
}
int ChoiceNode::CalculatePreloadCharacters(Compiler* compiler, int eats_at_least) { int preload_characters = std::min(4, eats_at_least);
DCHECK_LE(preload_characters, 4); if (compiler->macro_assembler()->CanReadUnaligned()) { bool one_byte = compiler->one_byte(); if (one_byte) { // We can't preload 3 characters because there is no machine instruction // to do that. We can't just load 4 because we could be reading // beyond the end of the string, which could cause a memory fault. if (preload_characters == 3) preload_characters = 2;
} else { if (preload_characters > 2) preload_characters = 2;
}
} else { if (preload_characters > 1) preload_characters = 1;
} return preload_characters;
}
// This class is used when generating the alternatives in a choice node. It // records the way the alternative is being code generated. class AlternativeGeneration : public Malloced { public:
AlternativeGeneration()
: possible_success(),
expects_preload(false),
after(),
quick_check_details() {}
Label possible_success; bool expects_preload;
Label after;
QuickCheckDetails quick_check_details;
};
// Creates a list of AlternativeGenerations. If the list has a reasonable // size then it is on the stack, otherwise the excess is on the heap. class AlternativeGenerationList { public:
AlternativeGenerationList(int count, Compiler* compiler)
: alt_gens_(count, compiler->zone()), compiler_(compiler) {
Zone* zone = compiler->zone(); for (int i = 0; i < count && i < kAFew; i++) {
alt_gens_.Add(a_few_alt_gens_ + i, zone);
} for (int i = kAFew; i < count; i++) {
alt_gens_.Add(new AlternativeGeneration(), zone);
}
}
~AlternativeGenerationList() { if (V8_UNLIKELY(compiler_->IsRegExpTooBig())) { for (int i = 0; i < alt_gens_.length(); i++) {
alt_gens_[i]->possible_success.UnuseNear();
alt_gens_[i]->possible_success.Unuse();
alt_gens_[i]->after.UnuseNear();
alt_gens_[i]->after.Unuse();
}
} for (int i = kAFew; i < alt_gens_.length(); i++) { delete alt_gens_[i];
alt_gens_[i] = nullptr;
}
}
ContainedInLattice AddRange(ContainedInLattice containment, constint* ranges, int ranges_length, Interval new_range) {
DCHECK_EQ(1, ranges_length & 1);
DCHECK_EQ(String::kMaxCodePoint + 1, ranges[ranges_length - 1]); if (containment == kLatticeUnknown) return containment; bool inside = false; int last = 0; for (int i = 0; i < ranges_length; inside = !inside, last = ranges[i], i++) { // Consider the range from last to ranges[i]. // We haven't got to the new range yet. if (ranges[i] <= new_range.from()) continue; // New range is wholly inside last-ranges[i]. Note that new_range.to() is // inclusive, but the values in ranges are not. if (last <= new_range.from() && new_range.to() < ranges[i]) { return Combine(containment, inside ? kLatticeIn : kLatticeOut);
} return kLatticeUnknown;
} return containment;
}
// Slight fiddling is needed here, since the bitset is of length 128 while // CountTrailingZeros requires an integral type and std::bitset can only // convert to unsigned long long. So we handle the most- and least-significant // bits separately.
for (int i = interval.from(); i <= interval.to(); i++) { int mod_character = (i & kMask); if (!map_[mod_character]) {
map_count_++;
map_.set(mod_character);
} if (map_count_ == kMapSize) return;
}
}
BoyerMooreLookahead::BoyerMooreLookahead(int length, Compiler* compiler,
Zone* zone)
: length_(length),
compiler_(compiler),
max_char_(MaxCodeUnit(compiler->one_byte())) {
bitmaps_ = zone->New<ZoneList<BoyerMoorePositionInfo*>>(length, zone); for (int i = 0; i < length; i++) {
bitmaps_->Add(zone->New<BoyerMoorePositionInfo>(), zone);
}
}
// Find the longest range of lookahead that has the fewest number of different // characters that can occur at a given position. Since we are optimizing two // different parameters at once this is a tradeoff. bool BoyerMooreLookahead::FindWorthwhileInterval(int* from, int* to) { int biggest_points = 0; // If more than 32 characters out of 128 can occur it is unlikely that we can // be lucky enough to step forwards much of the time. constint kMaxMax = 32; for (int max_number_of_chars = 4; max_number_of_chars < kMaxMax;
max_number_of_chars *= 2) {
biggest_points =
FindBestInterval(max_number_of_chars, biggest_points, from, to);
} if (biggest_points == 0) returnfalse; returntrue;
}
// Find the highest-points range between 0 and length_ where the character // information is not too vague. 'Too vague' means that there are more than // max_number_of_chars that can occur at this position. Calculates the number // of points as the product of width-of-the-range and // probability-of-finding-one-of-the-characters, where the probability is // calculated using the frequency distribution of the sample subject string. int BoyerMooreLookahead::FindBestInterval(int max_number_of_chars, int old_biggest_points, int* from, int* to) { int biggest_points = old_biggest_points; staticconstint kSize = RegExpMacroAssembler::kTableSize; for (int i = 0; i < length_;) { while (i < length_ && Count(i) > max_number_of_chars) i++; if (i == length_) break; int remembered_from = i;
BoyerMoorePositionInfo::Bitset union_bitset; for (; i < length_ && Count(i) <= max_number_of_chars; i++) {
union_bitset |= bitmaps_->at(i)->raw_bitset();
}
int frequency = 0;
// Iterate only over set bits. int j; while ((j = BitsetFirstSetBit(union_bitset)) != -1) {
DCHECK(union_bitset[j]); // Sanity check. // Add 1 to the frequency to give a small per-character boost for // the cases where our sampling is not good enough and many // characters have a frequency of zero. This means the frequency // can theoretically be up to 2*kSize though we treat it mostly as // a fraction of kSize.
frequency += compiler_->frequency_collator()->Frequency(j) + 1;
union_bitset.reset(j);
}
// We use the probability of skipping times the distance we are skipping to // judge the effectiveness of this. Actually we have a cut-off: By // dividing by 2 we switch off the skipping if the probability of skipping // is less than 50%. This is because the multibyte mask-and-compare // skipping in quickcheck is more likely to do well on this case. bool in_quickcheck_range =
((i - remembered_from < 4) ||
(compiler_->one_byte() ? remembered_from <= 4 : remembered_from <= 2)); // Called 'probability' but it is only a rough estimate and can actually // be outside the 0-kSize range. int probability = (in_quickcheck_range ? kSize / 2 : kSize) - frequency; int points = (i - remembered_from) * probability;
TRACE_COMPILER(compiler_, " Points for "
<< max_number_of_chars << " chars: " << points
<< " (start at " << remembered_from
<< "; probability: " << probability << ")"); if (points > biggest_points) {
*from = remembered_from;
*to = i - 1;
biggest_points = points;
}
} return biggest_points;
}
// Take all the characters that will not prevent a successful match if they // occur in the subject string in the range between min_lookahead and // max_lookahead (inclusive) measured from the current position. If the // character at max_lookahead offset is not one of these characters, then we // can safely skip forwards by the number of characters in the range. // For example for the pattern /..abcd.../ our range will be 2-5 inclusive // (four characters) and the characters [abcd] will be in the allow- // match set. If we find a 'z' at offset 5 we know we can't match at the // current position or at the next three, so we can skip forwards 4 positions. // // nibble_table is only used for SIMD variants and encodes the same information // as boolean_skip_table but in only 128 bits. It contains 16 bytes where the // index into the table represent low nibbles of a character, and the stored // byte is a bitset representing matching high nibbles. E.g. to store the // character 'b' (0x62) in the nibble table, we set the 6th bit in row 2. We // use it for the case where the range is only one character wide, eg the // regexp /..[a-d]../. In this case finding a letter in the e-z range means // we can move forward one but we compensate for this by processing 16 // characters at a time. int BoyerMooreLookahead::GetSkipTable( int min_lookahead, int max_lookahead,
DirectHandle<ByteArray> boolean_skip_table,
DirectHandle<ByteArray> nibble_table) { constint kSkipArrayEntry = 0; constint kDontSkipArrayEntry = 1;
// See comment above on the implementation of GetSkipTable. void BoyerMooreLookahead::EmitSkipInstructions(RegExpMacroAssembler* masm) { constint kSize = RegExpMacroAssembler::kTableSize;
int min_lookahead = 0; int max_lookahead = 0;
if (!FindWorthwhileInterval(&min_lookahead, &max_lookahead)) {
TRACE_COMPILER(compiler_, " No worthwhile interval found"); return;
}
// Check if we only have a single non-empty position info, and that info // contains only one or two characters. bool found_single_position = false;
constexpr uint32_t kNoChar = 0xffffffff;
uint32_t char_one = kNoChar;
uint32_t char_two = kNoChar; bool use_simd = masm->SkipUntilBitInTableUseSimd(1); for (int i = min_lookahead; i <= max_lookahead; i++) {
BoyerMoorePositionInfo* map = bitmaps_->at(i); if (map->map_count() == 0) { // If we have a position where no characters can match then we just can't // match.
masm->Fail(); return;
}
if (found_single_position || map->map_count() > 2) { // We found a second position or there were more than two characters that // matched at this position.
found_single_position = false; break;
}
BoyerMoorePositionInfo::Bitset bitset = map->raw_bitset();
char_one = BitsetFirstSetBit(bitset); if (map->map_count() == 2) {
bitset.reset(char_one);
char_two = BitsetFirstSetBit(bitset);
} else {
char_two = char_one; // Everything below here works for identical chars.
}
DCHECK(!found_single_position); if (base::bits::CountPopulation(char_one ^ char_two) > 1) { // For case independent matches we often find two characters that differ // only at one bit positions, but in this case they differed more. We // don't have a great bytecode for two characters that are too different. break;
}
if (found_single_position && max_lookahead < 3) { // The mask-compare can probably handle this better. return;
}
if (found_single_position && !use_simd) { // TODO(pthier): Add vectorized version. At that point we will want // to remove the ' && !use_simd' above.
DCHECK(max_char_ > kSize); // This means we will have to do the 'and'.
Label cont;
base::uc16 mask = RegExpMacroAssembler::kTableMask;
mask &= ~(char_one ^ char_two); // Mask out the bit where they differ.
masm->SkipUntilCharAnd(max_lookahead, 1, char_one & mask, mask, length(),
&cont, &cont);
masm->Bind(&cont); return;
}
Factory* factory = masm->isolate()->factory();
Handle<ByteArray> boolean_skip_table =
factory->NewByteArray(kSize, AllocationType::kOld);
Handle<ByteArray> nibble_table; constint skip_distance = max_lookahead + 1 - min_lookahead; if (masm->SkipUntilBitInTableUseSimd(skip_distance)) { // The current implementation is tailored specifically for 128-bit tables.
static_assert(kSize == 128);
nibble_table =
factory->NewByteArray(kSize / kBitsPerByte, AllocationType::kOld);
}
GetSkipTable(min_lookahead, max_lookahead, boolean_skip_table, nibble_table);
DCHECK_NE(0, skip_distance);
void ChoiceNode::AssertGuardsMentionRegisters(Trace* trace) { #ifdef DEBUG int choice_count = alternatives_->length(); for (int i = 0; i < choice_count - 1; i++) {
GuardedAlternative alternative = alternatives_->at(i); const ZoneList<Guard*>* guards = alternative.guards(); int guard_count = (guards == nullptr) ? 0 : guards->length(); for (int j = 0; j < guard_count; j++) {
DCHECK(!trace->mentions_reg(guards->at(j)->reg()));
}
} #endif
}
void ChoiceNode::SetUpPreLoad(Compiler* compiler, Trace* current_trace,
PreloadState* state) { if (state->eats_at_least_ == PreloadState::kEatsAtLeastNotYetInitialized) { // Save some time by looking at most one machine word ahead.
state->eats_at_least_ =
EatsAtLeast(current_trace->at_start() == Trace::FALSE_VALUE);
}
state->preload_characters_ =
CalculatePreloadCharacters(compiler, state->eats_at_least_);
// For loop nodes we already flushed (see LoopChoiceNode::Emit), but for // other choice nodes we only flush if we are out of code size budget. if (trace->flush_budget() == 0 && trace->has_any_actions()) { return trace->Flush(compiler, this);
}
RecursionCheck rc(compiler);
PreloadState preload;
preload.init(); // This must be outside the 'if' because the trace we use for what // comes after the special_loop is inside it and needs the lifetime.
SpecialLoopState special_loop_state(not_at_start(), this);
int text_length = FixedLengthLoopLengthForAlternative(&alternatives_->at(0));
AlternativeGenerationList alt_gens(choice_count, compiler);
// Flags need to be reset to the state of the ChoiceNode at the beginning // of each alternative (in-line and out-of-line), as flags might be modified // when emitting an alternative.
Flags flags = compiler->flags(); if (choice_count > 1 && text_length != kNodeIsTooComplexForFixedLengthLoops) {
trace = EmitFixedLengthLoop(compiler, trace, &alt_gens, &preload,
&special_loop_state, text_length, flags); if (trace == nullptr) return EmitResult::Error();
} else {
preload.eats_at_least_ =
EmitOptimizedUnanchoredSearch(compiler, trace, &special_loop_state);
// At this point we need to generate slow checks for the alternatives where // the quick check was inlined. We can recognize these because the associated // label was bound. int new_flush_budget = trace->flush_budget() / choice_count; for (int i = 0; i < choice_count; i++) {
compiler->set_flags(flags);
AlternativeGeneration* alt_gen = alt_gens.at(i);
Trace new_trace(*trace); // If there are actions to be flushed we have to limit how many times // they are flushed. Take the budget of the parent trace and distribute // it fairly amongst the children. if (new_trace.has_any_actions()) {
new_trace.set_flush_budget(new_flush_budget);
} bool next_expects_preload =
i == choice_count - 1 ? false : alt_gens.at(i + 1)->expects_preload;
RETURN_IF_ERROR(EmitOutOfLineContinuation(
compiler, &new_trace, alternatives_->at(i), alt_gen,
preload.preload_characters_, next_expects_preload));
}
return EmitResult::Success();
}
Trace* ChoiceNode::EmitFixedLengthLoop(
Compiler* compiler, Trace* trace, AlternativeGenerationList* alt_gens,
PreloadState* preload, SpecialLoopState* fixed_length_loop_state, int text_length, Flags flags) {
TRACE("* Emit fixed length loop");
RegExpMacroAssembler* macro_assembler = compiler->macro_assembler(); // Here we have special handling for greedy loops containing only text nodes // and other simple nodes. We call these fixed length loops. These are // handled by pushing the current position on the stack and then incrementing // the current position each time around the switch. On backtrack we // decrement the current position and check it against the pushed value. // This avoids pushing backtrack information for each iteration of the loop, // which could take up a lot of space.
DCHECK(trace->special_loop_state() == nullptr);
macro_assembler->PushCurrentPosition(); // This is the label for trying to match what comes after the greedy // quantifier, either because the body of the quantifier failed, or because // we have stepped back to try again with one iteration fewer.
Label after_body_match_attempt;
Trace fixed_length_match_trace; if (not_at_start()) fixed_length_match_trace.set_at_start(Trace::FALSE_VALUE);
fixed_length_match_trace.set_backtrack(&after_body_match_attempt);
fixed_length_loop_state->BindLoopTopLabel(macro_assembler);
fixed_length_match_trace.set_special_loop_state(fixed_length_loop_state);
EmitResult result =
alternatives_->at(0).node()->Emit(compiler, &fixed_length_match_trace);
macro_assembler->Bind(&after_body_match_attempt); if (result.IsError()) return nullptr;
// In a fixed length loop there is only one other choice, which is what // comes after the greedy quantifer. Try to match that now.
result = EmitChoices(compiler, alt_gens, 1, new_trace, preload, flags); if (result.IsError()) return nullptr;
fixed_length_loop_state->BindStepLabel(macro_assembler); // If we have unwound to the bottom then backtrack.
macro_assembler->CheckFixedLengthLoop(trace->backtrack()); // Otherwise try the second priority at an earlier position.
macro_assembler->AdvanceCurrentPosition(-text_length);
macro_assembler->GoTo(&after_body_match_attempt); return new_trace;
}
int ChoiceNode::EmitOptimizedUnanchoredSearch(
Compiler* compiler, Trace* trace, SpecialLoopState* search_loop_state) { int eats_at_least = PreloadState::kEatsAtLeastNotYetInitialized; if (alternatives_->length() != 2) return eats_at_least;
// Really we should be creating a new trace when we execute this function, // but there is no need, because the code it generates cannot backtrack, and // we always arrive here with a trivial trace (since it's the entry to a // loop. That also implies that there are no preloaded characters, which is // good, because it means we won't be violating any assumptions by // overwriting those characters with new load instructions.
DCHECK(trace->is_trivial());
TRACE("* Emit optimized unanchored search");
RegExpMacroAssembler* macro_assembler = compiler->macro_assembler();
Isolate* isolate = macro_assembler->isolate(); // At this point we know that we are at a non-greedy loop that will eat // any character one at a time. Any non-anchored regexp has such a // loop prepended to it in order to find where it starts. We look for // a pattern of the form ...abc... where we can look 6 characters ahead // and step forwards 3 if the character is not one of abc. Abc need // not be atoms, they can be any reasonably limited character class or // small alternation.
BoyerMooreLookahead* bm = bm_info(false); // The --no-regexp-quick-check is for testing. It disables the compiler's // clever optimizations that attempt to eliminate match positions. This // way the regular regexp machinery gets more exercise and test coverage. if (bm == nullptr && v8_flags.regexp_quick_check) {
eats_at_least = std::min(kMaxLookaheadForBoyerMoore, EatsAtLeast(false)); if (eats_at_least >= 1) {
bm = zone()->New<BoyerMooreLookahead>(eats_at_least, compiler, zone());
GuardedAlternative alt0 = alternatives_->at(0);
alt0.node()->FillInBMInfo(isolate, 0, kRecursionBudget, bm, false);
}
} if (bm != nullptr) { #ifdef V8_ENABLE_REGEXP_DIAGNOSTICS if (V8_UNLIKELY(v8_flags.trace_regexp_compiler)) {
GraphPrinter* printer = compiler->diagnostics()->graph_printer();
std::ostream& os = compiler->diagnostics()->os();
os << " ";
printer->PrintBoyerMooreLookahead(bm);
} #endif
bm->EmitSkipInstructions(macro_assembler);
} return eats_at_least;
}
// For now we just call all choices one after the other. The idea ultimately // is to use the Dispatch table to try only the relevant ones. int choice_count = alternatives_->length();
int new_flush_budget = trace->flush_budget() / choice_count;
for (int i = first_choice; i < choice_count; i++) {
compiler->set_flags(flags); bool is_last = i == choice_count - 1; bool fall_through_on_failure = !is_last;
GuardedAlternative alternative = alternatives_->at(i);
AlternativeGeneration* alt_gen = alt_gens->at(i);
alt_gen->quick_check_details.set_characters(preload->preload_characters_); const ZoneList<Guard*>* guards = alternative.guards(); int guard_count = (guards == nullptr) ? 0 : guards->length();
Trace new_trace(*trace);
new_trace.set_characters_preloaded(
preload->preload_is_current_ ? preload->preload_characters_ : 0); if (preload->preload_has_checked_bounds_) {
new_trace.set_bound_checked_up_to(preload->preload_characters_);
}
new_trace.quick_check_performed()->Clear(); if (not_at_start_) new_trace.set_at_start(Trace::FALSE_VALUE); if (!is_last) {
new_trace.set_backtrack(&alt_gen->after);
}
alt_gen->expects_preload = preload->preload_is_current_; bool generate_full_check_inline = false;
TRACE_WITH_NODE_AND_TRACE(compiler, " Choice " << i << " ",
alternative.node(), &new_trace); if (quick_check_flags && try_to_emit_quick_check_for_alternative(i == 0) &&
alternative.node()->EmitQuickCheck(
compiler, trace, &new_trace, preload->preload_has_checked_bounds_,
&alt_gen->possible_success, &alt_gen->quick_check_details,
fall_through_on_failure, this)) { // Quick check was generated for this choice.
preload->preload_is_current_ = true;
preload->preload_has_checked_bounds_ = true; // If we generated the quick check to fall through on possible success, // we now need to generate the full check inline. if (!fall_through_on_failure) {
macro_assembler->Bind(&alt_gen->possible_success);
new_trace.set_quick_check_performed(&alt_gen->quick_check_details);
new_trace.set_characters_preloaded(preload->preload_characters_);
new_trace.set_bound_checked_up_to(preload->preload_characters_);
generate_full_check_inline = true;
}
} elseif (alt_gen->quick_check_details.cannot_match()) { if (!fall_through_on_failure) {
macro_assembler->GoTo(trace->backtrack());
} continue;
} else { // No quick check was generated. Put the full code here. // If this is not the first choice then there could be slow checks from // previous cases that go here when they fail. There's no reason to // insist that they preload characters since the slow check we are about // to generate probably can't use it. if (i != first_choice) {
alt_gen->expects_preload = false;
new_trace.InvalidateCurrentCharacter();
}
generate_full_check_inline = true;
} if (generate_full_check_inline) { if (new_trace.has_any_actions()) {
new_trace.set_flush_budget(new_flush_budget);
} for (int j = 0; j < guard_count; j++) {
GenerateGuard(macro_assembler, guards->at(j), &new_trace);
}
RETURN_IF_ERROR(alternative.node()->Emit(compiler, &new_trace));
preload->preload_is_current_ = false;
}
macro_assembler->Bind(&alt_gen->after);
} return EmitResult::Success();
}
EmitResult ChoiceNode::EmitOutOfLineContinuation(Compiler* compiler,
Trace* trace,
GuardedAlternative alternative,
AlternativeGeneration* alt_gen, int preload_characters, bool next_expects_preload) { if (!alt_gen->possible_success.is_linked()) return EmitResult::Success();
TRACE_WITH_NODE_AND_TRACE(compiler, "* Emit Out-of-Line Continuation for ",
alternative.node(), trace);
RegExpMacroAssembler* macro_assembler = compiler->macro_assembler();
macro_assembler->Bind(&alt_gen->possible_success);
Trace out_of_line_trace(*trace);
out_of_line_trace.set_characters_preloaded(preload_characters);
out_of_line_trace.set_quick_check_performed(&alt_gen->quick_check_details); if (not_at_start_) out_of_line_trace.set_at_start(Trace::FALSE_VALUE); const ZoneList<Guard*>* guards = alternative.guards(); int guard_count = (guards == nullptr) ? 0 : guards->length(); if (next_expects_preload) {
Label reload_current_char;
out_of_line_trace.set_backtrack(&reload_current_char); for (int j = 0; j < guard_count; j++) {
GenerateGuard(macro_assembler, guards->at(j), &out_of_line_trace);
}
RETURN_IF_ERROR(alternative.node()->Emit(compiler, &out_of_line_trace));
macro_assembler->Bind(&reload_current_char); // Reload the current character, since the next quick check expects that. // We don't need to check bounds here because we only get into this // code through a quick check which already did the checked load.
macro_assembler->LoadCurrentCharacter(trace->cp_offset(), nullptr, false,
preload_characters);
macro_assembler->GoTo(&(alt_gen->after));
} else {
out_of_line_trace.set_backtrack(&(alt_gen->after)); for (int j = 0; j < guard_count; j++) {
GenerateGuard(macro_assembler, guards->at(j), &out_of_line_trace);
}
RETURN_IF_ERROR(alternative.node()->Emit(compiler, &out_of_line_trace));
} return EmitResult::Success();
}
switch (action_type_) { // Start with the actions we know how to defer. These are just recorded in // the new trace, no code is emitted right now. (If we backtrack then we // don't have to perform and undo these actions.) case STORE_POSITION: case RESTORE_POSITION: case INCREMENT_REGISTER: case SET_REGISTER_FOR_LOOP: case CLEAR_CAPTURES: {
Trace new_trace = *trace;
new_trace.add_action(this);
RETURN_IF_ERROR(on_success()->Emit(compiler, &new_trace)); break;
} case EATS_AT_LEAST:
RETURN_IF_ERROR(on_success()->Emit(compiler, trace)); break; // Doesn't actually do anything. // We don't yet have the ability to defer these. case BEGIN_POSITIVE_SUBMATCH: case BEGIN_NEGATIVE_SUBMATCH: if (!trace->is_trivial()) { // Complex situation: Flush the trace state to the assembler and // generate a generic version of this action. This call will // recurse back to the else clause here.
trace->Flush(compiler, this);
} else {
assembler->WriteCurrentPositionToRegister(
data_.u_submatch.current_position_register, 0);
assembler->WriteStackPointerToRegister(
data_.u_submatch.stack_pointer_register);
RETURN_IF_ERROR(on_success()->Emit(compiler, trace));
} break; case EMPTY_MATCH_CHECK: { int start_pos_reg = data_.u_empty_match_check.start_register; int stored_pos = 0; int rep_reg = data_.u_empty_match_check.repetition_register; bool has_minimum = (rep_reg != Compiler::kNoRegister); bool know_dist = trace->GetStoredPosition(start_pos_reg, &stored_pos); if (know_dist && !has_minimum && stored_pos == trace->cp_offset()) { // If we know we haven't advanced and there is no minimum we // can just backtrack immediately.
assembler->GoTo(trace->backtrack());
} elseif (know_dist && stored_pos < trace->cp_offset()) { // If we know we've advanced we can generate the continuation // immediately.
RETURN_IF_ERROR(on_success()->Emit(compiler, trace));
} elseif (!trace->is_trivial()) {
trace->Flush(compiler, this);
} else {
Label skip_empty_check; // If we have a minimum number of repetitions we check the current // number first and skip the empty check if it's not enough. if (has_minimum) { int limit = data_.u_empty_match_check.repetition_limit;
assembler->IfRegisterLT(rep_reg, limit, &skip_empty_check);
} // If the match is empty we bail out, otherwise we fall through // to the on-success continuation.
assembler->IfRegisterEqPos(start_pos_reg, trace->backtrack());
assembler->Bind(&skip_empty_check);
RETURN_IF_ERROR(on_success()->Emit(compiler, trace));
} break;
} case POSITIVE_SUBMATCH_SUCCESS: { if (!trace->is_trivial()) { return trace->Flush(compiler, this, Trace::kFlushSuccess);
}
assembler->ReadCurrentPositionFromRegister(
data_.u_submatch.current_position_register);
assembler->ReadStackPointerFromRegister(
data_.u_submatch.stack_pointer_register); int clear_register_count = data_.u_submatch.clear_register_count; if (clear_register_count == 0) { return on_success()->Emit(compiler, trace);
} int clear_registers_from = data_.u_submatch.clear_register_from;
Label clear_registers_backtrack;
Trace new_trace = *trace;
new_trace.set_backtrack(&clear_registers_backtrack);
RETURN_IF_ERROR(on_success()->Emit(compiler, &new_trace));
void UnanchoredAdvanceNode::GetQuickCheckDetails(QuickCheckDetails* details,
Compiler* compiler, int characters_filled_in, bool not_at_start, int budget) { // UnanchoredAdvance dynamically shifts position, so we do not propagate // details through it.
}
void UnanchoredAdvanceNode::FillInBMInfo(Isolate* isolate, int offset, int budget, BoyerMooreLookahead* bm, bool not_at_start) { // UnanchoredAdvance dynamically shifts position, so we do not propagate // details through it.
}
DCHECK_EQ(start_reg_ + 1, end_reg_); if (IsIgnoreCase(compiler->flags())) { bool unicode = IsEitherUnicode(compiler->flags());
assembler->CheckNotBackReferenceIgnoreCase(start_reg_, read_backward(),
unicode, trace->backtrack());
} else {
assembler->CheckNotBackReference(start_reg_, read_backward(),
trace->backtrack());
} // We are going to advance backward, so we may end up at the start. if (read_backward()) trace->set_at_start(Trace::UNKNOWN);
// Check that the back reference does not end inside a surrogate pair. if (IsEitherUnicode(compiler->flags()) && !compiler->one_byte()) {
assembler->CheckNotInSurrogatePair(trace->cp_offset(), trace->backtrack());
} return on_success()->Emit(compiler, trace);
}
void TextNode::CalculateOffsets() { int element_count = elements()->length(); // Set up the offsets of the elements relative to the start. This is a fixed // quantity since a TextNode can only contain fixed-width things. int cp_offset = 0; for (int i = 0; i < element_count; i++) {
TextElement& elm = elements()->at(i);
elm.set_cp_offset(cp_offset);
cp_offset += elm.length();
}
}
namespace {
// Assertion propagation moves information about assertions such as // \b to the affected nodes. For instance, in /.\b./ information must // be propagated to the first '.' that whatever follows needs to know // if it matched a word or a non-word, and to the second '.' that it // has to check if it succeeds a word or non-word. In this case the // result will be something like: // // +-------+ +------------+ // | . | | . | // +-------+ ---> +------------+ // | word? | | check word | // +-------+ +------------+ class AssertionPropagator : public AllStatic { public: staticvoid VisitText(TextNode* that) {}
staticvoid VisitAction(ActionNode* that) { // If the next node is interested in what it follows then this node // has to be interested too so it can pass the information on.
that->info()->AddFromFollowing(that->on_success()->info());
}
staticvoid VisitChoice(ChoiceNode* that, int i) { // Anything the following nodes need to know has to be known by // this node also, so it can pass it on.
that->info()->AddFromFollowing(that->alternatives()->at(i).node()->info());
}
// Propagates information about the minimum size of successful matches from // successor nodes to their predecessors. Note that all eats_at_least values // are initialized to zero before analysis. class EatsAtLeastPropagator : public AllStatic { public: staticvoid VisitText(TextNode* that) { // The eats_at_least value is not used if reading backward. if (!that->read_backward()) { // We are not at the start after this node, and thus we can use the // successor's from_not_start value.
uint8_t eats_at_least = base::saturated_cast<uint8_t>(
that->Length() +
that->on_success()->eats_at_least_info()->from_not_start);
that->set_eats_at_least_info(EatsAtLeastInfo(eats_at_least));
}
}
staticvoid VisitAction(ActionNode* that) { switch (that->action_type()) { case ActionNode::BEGIN_POSITIVE_SUBMATCH: { // For a begin positive submatch we propagate the eats_at_least // data from the successor of the success node, ignoring the body of // the lookahead, which eats nothing, since it is a zero-width // assertion. // TODO(chromium:42201836) This is better than discarding all // information when there is a positive lookahead, but it loses some // information that could be useful, since the body of the lookahead // could tell us something about how close to the end of the string we // are.
that->set_eats_at_least_info(
*that->success_node()->on_success()->eats_at_least_info()); break;
} case ActionNode::POSITIVE_SUBMATCH_SUCCESS: // We do not propagate eats_at_least data through positive submatch // success because it rewinds input.
DCHECK(that->eats_at_least_info()->IsZero()); break; case ActionNode::EATS_AT_LEAST: {
EatsAtLeastInfo eats = *that->on_success()->eats_at_least_info();
eats.SetMax(that->stored_eats_at_least());
that->set_eats_at_least_info(eats); break;
} default: // Otherwise, the current node eats at least as much as its successor. // Note: we can propagate eats_at_least data for BEGIN_NEGATIVE_SUBMATCH // because NegativeLookaroundChoiceNode ignores its lookaround successor // when computing eats-at-least and quick check information.
that->set_eats_at_least_info(*that->on_success()->eats_at_least_info()); break;
}
}
staticvoid VisitChoice(ChoiceNode* that, int i) { // The minimum possible match from a choice node is the minimum of its // successors.
EatsAtLeastInfo eats_at_least =
i == 0 ? EatsAtLeastInfo(UINT8_MAX) : *that->eats_at_least_info();
eats_at_least.SetMin(
*that->alternatives()->at(i).node()->eats_at_least_info());
that->set_eats_at_least_info(eats_at_least);
}
staticvoid VisitBackReference(BackReferenceNode* that) { if (!that->read_backward()) {
that->set_eats_at_least_info(*that->on_success()->eats_at_least_info());
}
}
staticvoid VisitAssertion(AssertionNode* that) {
EatsAtLeastInfo eats_at_least = *that->on_success()->eats_at_least_info(); if (that->assertion_type() == AssertionNode::AT_START) { // If we know we are not at the start and we are asked "how many // characters will you match if you succeed?" then we can answer anything // since false implies false. So let's just set the max answer // (UINT8_MAX) since that won't prevent us from preloading a lot of // characters for the other branches in the node graph.
eats_at_least.from_not_start = UINT8_MAX;
}
that->set_eats_at_least_info(eats_at_least);
}
};
// Iterates the node graph and provides the opportunity for propagators to set // values that depend on successor nodes. template <typename... Propagators> class Analysis : public NodeVisitor { public:
Analysis(Isolate* isolate, bool is_one_byte, Flags flags)
: isolate_(isolate),
is_one_byte_(is_one_byte),
flags_(flags),
error_(Error::kNone) {}
void VisitEnd(EndNode* that) override { // nothing to do
}
// Used to call the given static function on each propagator / variadic template // argument. #define STATIC_FOR_EACH(expr) \ do { \ int dummy[] = {((expr), 0)...}; \
USE(dummy); \
} while (false)
void VisitChoice(ChoiceNode* that) override { // Flags need to be reset to the state of the ChoiceNode at the beginning // of each alternative, as flags might be modified when visiting an // alternative.
Flags header_flags = flags(); for (int i = 0; i < that->alternatives()->length(); i++) {
EnsureAnalyzed(that->alternatives()->at(i).node());
set_flags(header_flags); if (has_failed()) return;
STATIC_FOR_EACH(Propagators::VisitChoice(that, i));
}
}
void VisitLoopChoice(LoopChoiceNode* that) override {
DCHECK_EQ(that->alternatives()->length(), 2); // Just loop and continue.
// First propagate all information from the continuation node. // Due to the unusual visitation order, we need to manage the flags manually // as if we were visiting the loop node before visiting the continuation.
Flags orig_flags = flags();
EnsureAnalyzed(that->continue_node()); if (has_failed()) return; // Propagators don't access global state (including flags), so we don't need // to reset them here.
STATIC_FOR_EACH(Propagators::VisitLoopChoiceContinueNode(that));
Flags continuation_flags = flags();
// Check the loop last since it may need the value of this node // to get a correct result.
set_flags(orig_flags);
EnsureAnalyzed(that->loop_node()); if (has_failed()) return; // Propagators don't access global state (including flags), so we don't need // to reset them here.
STATIC_FOR_EACH(Propagators::VisitLoopChoiceLoopNode(that));
void BackReferenceNode::FillInBMInfo(Isolate* isolate, int offset, int budget,
BoyerMooreLookahead* bm, bool not_at_start) { // Working out the set of characters that a backreference can match is too // hard, so we just say that any character can match.
bm->SetRest(offset);
SaveBMInfo(bm, not_at_start, offset);
}
Node* Compiler::PreprocessRegExp(CompileData* data, bool is_one_byte) { #ifdef V8_ENABLE_REGEXP_DIAGNOSTICS
TraceTreeScope trace_tree_scope(diagnostics()); #endif
TRACE_GRAPH_WITH_NODE("* Preprocess RegExp ", data->tree);
REGISTER_NODE(accept()); // Wrap the body of the regexp in capture #0.
Node* captured_body = Capture::ToNode(data->tree, 0, this, accept());
Node* node = captured_body; if (!data->tree->IsCertainlyAnchoredAtStart(Node::kRecursionBudget) &&
!IsSticky(flags())) { // Add a .*? at the beginning, outside the body capture, unless // this expression is anchored at the beginning or sticky.
TRACE_GRAPH("* Add .*? at beginning of unanchored, non-sticky RegExp");
Node* loop_node = Quantifier::ToNode( 0, Tree::kInfinity, false,
zone()->New<ClassRanges>(StandardCharacterSet::kEverything), this,
captured_body, data->contains_anchor);
if (data->contains_anchor) { // Unroll loop once, to take care of the case that might start // at the start of input.
TRACE_GRAPH("* Unroll loop once");
ChoiceNode* first_step_node = zone()->New<ChoiceNode>(2, zone());
first_step_node->AddAlternative(GuardedAlternative(captured_body));
first_step_node->AddAlternative(GuardedAlternative(zone()->New<TextNode>(
zone()->New<ClassRanges>(StandardCharacterSet::kEverything), false,
loop_node)));
REGISTER_NODE(first_step_node);
node = first_step_node;
} else {
node = loop_node;
}
} if (!is_one_byte && IsEitherUnicode(flags()) &&
(IsGlobal(flags()) || IsSticky(flags()))) {
node = OptionallyStepBackToLeadSurrogate(node);
}
// We can run out of registers during preprocessing, or we can recurse too // deep during ToNode. Indicate an error in either case. if (reg_exp_too_big_) {
data->error = Error::kTooLarge;
}
CHECK_NE(nullptr, node); return node;
}
void Compiler::ToNodeCheckForStackOverflow() { if (StackLimitCheck{isolate()}.HasOverflowed()) {
SetRegExpTooBig();
}
}
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