/** * Constructs a RuleBasedBreakIterator that uses the already-created * tables object that is passed in as a parameter.
*/
RuleBasedBreakIterator::RuleBasedBreakIterator(RBBIDataHeader* data, UErrorCode &status)
: RuleBasedBreakIterator(&status)
{
fData = new RBBIDataWrapper(data, status); // status checked in constructor if (U_FAILURE(status)) {return;} if(fData == nullptr) {
status = U_MEMORY_ALLOCATION_ERROR; return;
} if (fData->fForwardTable->fLookAheadResultsSize > 0) {
fLookAheadMatches = static_cast<int32_t *>(
uprv_malloc(fData->fForwardTable->fLookAheadResultsSize * sizeof(int32_t))); if (fLookAheadMatches == nullptr) {
status = U_MEMORY_ALLOCATION_ERROR; return;
}
}
}
//------------------------------------------------------------------------------- // // Constructor from a UDataMemory handle to precompiled break rules // stored in an ICU data file. This construcotr is private API, // only for internal use. // //-------------------------------------------------------------------------------
RuleBasedBreakIterator::RuleBasedBreakIterator(UDataMemory* udm, UBool isPhraseBreaking,
UErrorCode &status) : RuleBasedBreakIterator(udm, status)
{
fIsPhraseBreaking = isPhraseBreaking;
}
// // Construct from precompiled binary rules (tables). This constructor is public API, // taking the rules as a (const uint8_t *) to match the type produced by getBinaryRules(). //
RuleBasedBreakIterator::RuleBasedBreakIterator(const uint8_t *compiledRules,
uint32_t ruleLength,
UErrorCode &status)
: RuleBasedBreakIterator(&status)
{ if (U_FAILURE(status)) { return;
} if (compiledRules == nullptr || ruleLength < sizeof(RBBIDataHeader)) {
status = U_ILLEGAL_ARGUMENT_ERROR; return;
} const RBBIDataHeader* data = reinterpret_cast<const RBBIDataHeader*>(compiledRules); if (data->fLength > ruleLength) {
status = U_ILLEGAL_ARGUMENT_ERROR; return;
}
fData = new RBBIDataWrapper(data, RBBIDataWrapper::kDontAdopt, status); if (U_FAILURE(status)) {return;} if(fData == nullptr) {
status = U_MEMORY_ALLOCATION_ERROR; return;
} if (fData->fForwardTable->fLookAheadResultsSize > 0) {
fLookAheadMatches = static_cast<int32_t *>(
uprv_malloc(fData->fForwardTable->fLookAheadResultsSize * sizeof(int32_t))); if (fLookAheadMatches == nullptr) {
status = U_MEMORY_ALLOCATION_ERROR; return;
}
}
}
//------------------------------------------------------------------------------- // // Constructor from a UDataMemory handle to precompiled break rules // stored in an ICU data file. // //-------------------------------------------------------------------------------
RuleBasedBreakIterator::RuleBasedBreakIterator(UDataMemory* udm, UErrorCode &status)
: RuleBasedBreakIterator(&status)
{
fData = new RBBIDataWrapper(udm, status); // status checked in constructor if (U_FAILURE(status)) {return;} if(fData == nullptr) {
status = U_MEMORY_ALLOCATION_ERROR; return;
} if (fData->fForwardTable->fLookAheadResultsSize > 0) {
fLookAheadMatches = static_cast<int32_t *>(
uprv_malloc(fData->fForwardTable->fLookAheadResultsSize * sizeof(int32_t))); if (fLookAheadMatches == nullptr) {
status = U_MEMORY_ALLOCATION_ERROR; return;
}
}
}
//------------------------------------------------------------------------------- // // Constructor from a set of rules supplied as a string. // //-------------------------------------------------------------------------------
RuleBasedBreakIterator::RuleBasedBreakIterator( const UnicodeString &rules,
UParseError &parseError,
UErrorCode &status)
: RuleBasedBreakIterator(&status)
{ if (U_FAILURE(status)) {return;}
RuleBasedBreakIterator *bi = (RuleBasedBreakIterator *)
RBBIRuleBuilder::createRuleBasedBreakIterator(rules, &parseError, status); // Note: This is a bit awkward. The RBBI ruleBuilder has a factory method that // creates and returns a complete RBBI. From here, in a constructor, we // can't just return the object created by the builder factory, hence // the assignment of the factory created object to "this". if (U_SUCCESS(status)) {
*this = *bi; delete bi;
}
}
//------------------------------------------------------------------------------- // // Default Constructor. Create an empty shell that can be set up later. // Used when creating a RuleBasedBreakIterator from a set // of rules. //-------------------------------------------------------------------------------
RuleBasedBreakIterator::RuleBasedBreakIterator()
: RuleBasedBreakIterator(nullptr)
{
}
/** * Simple Constructor with an error code. * Handles common initialization for all other constructors.
*/
RuleBasedBreakIterator::RuleBasedBreakIterator(UErrorCode *status) {
UErrorCode ec = U_ZERO_ERROR; if (status == nullptr) {
status = &ec;
}
utext_openUChars(&fText, nullptr, 0, status);
LocalPointer<DictionaryCache> lpDictionaryCache(new DictionaryCache(this, *status), *status);
LocalPointer<BreakCache> lpBreakCache(new BreakCache(this, *status), *status); if (U_FAILURE(*status)) {
fErrorCode = *status; return;
}
fDictionaryCache = lpDictionaryCache.orphan();
fBreakCache = lpBreakCache.orphan();
//------------------------------------------------------------------------------- // // Copy constructor. Will produce a break iterator with the same behavior, // and which iterates over the same text, as the one passed in. // //-------------------------------------------------------------------------------
RuleBasedBreakIterator::RuleBasedBreakIterator(const RuleBasedBreakIterator& other)
: RuleBasedBreakIterator()
{
*this = other;
}
/** * Destructor
*/
RuleBasedBreakIterator::~RuleBasedBreakIterator() { if (fCharIter != &fSCharIter) { // fCharIter was adopted from the outside. delete fCharIter;
}
fCharIter = nullptr;
/** * Assignment operator. Sets this iterator to have the same behavior, * and iterate over the same text, as the one passed in. * TODO: needs better handling of memory allocation errors.
*/
RuleBasedBreakIterator&
RuleBasedBreakIterator::operator=(const RuleBasedBreakIterator& that) { if (this == &that) { return *this;
}
BreakIterator::operator=(that);
if (fLanguageBreakEngines != nullptr) { delete fLanguageBreakEngines;
fLanguageBreakEngines = nullptr; // Just rebuild for now
} // TODO: clone fLanguageBreakEngines from "that"
UErrorCode status = U_ZERO_ERROR;
utext_clone(&fText, &that.fText, false, true, &status);
if (that.fCharIter != nullptr && that.fCharIter != &that.fSCharIter) { // This is a little bit tricky - it will initially appear that // this->fCharIter is adopted, even if that->fCharIter was // not adopted. That's ok.
fCharIter = that.fCharIter->clone();
}
fSCharIter = that.fSCharIter; if (fCharIter == nullptr) {
fCharIter = &fSCharIter;
}
if (fData != nullptr) {
fData->removeReference();
fData = nullptr;
} if (that.fData != nullptr) {
fData = that.fData->addReference();
}
// TODO: both the dictionary and the main cache need to be copied. // Current position could be within a dictionary range. Trying to continue // the iteration without the caches present would go to the rules, with // the assumption that the current position is on a rule boundary.
fBreakCache->reset(fPosition, fRuleStatusIndex);
fDictionaryCache->reset();
return *this;
}
//----------------------------------------------------------------------------- // // clone - Returns a newly-constructed RuleBasedBreakIterator with the same // behavior, and iterating over the same text, as this one. // Virtual function: does the right thing with subclasses. // //-----------------------------------------------------------------------------
RuleBasedBreakIterator*
RuleBasedBreakIterator::clone() const { returnnew RuleBasedBreakIterator(*this);
}
/** * Equality operator. Returns true if both BreakIterators are of the * same class, have the same behavior, and iterate over the same text.
*/ bool
RuleBasedBreakIterator::operator==(const BreakIterator& that) const { if (typeid(*this) != typeid(that)) { returnfalse;
} if (this == &that) { returntrue;
}
// The base class BreakIterator carries no state that participates in equality, // and does not implement an equality function that would otherwise be // checked at this point.
if (!utext_equals(&fText, &that2.fText)) { // The two break iterators are operating on different text, // or have a different iteration position. // Note that fText's position is always the same as the break iterator's position. returnfalse;
}
if (that2.fData == fData ||
(fData != nullptr && that2.fData != nullptr && *that2.fData == *fData)) { // The two break iterators are using the same rules. returntrue;
} returnfalse;
}
/** * Compute a hash code for this BreakIterator * @return A hash code
*/
int32_t
RuleBasedBreakIterator::hashCode() const {
int32_t hash = 0; if (fData != nullptr) {
hash = fData->hashCode();
} return hash;
}
// Set up a dummy CharacterIterator to be returned if anyone // calls getText(). With input from UText, there is no reasonable // way to return a characterIterator over the actual input text. // Return one over an empty string instead - this is the closest // we can come to signaling a failure. // (GetText() is obsolete, this failure is sort of OK)
fSCharIter.setText(u"", 0);
if (fCharIter != &fSCharIter) { // existing fCharIter was adopted from the outside. Delete it now. delete fCharIter;
}
fCharIter = &fSCharIter;
/** * Return a CharacterIterator over the text being analyzed.
*/
CharacterIterator&
RuleBasedBreakIterator::getText() const { return *fCharIter;
}
/** * Set the iterator to analyze a new piece of text. This function resets * the current iteration position to the beginning of the text. * @param newText An iterator over the text to analyze.
*/ void
RuleBasedBreakIterator::adoptText(CharacterIterator* newText) { // If we are holding a CharacterIterator adopted from a // previous call to this function, delete it now. if (fCharIter != &fSCharIter) { delete fCharIter;
}
fCharIter = newText;
UErrorCode status = U_ZERO_ERROR;
fBreakCache->reset();
fDictionaryCache->reset(); if (newText==nullptr || newText->startIndex() != 0) { // startIndex !=0 wants to be an error, but there's no way to report it. // Make the iterator text be an empty string.
utext_openUChars(&fText, nullptr, 0, &status);
} else {
utext_openCharacterIterator(&fText, newText, &status);
}
this->first();
}
/** * Set the iterator to analyze a new piece of text. This function resets * the current iteration position to the beginning of the text. * @param newText An iterator over the text to analyze.
*/ void
RuleBasedBreakIterator::setText(const UnicodeString& newText) {
UErrorCode status = U_ZERO_ERROR;
fBreakCache->reset();
fDictionaryCache->reset();
utext_openConstUnicodeString(&fText, &newText, &status);
// Set up a character iterator on the string. // Needed in case someone calls getText(). // Can not, unfortunately, do this lazily on the (probably never) // call to getText(), because getText is const.
fSCharIter.setText(newText.getBuffer(), newText.length());
if (fCharIter != &fSCharIter) { // old fCharIter was adopted from the outside. Delete it. delete fCharIter;
}
fCharIter = &fSCharIter;
this->first();
}
/** * Provide a new UText for the input text. Must reference text with contents identical * to the original. * Intended for use with text data originating in Java (garbage collected) environments * where the data may be moved in memory at arbitrary times.
*/
RuleBasedBreakIterator &RuleBasedBreakIterator::refreshInputText(UText *input, UErrorCode &status) { if (U_FAILURE(status)) { return *this;
} if (input == nullptr) {
status = U_ILLEGAL_ARGUMENT_ERROR; return *this;
}
int64_t pos = utext_getNativeIndex(&fText); // Shallow read-only clone of the new UText into the existing input UText
utext_clone(&fText, input, false, true, &status); if (U_FAILURE(status)) { return *this;
}
utext_setNativeIndex(&fText, pos); if (utext_getNativeIndex(&fText) != pos) { // Sanity check. The new input utext is supposed to have the exact same // contents as the old. If we can't set to the same position, it doesn't. // The contents underlying the old utext might be invalid at this point, // so it's not safe to check directly.
status = U_ILLEGAL_ARGUMENT_ERROR;
} return *this;
}
/** * Sets the current iteration position to the beginning of the text, position zero. * @return The new iterator position, which is zero.
*/
int32_t RuleBasedBreakIterator::first() {
UErrorCode status = U_ZERO_ERROR; if (!fBreakCache->seek(0)) {
fBreakCache->populateNear(0, status);
}
fBreakCache->current();
U_ASSERT(fPosition == 0); return 0;
}
/** * Sets the current iteration position to the end of the text. * @return The text's past-the-end offset.
*/
int32_t RuleBasedBreakIterator::last() {
int32_t endPos = static_cast<int32_t>(utext_nativeLength(&fText));
UBool endShouldBeBoundary = isBoundary(endPos); // Has side effect of setting iterator position.
(void)endShouldBeBoundary;
U_ASSERT(endShouldBeBoundary);
U_ASSERT(fPosition == endPos); return endPos;
}
/** * Advances the iterator either forward or backward the specified number of steps. * Negative values move backward, and positive values move forward. This is * equivalent to repeatedly calling next() or previous(). * @param n The number of steps to move. The sign indicates the direction * (negative is backwards, and positive is forwards). * @return The character offset of the boundary position n boundaries away from * the current one.
*/
int32_t RuleBasedBreakIterator::next(int32_t n) {
int32_t result = 0; if (n > 0) { for (; n > 0 && result != UBRK_DONE; --n) {
result = next();
}
} elseif (n < 0) { for (; n < 0 && result != UBRK_DONE; ++n) {
result = previous();
}
} else {
result = current();
} return result;
}
/** * Advances the iterator to the next boundary position. * @return The position of the first boundary after this one.
*/
int32_t RuleBasedBreakIterator::next() {
fBreakCache->next(); return fDone ? UBRK_DONE : fPosition;
}
/** * Move the iterator backwards, to the boundary preceding the current one. * * Starts from the current position within fText. * Starting position need not be on a boundary. * * @return The position of the boundary position immediately preceding the starting position.
*/
int32_t RuleBasedBreakIterator::previous() {
UErrorCode status = U_ZERO_ERROR;
fBreakCache->previous(status); return fDone ? UBRK_DONE : fPosition;
}
/** * Sets the iterator to refer to the first boundary position following * the specified position. * @param startPos The position from which to begin searching for a break position. * @return The position of the first break after the current position.
*/
int32_t RuleBasedBreakIterator::following(int32_t startPos) { // if the supplied position is before the beginning, return the // text's starting offset if (startPos < 0) { return first();
}
// Move requested offset to a code point start. It might be on a trail surrogate, // or on a trail byte if the input is UTF-8. Or it may be beyond the end of the text.
utext_setNativeIndex(&fText, startPos);
startPos = static_cast<int32_t>(utext_getNativeIndex(&fText));
/** * Sets the iterator to refer to the last boundary position before the * specified position. * @param offset The position to begin searching for a break from. * @return The position of the last boundary before the starting position.
*/
int32_t RuleBasedBreakIterator::preceding(int32_t offset) { if (offset > utext_nativeLength(&fText)) { return last();
}
// Move requested offset to a code point start. It might be on a trail surrogate, // or on a trail byte if the input is UTF-8.
/** * Returns true if the specified position is a boundary position. As a side * effect, leaves the iterator pointing to the first boundary position at * or after "offset". * * @param offset the offset to check. * @return True if "offset" is a boundary position.
*/
UBool RuleBasedBreakIterator::isBoundary(int32_t offset) { // out-of-range indexes are never boundary positions if (offset < 0) {
first(); // For side effects on current position, tag values. returnfalse;
}
// Adjust offset to be on a code point boundary and not beyond the end of the text. // Note that isBoundary() is always false for offsets that are not on code point boundaries. // But we still need the side effect of leaving iteration at the following boundary.
bool result = false;
UErrorCode status = U_ZERO_ERROR; if (fBreakCache->seek(adjustedOffset) || fBreakCache->populateNear(adjustedOffset, status)) {
result = (fBreakCache->current() == offset);
}
if (result && adjustedOffset < offset && utext_char32At(&fText, offset) == U_SENTINEL) { // Original offset is beyond the end of the text. Return false, it's not a boundary, // but the iteration position remains set to the end of the text, which is a boundary. returnfalse;
} if (!result) { // Not on a boundary. isBoundary() must leave iterator on the following boundary. // Cache->seek(), above, left us on the preceding boundary, so advance one.
next();
} return result;
}
/** * Returns the current iteration position. * @return The current iteration position.
*/
int32_t RuleBasedBreakIterator::current() const { return fPosition;
}
// // RBBIRunMode - the state machine runs an extra iteration at the beginning and end // of user text. A variable with this enum type keeps track of where we // are. The state machine only fetches user input while in the RUN mode. // enum RBBIRunMode {
RBBI_START, // state machine processing is before first char of input
RBBI_RUN, // state machine processing is in the user text
RBBI_END // state machine processing is after end of user text.
};
// Wrapper functions to select the appropriate handleNext() or handleSafePrevious() // instantiation, based on whether an 8 or 16 bit table is required. // // These Trie access functions will be inlined within the handleNext()/Previous() instantions. staticinline uint16_t TrieFunc8(const UCPTrie *trie, UChar32 c) { return UCPTRIE_FAST_GET(trie, UCPTRIE_8, c);
}
// handleNext always sets the break tag value. // Set the default for it.
fRuleStatusIndex = 0;
fDictionaryCharCount = 0;
// if we're already at the end of the text, return DONE.
initialPosition = fPosition;
UTEXT_SETNATIVEINDEX(&fText, initialPosition);
result = initialPosition;
c = UTEXT_NEXT32(&fText); if (c==U_SENTINEL) {
fDone = true; return UBRK_DONE;
}
// Set the initial state for the state machine
state = START_STATE;
row = (RowType *) //(statetable->fTableData + (statetable->fRowLen * state));
(tableData + tableRowLen * state);
// loop until we reach the end of the text or transition to state 0 // for (;;) { if (c == U_SENTINEL) { // Reached end of input string. if (mode == RBBI_END) { // We have already run the loop one last time with the // character set to the psueudo {eof} value. Now it is time // to unconditionally bail out. break;
} // Run the loop one last time with the fake end-of-input character category.
mode = RBBI_END;
category = 1;
}
// // Get the char category. An incoming category of 1 or 2 means that // we are preset for doing the beginning or end of input, and // that we shouldn't get a category from an actual text input character. // if (mode == RBBI_RUN) { // look up the current character's character category, which tells us // which column in the state table to look at.
category = trieFunc(fData->fTrie, c);
fDictionaryCharCount += (category >= dictStart);
}
// State Transition - move machine to its next state //
// fNextState is a variable-length array.
U_ASSERT(category<fData->fHeader->fCatCount);
state = row->fNextState[category]; /*Not accessing beyond memory*/
row = (RowType *) // (statetable->fTableData + (statetable->fRowLen * state));
(tableData + tableRowLen * state);
uint16_t accepting = row->fAccepting; if (accepting == ACCEPTING_UNCONDITIONAL) { // Match found, common case. if (mode != RBBI_START) {
result = static_cast<int32_t>(UTEXT_GETNATIVEINDEX(&fText));
}
fRuleStatusIndex = row->fTagsIdx; // Remember the break status (tag) values.
} elseif (accepting > ACCEPTING_UNCONDITIONAL) { // Lookahead match is completed.
U_ASSERT(accepting < fData->fForwardTable->fLookAheadResultsSize);
int32_t lookaheadResult = fLookAheadMatches[accepting]; if (lookaheadResult >= 0) {
fRuleStatusIndex = row->fTagsIdx;
fPosition = lookaheadResult; return lookaheadResult;
}
}
// If we are at the position of the '/' in a look-ahead (hard break) rule; // record the current position, to be returned later, if the full rule matches. // TODO: Move this check before the previous check of fAccepting. // This would enable hard-break rules with no following context. // But there are line break test failures when trying this. Investigate. // Issue ICU-20837
uint16_t rule = row->fLookAhead;
U_ASSERT(rule == 0 || rule > ACCEPTING_UNCONDITIONAL);
U_ASSERT(rule == 0 || rule < fData->fForwardTable->fLookAheadResultsSize); if (rule > ACCEPTING_UNCONDITIONAL) {
int32_t pos = static_cast<int32_t>(UTEXT_GETNATIVEINDEX(&fText));
fLookAheadMatches[rule] = pos;
}
if (state == STOP_STATE) { // This is the normal exit from the lookup state machine. // We have advanced through the string until it is certain that no // longer match is possible, no matter what characters follow. break;
}
// Advance to the next character. // If this is a beginning-of-input loop iteration, don't advance // the input position. The next iteration will be processing the // first real input character. if (mode == RBBI_RUN) {
c = UTEXT_NEXT32(&fText);
} else { if (mode == RBBI_START) {
mode = RBBI_RUN;
}
}
}
// The state machine is done. Check whether it found a match...
// If the iterator failed to advance in the match engine, force it ahead by one. // (This really indicates a defect in the break rules. They should always match // at least one character.) if (result == initialPosition) {
utext_setNativeIndex(&fText, initialPosition);
utext_next32(&fText);
result = static_cast<int32_t>(utext_getNativeIndex(&fText));
fRuleStatusIndex = 0;
}
// Leave the iterator at our result position.
fPosition = result; #ifdef RBBI_DEBUG if (gTrace) {
RBBIDebugPrintf("result = %d\n\n", result);
} #endif return result;
}
//----------------------------------------------------------------------------------- // // handleSafePrevious() // // Iterate backwards using the safe reverse rules. // The logic of this function is similar to handleNext(), but simpler // because the safe table does not require as many options. // //----------------------------------------------------------------------------------- template <typename RowType, RuleBasedBreakIterator::PTrieFunc trieFunc>
int32_t RuleBasedBreakIterator::handleSafePrevious(int32_t fromPosition) {
const RBBIStateTable *stateTable = fData->fReverseTable;
UTEXT_SETNATIVEINDEX(&fText, fromPosition); #ifdef RBBI_DEBUG if (gTrace) {
RBBIDebugPuts("Handle Previous pos char state category");
} #endif
// if we're already at the start of the text, return DONE. if (fData == nullptr || UTEXT_GETNATIVEINDEX(&fText)==0) { return BreakIterator::DONE;
}
// Set the initial state for the state machine
c = UTEXT_PREVIOUS32(&fText);
state = START_STATE;
row = (RowType *)
(stateTable->fTableData + (stateTable->fRowLen * state));
// loop until we reach the start of the text or transition to state 0 // for (; c != U_SENTINEL; c = UTEXT_PREVIOUS32(&fText)) {
// look up the current character's character category, which tells us // which column in the state table to look at. // // Off the dictionary flag bit. For reverse iteration it is not used.
category = trieFunc(fData->fTrie, c);
// State Transition - move machine to its next state // // fNextState is a variable-length array.
U_ASSERT(category<fData->fHeader->fCatCount);
state = row->fNextState[category]; /*Not accessing beyond memory*/
row = (RowType *)
(stateTable->fTableData + (stateTable->fRowLen * state));
if (state == STOP_STATE) { // This is the normal exit from the lookup state machine. // Transition to state zero means we have found a safe point. break;
}
}
// The state machine is done. Check whether it found a match...
result = static_cast<int32_t>(UTEXT_GETNATIVEINDEX(&fText)); #ifdef RBBI_DEBUG if (gTrace) {
RBBIDebugPrintf("result = %d\n\n", result);
} #endif return result;
}
//------------------------------------------------------------------------------- // // getRuleStatus() Return the break rule tag associated with the current // iterator position. If the iterator arrived at its current // position by iterating forwards, the value will have been // cached by the handleNext() function. // //-------------------------------------------------------------------------------
// fLastRuleStatusIndex indexes to the start of the appropriate status record // (the number of status values.) // This function returns the last (largest) of the array of status values.
int32_t idx = fRuleStatusIndex + fData->fRuleStatusTable[fRuleStatusIndex];
int32_t tagVal = fData->fRuleStatusTable[idx];
int32_t numVals = fData->fRuleStatusTable[fRuleStatusIndex];
int32_t numValsToCopy = numVals; if (numVals > capacity) {
status = U_BUFFER_OVERFLOW_ERROR;
numValsToCopy = capacity;
} int i; for (i=0; i<numValsToCopy; i++) {
fillInVec[i] = fData->fRuleStatusTable[fRuleStatusIndex + i + 1];
} return numVals;
}
//------------------------------------------------------------------------------- // // getBinaryRules Access to the compiled form of the rules, // for use by build system tools that save the data // for standard iterator types. // //------------------------------------------------------------------------------- const uint8_t *RuleBasedBreakIterator::getBinaryRules(uint32_t &length) { const uint8_t *retPtr = nullptr;
length = 0;
//------------------------------------------------------------------------------- // // getLanguageBreakEngine Find an appropriate LanguageBreakEngine for the // the character c. // //------------------------------------------------------------------------------- const LanguageBreakEngine *
RuleBasedBreakIterator::getLanguageBreakEngine(UChar32 c, constchar* locale) { const LanguageBreakEngine *lbe = nullptr;
UErrorCode status = U_ZERO_ERROR;
if (fLanguageBreakEngines == nullptr) {
fLanguageBreakEngines = new UStack(status); if (fLanguageBreakEngines == nullptr || U_FAILURE(status)) { delete fLanguageBreakEngines;
fLanguageBreakEngines = nullptr; return nullptr;
}
}
int32_t i = fLanguageBreakEngines->size(); while (--i >= 0) {
lbe = static_cast<const LanguageBreakEngine*>(fLanguageBreakEngines->elementAt(i)); if (lbe->handles(c, locale)) { return lbe;
}
}
// No existing dictionary took the character. See if a factory wants to // give us a new LanguageBreakEngine for this character.
lbe = getLanguageBreakEngineFromFactory(c, locale);
// If we got one, use it and push it on our stack. if (lbe != nullptr) {
fLanguageBreakEngines->push((void *)lbe, status); // Even if we can't remember it, we can keep looking it up, so // return it even if the push fails. return lbe;
}
// No engine is forthcoming for this character. Add it to the // reject set. Create the reject break engine if needed. if (fUnhandledBreakEngine == nullptr) {
fUnhandledBreakEngine = new UnhandledEngine(status); if (U_SUCCESS(status) && fUnhandledBreakEngine == nullptr) {
status = U_MEMORY_ALLOCATION_ERROR; return nullptr;
} // Put it last so that scripts for which we have an engine get tried // first.
fLanguageBreakEngines->insertElementAt(fUnhandledBreakEngine, 0, status); // If we can't insert it, or creation failed, get rid of it
U_ASSERT(!fLanguageBreakEngines->hasDeleter()); if (U_FAILURE(status)) { delete fUnhandledBreakEngine;
fUnhandledBreakEngine = nullptr; return nullptr;
}
}
// Tell the reject engine about the character; at its discretion, it may // add more than just the one character.
fUnhandledBreakEngine->handleCharacter(c);
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