/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H
#define MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H
#include <d3d11.h>
#include "GLTypes.h"
#include "mozilla/gfx/FileHandleWrapper.h"
#include "RenderTextureHostSWGL.h"
struct ID3D11Texture2D;
struct IDCompositionTexture;
struct IDXGIKeyedMutex;
namespace mozilla {
namespace layers {
class FenceD3D11;
}
// namespace layers
namespace wr {
class RenderDXGITextureHost final :
public RenderTextureHostSWGL {
public:
RenderDXGITextureHost(
const RefPtr<gfx::FileHandleWrapper> aHandle,
const Maybe<layers::GpuProcessTextureId>& aGpuProcessTextureId,
const uint32_t aArrayIndex,
const gfx::SurfaceFormat aFormat,
const gfx::ColorSpace2 aColorSpace,
const gfx::ColorRange aColorRange,
const gfx::TransferFunction aTransferFunction,
const Maybe<gfx::HDRMetadata>& aHDRMetadata,
const gfx::IntSize aSize,
const bool aHasKeyedMutex,
const Maybe<layers::CompositeProcessFencesHolderId>& aFencesHolderId);
static bool UseDCompositionTextureOverlay(gfx::SurfaceFormat aFormat);
wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL) override;
void Unlock() override;
void ClearCachedResources() override;
gfx::IntSize GetSize(uint8_t aChannelIndex)
const;
GLuint GetGLHandle(uint8_t aChannelIndex)
const;
bool SyncObjectNeeded() override;
RenderDXGITextureHost* AsRenderDXGITextureHost() override {
return this; }
gfx::ColorRange GetColorRange()
const {
return mColorRange; }
ID3D11Texture2D* GetD3D11Texture2DWithGL();
ID3D11Texture2D* GetD3D11Texture2D() {
return mTexture; }
IDCompositionTexture* GetDCompositionTexture();
// RenderTextureHostSWGL
gfx::SurfaceFormat GetFormat()
const override {
return mFormat; }
gfx::ColorDepth GetColorDepth()
const override {
if (mFormat == gfx::SurfaceFormat::P010) {
return gfx::ColorDepth::COLOR_10;
}
if (mFormat == gfx::SurfaceFormat::P016) {
return gfx::ColorDepth::COLOR_16;
}
return gfx::ColorDepth::COLOR_8;
}
size_t GetPlaneCount()
const override;
bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex,
PlaneInfo& aPlaneInfo) override;
void UnmapPlanes() override;
gfx::YUVRangedColorSpace GetYUVColorSpace()
const override {
return ToYUVRangedColorSpace(ToYUVColorSpace(mColorSpace), mColorRange,
mTransferFunction);
}
gfx::TransferFunction GetTransferFunction()
const override {
return mTransferFunction;
}
const Maybe<gfx::HDRMetadata>& GetHDRMetadata()
const {
return mHDRMetadata; }
bool EnsureD3D11Texture2D(ID3D11Device* aDevice);
bool LockInternal();
size_t Bytes() override {
size_t bytes =
0;
size_t bpp = GetPlaneCount() >
1
? (GetColorDepth() == gfx::ColorDepth::COLOR_8 ?
1 :
2)
:
4;
for (size_t i =
0; i < GetPlaneCount(); i++) {
gfx::IntSize size = GetSize(i);
bytes += size.width * size.height * bpp;
}
return bytes;
}
uint32_t ArrayIndex()
const {
return mArrayIndex; }
void SetIsSoftwareDecodedVideo() override { mIsSoftwareDecodedVideo =
true; }
bool IsSoftwareDecodedVideo() override {
return mIsSoftwareDecodedVideo; }
private:
virtual ~RenderDXGITextureHost();
bool EnsureD3D11Texture2DWithGL();
bool EnsureLockable();
void DeleteTextureHandle();
RefPtr<gl::GLContext> mGL;
const RefPtr<gfx::FileHandleWrapper> mHandle;
const Maybe<layers::GpuProcessTextureId> mGpuProcessTextureId;
RefPtr<ID3D11Texture2D> mTexture;
const uint32_t mArrayIndex;
RefPtr<IDXGIKeyedMutex> mKeyedMutex;
RefPtr<IDCompositionTexture> mDCompositionTexture;
// Temporary state between MapPlane and UnmapPlanes.
RefPtr<ID3D11DeviceContext> mDeviceContext;
RefPtr<ID3D11Texture2D> mCpuTexture;
D3D11_MAPPED_SUBRESOURCE mMappedSubresource;
EGLSurface mSurface;
EGLStreamKHR mStream;
// We could use NV12 format for this texture. So, we might have 2 gl texture
// handles for Y and CbCr data.
GLuint mTextureHandle[
2];
bool mIsSoftwareDecodedVideo =
false;
public:
const gfx::SurfaceFormat mFormat;
const gfx::ColorSpace2 mColorSpace;
const gfx::ColorRange mColorRange;
const gfx::TransferFunction mTransferFunction;
const Maybe<gfx::HDRMetadata> mHDRMetadata;
const gfx::IntSize mSize;
const bool mHasKeyedMutex;
const Maybe<layers::CompositeProcessFencesHolderId> mFencesHolderId;
private:
bool mLocked;
};
class RenderDXGIYCbCrTextureHost final :
public RenderTextureHostSWGL {
public:
explicit RenderDXGIYCbCrTextureHost(
const RefPtr<gfx::FileHandleWrapper> (&aHandles)[
3],
const gfx::YUVColorSpace aYUVColorSpace,
const gfx::ColorDepth aColorDepth,
const gfx::ColorRange aColorRange,
const gfx::TransferFunction aTransferFunction,
const gfx::IntSize aSizeY,
const gfx::IntSize aSizeCbCr,
const layers::CompositeProcessFencesHolderId aFencesHolderId);
RenderDXGIYCbCrTextureHost* AsRenderDXGIYCbCrTextureHost() override {
return this;
}
wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL) override;
void Unlock() override;
void ClearCachedResources() override;
gfx::IntSize GetSize(uint8_t aChannelIndex)
const;
GLuint GetGLHandle(uint8_t aChannelIndex)
const;
bool SyncObjectNeeded() override {
return true; }
gfx::ColorRange GetColorRange()
const {
return mColorRange; }
// RenderTextureHostSWGL
gfx::SurfaceFormat GetFormat()
const override {
return gfx::SurfaceFormat::YUV420;
}
gfx::ColorDepth GetColorDepth()
const override {
return mColorDepth; }
size_t GetPlaneCount()
const override {
return 3; }
bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex,
PlaneInfo& aPlaneInfo) override;
void UnmapPlanes() override;
gfx::YUVRangedColorSpace GetYUVColorSpace()
const override {
return ToYUVRangedColorSpace(mYUVColorSpace, GetColorRange(),
mTransferFunction);
}
gfx::TransferFunction GetTransferFunction()
const override {
return mTransferFunction;
};
bool EnsureD3D11Texture2D(ID3D11Device* aDevice);
bool LockInternal();
ID3D11Texture2D* GetD3D11Texture2D(uint8_t aChannelIndex) {
return mTextures[aChannelIndex];
}
size_t Bytes() override {
size_t bytes =
0;
size_t bpp = mColorDepth == gfx::ColorDepth::COLOR_8 ?
1 :
2;
for (size_t i =
0; i < GetPlaneCount(); i++) {
gfx::IntSize size = GetSize(i);
bytes += size.width * size.height * bpp;
}
return bytes;
}
private:
virtual ~RenderDXGIYCbCrTextureHost();
bool EnsureLockable();
void DeleteTextureHandle();
RefPtr<gl::GLContext> mGL;
RefPtr<gfx::FileHandleWrapper> mHandles[
3];
RefPtr<ID3D11Texture2D> mTextures[
3];
RefPtr<ID3D11Device> mDevice;
EGLSurface mSurfaces[
3];
EGLStreamKHR mStreams[
3];
// The gl handles for Y, Cb and Cr data.
GLuint mTextureHandles[
3];
// Temporary state between MapPlane and UnmapPlanes.
RefPtr<ID3D11DeviceContext> mDeviceContext;
RefPtr<ID3D11Texture2D> mCpuTexture[
3];
const gfx::YUVColorSpace mYUVColorSpace;
const gfx::ColorDepth mColorDepth;
const gfx::ColorRange mColorRange;
const gfx::TransferFunction mTransferFunction;
const gfx::IntSize mSizeY;
const gfx::IntSize mSizeCbCr;
const layers::CompositeProcessFencesHolderId mFencesHolderId;
bool mLocked =
false;
};
}
// namespace wr
}
// namespace mozilla
#endif // MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H