// Whether we should try to dump the native stack of unattached threads. See commit ed8b723 for // some history. static constexpr bool kDumpUnattachedThreadNativeStackForSigQuit = true;
void ThreadList::ShutDown() {
ScopedTrace trace(__PRETTY_FUNCTION__); // Detach the current thread if necessary. If we failed to start, there might not be any threads. // We need to detach the current thread here in case there's another thread waiting to join with // us. bool contains = false;
Thread* self = Thread::Current();
{
MutexLock mu(self, *Locks::thread_list_lock_);
contains = Contains(self);
} if (contains) {
Runtime::Current()->DetachCurrentThread();
}
WaitForOtherNonDaemonThreadsToExit(); // The only caller of this function, ~Runtime, has already disabled GC and // ensured that the last GC is finished.
gc::Heap* const heap = Runtime::Current()->GetHeap();
CHECK(heap->IsGCDisabledForShutdown());
// TODO: there's an unaddressed race here where a thread may attach during shutdown, see // Thread::Init.
SuspendAllDaemonThreadsForShutdown();
// Dump checkpoint timeout in milliseconds. Larger amount on the target, since the device could be // overloaded with ANR dumps. static constexpr uint32_t kDumpWaitTimeout = kIsTargetBuild ? 100000 : 20000;
// A closure used by Thread::Dump. class DumpCheckpoint final : public Closure { public:
DumpCheckpoint(bool dump_native_stack)
: lock_("Dump checkpoint lock", kGenericBottomLock),
os_(), // Avoid verifying count in case a thread doesn't end up passing through the barrier. // This avoids a SIGABRT that would otherwise happen in the destructor.
barrier_(0, /*verify_count_on_shutdown=*/false),
unwinder_(std::vector<std::string>{}, std::vector<std::string> {"oat", "odex"}),
dump_native_stack_(dump_native_stack) {
unwinder_.set_use_global_elf_cache(true);
}
void Run(Thread* thread) override { // Note thread and self may not be equal if thread was already suspended at the point of the // request.
Thread* self = Thread::Current();
CHECK(self != nullptr);
std::ostringstream local_os;
Locks::mutator_lock_->AssertSharedHeld(self);
Thread::DumpOrder dump_order = thread->Dump(local_os, unwinder_, dump_native_stack_);
{
MutexLock mu(self, lock_); // Sort, so that the most interesting threads for ANR are printed first (ANRs can be trimmed).
std::pair<Thread::DumpOrder, uint32_t> sort_key(dump_order, thread->GetThreadId());
os_.emplace(sort_key, std::move(local_os));
}
barrier_.Pass(self);
}
// Called at the end to print all the dumps in sequential prioritized order. void Dump(Thread* self, std::ostream& os) {
MutexLock mu(self, lock_); for (constauto& it : os_) {
os << it.second.str() << std::endl;
}
}
bool WaitForThreadsToRunThroughCheckpoint(size_t threads_running_checkpoint) {
Thread* self = Thread::Current();
ScopedThreadStateChange tsc(self, ThreadState::kWaitingForCheckPointsToRun); bool timed_out = false; if (!kIsDebugBuild && gAborting == 0) {
barrier_.Increment(self, threads_running_checkpoint);
} else { // Timeout when aborting. We don't want to wait for a long time when aborting.
timed_out = barrier_.Increment(self, threads_running_checkpoint, kDumpWaitTimeout); if (timed_out) {
LOG(gAborting == 0 ? ::android::base::FATAL : ::android::base::ERROR)
<< "Unexpected time out during dump checkpoint.";
}
} return timed_out;
}
private: // Storage for the per-thread dumps (guarded by lock since they are generated in parallel). // Map is used to obtain sorted order. The key is unique, but use multimap just in case.
Mutex lock_;
std::multimap<std::pair<Thread::DumpOrder, uint32_t>, std::ostringstream> os_ GUARDED_BY(lock_); // The barrier to be passed through and for the requestor to wait upon.
Barrier barrier_; // A backtrace map, so that all threads use a shared info and don't reacquire/parse separately.
unwindstack::AndroidLocalUnwinder unwinder_; // Whether we should dump the native stack. constbool dump_native_stack_;
};
void ThreadList::Dump(std::ostream& os, bool dump_native_stack) {
Thread* self = Thread::Current();
{
MutexLock mu(self, *Locks::thread_list_lock_);
os << "DALVIK THREADS (" << list_.size() << "):\n";
} if (self != nullptr) { // Dump() can be called in any mutator lock state. bool mutator_lock_held = Locks::mutator_lock_->IsSharedHeld(self); // Use a regular pointer and clean up only if waiting for checkpoints was successful. On a // timeout, it's better to leak the memory than causing memory corruption issues.
DumpCheckpoint* checkpoint = new DumpCheckpoint(dump_native_stack); // Acquire mutator lock separately for each thread, to avoid long runnable code sequence // without suspend checks.
size_t threads_running_checkpoint =
RunCheckpoint(checkpoint,
nullptr, true, /* acquire_mutator_lock= */ !mutator_lock_held); bool time_out = false; if (threads_running_checkpoint != 0) {
time_out = checkpoint->WaitForThreadsToRunThroughCheckpoint(threads_running_checkpoint);
}
checkpoint->Dump(self, os); if (!time_out) { delete checkpoint;
}
} else {
DumpUnattachedThreads(os, dump_native_stack);
}
}
#if HAVE_TIMED_RWLOCK // Attempt to rectify locks so that we dump thread list with required locks before exiting.
NO_RETURN staticvoid UnsafeLogFatalForThreadSuspendAllTimeout() { // Increment gAborting before doing the thread list dump since we don't want any failures from // AssertThreadSuspensionIsAllowable in cases where thread suspension is not allowed. // See b/69044468.
++gAborting;
Runtime* runtime = Runtime::Current();
std::ostringstream ss;
ss << "Thread suspend timeout\n";
Locks::mutator_lock_->Dump(ss);
ss << "\n";
runtime->GetThreadList()->Dump(ss);
--gAborting;
LOG(FATAL) << ss.str(); exit(0);
} #endif
// Thread-safety analysis wants the lock state to always be the same at every program point. // Allow us to pretend it is. auto fake_mutator_lock = []() SHARED_LOCK_FUNCTION(Locks::mutator_lock_)
NO_THREAD_SAFETY_ANALYSIS {}; auto fake_mutator_unlock = []() UNLOCK_FUNCTION(Locks::mutator_lock_)
NO_THREAD_SAFETY_ANALYSIS {};
// First try to install checkpoint function in each thread. This will succeed only for // runnable threads. Track others in remaining_threads.
count = list_.size(); for (constauto& thread : list_) { if (thread != self) { if (thread->RequestCheckpoint(checkpoint_function)) { // This thread will run its checkpoint some time in the near future.
} else {
remaining_threads.push_back(thread);
}
} // Thread either has honored or will honor the checkpoint, or it has been added to // remaining_threads.
}
// ith entry corresponds to remaining_threads[i]:
std::unique_ptr<ThreadExitFlag[]> tefs(new ThreadExitFlag[remaining_threads.size()]);
// Register a ThreadExitFlag for each remaining thread. for (size_t i = 0; i < remaining_threads.size(); ++i) {
remaining_threads[i]->NotifyOnThreadExit(&tefs[i]);
}
// Run the callback to be called inside this critical section. if (callback != nullptr) {
callback->Run(self);
}
size_t nthreads = remaining_threads.size();
size_t starting_thread = 0;
size_t next_starting_thread; // First possible remaining non-null entry in remaining_threads. // Run the checkpoint for the suspended threads. do { // We hold mutator_lock_ (if desired), thread_list_lock_, and suspend_count_lock_
next_starting_thread = nthreads; for (size_t i = 0; i < nthreads; ++i) {
Thread* thread = remaining_threads[i]; if (thread == nullptr) { continue;
} if (tefs[i].HasExited()) {
remaining_threads[i] = nullptr;
--count; continue;
} bool was_runnable = thread->RequestCheckpoint(checkpoint_function); if (was_runnable) { // Thread became runnable, and will run the checkpoint; we're done.
thread->UnregisterThreadExitFlag(&tefs[i]);
remaining_threads[i] = nullptr; continue;
} // Thread was still suspended, as expected. // We need to run the checkpoint ourselves. Suspend thread so it stays suspended.
thread->IncrementSuspendCount(self); if (LIKELY(thread->IsSuspended())) { // Run the checkpoint function ourselves. // We need to run the checkpoint function without the thread_list and suspend_count locks.
Locks::thread_suspend_count_lock_->Unlock(self);
Locks::thread_list_lock_->Unlock(self); if (mutator_lock_held || acquire_mutator_lock) { // Make sure there is no pending flip function before running Java-heap-accessing // checkpoint on behalf of thread.
Thread::EnsureFlipFunctionStarted(self, thread); if (thread->GetStateAndFlags(std::memory_order_acquire)
.IsAnyOfFlagsSet(Thread::FlipFunctionFlags())) { // There is another thread running the flip function for 'thread'. // Instead of waiting for it to complete, move to the next thread. // Retry this one later from scratch.
next_starting_thread = std::min(next_starting_thread, i);
Locks::thread_list_lock_->Lock(self);
Locks::thread_suspend_count_lock_->Lock(self);
thread->DecrementSuspendCount(self);
Thread::resume_cond_->Broadcast(self); continue;
}
} // O.w. the checkpoint will not access Java data structures, and doesn't care whether // the flip function has been called.
checkpoint_function->Run(thread); if (acquire_mutator_lock) {
{
MutexLock mu3(self, *Locks::thread_suspend_count_lock_);
thread->DecrementSuspendCount(self); // In the case of a thread waiting for IO or the like, there will be no waiters // on resume_cond_, so Broadcast() will not enter the kernel, and thus be cheap.
Thread::resume_cond_->Broadcast(self);
}
{ // Allow us to run checkpoints, or be suspended between checkpoint invocations.
ScopedThreadSuspension sts(self, old_thread_state);
}
Locks::thread_list_lock_->Lock(self);
Locks::thread_suspend_count_lock_->Lock(self);
} else {
Locks::thread_list_lock_->Lock(self);
Locks::thread_suspend_count_lock_->Lock(self);
thread->DecrementSuspendCount(self);
Thread::resume_cond_->Broadcast(self);
}
thread->UnregisterThreadExitFlag(&tefs[i]);
remaining_threads[i] = nullptr;
} else { // Thread may have become runnable between the time we last checked and // the time we incremented the suspend count. We defer to the next attempt, rather than // waiting for it to suspend. Note that this may still unnecessarily trigger a signal // handler, but it should be exceedingly rare.
thread->DecrementSuspendCount(self);
Thread::resume_cond_->Broadcast(self);
next_starting_thread = std::min(next_starting_thread, i);
}
}
starting_thread = next_starting_thread;
} while (starting_thread != nthreads);
// Finally run the checkpoint on ourself. We will already have run the flip function, if we're // runnable.
Locks::thread_list_lock_->Unlock(self);
Locks::thread_suspend_count_lock_->Unlock(self);
checkpoint_function->Run(self);
if (acquire_mutator_lock) {
self->TransitionFromRunnableToSuspended(old_thread_state);
} else {
fake_mutator_unlock();
}
void ThreadList::RunEmptyCheckpoint() {
Thread* self = Thread::Current();
Locks::mutator_lock_->AssertNotExclusiveHeld(self);
Locks::thread_list_lock_->AssertNotHeld(self);
Locks::thread_suspend_count_lock_->AssertNotHeld(self);
std::vector<uint32_t> runnable_thread_ids;
size_t count = 0;
Barrier* barrier = empty_checkpoint_barrier_.get();
barrier->Init(self, 0);
{
MutexLock mu(self, *Locks::thread_list_lock_);
MutexLock mu2(self, *Locks::thread_suspend_count_lock_); for (Thread* thread : list_) { if (thread != self) { while (true) { if (thread->RequestEmptyCheckpoint()) { // This thread will run an empty checkpoint (decrement the empty checkpoint barrier) // some time in the near future.
++count; if (kIsDebugBuild) {
runnable_thread_ids.push_back(thread->GetThreadId());
} break;
} if (thread->GetState() != ThreadState::kRunnable) { // It's seen suspended, we are done because it must not be in the middle of a mutator // heap access. break;
}
}
}
}
}
// Wake up the threads blocking for weak ref access so that they will respond to the empty // checkpoint request. Otherwise we will hang as they are blocking in the kRunnable state.
Runtime::Current()->GetHeap()->GetReferenceProcessor()->BroadcastForSlowPath(self);
Runtime::Current()->BroadcastForNewSystemWeaks(/*broadcast_for_checkpoint=*/true);
{
ScopedThreadStateChange tsc(self, ThreadState::kWaitingForCheckPointsToRun);
uint64_t total_wait_time = 0; bool first_iter = true; while (true) { // Wake up the runnable threads blocked on the mutexes that another thread, which is blocked // on a weak ref access, holds (indirectly blocking for weak ref access through another thread // and a mutex.) This needs to be done periodically because the thread may be preempted // between the CheckEmptyCheckpointFromMutex call and the subsequent futex wait in // Mutex::ExclusiveLock, etc. when the wakeup via WakeupToRespondToEmptyCheckpoint // arrives. This could cause a *very rare* deadlock, if not repeated. Most of the cases are // handled in the first iteration. for (BaseMutex* mutex : Locks::expected_mutexes_on_weak_ref_access_) {
mutex->WakeupToRespondToEmptyCheckpoint();
} static constexpr uint64_t kEmptyCheckpointPeriodicTimeoutMs = 100; // 100ms static constexpr uint64_t kEmptyCheckpointTotalTimeoutMs = 600 * 1000; // 10 minutes.
size_t barrier_count = first_iter ? count : 0;
first_iter = false; // Don't add to the barrier count from the second iteration on. bool timed_out = barrier->Increment(self, barrier_count, kEmptyCheckpointPeriodicTimeoutMs); if (!timed_out) { break; // Success
} // This is a very rare case.
total_wait_time += kEmptyCheckpointPeriodicTimeoutMs; if (kIsDebugBuild && total_wait_time > kEmptyCheckpointTotalTimeoutMs) {
std::ostringstream ss;
ss << "Empty checkpoint timeout\n";
ss << "Barrier count " << barrier->GetCount(self) << "\n";
ss << "Runnable thread IDs"; for (uint32_t tid : runnable_thread_ids) {
ss << " " << tid;
}
ss << "\n";
Locks::mutator_lock_->Dump(ss);
ss << "\n";
LOG(FATAL_WITHOUT_ABORT) << ss.str(); // Some threads in 'runnable_thread_ids' are probably stuck. Try to dump their stacks. // Avoid using ThreadList::Dump() initially because it is likely to get stuck as well.
{
ScopedObjectAccess soa(self);
MutexLock mu1(self, *Locks::thread_list_lock_); for (Thread* thread : GetList()) {
uint32_t tid = thread->GetThreadId(); bool is_in_runnable_thread_ids =
std::find(runnable_thread_ids.begin(), runnable_thread_ids.end(), tid) !=
runnable_thread_ids.end(); if (is_in_runnable_thread_ids &&
thread->ReadFlag(ThreadFlag::kEmptyCheckpointRequest, std::memory_order_relaxed)) { // Found a runnable thread that hasn't responded to the empty checkpoint request. // Assume it's stuck and safe to dump its stack.
thread->Dump(LOG_STREAM(FATAL_WITHOUT_ABORT), /*dump_native_stack=*/ true, /*force_dump_stack=*/ true);
}
}
}
LOG(FATAL_WITHOUT_ABORT)
<< "Dumped runnable threads that haven't responded to empty checkpoint."; // Now use ThreadList::Dump() to dump more threads, noting it may get stuck.
Dump(LOG_STREAM(FATAL_WITHOUT_ABORT));
LOG(FATAL) << "Dumped all threads.";
}
}
}
}
// A checkpoint/suspend-all hybrid to switch thread roots from // from-space to to-space refs. Used to synchronize threads at a point // to mark the initiation of marking while maintaining the to-space // invariant. void ThreadList::FlipThreadRoots(Closure* thread_flip_visitor,
Closure* flip_callback,
gc::collector::GarbageCollector* collector,
gc::GcPauseListener* pause_listener) {
TimingLogger::ScopedTiming split("ThreadListFlip", collector->GetTimings());
Thread* self = Thread::Current();
Locks::mutator_lock_->AssertNotHeld(self);
Locks::thread_list_lock_->AssertNotHeld(self);
Locks::thread_suspend_count_lock_->AssertNotHeld(self);
CHECK_NE(self->GetState(), ThreadState::kRunnable);
collector->GetHeap()->ThreadFlipBegin(self); // Sync with JNI critical calls.
// ThreadFlipBegin happens before we suspend all the threads, so it does not // count towards the pause. const uint64_t suspend_start_time = NanoTime();
VLOG(threads) << "Suspending all for thread flip";
{
ScopedTrace trace("ThreadFlipSuspendAll");
SuspendAllInternal(self);
}
std::vector<Thread*> flipping_threads; // All suspended threads. Includes us. int thread_count; // Flipping threads might exit between the time we resume them and try to run the flip function. // Track that in a parallel vector.
std::unique_ptr<ThreadExitFlag[]> exit_flags;
// Run the flip callback for the collector.
Locks::mutator_lock_->ExclusiveLock(self);
suspend_all_histogram_.AdjustAndAddValue(NanoTime() - suspend_start_time);
flip_callback->Run(self);
{
MutexLock mu(self, *Locks::thread_list_lock_);
MutexLock mu2(self, *Locks::thread_suspend_count_lock_);
thread_count = list_.size();
exit_flags.reset(new ThreadExitFlag[thread_count]);
flipping_threads.resize(thread_count, nullptr); int i = 1; for (Thread* thread : list_) { // Set the flip function for all threads because once we start resuming any threads, // they may need to run the flip function on behalf of other threads, even this one.
DCHECK(thread == self || thread->IsSuspended());
thread->SetFlipFunction(thread_flip_visitor); // Put ourselves first, so other threads are more likely to have finished before we get // there. int thread_index = thread == self ? 0 : i++;
flipping_threads[thread_index] = thread;
thread->NotifyOnThreadExit(&exit_flags[thread_index]);
}
DCHECK(i == thread_count);
}
if (pause_listener != nullptr) {
pause_listener->EndPause();
}
} // Any new threads created after this will be created by threads that already ran their flip // functions. In the normal GC use case in which the flip function converts all local references // to to-space references, these newly created threads will also see only to-space references.
// Resume threads, making sure that we do not release suspend_count_lock_ until we've reacquired // the mutator_lock_ in shared mode, and decremented suspend_all_count_. This avoids a // concurrent SuspendAll, and ensures that newly started threads see a correct value of // suspend_all_count.
{
MutexLock mu(self, *Locks::thread_list_lock_);
Locks::thread_suspend_count_lock_->Lock(self);
ResumeAllInternal(self);
}
collector->RegisterPause(NanoTime() - suspend_start_time);
// Since all threads were suspended, they will attempt to run the flip function before // reentering a runnable state. We will also attempt to run the flip functions ourselves. Any // intervening checkpoint request will do the same. Exactly one of those flip function attempts // will succeed, and the target thread will not be able to reenter a runnable state until one of // them does.
// Try to run the closure on the other threads.
TimingLogger::ScopedTiming split3("RunningThreadFlips", collector->GetTimings());
[self]()
ACQUIRE_SHARED(*Locks::mutator_lock_)
RELEASE(Locks::thread_suspend_count_lock_)
NO_THREAD_SAFETY_ANALYSIS { // Reacquire the mutator lock while holding suspend_count_lock. This cannot fail, since we // do not acquire the mutator lock unless suspend_all_count was read as 0 while holding // suspend_count_lock. We did not release suspend_count_lock since releasing the mutator // lock. This technically goes against lock ordering, so use `NO_THREAD_SAFETY_ANALYSIS`. bool success = Locks::mutator_lock_->SharedTryLock(self, /*check=*/ false);
CHECK(success);
Locks::thread_suspend_count_lock_->Unlock(self);
}();
// Concurrent SuspendAll may now see zero suspend_all_count_, but block on mutator_lock_.
collector->GetHeap()->ThreadFlipEnd(self);
for (int i = 0; i < thread_count; ++i) { bool finished;
Thread::EnsureFlipFunctionStarted(
self, flipping_threads[i], Thread::StateAndFlags(0), &exit_flags[i], &finished); if (finished) {
MutexLock mu2(self, *Locks::thread_list_lock_);
flipping_threads[i]->UnregisterThreadExitFlag(&exit_flags[i]);
flipping_threads[i] = nullptr;
}
} // Make sure all flips complete before we return. for (int i = 0; i < thread_count; ++i) { if (UNLIKELY(flipping_threads[i] != nullptr)) {
flipping_threads[i]->WaitForFlipFunctionTestingExited(self, &exit_flags[i]);
MutexLock mu2(self, *Locks::thread_list_lock_);
flipping_threads[i]->UnregisterThreadExitFlag(&exit_flags[i]);
}
}
// True only for debugging suspend timeout code. The resulting timeouts are short enough that // failures are expected. static constexpr bool kShortSuspendTimeouts = false;
// Returns true if it timed out. Times out after timeout_ns/kSuspendBarrierIters nsecs staticbool WaitOnceForSuspendBarrier(AtomicInteger* barrier,
int32_t cur_val,
uint64_t timeout_ns) {
timespec wait_timeout; if (kShortSuspendTimeouts) {
timeout_ns = MsToNs(kSuspendBarrierIters);
CHECK_GE(NsToMs(timeout_ns / kSuspendBarrierIters), 1ul);
} else {
DCHECK_GE(NsToMs(timeout_ns / kSuspendBarrierIters), 10ul);
}
InitTimeSpec(false, CLOCK_MONOTONIC, NsToMs(timeout_ns / kSuspendBarrierIters), 0, &wait_timeout); if (futex(barrier->Address(), FUTEX_WAIT_PRIVATE, cur_val, &wait_timeout, nullptr, 0) != 0) { if (errno == ETIMEDOUT) { returntrue;
} elseif (errno != EAGAIN && errno != EINTR) {
PLOG(FATAL) << "futex wait for suspend barrier failed";
}
} returnfalse;
}
#else
staticbool WaitOnceForSuspendBarrier(AtomicInteger* barrier,
[[maybe_unused]] int32_t cur_val,
uint64_t timeout_ns) { // In the normal case, aim for a couple of hundred milliseconds. staticconstunsigned innerIters =
kShortSuspendTimeouts ? 1'000 : (timeout_ns / 1000) / kSuspendBarrierIters;
DCHECK_GE(innerIters, 1'000u); for (unsigned i = 0; i < innerIters; ++i) {
sched_yield(); if (barrier->load(std::memory_order_acquire) == 0) { returnfalse;
}
} returntrue;
}
#endif// ART_USE_FUTEXES
std::optional<std::string> ThreadList::WaitForSuspendBarrier(Thread* self,
AtomicInteger* barrier,
pid_t t, int attempt_of_4) { const uint64_t start_time = NanoTime();
uint64_t timeout_ns =
attempt_of_4 == 0 ? thread_suspend_timeout_ns_ : thread_suspend_timeout_ns_ / 4; staticbool is_user_build = (android::base::GetProperty("ro.build.type", "") == "user"); // Significantly increase timeouts in user builds, since they result in crashes. // Many of these are likely to turn into ANRs, which are less informative for the developer, but // friendlier to the user. We do not completely suppress timeouts, so that we avoid invisible // problems for cases not covered by ANR detection, e.g. a problem in a clean-up daemon. if (is_user_build) { static constexpr int USER_MULTIPLIER = 2; // Start out small, perhaps increase later if we // still have an issue?
timeout_ns *= USER_MULTIPLIER;
}
uint64_t avg_wait_multiplier = 1;
uint64_t wait_multiplier = 1; if (attempt_of_4 != 1) { // TODO: RequestSynchronousCheckpoint routinely passes attempt_of_4 = 0. Can // we avoid the getpriority() call? staticconstint normal_niceness = Thread::PriorityToNiceness(kNormThreadPriority); if ((self != nullptr && self->GetNicenessBeforeBoost() > normal_niceness) ||
getpriority(PRIO_PROCESS, 0/* this thread */) > normal_niceness) { // We're a low priority thread, and thus have a longer ANR timeout. Increase the suspend // timeout.
avg_wait_multiplier = 3;
} // To avoid the system calls in the common case, we fail to increase the first of 4 waits, but // then compensate during the last one. This also allows somewhat longer thread monitoring // before we time out.
wait_multiplier = attempt_of_4 == 4 ? 2 * avg_wait_multiplier - 1 : avg_wait_multiplier;
timeout_ns *= wait_multiplier;
}
DCHECK_LE(attempt_of_4, 4); bool collect_state = (t != 0 && (attempt_of_4 == 0 || attempt_of_4 == 4));
int32_t cur_val = barrier->load(std::memory_order_acquire); if (cur_val <= 0) {
DCHECK_EQ(cur_val, 0); return std::nullopt;
} unsigned i = 0; if (WaitOnceForSuspendBarrier(barrier, cur_val, timeout_ns)) {
i = 1;
}
cur_val = barrier->load(std::memory_order_acquire); if (cur_val <= 0) {
DCHECK_EQ(cur_val, 0); return std::nullopt;
}
// Extra timeout to compensate for concurrent thread dumps, so that we are less likely to time // out during ANR dumps.
uint64_t dump_adjustment_ns = 0; // Total timeout increment if we see a concurrent thread dump. Distributed evenly across // remaining iterations. static constexpr uint64_t kDumpWaitNSecs = 30'000'000'000ull; // 30 seconds // Replacement timeout if thread is stopped for tracing, probably by a debugger. static constexpr uint64_t kTracingWaitNSecs = 7'200'000'000'000ull; // wait a bit < 2 hours;
// Long wait; gather information in case of timeout. static constexpr constchar* kMainDiskName = "sda";
ConciseDiskStats firstDiskStats(collect_state ? kMainDiskName : nullptr);
std::string sampled_state = collect_state ? GetOsThreadStatQuick(t) : ""; if (collect_state && GetStateFromStatString(sampled_state) == 't') {
LOG(WARNING) << "Thread suspension nearly timed out due to Tracing stop (debugger attached?)";
timeout_ns = kTracingWaitNSecs;
} // Only fail after kSuspendBarrierIters timeouts, to make us robust against app freezing. while (i < kSuspendBarrierIters) { if (WaitOnceForSuspendBarrier(barrier, cur_val, timeout_ns + dump_adjustment_ns)) {
++i; #if ART_USE_FUTEXES if (!kShortSuspendTimeouts) {
CHECK_GE(NanoTime() - start_time, i * timeout_ns / kSuspendBarrierIters - 1'000'000);
} #endif
}
cur_val = barrier->load(std::memory_order_acquire); if (cur_val <= 0) {
DCHECK_EQ(cur_val, 0); return std::nullopt;
}
std::optional<uint64_t> last_sigquit_nanotime = Runtime::Current()->SigQuitNanoTime(); if (last_sigquit_nanotime.has_value() && i < kSuspendBarrierIters) { // Adjust dump_adjustment_ns to reflect the number of iterations we have left and how long // ago we started dumping threads.
uint64_t new_unscaled_adj = kDumpWaitNSecs + last_sigquit_nanotime.value() - NanoTime(); // Scale by the fraction of iterations still remaining.
dump_adjustment_ns = new_unscaled_adj * kSuspendBarrierIters / kSuspendBarrierIters - i;
} // Keep the old dump_adjustment_ns if SigQuitNanoTime() was cleared.
}
uint64_t final_wait_time = NanoTime() - start_time;
uint64_t total_wait_time = attempt_of_4 == 0 ?
final_wait_time : 4 * final_wait_time * avg_wait_multiplier / wait_multiplier;
std::string io_state = "";
std::string current_state = GetOsThreadStatQuick(t); bool include_io =
GetStateFromStatString(current_state) == 'D' && GetStateFromStatString(sampled_state) == 'D'; if (include_io) {
std::string pressure = GetOSPressureIOSummary(); if (!pressure.empty()) {
io_state += "pressure/io: " + pressure + "; ";
} if (!firstDiskStats.IsEmpty()) {
ConciseDiskStats secondDiskStats(kMainDiskName);
io_state += std::string("diskstats(") + kMainDiskName + "): " + secondDiskStats.SummarizeDiff(firstDiskStats) + "; ";
} if (io_state.empty()) {
include_io = false;
}
} // In the uninterruptible sleep case, we include one thread state + io information. // In all other cases, we include both thread states. return collect_state ? "/proc/.../stat: " + (include_io ? "" : sampled_state + "->") +
current_state + "; " + (cur_val == 0 ? "(barrier now passed) " : "") +
io_state + "Final wait time: " + PrettyDuration(final_wait_time) + "; appr. total wait time: " + PrettyDuration(total_wait_time)
: "";
}
if (self != nullptr) {
VLOG(threads) << *self << " SuspendAll for " << cause << " starting...";
} else {
VLOG(threads) << "Thread[null] SuspendAll for " << cause << " starting...";
}
{
ScopedTrace trace("Suspending mutator threads"); const uint64_t start_time = NanoTime();
SuspendAllInternal(self); // All threads are known to have suspended (but a thread may still own the mutator lock) // Make sure this thread grabs exclusive access to the mutator lock and its protected data.
constexpr int kNumWakeups = 3; int num_tries = 0; #if HAVE_TIMED_RWLOCK while (true) {
num_tries++; // Rather than just sleeping for thread_suspend_timeout_ns_ we sleep repeatedly to avoid // timeouts when the process is frozen. When the process is frozen, threads don't progress // and when the process is unfrozen we immediately timeout. Sleeping for smaller intervals // repeatedly prevents this from happening in most cases. // TODO(mythria): Use the new interface to get the time we are frozen to determine if the // timeout was because the process was frozen instead of sleeping repeatedly. See b/49059637 // and b/375236774 for more details if (Locks::mutator_lock_->ExclusiveLockWithTimeout(
self, NsToMs(thread_suspend_timeout_ns_) / kNumWakeups, 0)) { break;
} elseif (num_tries >= kNumWakeups && !long_suspend_) { // Reading long_suspend without the mutator lock is slightly racy, in some rare cases, this // could result in a thread suspend timeout. // Timeout if we wait more than thread_suspend_timeout_ns_ nanoseconds.
UnsafeLogFatalForThreadSuspendAllTimeout();
}
} #else
Locks::mutator_lock_->ExclusiveLock(self); #endif
if (kDebugLocking) { // Debug check that all threads are suspended.
AssertOtherThreadsAreSuspended(self);
}
}
// SuspendAllInternal blocks if we are in the middle of a flip.
DCHECK(!self->ReadFlag(ThreadFlag::kPendingFlipFunction, std::memory_order_relaxed));
DCHECK(!self->ReadFlag(ThreadFlag::kRunningFlipFunction, std::memory_order_relaxed));
ATraceBegin((std::string("Mutator threads suspended for ") + cause).c_str());
// Ensures all threads running Java suspend and that those not running Java don't start. void ThreadList::SuspendAllInternal(Thread* self, SuspendReason reason) { // self can be nullptr if this is an unregistered thread.
Locks::mutator_lock_->AssertNotExclusiveHeld(self);
Locks::thread_list_lock_->AssertNotHeld(self);
Locks::thread_suspend_count_lock_->AssertNotHeld(self); if (kDebugLocking && self != nullptr) {
CHECK_NE(self->GetState(), ThreadState::kRunnable);
}
// First request that all threads suspend, then wait for them to suspend before // returning. This suspension scheme also relies on other behaviour: // 1. Threads cannot be deleted while they are suspended or have a suspend- // request flag set - (see Unregister() below). // 2. When threads are created, they are created in a suspended state (actually // kNative) and will never begin executing Java code without first checking // the suspend-request flag.
// The atomic counter for number of threads that need to pass the barrier.
AtomicInteger pending_threads;
for (int iter_count = 1;; ++iter_count) {
{
MutexLock mu(self, *Locks::thread_list_lock_);
MutexLock mu2(self, *Locks::thread_suspend_count_lock_); if (suspend_all_count_ == 0) { // Never run multiple SuspendAlls concurrently. // If we are asked to suspend ourselves, we proceed anyway, but must ignore suspend // request from other threads until we resume them. bool found_myself = false; // Update global suspend all state for attaching threads.
++suspend_all_count_;
pending_threads.store(list_.size() - (self == nullptr ? 0 : 1), std::memory_order_relaxed); // Increment everybody else's suspend count. for (constauto& thread : list_) { if (thread == self) {
found_myself = true;
} else {
VLOG(threads) << "requesting thread suspend: " << *thread;
DCHECK_EQ(suspend_all_count_, 1);
thread->IncrementSuspendCount(self, &pending_threads, nullptr, reason); if (thread->IsSuspended()) { // Effectively pass the barrier on behalf of the already suspended thread. // The thread itself cannot yet have acted on our request since we still hold the // suspend_count_lock_, and it will notice that kActiveSuspendBarrier has already // been cleared if and when it acquires the lock in PassActiveSuspendBarriers().
DCHECK_EQ(thread->tlsPtr_.active_suspendall_barrier, &pending_threads);
pending_threads.fetch_sub(1, std::memory_order_seq_cst);
thread->tlsPtr_.active_suspendall_barrier = nullptr; if (!thread->HasActiveSuspendBarrier()) {
thread->AtomicClearFlag(ThreadFlag::kActiveSuspendBarrier);
}
} // else: // The target thread was not yet suspended, and hence will be forced to execute // TransitionFromRunnableToSuspended shortly. Since we set the kSuspendRequest flag // before checking, and it checks kActiveSuspendBarrier after noticing kSuspendRequest, // it must notice kActiveSuspendBarrier when it does. Thus it is guaranteed to // decrement the suspend barrier. We're relying on store; load ordering here, but // that's not a problem, since state and flags all reside in the same atomic, and // are thus properly ordered, even for relaxed accesses.
}
}
self->AtomicSetFlag(ThreadFlag::kSuspensionImmune, std::memory_order_relaxed);
DCHECK(self == nullptr || found_myself); break;
}
} if (iter_count >= kMaxSuspendRetries) {
LOG(FATAL) << "Too many SuspendAll retries: " << iter_count;
} else {
MutexLock mu2(self, *Locks::thread_suspend_count_lock_);
DCHECK_LE(suspend_all_count_, 1); if (suspend_all_count_ != 0) { // This may take a while, and we're not runnable, and thus would otherwise not block.
Thread::resume_cond_->WaitHoldingLocks(self); continue;
}
} // We're already not runnable, so an attempt to suspend us should succeed.
}
Thread* culprit = nullptr;
pid_t tid = 0;
std::ostringstream oss; for (int attempt_of_4 = 1; attempt_of_4 <= 4; ++attempt_of_4) { auto result = WaitForSuspendBarrier(self, &pending_threads, tid, attempt_of_4); if (!result.has_value()) { // Wait succeeded. break;
} if (attempt_of_4 == 3) { // Second to the last attempt; Try to gather more information in case we time out.
MutexLock mu(self, *Locks::thread_list_lock_);
MutexLock mu2(self, *Locks::thread_suspend_count_lock_);
oss << "remaining threads: "; for (constauto& thread : list_) { if (thread != self && !thread->IsSuspended()) {
culprit = thread;
oss << *thread << ", ";
}
} if (culprit != nullptr) {
tid = culprit->GetTid();
}
} elseif (attempt_of_4 == 4) { // Final attempt still timed out. if (culprit == nullptr) {
LOG(FATAL) << "SuspendAll timeout. Couldn't find holdouts.";
} else {
std::string name;
culprit->GetThreadName(name);
oss << "Info for " << name << ": ";
std::string thr_descr =
StringPrintf("state&flags: 0x%x, Java/native priority: %d/%d, ",
culprit->GetStateAndFlags(std::memory_order_relaxed).GetValue(),
culprit->GetNativePriority(),
getpriority(PRIO_PROCESS /* really thread */, culprit->GetTid()));
oss << thr_descr << result.value();
culprit->AbortInThis("SuspendAll timeout; " + oss.str());
}
}
}
}
void ThreadList::ResumeAll() {
Thread* self = Thread::Current(); if (kDebugLocking) { // Debug check that all threads are suspended.
AssertOtherThreadsAreSuspended(self);
}
MutexLock mu(self, *Locks::thread_list_lock_);
MutexLock mu2(self, *Locks::thread_suspend_count_lock_);
ATraceEnd(); // Matching "Mutator threads suspended ..." in SuspendAll.
ResumeAllInternal(self);
}
// Decrement the suspend counts for all threads. for (constauto& thread : list_) { if (thread != self) {
thread->DecrementSuspendCount(self);
}
}
// Update global suspend all state for attaching threads. Unblocks other SuspendAlls once // suspend_count_lock_ is released.
--suspend_all_count_;
self->AtomicClearFlag(ThreadFlag::kSuspensionImmune, std::memory_order_relaxed); // Pending suspend requests for us will be handled when we become Runnable again.
// Broadcast a notification to all suspended threads, some or all of // which may choose to wake up. No need to wait for them. if (self != nullptr) {
VLOG(threads) << *self << " ResumeAll waking others";
} else {
VLOG(threads) << "Thread[null] ResumeAll waking others";
}
Thread::resume_cond_->Broadcast(self);
bool ThreadList::SuspendThread(Thread* self,
Thread* thread,
SuspendReason reason,
ThreadState self_state, constchar* func_name, int attempt_of_4) { bool is_suspended = false;
VLOG(threads) << func_name << "starting";
pid_t tid = thread->GetTid();
uint8_t suspended_count;
uint8_t checkpoint_count;
WrappedSuspend1Barrier wrapped_barrier{};
static_assert(sizeof wrapped_barrier.barrier_ == sizeof(uint32_t));
ThreadExitFlag tef; bool exited = false;
thread->NotifyOnThreadExit(&tef); int iter_count = 1; do {
{
Locks::mutator_lock_->AssertSharedHeld(self);
Locks::thread_list_lock_->AssertHeld(self); // Note: this will transition to runnable and potentially suspend.
DCHECK(Contains(thread)); // This implementation fails if thread == self. Let the clients handle that case // appropriately.
CHECK_NE(thread, self) << func_name << "(self)";
VLOG(threads) << func_name << " suspending: " << *thread;
{
MutexLock suspend_count_mu(self, *Locks::thread_suspend_count_lock_); if (LIKELY(self->GetSuspendCount() == 0)) {
suspended_count = thread->suspended_count_;
checkpoint_count = thread->checkpoint_count_;
thread->IncrementSuspendCount(self, nullptr, &wrapped_barrier, reason); if (thread->IsSuspended()) { // See the discussion in mutator_gc_coord.md and SuspendAllInternal for the race here.
thread->RemoveFirstSuspend1Barrier(&wrapped_barrier); // PassActiveSuspendBarriers couldn't have seen our barrier, since it also acquires // 'thread_suspend_count_lock_'. `wrapped_barrier` will not be accessed. if (!thread->HasActiveSuspendBarrier()) {
thread->AtomicClearFlag(ThreadFlag::kActiveSuspendBarrier);
}
is_suspended = true;
}
DCHECK_GT(thread->GetSuspendCount(), 0); break;
} // Else we hold the suspend count lock but another thread is trying to suspend us, // making it unsafe to try to suspend another thread in case we get a cycle. // Start the loop again, which will allow this thread to be suspended.
}
} // All locks are released, and we should quickly exit the suspend-unfriendly state. Retry. if (iter_count >= kMaxSuspendRetries) {
LOG(FATAL) << "Too many suspend retries";
}
Locks::thread_list_lock_->ExclusiveUnlock(self);
{
ScopedThreadSuspension sts(self, ThreadState::kSuspended);
usleep(kThreadSuspendSleepUs);
++iter_count;
}
Locks::thread_list_lock_->ExclusiveLock(self);
exited = tef.HasExited();
} while (!exited);
thread->UnregisterThreadExitFlag(&tef);
Locks::thread_list_lock_->ExclusiveUnlock(self);
self->TransitionFromRunnableToSuspended(self_state); if (exited) { // This is OK: There's a race in inflating a lock and the owner giving up ownership and then // dying.
LOG(WARNING) << StringPrintf("Thread with tid %d exited before suspending", tid); returnfalse;
} // Now wait for target to decrement suspend barrier.
std::optional<std::string> failure_info; if (!is_suspended) {
failure_info = WaitForSuspendBarrier(self, &wrapped_barrier.barrier_, tid, attempt_of_4); if (!failure_info.has_value()) {
is_suspended = true;
}
} while (!is_suspended) { if (attempt_of_4 > 0 && attempt_of_4 < 4) { // Caller will try again. Give up and resume the thread for now. We need to make sure // that wrapped_barrier is removed from the list before we deallocate it.
MutexLock suspend_count_mu(self, *Locks::thread_suspend_count_lock_); if (wrapped_barrier.barrier_.load() == 0) { // Succeeded in the meantime.
is_suspended = true; continue;
}
thread->RemoveSuspend1Barrier(&wrapped_barrier); if (!thread->HasActiveSuspendBarrier()) {
thread->AtomicClearFlag(ThreadFlag::kActiveSuspendBarrier);
} // Do not call Resume(), since we are probably not fully suspended.
thread->DecrementSuspendCount(self, /*for_user_code=*/(reason == SuspendReason::kForUserCode));
Thread::resume_cond_->Broadcast(self); returnfalse;
}
std::string name;
thread->GetThreadName(name); // 'thread' should still have a suspend request pending, and hence stick around. Try to abort // there, since its stack trace is much more interesting than ours.
std::string message = StringPrintf( "%s timed out: %s: state&flags: 0x%x, Java/native priority: %d/%d," " nsusps: %d, ncheckpts: %d, culprit info: %s",
func_name,
name.c_str(),
thread->GetStateAndFlags(std::memory_order_relaxed).GetValue(),
thread->GetNativePriority(),
getpriority(PRIO_PROCESS /* really thread */, thread->GetTid()),
thread->suspended_count_ - suspended_count,
thread->checkpoint_count_ - checkpoint_count,
failure_info.value().c_str()); // Check one last time whether thread passed the suspend barrier. Empirically this seems to // happen maybe between 1 and 5% of the time. if (wrapped_barrier.barrier_.load() != 0) { // thread still has a pointer to wrapped_barrier. Returning and continuing would be unsafe // without additional cleanup.
thread->AbortInThis(message);
UNREACHABLE();
}
is_suspended = true;
} // wrapped_barrier.barrier_ will no longer be accessed.
VLOG(threads) << func_name << " suspended: " << *thread; if (ATraceEnabled()) {
std::string name;
thread->GetThreadName(name);
ATraceBegin(
StringPrintf("%s suspended %s for tid=%d", func_name, name.c_str(), thread->GetTid())
.c_str());
} if (kIsDebugBuild) {
CHECK(thread->IsSuspended());
MutexLock suspend_count_mu(self, *Locks::thread_suspend_count_lock_);
thread->CheckBarrierInactive(&wrapped_barrier);
} returntrue;
}
void ThreadList::WaitForOtherNonDaemonThreadsToExit(bool check_no_birth) {
ScopedTrace trace(__PRETTY_FUNCTION__);
Thread* self = Thread::Current();
Locks::mutator_lock_->AssertNotHeld(self); while (true) {
Locks::runtime_shutdown_lock_->Lock(self); if (check_no_birth) { // No more threads can be born after we start to shutdown.
CHECK(Runtime::Current()->IsShuttingDownLocked());
CHECK_EQ(Runtime::Current()->NumberOfThreadsBeingBorn(), 0U);
} else { if (Runtime::Current()->NumberOfThreadsBeingBorn() != 0U) { // Awkward. Shutdown_cond_ is private, but the only live thread may not be registered yet. // Fortunately, this is used mostly for testing, and not performance-critical.
Locks::runtime_shutdown_lock_->Unlock(self);
usleep(1000); continue;
}
}
MutexLock mu(self, *Locks::thread_list_lock_);
Locks::runtime_shutdown_lock_->Unlock(self); // Also wait for any threads that are unregistering to finish. This is required so that no // threads access the thread list after it is deleted. TODO: This may not work for user daemon // threads since they could unregister at the wrong time. bool done = unregistering_count_ == 0; if (done) { for (constauto& thread : list_) { if (thread != self && !thread->IsDaemon()) {
done = false; break;
}
}
} if (done) { break;
} // Wait for another thread to exit before re-checking.
Locks::thread_exit_cond_->Wait(self);
}
}
void ThreadList::SuspendAllDaemonThreadsForShutdown() {
ScopedTrace trace(__PRETTY_FUNCTION__);
Thread* self = Thread::Current();
size_t daemons_left = 0;
{ // Tell all the daemons it's time to suspend.
MutexLock mu(self, *Locks::thread_list_lock_);
MutexLock mu2(self, *Locks::thread_suspend_count_lock_); for (constauto& thread : list_) { // This is only run after all non-daemon threads have exited, so the remainder should all be // daemons.
CHECK(thread->IsDaemon()) << *thread; if (thread != self) {
thread->IncrementSuspendCount(self);
++daemons_left;
} // We are shutting down the runtime, set the JNI functions of all the JNIEnvs to be // the sleep forever one.
thread->GetJniEnv()->SetFunctionsToRuntimeShutdownFunctions();
}
} if (daemons_left == 0) { // No threads left; safe to shut down. return;
} // There is not a clean way to shut down if we have daemons left. We have no mechanism for // killing them and reclaiming thread stacks. We also have no mechanism for waiting until they // have truly finished touching the memory we are about to deallocate. We do the best we can with // timeouts. // // If we have any daemons left, wait until they are (a) suspended and (b) they are not stuck // in a place where they are about to access runtime state and are not in a runnable state. // We attempt to do the latter by just waiting long enough for things to // quiesce. Examples: Monitor code or waking up from a condition variable. // // Give the threads a chance to suspend, complaining if they're slow. (a) bool have_complained = false; static constexpr size_t kTimeoutMicroseconds = 2000 * 1000; static constexpr size_t kSleepMicroseconds = 1000; bool all_suspended = false; for (size_t i = 0; !all_suspended && i < kTimeoutMicroseconds / kSleepMicroseconds; ++i) { bool found_running = false;
{
MutexLock mu(self, *Locks::thread_list_lock_); for (constauto& thread : list_) { if (thread != self && thread->GetState() == ThreadState::kRunnable) { if (!have_complained) {
LOG(WARNING) << "daemon thread not yet suspended: " << *thread;
have_complained = true;
}
found_running = true;
}
}
} if (found_running) { // Sleep briefly before checking again. Max total sleep time is kTimeoutMicroseconds.
usleep(kSleepMicroseconds);
} else {
all_suspended = true;
}
} if (!all_suspended) { // We can get here if a daemon thread executed a fastnative native call, so that it // remained in runnable state, and then made a JNI call after we called // SetFunctionsToRuntimeShutdownFunctions(), causing it to permanently stay in a harmless // but runnable state. See b/147804269 .
LOG(WARNING) << "timed out suspending all daemon threads";
} // Assume all threads are either suspended or somehow wedged. // Wait again for all the now "suspended" threads to actually quiesce. (b) static constexpr size_t kDaemonSleepTime = 400'000;
usleep(kDaemonSleepTime);
std::list<Thread*> list_copy;
{
MutexLock mu(self, *Locks::thread_list_lock_); // Half-way through the wait, set the "runtime deleted" flag, causing any newly awoken // threads to immediately go back to sleep without touching memory. This prevents us from // touching deallocated memory, but it also prevents mutexes from getting released. Thus we // only do this once we're reasonably sure that no system mutexes are still held. for (constauto& thread : list_) {
DCHECK(thread == self || !all_suspended || thread->GetState() != ThreadState::kRunnable); // In the !all_suspended case, the target is probably sleeping.
thread->GetJniEnv()->SetRuntimeDeleted(); // Possibly contended Mutex acquisitions are unsafe after this. // Releasing thread_list_lock_ is OK, since it can't block.
}
} // Finally wait for any threads woken before we set the "runtime deleted" flags to finish // touching memory.
usleep(kDaemonSleepTime); #ifdefined(__has_feature) #if __has_feature(address_sanitizer) || __has_feature(hwaddress_sanitizer) // Sleep a bit longer with -fsanitize=address, since everything is slower.
usleep(2 * kDaemonSleepTime); #endif #endif // At this point no threads should be touching our data structures anymore.
}
if (VLOG_IS_ON(threads)) {
std::ostringstream oss;
self->ShortDump(oss); // We don't hold the mutator_lock_ yet and so cannot call Dump.
LOG(INFO) << "ThreadList::Register() " << *self << "\n" << oss.str();
}
// Atomically add self to the thread list and make its thread_suspend_count_ reflect ongoing // SuspendAll requests.
MutexLock mu(self, *Locks::thread_list_lock_);
MutexLock mu2(self, *Locks::thread_suspend_count_lock_); if (suspend_all_count_ == 1) {
self->IncrementSuspendCount(self);
} else {
DCHECK_EQ(suspend_all_count_, 0);
}
CHECK(!Contains(self));
list_.push_back(self); if (gUseReadBarrier) {
gc::collector::ConcurrentCopying* const cc =
Runtime::Current()->GetHeap()->ConcurrentCopyingCollector(); // Initialize according to the state of the CC collector.
self->SetIsGcMarkingAndUpdateEntrypoints(cc->IsMarking()); if (cc->IsUsingReadBarrierEntrypoints()) {
self->SetReadBarrierEntrypoints();
}
self->SetWeakRefAccessEnabled(cc->IsWeakRefAccessEnabled());
}
}
// Any time-consuming destruction, plus anything that can call back into managed code or // suspend and so on, must happen at this point, and not in ~Thread. The self->Destroy is what // causes the threads to join. It is important to do this after incrementing unregistering_count_ // since we want the runtime to wait for the daemon threads to exit before deleting the thread // list.
self->Destroy(should_run_callbacks);
uint32_t thread_id = self->GetThreadId(); while (true) { // Remove and delete the Thread* while holding the thread_list_lock_ and // thread_suspend_count_lock_ so that the unregistering thread cannot be suspended. // Note: deliberately not using MutexLock that could hold a stale self pointer.
{
MutexLock mu(self, *Locks::thread_list_lock_); if (!Contains(self)) {
std::string thread_name;
self->GetThreadName(thread_name);
std::ostringstream os;
DumpNativeStack(os, GetTid(), " native: ", nullptr);
LOG(FATAL) << "Request to unregister unattached thread " << thread_name << "\n" << os.str();
UNREACHABLE();
} else {
MutexLock mu2(self, *Locks::thread_suspend_count_lock_);
Thread::StateAndFlags state_and_flags = self->GetStateAndFlags(std::memory_order_acquire); if (!state_and_flags.IsFlagSet(ThreadFlag::kRunningFlipFunction) &&
!state_and_flags.IsFlagSet(ThreadFlag::kSuspendRequest)) {
list_.remove(self);
self->SignalExitFlags(); break;
}
}
} // In the case where we are not suspended yet, sleep to leave other threads time to execute. // This is important if there are realtime threads. b/111277984
usleep(1); // We failed to remove the thread due to a suspend request or the like, loop and try again.
}
// We flush the trace buffer in Thread::Destroy. We have to check again here because once the // Thread::Destroy finishes we wait for any active suspend requests to finish before deleting // the thread. If a new trace was started during the wait period we may allocate the trace buffer // again. The trace buffer would only contain the method entry events for the methods on the stack // of an exiting thread. It is not required to flush these entries but we need to release the // buffer. Ideally we should either not generate trace events for a thread that is exiting or use // a different mechanism to report the initial events on a trace start that doesn't use per-thread // buffer. Both these approaches are not trivial to implement, so we are going with the approach // of just releasing the buffer here. if (UNLIKELY(self->GetMethodTraceBuffer() != nullptr)) {
Trace::ReleaseThreadBuffer(self);
}
CHECK_EQ(self->GetMethodTraceBuffer(), nullptr) << Trace::GetDebugInformation(); delete self;
// Release the thread ID after the thread is finished and deleted to avoid cases where we can // temporarily have multiple threads with the same thread id. When this occurs, it causes // problems in FindThreadByThreadId / SuspendThreadByThreadId.
ReleaseThreadId(nullptr, thread_id);
// Clear the TLS data, so that the underlying native thread is recognizably detached. // (It may wish to reattach later.) #ifdef __BIONIC__
__get_tls()[TLS_SLOT_ART_THREAD_SELF] = nullptr; #else
CHECK_PTHREAD_CALL(pthread_setspecific, (Thread::pthread_key_self_, nullptr), "detach self");
Thread::self_tls_ = nullptr; #endif
// Signal that a thread just detached.
MutexLock mu(nullptr, *Locks::thread_list_lock_);
--unregistering_count_;
Locks::thread_exit_cond_->Broadcast(nullptr);
}
void ThreadList::WaitForUnregisterToComplete(Thread* self) { // We hold thread_list_lock_ . while (unregistering_count_ != 0) {
LOG(WARNING) << "Waiting for a thread to finish unregistering";
Locks::thread_exit_cond_->Wait(self);
}
}
// Tell threads to suspend and copy them into list.
{
MutexLock mu(self, *Locks::thread_list_lock_);
MutexLock mu2(self, *Locks::thread_suspend_count_lock_); for (Thread* thread : list_) {
thread->IncrementSuspendCount(self); if (thread == self || thread->IsSuspended()) {
threads_to_visit.push_back(thread);
} else {
thread->DecrementSuspendCount(self);
}
}
}
// Visit roots without holding thread_list_lock_ and thread_suspend_count_lock_ to prevent lock // order violations. for (Thread* thread : threads_to_visit) {
thread->VisitRoots(visitor, kVisitRootFlagAllRoots);
}
void ThreadList::RemoveMountedVirtualThread(MountedVirtualThreadData* entry) {
DCHECK(entry != nullptr);
MountedVirtualThreadData** cur = &virtual_and_carrier_map_; // Check no double entries with the same virtual thread id in the debug build. if (kIsDebugBuild) { while (*cur != nullptr) { if (*cur != entry && (*cur)->virtual_thread_id_ == entry->virtual_thread_id_) { // Release the thread_list_lock_ first before the crash to allow ART dump all threads.
Locks::thread_list_lock_->Unlock(Thread::Current());
LOG(FATAL) << ("A virtual thread has been mounted by a second carrier thread! ")
<< "virtual thread id : " << entry->virtual_thread_id_
<< ", this carrier thread id : " << entry->carrier_thread_id_
<< ", another carrier thread id : " << (*cur)->carrier_thread_id_;
UNREACHABLE();
}
cur = &(*cur)->next_;
}
cur = &virtual_and_carrier_map_;
}
while (*cur != nullptr) { if (*cur == entry) {
*cur = entry->next_;
entry->next_ = nullptr; return;
}
cur = &(*cur)->next_;
} // Release the thread_list_lock_ first before the crash to allow ART dump all threads.
Locks::thread_list_lock_->ExclusiveUnlock(Thread::Current());
LOG(FATAL) << "Mounted virtual thread data isn't found. virtual thread id: "
<< entry->virtual_thread_id_ << ", carrier thread id: " << entry->carrier_thread_id_;
UNREACHABLE();
}
uint32_t ThreadList::GetCarrierThreadIdByVirtualThreadId(uint32_t virtual_thread_id) {
DCHECK_NE(virtual_thread_id, kInvalidThreadId);
MountedVirtualThreadData* cur = virtual_and_carrier_map_; while (cur != nullptr) { if (cur->virtual_thread_id_ == virtual_thread_id) { return cur->carrier_thread_id_;
}
cur = cur->next_;
} return kInvalidThreadId;
}
ThreadList::ThreadIdBitVector::ThreadIdBitVector()
: BitVector(/*expandable=*/false, Allocator::GetNoopAllocator(), kSizeInWords, word_storage_) {
memset(word_storage_, 0, kSizeInBytes); // Zero is reserved to mean "invalid"
SetBit(kInvalidThreadId);
}
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