// Representation of a thread's context on the executing machine, used to implement long jumps in // the quick stack frame layout. class Context { public: // Creates a context for the running architecture
EXPORT static Context* Create();
virtual ~Context() {}
// Re-initializes the registers for context re-use. virtualvoid Reset() = 0;
template <InstructionSet kIsa> static uintptr_t* CalleeSaveAddress(uint8_t* frame, int num, size_t frame_size) { static constexpr size_t kPointerSize = static_cast<size_t>(GetInstructionSetPointerSize(kIsa)); // Callee saves are held at the top of the frame
uint8_t* save_addr = frame + frame_size - ((num + 1) * kPointerSize); if (kIsa == InstructionSet::kX86 || kIsa == InstructionSet::kX86_64) {
save_addr -= kPointerSize; // account for return address
} returnreinterpret_cast<uintptr_t*>(save_addr);
}
// Reads values from callee saves in the given frame. The frame also holds // the method that holds the layout. virtualvoid FillCalleeSaves(uint8_t* frame, const QuickMethodFrameInfo& fr) = 0;
// Sets the program counter value. virtualvoid SetPC(uintptr_t new_pc) = 0;
// Sets the first argument register. virtualvoid SetArg0(uintptr_t new_arg0_value) = 0;
// Returns whether the given GPR is accessible (read or write). virtualbool IsAccessibleGPR(uint32_t reg) = 0;
// Gets the given GPRs address. virtual uintptr_t* GetGPRAddress(uint32_t reg) = 0;
// Reads the given GPR. The caller is responsible for checking the register // is accessible with IsAccessibleGPR. virtual uintptr_t GetGPR(uint32_t reg) = 0;
// Sets the given GPR. The caller is responsible for checking the register // is accessible with IsAccessibleGPR. virtualvoid SetGPR(uint32_t reg, uintptr_t value) = 0;
// Returns whether the given FPR is accessible (read or write). virtualbool IsAccessibleFPR(uint32_t reg) = 0;
// Reads the given FPR. The caller is responsible for checking the register // is accessible with IsAccessibleFPR. virtual uintptr_t GetFPR(uint32_t reg) = 0;
// Sets the given FPR. The caller is responsible for checking the register // is accessible with IsAccessibleFPR. virtualvoid SetFPR(uint32_t reg, uintptr_t value) = 0;
// Smashes the caller save registers. If we're throwing, we don't want to return bogus values. virtualvoid SmashCallerSaves() = 0;
// Set `new_value` to the physical register containing the dex PC pointer in // an nterp frame. virtualvoid SetNterpDexPC([[maybe_unused]] uintptr_t new_value) { abort(); }
// Copies the values of GPRs and FPRs registers from this context to external buffers; // the use case is to do a long jump afterwards. virtualvoid CopyContextTo(uintptr_t* gprs, uintptr_t* fprs) = 0;
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.